You can rain/holo a room as long as one person in that room has a contract/bounty/infamy. Otherwise the best defense to rain would to have a newb with you all the time.
I wasn't stressed, I had given instructions to everyone on PT (Reyson didn't have sapience up, but everyone in my PT would verify this) where I told everyone to stand down and leave the city.
Anyways it's pretty clear to me what you guys did to get the sanction was against the rules set by admins. There's no IC resolution to the sanction/tank.
Anyways it's pretty clear to me what you guys did to get the sanction was against the rules set by admins. There's no IC resolution to the sanction/tank.
Hum.... couldn't have said it better myself, brother. Just gonna keep showing you this until it maybe, possibly clicks
Anyways it's pretty clear to me what you guys did to get the sanction was against the rules set by admins. There's no IC resolution to the sanction/tank.
Hum.... couldn't have said it better myself, brother. Just gonna keep showing you this until it maybe, possibly clicks
2020-06-13 03:39:46 - Quilana was slain by Issam.
Did we continue to raid/tank? Pretty sure that was the end of the fighting where we just killed Saibel. She walked into us less than a minute later. She can certainly hire on the people who killed her if she wants. But we weren't trying to kill her get a sanction, that I can say with 100% confidence. People tried to stop them, but she died to just a few people quickly.
2020-06-13 03:39:03 - Saibel was slain by Astarod.
Archaeon, this has nothing to do with me. This has everything to do with Achilles coming here to whine and moan about Mhaldor being jorrible, awful griefing people to non-coms while simultaneously trying to justify why his team doing the EXACT SAME THING is somehow excusable. It seems difficult for Achilles to mustre up any sort of humility or grace to say "Hey, you're right, that was really shitty of us, and I shoulf have been the first to call my team out on their shit behaviour. I apologise for us being the first to resort to this, but moving forward let's hold our own teams accountable".
Also yes, I'm an enormous opportunist, but I haven't once killed a non-infamous in this war
Isn't that part of why we play this over other, more balanced and competitive games? Literally because while there are rules, they can be somewhat light specifically to unravel interesting potential stories? Scum moves during war to paint some enemies in the tar of being pieces of shit, some more honourable, some pariahs. Anyone expecting perfection from anyone else is going to not only be disappointed, but a hypocrite. Eldoran can follow this up and hire, or grab targossians to go shank reyson for his radiance, Solaine can follow up with her superior disappearing leaving her to die, Mhaldor can have a high of their tanks and then potentially get smacked around when Targ aligns a much more co-ordinated and direct assault. Picking and choosing when to sit on the mount of "stop breaking the rules" and "well we did too but look we can justify it" is just dumb, run with what is offered or don't, that's entirely up to you, I sympathise with the rant, being on the receiving end of a shellacking sucks, but if there's anything I should have learned instead of parroting and then QQing myself is just run with it, fuck the results. Make something of it.
Guys, I think we just need to take a step back a bit. Both sides have actually been pretty well behaved and it'd be a shame for the rest of this war to devolve into shit tactics. At the end of the day, we all need to hold ourselves accountable for which rules we skirt around what we do with this war system, and as Minifie says, take it further IG in interesting ways.
The best thing to do is ensure that the Admins have well thought and constructive feedback so that the next time a war happens, it can be enjoyable for all.
(Party): Crixos says, "Open your wunjos, people of Sapience."
Archaeon, this has nothing to do with me. This has everything to do with Achilles coming here to whine and moan about Mhaldor being jorrible, awful griefing people to non-coms while simultaneously trying to justify why his team doing the EXACT SAME THING is somehow excusable. It seems difficult for Achilles to mustre up any sort of humility or grace to say "Hey, you're right, that was really shitty of us, and I shoulf have been the first to call my team out on their shit behaviour. I apologise for us being the first to resort to this, but moving forward let's hold our own teams accountable".
Also yes, I'm an enormous opportunist, but I haven't once killed a non-infamous in this war
We left immediately after Quilana died and stopped. See the log for part of it. Can check deathsights and see all activity stopped right away.
Feedback: In order to stop hiring guards be the go-to move for all defences, why not make hiring a tank-charging action, and moving a smaller one? Maybe moving a guard a room could be .5-1%, hiring a new guard 3-5%.
