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Has a group of level 80's tried doing any forays? They are supposed to descale to level, but I don't know how the curve actually is. I'd like to see the PK adventures buffed up a bit now that they can't be farmed on citymates. As well as the detonating/disarming tanks. Not much really compares to voyages/hunting ones right now.Could also expand the lists. Add the UW Ur'vamps/Kemnast to the list. Contract adventure for marks, one for relinquishing essence during a crusade. I'd also like to see exploration given some more options if it is to remain a theme. And I do think quests should be buffed up a bit. The UW quests are the only ones that feel worth it for renown, would love to see things like the Elemental faction quests raised to the same standard for renown, as well as places like Tir and Annwyn.But, I've been having a damn blast with this system thus far.
They immediately got slaughtered. To the point that they weren't even able to kill the mobs to get even close to the boss. Maybe the scaling has actually been fixed... but the difference between level 80 and level 99 isn't just level. It's a TON of arties.
→My Mudlet Scripts
I suspect they are regularly adding older quests, but it's just very time-consuming. I have no idea in which way the old quests were stored/coded, but depending on how messy that is, it would involve a lot of manual work.
Right now, when you login, and if you're trying to get the maximum free credits, it could take your entire available playtime. You may never get to the other free and engaging part of the world.
The other IREs have it pegged that an average player should be able to get 20 credits after 2 hours of playing. Not sure how true this is with Achaea's version, but from experience, this is not the case. Personally, it takes a lot more time and effort to grind up the credits, so there's less time and energy to do other, more substantial, things.
There's an easy arena adventure loop you can do to get 300 renown in about 10 minutes.