I was thinking about classleads and wondered if anyone else had things they'd change if they could, (no questions asked) about a certain class. It can be anything, just try to justify why. Anything about terminus is appreciated!
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
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Sounds silly reading that back, but people like feeling useful. Even in small ways.
As an example, sylvans have weather magic but no way to actually influence the weather.
Results of disembowel testing | Knight limb counter | GMCP AB files
Depthswalker: Make them not completely garbage at hunting.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Sometimes dreams do come true!
Real talk: give magi a alternative to one of their skills like monks have, but which lets them not be a limb class. I want to cast spells, not cast staffwhack. Sylvans get to choose limbs or magic and I'm jealous
[ SnB PvP Guide | Link ]
I would want to change things back to different class purposes again too. Not every class should be based around pk... I miss alchemist/druids being the merchant type classes
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Bards getting a HF/Riposte nerf to give Hamstring would be great. Also having HF proc not off of damage, but rather just being smacked offensively.
Fewer classes until the ones that are currently kind of broke are.. fixed... (See: DWB).
In terms of PVE:
Just making it so npcs deal the same amount of damage unless you're in dragon, regardless of class. Players then deal the same amount of damage to enemies, at the same rate. No more Serpent being top-tier class for GreatHunts due to minerals + a thousand different things that raise Dex.
In terms of Talismans:
I just wish they weren't so pay-to-win and also actual gambling 90% of the time on SOMEONES part.
This is just spitballing and not well thought out. Having gotten back into WoW recently and playing through an area that has Tidesages (sea priests) just reminded me how much I always liked that idea (see: the discworld mud's priest system as a semi example).
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
He's saying to nerf HF/Riposte to allow giving bards hamstring.
...and then he asked for a huge buff to HF.