Or limit guard placement by tying hiring/moving to font power, so you can't just turtle behind a growing stack and then CFH your way out of every problem, every time.
Similarly, more than one person summoning guards at a time is pretty goofy.
It gets pretty boring when every raid is defenders grabbing guards and attackers just sitting around waiting to see if they can take the stack, or not.
Or avoid guards by making all wars take place on nish....
Let's have wars take place in Nish with monuments to our power that give us boons every month that can be attuned. The war wins when the opposing force destroys said monument. Non-comms can go around collecting monument slivers that they need to channel into the monument to reinforce it's health.
(Party): Crixos says, "Open your wunjos, people of Sapience."
I was tinkering with a classlead to change guards from being just having big NPC muscle to instead being able to hire a few, move them and have them usable to fill gaps in defensive comps. Having different guards that can do different things (with only one in a room and controlled), giving access to things like beckon, bomb protection, water draining, dampen, defend etc etc. It's as rudimentary AF, but guards are mostly no brainer, leapfrog enough patrolling, make sure you stationary on move so you don't get them pulled away. Can't have more than 2 guards in the same room, have to be in the room to use them, and give them a few rooms where they can't be stationed together, keeping the guardian as a long summon, but powerful guard.
Having another option to have more balanced fights that you can setup for outside of the arena would be cool, that can be between more than cities, but orders as well, a best of 3 on nish, done the same way as a crusade, except you can 15 minutes before each engagement both agree to the wargame master how many you go in with, take that many in and that caps, only X^2 and must be party to that faction (so if Sartan battled Aegis, it would be aegeans vs black hand), the winner has a lasting (2 ig years?) of the loser's shrines, or city, having some displayable mark of the winner. Nothing massive stakes, enough to have some pride on the line but more for trying to escalate conflict but have more balanced fights, while full blown war remains the potential grind fest it is now.
Edit: also enjoying the 180 from trashtalking back to constructive feedback. @Jinsun you been farting here too?!
I started catching up on this thread, reached page nine, and sighed and prepared myself to write a disappointed post of chastisement only to find that you've all gotten back on track.
I started catching up on this thread, reached page nine, and sighed and prepared myself to write a disappointed post of chastisement only to find that you've all gotten back on track.
I started catching up on this thread, reached page nine, and sighed and prepared myself to write a disappointed post of chastisement only to find that you've all gotten back on track.
Man, not much to do while waiting for world bosses in ESO to respawn for them sweet leads, so I was like "oh this looks neat let's read it."
So, just to get it out there, the same people are bitching at the same people for doing the same things that have happened during every major-scale engagement in the game for years, even if some of them have switched sides by now. I'll always find it interesting that people, myself included, will instantly change their outlook on any of these PK topics depending on which faction their character currently is in. This is not a slight to anyone; it's just an observation. I'm guilty of doing it myself, as are a lot of the people I have closely associated with for years. It's difficult to look at yourself and say, "Oh damn, after complaining at and having people complaining at me for 4+ years, maybe my actions are part of the problem?"
Nah, we all do that. We all know the actions we are taking are inherently anti-fun or against the rules. We just have this "I can't account for other peoples' actions so fair is fair" attitude, and that's not... how you follow rules.
That fun observation aside:
War length: I'm glad that admins are looking at the war length, but I feel this is already a lesson that was very, very intimately learned during the massive player-led Targ/Mdor war a few years ago. At its end, literally everyone involved was like "lol this was way too long." I distinctly remember packing up my 27 inch iMac and hauling it thirty minutes away to my mom's office so I could have good enough internet to fight during the Nish battles. People will go to great lengths to win, and that's awesome. Expecting people to invest that much energy for an entire month is not awesome. Again, that's a lesson that was already learned, and I'm glad admin were quick to respond when this was brought up here.
Infamy: Infamy is silly. It doesn't do the things it feels like it should do. The people who infamy affect are not the people who are committing crimes. Infamy effectively doesn't do shit to the people it should.
The serpent who sits in phase all day (or has a veil) after stealing literally everything can't be caught. They also already bear the burden of a social stigma of known thief.
The combatant whales who not only have tens of thousands of dollars invested into every min/maxing item available but also have 10+ years of experience that become infamous by doing things that should make them infamous are effectively immune because the people they are preying on literally cannot do anything to them.
