I'll be honest, I don't understand how the feedback to most every war and long-term pk event can be "this is too long", and we're still somehow left with a three and a half week long war system. Things always break down into bitterness and bad sportsmanship after a first few fun days, and it's been like that for as long as I've played.
I'll be honest, I don't understand how the feedback to most every war and long-term pk event can be "this is too long", and we're still somehow left with a three and a half week long war system. Things always break down into bitterness and bad sportsmanship after a first few fun days, and it's been like that for as long as I've played.
I'm just glad to not be involved in this one.
The time wasn't unknown though. They opted into this knowing it was going to be a RL month.
Did people complain about the time when the system was put in? (Honest question, I've no clue)
But, it's War. Should it really only last a couple of days? Should it be fun?
Also @Eryl.. just what? 'Why? I like PK and I have enough of a reason, even if it’s not based at all in RP.' Yet Hashan has to have a justifiable RP reason? Maybe I'm misunderstanding you. Maybe. But if it's acceptable for you to do it, then it's acceptable for anyone else to do it. 'This has never and will never sit well with me.' Stop doing it then. You don't get to jump on a high horse, if you're guilty.
Again, maybe I'm misunderstanding your posts. Maybe.
"The system is broken and needs to be repaired, and I for one am going to take advantage of it being broken until it's fixed."
It’s fine to say that, but you’re taking it out of context quite a bit. Of course I will use the broken system, as it is the only system I have available to me.
Infamy ties into literally every aspect of PK, from legitimate griefing to one-on-one duels. If you PK, you do not have the option to participate in the Infamy system, as it is simply that pervasive.
There are quite a few examples that can drawn to illustrate this, as well.
A mark, for instance, can only attack people when they are giving a contract. These are not for them to find; they are given. They can also be attacked by just about anyone who legitimately wants to do that. The Infamy system is quite literally the only way a mark can self-initiate PK outside of attacking other marks. This should be a very real example for you, as a Cyrenian. I would imagine many Cyrenian combatants only get to initiate combat by being a mark. That is, unless the army in Cyrene is open to anyone. And that only matters if those people can actively participate; we’ve all heard the stories of people lamenting not getting any action because higher ups said “no defending.”
Another great example is rogues. A true rogue has only hard-coded PK systems to interact (like marks, dauntless, and infamy) with, unless they somehow magically keep putting themselves in places where they can bait revenge.
Its one thing to say “don’t participate in the system if you don’t like it.” It’s another thing entirely to say, “dont participate in the system that governs your favorite aspect of the game.” That’s how you alienate a player base and encourage people to get their fix elsewhere.
Also @Eryl.. just what? 'Why? I like PK and I have enough of a reason, even if it’s not based at all in RP.' Yet Hashan has to have a justifiable RP reason? Maybe I'm misunderstanding you. Maybe. But if it's acceptable for you to do it, then it's acceptable for anyone else to do it. 'This has never and will never sit well with me.' Stop doing it then. You don't get to jump on a high horse, if you're guilty.
You are, in fact, 100% misrepresenting the argument. This is something that happens quite a but when non-coms or part-coms talk about it.
In fact, you are presenting the exact problem that I am highlighting.
HELP PK states you must have an RP reason to attack someone. Infamy gives you a "justified RP reason" to attack someone. It just so happens that the infamy system is indiscrimate, and while I have 100% okay justification for attacking you (because you are infamous and I am infamous), I do not have a legitimate RP reason to do so. Instead, I can say "You're infamous, even though the only reason I know your name is because I used a legenddeck card that showed it to me."
Then stop perpetuating the problem. You can't say "infamy is a dumb RP reason to attack people" and "I'm going to attack infamous people because I have an RP reason to do so" without being hypocritical at best and acknowledging that you have no actual RP beyond "dude who fights" at worst.
Your actions don't reflect the attitude of someone who thinks "the infamy system is broken and I want to change that", they reflect "I want to engage in PvP, but only on my terms".
No one, unless I totally missed something. I've never agreed with the implementation of the infamy system, but it's not something that generally comes up a lot. The war is highlighting a lot of things I disagree with mechanically.
