ANNOUNCE NEWS #5181 (02/16/2020 at 15:59)
From : Nicola
To : Everyone
Subject: Adventure Updates - Daily Credits!
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A huge update coming in today for everyone, and something we've been excited about since we begun
working on Adventures back in February 2019!
Adventures can now be completed every day, without being locked to theme! You can also complete
multiple each day!
There will still be a rotating theme, and the first adventure on theme you complete each day will
reward with double renown!
Renown has been adjusted across the board.
Adventures can only be embarked on once per day per person.
Questing adventures have been removed.
Questing will be a passive adventure that you do not need to embark upon.
Renown (up to the cap) will be awarded based on completion of quest system quests.
Each quest completed will only count once for renown per person, per day.
Questing is not considered part of any adventure theme.
Questing in excessively low level areas will not reward higher level players, AREAS is a good
guide of whether or not an area will be appropriate for you.
Quests completed in areas that are suitable for levels 90 and above will reward renown for all.
For every 100 renown earned in a day, you will earn 1 bound credit. This caps out at 2000 renown per
day, (20 bound credits)!
Renown cannot be earned past 2000 and will not carry over, renown values reset at Serenade.
All existing renown will be converted as per this system, 5 renown converting to 1 bound credit.
This does not affect your renown gain for today.
Commands are:
ADVENTURE EMBARK <#>
Embark on your chosen adventure
ADVENTURE LIST [easy/medium/hard/seafaring/conflict/exploration/hunting]
List the adventures available to you.
As you complete an adventure it will be removed from the list.
ADVENTURE RECALL
Recall the details of your chosen adventure.
ADVENTURE REJECT
Reject your chosen adventure.
ADVENTURE THEME
Show the current theme for a sweet double renown adventure.
RENOWN/SCORE RESOURCES
How much renown you have earned today.
Enjoy!
Penned by My hand on the 3rd of Phaestian, in the year 822 AF.
Exciting news!
Comments
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I would also love more group- and novice-oriented adventures, some very rough examples could be killing 50 orcs, 100 undead, catch X butterflies, kill X rats, do a quest for the first time (i.e. get help learning a new quest); social adventures could be neat easy ones (speak on ct X times, use say X times in front of X amount of people, use custom emotes X times, play a game of chess, mancala, or reversi); tradeskill-focused adventures (including mining and foraging), create a blademaster sword, tunesmith your rapier, fold pearls into a crystal, make tarot cards, fashion a soulspear, participate in a rite of dawn, play a chorale... the list goes on and on. Some ideas will be bad depending on design goal, but the design goal seems to be to simply encourage people to play the game - and easy adventures reward so little that having a few easy ones doesn't seem too threatening, especially considering the 2,000 renown daily cap.
Whatever direction the admin decide to take this, there is a lot of potential with this. This system offers an incredible framework for making it infinitely more viable to attain meaningful character progress without requiring years and years of playtime or thousands of dollars. I have never been more excited for the future of Achaea before now. Thank you for taking this step forward.
i'm a rebel
i'm a rebel
My only suggestion is that we increase the number of adventures you can claim at any one time. In the Conflict theme in particular, there are several that overlap. Where I can be a part of a sanctioned raid, get a kill, on a bountied target - but only complete one of the adventures at a time. You may not get an opportunity to do the killing a bountied target again before the bounty fades, they may log out and not be seen again, or hide on guards, etc. Compared to hunting or questing, you can loop these as long as the mob is alive, and even if it is dead it will be back to try again. Not quite the same parameters on how you can go about completing them.
Alternatively, since this is a daily thing anyway that isn't capped other than the renown, the selecting process in and of itself seems arbitrary. Is there not a possibility for the system to just reward you as you complete things on the list?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Personally, I'd love to see city-specific bonus quests in addition to the theme bonus. For example, Ashtan -should- try regularly to kick Z and Bella's asses. There is history there after all. Likewise, sailing to Tenwat to help Lican would be a cool series of quests that could easily be tied together and is very Ashtan-centric. Overall though, it's been a fun day of seeing how many I can complete without losing too much experience (or time...because yeah, it's been crazy with 150 people trying to kill the same 30 things).
I do wish there were some more exploration themed adventures, if only because it feels weird for that category to have only three. Very excited though!
So I could absolutely be wrong here, but I think that's a good thing. It's not a 'log in' reward, per se. It's an engagement thing. Somebody earlier mentioned that there's 100 people trying to kill the same thing. This is going to lead to more interactions, where as now there's a lot of insular factions who don't interact. I'm sure there's going to have to be tweaks so people can actually complete the adventures, but they should absolutely be rewards for getting outside of your comfort zone. Maybe some smaller prize could be added as a login reward, but I don't think 20 credits a day (level one artie after a month) is meant to be a 'log in for an hour or so' kinda difficulty.
zGUI 4.0 - A Free GUI for Mudlet 4.10+
If target == malvoc then send("adventure embark 230") end
Setup for each of the things you plan to "swing" past in your daily bashing run and your trigger will always make sure you don't miss the adventure for the kill
zGUI 4.0 - A Free GUI for Mudlet 4.10+
My only suggested improvement, and this is a tenuous one, is a reduction on rejection costs. Right now, accidentally embarking on the wrong adventure will put you out up to 15k. While this is nothing to the experienced marketer, I for sure felt the sting. As it stands, it's a wall between people and credits, ESP the newbies.
Perhaps there is need for an incentive to not just drop something, but instead of putting me out gold, perhaps it could deduct from my renown? 20 renown/difficulty level. Something so that I wouldn't have to stop doing adventures and grind up gold so I can continue.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
My only nitpick would be that perhaps there should be a few more "easy" tier things. Also I don't think it would be that bad to give some wiggle room on the level of players available to quest for renown.
Hunting patterns for people after the first week of "oooh shiny" will settle back down, we don't expect everyone to keep up the amount of effort they put in yesterday, so the Mhunna and Balam Agab aren't in too much danger right now, but we'll see what their uptime looks like comparatively to a few weeks ago once the system has had a chance to settle in.
Some islands and not others is just for some variation, most people aren't legitimately sailing these island ones, and we don't really want to reward owning 20 ships and sticking them in harbours further.
Some seamonsters and not others is because seamonsters don't spawn on a guarantee, so there's some time needs to be invested to complete this, not just kill the first seamonster you see and then move on.