The guard-bashers who are generally also well-equipped dragons that can easily eat three or four deaths without feeling anything and don't get hunted anyway because they just gare/raido/blah blah blah.
The marks and dauntless who generally also fit in the above categories, as they're... already pretty much infamous anyway?
The infamy system disproportionately affects the population that needs help retaliating for PK problems.
The infamy system does not discourage the repeat offending population from stopping the repitition.
We can't tell the serpent not to steal and phase; it's what they are mechanically designed to do. We can't tell the combatant whale to stop spending money, being good at pk, and erase his or her memory of the past ten years; they've worked hard and put in the hour to gain the advantages they have. We can't tell the dragons to stop being evasive guard-bashing pricks because it's literally in their toolkits. We obviously can't tell the marks and dauntless to stop being marks and dauntless, because truthfully the avenues for "appropriate and rule-following" PK are far more limited than people think.
Infamy is a problem that needs fixed, and this war is highlighting many of its inherent flaws.
Mhaldor and Targossas have declared war on another, but because a Mhaldorian is actively engaging in this war by raiding Targossas, Hashani fucks can go get their gank on. There is no RP reason for this. Hashani have no justifiable RP reason to go and gank some mhaldorian midbie that they have never had an interaction with just because that Mhaldorian midbie raided Targossas, which is even antithetical to Hashan's dogma. It is ridiculous to think otherwise; if you do, you are flatly wrong. Thought experiement:
Mdor and Targ are at war. Mdor midbie raids Targ. Hashani kills Mdor midbie ten minutes after the fight that occurred in Targ. If this happens once, the midbie can hire. If it keeps happening, the midbie can issue and will almost certainly rightfully win.
The only difference is that in one case, they were infamous, and in the other, they were not.
This has never and will never sit well with me. Achaean PK rules are simple: You have to have justifiable RP reason for an attack. However, systems like infamy ignore this basic rule by opening up PK to unrelated actors. In fact, someone can kill you with no justifiable RP reason whatsoever, and it's okay because there is a mechanical reason unreleated to RP that has put a target on that person.
Look, I'm all for lax PK rules that are open to interpretation. I'm a "you cross me and I should be able to kill you to show dominance" kind of mindset. However, Achaea PK is mired in this weird place of "you can only kill people you have an RP reason to kill unless you have a mechanical reason to kill them instead."
It is only made worse during war times, where real legitimate newbies are targeted because of mechanical systems and not RP-related anything.
I know the admin don't deal with hypothetical, and that's fine. As a special education teacher, I deeply understand CYA practices. However, I have to ask the admin this: How do I, as a seasoned player, explain to a true newbie that they have no recourse for an unrelated whale to kill them repeatedly other than "sorry guy, I know you were 100% in your lane this whole time, but it's a mechanics thing, not an RP thing."
As a new player, that would immediately have turned me away. There are other games (MUDs included) with enough action and population to enjoy without having to worry about getting messed up in "pk rules."
Yeah, I don't think the "you can't touch me, I'm only punching the air near you" rules lawyering is particularly interesting or helpful, when these mistakes and bad value judgements happen in the heat of battle. It isn't indicative of how any conflict between warring city-states would actually go, and it all starts to feel a bit weightless. If Aurora wants you to wage war, I assume (perhaps wrongly) She doesn't then want you to sit in Her temple to avoid that war when it comes for you. Especially when the war started over... a temple. Using the Temple of Evil in the same way would get me cleaved so fast.
Mechanically? A valid strategy, as playing this defensively forces the other team to take more risks to bait a fight.
I'm at the point where @Archaeon and his tough guy act is endearing, as it gives you a very clear and good impression of his character. Poor guy just wants to duel and go back to the halcyon days.
I know people in both cities are trying to organise more interesting conditions and non-combat scenarios for everyone to participate in, so it's not just a big brawl. I hope it works out! Pouring one out for the newbies during this difficult time.
Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.
Maybe Mhaldor and Targossas can put aside their differences for a bit and go crush Hashan for continually sticking their nose into a war.
The war's gonna last a month, you can take a few days off to have a Christmas truce of playing soccer with Hashani heads in no-man's-land.