Then stop perpetuating the problem. You can't say "infamy is a dumb RP reason to attack people" and "I'm going to attack infamous people because I have an RP reason to do so" without being hypocritical at best and acknowledging that you have no actual RP beyond "dude who fights" at worst.
Your actions don't reflect the attitude of someone who thinks "the infamy system is broken and I want to change that", they reflect "I want to engage in PvP, but only on my terms".
You're right, my actions reflect someone who understands that the only way to change a system is by having an honest discourse about it. You can't just disengage from everything you disagree with.
Without getting political, I'll draw this parallel: I do not agree with the way the government handles DMVs and the issuing of driver's licenses. I have two options: continue to participate in the system because it's what's been put into place and engage in conversations about how it could be made better or not get a driver's license. Unfortunately, I have a job and need to drive.
Achaea is the same way. I play Achaea to RP and to enjoy combat, heavily leaning towards combat. Infamy is the system that I must participate in to PK. I do not have a choice in the matter. Therefore, I will continue to participate with it and speak about the flaws I see while doing so.
Especially when these flaws do not negatively affect me, the player, but instead negatively affect other players that may not understand the disconnect with the Infamy system and HELP PK.
I will repeat, I'm perfectly fine to continue playing under the infamy system. I have no qualms about getting ganked by a Cyrenian as a Hashani because I raided Mhaldor. I'll just fight back and either win or die.
It's the people who want to actively participate in a very, very large portion of their faction's story arc and are punished by an indiscriminate system that at times go against immersion that I worry for.
The time wasn't unknown though. They opted into this knowing it was going to be a RL month.
Did people complain about the time when the system was put in? (Honest question, I've no clue)
But, it's War. Should it really only last a couple of days? Should it be fun?
It was the first thing that a lot of people pointed out when the system was announced a few months back, yes. This was pretty foreseeable.
Every big PK thing seems to get a few days of "wow, all these big fights are cool, and thanks for taking part in them" from both sides. Then things pretty quickly spiral into bitterness, as systems that encourage imbalanced fights get people frustrated with the other team. This -always- happens.
It probably wouldn't be if Fendrel consolidated charges, rather than charging for each and every individual denizen death.
Was this changed then? I did idea it but wasn't sure if it had gone in. I charged some Targs with shrine defilements using the Multiples command and it added them to the logs as individual entries
Was this changed then? I did idea it but wasn't sure if it had gone in. I charged some Targs with shrine defilements using the Multiples command and it added them to the logs as individual entries
I meant moreso adding a charge for multiple killings, rather than a separate charge for every death.
So, I'm a middle. Just hit logosian right before the war started and haven't progressed much since because I've been trying to be active in it.
As a Mhaldorian, I've joined city raids and 9 times out of 10 immediately get focused and killed by Targossans.
Do I care? Not really. Please explain to me why this is even an argument? Targ challenged war, Mhaldor accepted and went full ham. Targ started bunkering down. It's not like Mhaldor is doing the same when twice their number attacks Mhaldor.
So why is there so much complaining about this and infamy? Get involved, get beat, move on and have some fun. If anything, us midbies are getting a learning experience.
Either way - Morale of this let's please stop complaining and be constructive.
For the record, this war system is not too long, in the slightest.
If anything it proves who actually can commit to something they started, instead of who can schedule something where they can get more people online at the same time.
If it ever becomes overwhelming, I think it was mentioned... there is a concede option. Those that have the power to use it simply need to put there personal pride aside, and... yeah know.
So, I'm a middle. Just hit logosian right before the war started and haven't progressed much since because I've been trying to be active in it.
As a Mhaldorian, I've joined city raids and 9 times out of 10 immediately get focused and killed by Targossans.
Do I care? Not really. Please explain to me why this is even an argument? Targ challenged war, Mhaldor accepted and went full ham. Targ started bunkering down. It's not like Mhaldor is doing the same when twice their number attacks Mhaldor.
So why is there so much complaining about this and infamy? Get involved, get beat, move on and have some fun. If anything, us midbies are getting a learning experience.
Either way - Morale of this let's please stop complaining and be constructive.
The situation you present here is in no way an example of the problem. This is how it SHOULD work. We are also not the type of players that this affects negatively, as we encourage conflict and actively enjoy it. You have to remember that not everyone is like that, and being an member of the army is not indicative of enjoying combat (there are situations where a character must be a member of the army even if they actively despise PK).
In truth, though, because you raided Targ (and assuming you didn’t die a lot), an Ashtani who has never interacted with you is allowed to gank you. There is no RP justification for that, other than “lol ur infamous.”
As for complaining vs. being constructive: Airing a thought out complaint about a current system that is 100% related to the topic in a medium that admins can see and other players can comment to spur a meaningful conversation is how being constructive starts.
I feel like Infamy is meant to model the “RP reason” for attacking through a mechanical system, but it doesn’t always do that. There are quite a few cases (that happen often) where the disconnect between infamy and the “RP rule” exists, and it seems rather contradictory.
Frankly put, two cities at war should not earn infamy against each other. This seems like the simplest, short-term fix outside actor problem. As it stands, anyone can ally up and dogpile infamous people during this war. This makes the “war between two cities” a “war between two allied groups.”
I guarantee you that city alliances in the scope of conflict are not fun for anyone, make little to no sense outside the scope of world-ending events. and it’s not something that should be facilitated by the system that is seemingly meant to enforce RP retribution.
Just clone Infamy and create an active roster system. Disable Infamy generation in war, and instead divide the Army of each city into 'active' and 'inactive'. At the start of the war, both sides are fully 'inactive'. War actions taken outside of your home city converts you to 'active roster'. If you're active, you're open to any member of the other city's army. Active status falls off just like Infamy does currently. City allies who want to jump in can be enrolled somehow by the MoW and be active for the entire war- if you really want to help your friend's city, you better be prepared, because there's no city authority to protect you.
Or we could just have a separate category for infamy that is only generated by attacking territory and people your organization is at war with, and call it something other than infamy, and forbid uninvolved actors from carrying out any attacks on people with 'war infamy,' or whatever it's called. Official allies count as org members for this new category.
Why not tie infamy to cities? Make it so you're "infamous with <x> city" rather than infamous in general. Rogue players could get RP justification through RPing with said city as mercenarys(marks/bounties I'm assuming? Still not entirely sure how this works so I should probably read its helpfiles on these.)
Automatic bounties on every soldier from a tank detonation. Bounties are open city wide so you can get ganked for it later, person who gets last blow gets the gold/credit. You could choose to game the system by having people leave before tank detonates but you get more xp from a tank then you lose from dying so doesn't make sense to do that.
I do agree that Infamy has kind of lost its value over the years. I definitely don’t care about being Infamous, I’m open PK no matter when I login anyway. Generally speaking, the people that Infamy punishes are the ones that can’t defend themselves well.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Comments
Did people complain about the time when the system was put in? (Honest question, I've no clue)
But, it's War. Should it really only last a couple of days? Should it be fun?
Also @Eryl.. just what? 'Why? I like PK and I have enough of a reason, even if it’s not based at all in RP.' Yet Hashan has to have a justifiable RP reason? Maybe I'm misunderstanding you. Maybe. But if it's acceptable for you to do it, then it's acceptable for anyone else to do it. 'This has never and will never sit well with me.' Stop doing it then. You don't get to jump on a high horse, if you're guilty.
Again, maybe I'm misunderstanding your posts. Maybe.
Infamy ties into literally every aspect of PK, from legitimate griefing to one-on-one duels. If you PK, you do not have the option to participate in the Infamy system, as it is simply that pervasive.
There are quite a few examples that can drawn to illustrate this, as well.
A mark, for instance, can only attack people when they are giving a contract. These are not for them to find; they are given. They can also be attacked by just about anyone who legitimately wants to do that. The Infamy system is quite literally the only way a mark can self-initiate PK outside of attacking other marks. This should be a very real example for you, as a Cyrenian. I would imagine many Cyrenian combatants only get to initiate combat by being a mark. That is, unless the army in Cyrene is open to anyone. And that only matters if those people can actively participate; we’ve all heard the stories of people lamenting not getting any action because higher ups said “no defending.”
Another great example is rogues. A true rogue has only hard-coded PK systems to interact (like marks, dauntless, and infamy) with, unless they somehow magically keep putting themselves in places where they can bait revenge.