But why would that happen? There’s no incentive for them to do that, other than turning on each other or using room wide damage strats to sneakily score a war sanction?
Not to mention that the Hashani are WELL within their right to do exactly what they are doing.
The problem is not that people are doing it; casting blame is lazy.
The problem is that it’s not only mechanically possible, but encouraged and incentived for Hashan to interfere is the problem. Any Hashani mark, dauntless, or infamous citizen has proper cause to attack either side so long as they are attacking other infamous people. Doing so gets them experience and the enjoyment of a fight. Why, exactly, would Hashani citizens NOT jump on that bandwagon? They would be stupid not to.
Just like if you’re infamous because you were defending Cyrene while not in the army and I saw you half-mindlessly bashing. Damn straight I’m gonna jump your infamous, not-paying-attention ass. Why? I like PK and I have enough of a reason, even if it’s not based at all in RP.
Comments
I wasn't stressed, I had given instructions to everyone on PT (Reyson didn't have sapience up, but everyone in my PT would verify this) where I told everyone to stand down and leave the city.
Anyways it's pretty clear to me what you guys did to get the sanction was against the rules set by admins. There's no IC resolution to the sanction/tank.
2020-06-13 03:39:46 - Quilana was slain by Issam.
https://ada-young.com/pastebin/czk02BYD
Also yes, I'm an enormous opportunist, but I haven't once killed a non-infamous in this war
The best thing to do is ensure that the Admins have well thought and constructive feedback so that the next time a war happens, it can be enjoyable for all.
Or limit guard placement by tying hiring/moving to font power, so you can't just turtle behind a growing stack and then CFH your way out of every problem, every time.
Similarly, more than one person summoning guards at a time is pretty goofy.
It gets pretty boring when every raid is defenders grabbing guards and attackers just sitting around waiting to see if they can take the stack, or not.
Day 1 - Serenade
Day 2 - Serenade +1
..... Day 25 - Serenade +1 again
Would perhaps ruin sleeping patterns or allow a org to show off their time zone depth.
Each little crusade is worth 1 win, first to 13 wins. You can just forfeit days/times where you don't have enough.
Indemnified infamy, and because its only 1-2 hours per day, people can still play other aspects of Achaea.
Edit: also enjoying the 180 from trashtalking back to constructive feedback. @Jinsun you been farting here too?!
So, just to get it out there, the same people are bitching at the same people for doing the same things that have happened during every major-scale engagement in the game for years, even if some of them have switched sides by now. I'll always find it interesting that people, myself included, will instantly change their outlook on any of these PK topics depending on which faction their character currently is in. This is not a slight to anyone; it's just an observation. I'm guilty of doing it myself, as are a lot of the people I have closely associated with for years. It's difficult to look at yourself and say, "Oh damn, after complaining at and having people complaining at me for 4+ years, maybe my actions are part of the problem?"
Nah, we all do that. We all know the actions we are taking are inherently anti-fun or against the rules. We just have this "I can't account for other peoples' actions so fair is fair" attitude, and that's not... how you follow rules.
That fun observation aside:
War length: I'm glad that admins are looking at the war length, but I feel this is already a lesson that was very, very intimately learned during the massive player-led Targ/Mdor war a few years ago. At its end, literally everyone involved was like "lol this was way too long." I distinctly remember packing up my 27 inch iMac and hauling it thirty minutes away to my mom's office so I could have good enough internet to fight during the Nish battles. People will go to great lengths to win, and that's awesome. Expecting people to invest that much energy for an entire month is not awesome. Again, that's a lesson that was already learned, and I'm glad admin were quick to respond when this was brought up here.
Infamy: Infamy is silly. It doesn't do the things it feels like it should do. The people who infamy affect are not the people who are committing crimes. Infamy effectively doesn't do shit to the people it should.
The serpent who sits in phase all day (or has a veil) after stealing literally everything can't be caught. They also already bear the burden of a social stigma of known thief.
The combatant whales who not only have tens of thousands of dollars invested into every min/maxing item available but also have 10+ years of experience that become infamous by doing things that should make them infamous are effectively immune because the people they are preying on literally cannot do anything to them.
The guard-bashers who are generally also well-equipped dragons that can easily eat three or four deaths without feeling anything and don't get hunted anyway because they just gare/raido/blah blah blah.