Its one thing to say “don’t participate in the system if you don’t like it.” It’s another thing entirely to say, “dont participate in the system that governs your favorite aspect of the game.” That’s how you alienate a player base and encourage people to get their fix elsewhere.
In fact, you are presenting the exact problem that I am highlighting.
HELP PK states you must have an RP reason to attack someone. Infamy gives you a "justified RP reason" to attack someone. It just so happens that the infamy system is indiscrimate, and while I have 100% okay justification for attacking you (because you are infamous and I am infamous), I do not have a legitimate RP reason to do so. Instead, I can say "You're infamous, even though the only reason I know your name is because I used a legenddeck card that showed it to me."
That is the part that does not sit well with me.
Your actions don't reflect the attitude of someone who thinks "the infamy system is broken and I want to change that", they reflect "I want to engage in PvP, but only on my terms".
You're right, my actions reflect someone who understands that the only way to change a system is by having an honest discourse about it. You can't just disengage from everything you disagree with.
Without getting political, I'll draw this parallel: I do not agree with the way the government handles DMVs and the issuing of driver's licenses. I have two options: continue to participate in the system because it's what's been put into place and engage in conversations about how it could be made better or not get a driver's license. Unfortunately, I have a job and need to drive.
Achaea is the same way. I play Achaea to RP and to enjoy combat, heavily leaning towards combat. Infamy is the system that I must participate in to PK. I do not have a choice in the matter. Therefore, I will continue to participate with it and speak about the flaws I see while doing so.
Especially when these flaws do not negatively affect me, the player, but instead negatively affect other players that may not understand the disconnect with the Infamy system and HELP PK.
I will repeat, I'm perfectly fine to continue playing under the infamy system. I have no qualms about getting ganked by a Cyrenian as a Hashani because I raided Mhaldor. I'll just fight back and either win or die.
It's the people who want to actively participate in a very, very large portion of their faction's story arc and are punished by an indiscriminate system that at times go against immersion that I worry for.
Any chance of having war logs be handled differently? or guard logs or something?
Targ's logs for today are nearly 300 lines long and it's not yet serenade. Take pity on us impulsive rm/rn/readlog'ers. Weep.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
No.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
As a Mhaldorian, I've joined city raids and 9 times out of 10 immediately get focused and killed by Targossans.
Do I care? Not really. Please explain to me why this is even an argument? Targ challenged war, Mhaldor accepted and went full ham. Targ started bunkering down. It's not like Mhaldor is doing the same when twice their number attacks Mhaldor.
So why is there so much complaining about this and infamy? Get involved, get beat, move on and have some fun. If anything, us midbies are getting a learning experience.
Either way - Morale of this let's please stop complaining and be constructive.
If anything it proves who actually can commit to something they started, instead of who can schedule something where they can get more people online at the same time.
If it ever becomes overwhelming, I think it was mentioned... there is a concede option. Those that have the power to use it simply need to put there personal pride aside, and... yeah know.
In truth, though, because you raided Targ (and assuming you didn’t die a lot), an Ashtani who has never interacted with you is allowed to gank you. There is no RP justification for that, other than “lol ur infamous.”
As for complaining vs. being constructive: Airing a thought out complaint about a current system that is 100% related to the topic in a medium that admins can see and other players can comment to spur a meaningful conversation is how being constructive starts.
I feel like Infamy is meant to model the “RP reason” for attacking through a mechanical system, but it doesn’t always do that. There are quite a few cases (that happen often) where the disconnect between infamy and the “RP rule” exists, and it seems rather contradictory.
Frankly put, two cities at war should not earn infamy against each other. This seems like the simplest, short-term fix outside actor problem. As it stands, anyone can ally up and dogpile infamous people during this war. This makes the “war between two cities” a “war between two allied groups.”
I guarantee you that city alliances in the scope of conflict are not fun for anyone, make little to no sense outside the scope of world-ending events. and it’s not something that should be facilitated by the system that is seemingly meant to enforce RP retribution.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
I like my idea best.
Automatic bounties on every soldier from a tank detonation. Bounties are open city wide so you can get ganked for it later, person who gets last blow gets the gold/credit. You could choose to game the system by having people leave before tank detonates but you get more xp from a tank then you lose from dying so doesn't make sense to do that.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.