The marks and dauntless who generally also fit in the above categories, as they're... already pretty much infamous anyway?
The infamy system disproportionately affects the population that needs help retaliating for PK problems.
The infamy system does not discourage the repeat offending population from stopping the repitition.
We can't tell the serpent not to steal and phase; it's what they are mechanically designed to do. We can't tell the combatant whale to stop spending money, being good at pk, and erase his or her memory of the past ten years; they've worked hard and put in the hour to gain the advantages they have. We can't tell the dragons to stop being evasive guard-bashing pricks because it's literally in their toolkits. We obviously can't tell the marks and dauntless to stop being marks and dauntless, because truthfully the avenues for "appropriate and rule-following" PK are far more limited than people think.
Infamy is a problem that needs fixed, and this war is highlighting many of its inherent flaws.
Mhaldor and Targossas have declared war on another, but because a Mhaldorian is actively engaging in this war by raiding Targossas, Hashani fucks can go get their gank on. There is no RP reason for this. Hashani have no justifiable RP reason to go and gank some mhaldorian midbie that they have never had an interaction with just because that Mhaldorian midbie raided Targossas, which is even antithetical to Hashan's dogma. It is ridiculous to think otherwise; if you do, you are flatly wrong. Thought experiement:
Mdor and Targ are at war. Mdor midbie raids Targ. Hashani kills Mdor midbie ten minutes after the fight that occurred in Targ. If this happens once, the midbie can hire. If it keeps happening, the midbie can issue and will almost certainly rightfully win.
The only difference is that in one case, they were infamous, and in the other, they were not.
This has never and will never sit well with me. Achaean PK rules are simple: You have to have justifiable RP reason for an attack. However, systems like infamy ignore this basic rule by opening up PK to unrelated actors. In fact, someone can kill you with no justifiable RP reason whatsoever, and it's okay because there is a mechanical reason unreleated to RP that has put a target on that person.
Look, I'm all for lax PK rules that are open to interpretation. I'm a "you cross me and I should be able to kill you to show dominance" kind of mindset. However, Achaea PK is mired in this weird place of "you can only kill people you have an RP reason to kill unless you have a mechanical reason to kill them instead."
It is only made worse during war times, where real legitimate newbies are targeted because of mechanical systems and not RP-related anything.
I know the admin don't deal with hypothetical, and that's fine. As a special education teacher, I deeply understand CYA practices. However, I have to ask the admin this: How do I, as a seasoned player, explain to a true newbie that they have no recourse for an unrelated whale to kill them repeatedly other than "sorry guy, I know you were 100% in your lane this whole time, but it's a mechanics thing, not an RP thing."
As a new player, that would immediately have turned me away. There are other games (MUDs included) with enough action and population to enjoy without having to worry about getting messed up in "pk rules."
Mechanically? A valid strategy, as playing this defensively forces the other team to take more risks to bait a fight.
I'm at the point where @Archaeon and his tough guy act is endearing, as it gives you a very clear and good impression of his character. Poor guy just wants to duel and go back to the halcyon days.
I know people in both cities are trying to organise more interesting conditions and non-combat scenarios for everyone to participate in, so it's not just a big brawl. I hope it works out! Pouring one out for the newbies during this difficult time.
Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.
Apologize (oocly if you have to, which is fine for an OOC mistake in my opinion), and move about your life.
The war's gonna last a month, you can take a few days off to have a Christmas truce of playing soccer with Hashani heads in no-man's-land.
Not to mention that the Hashani are WELL within their right to do exactly what they are doing.
The problem is not that people are doing it; casting blame is lazy.
The problem is that it’s not only mechanically possible, but encouraged and incentived for Hashan to interfere is the problem. Any Hashani mark, dauntless, or infamous citizen has proper cause to attack either side so long as they are attacking other infamous people. Doing so gets them experience and the enjoyment of a fight. Why, exactly, would Hashani citizens NOT jump on that bandwagon? They would be stupid not to.
Just like if you’re infamous because you were defending Cyrene while not in the army and I saw you half-mindlessly bashing. Damn straight I’m gonna jump your infamous, not-paying-attention ass. Why? I like PK and I have enough of a reason, even if it’s not based at all in RP.