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I don't know how you'd fit an instakill into Runelore without one of the following happening:A: It relies on affliction pressure, making it practically worthless to DWB/2H.B: It relies on limb prep, making it an analogue of Damnation/Vivisect and opening up the Infernal problem of "nigh-unavoidable fork".C: It relies on a health/mana threshold, thus defeating the purpose of a fork from disembowel in the first place.B is probably the best option there. A isn't necessarily a valid complaint, given that SnB/2H can struggle with Vivisect while the odds of 2H/DWB pulling off Damnation are "lol" at best.I don't think anyone can honestly say that Runelore isn't strong and doesn't synergize with knights. The problem is that it's an older skill that isn't as shiny as everything else and is mostly passive in both setup and execution.
Passive balance loss (which has a very real potential of stopping kill setups, especially from prep)
Definitely do not think Runelore is OP at all. I do, however, think that too many Runewardens do not capitalize on everything it has to offer.Passive healingPassive curingPassive balance loss (which has a very real potential of stopping kill setups, especially from prep)Hunger strats can be extremely potent against lots of peopleWeapon runes enhancing prep times are amazingRuneblades have incredibly high pressure, especially with hidden affs in group combat and guaranteed freeze.Prop can win engagements.Walls that are unbreakable by the majority of the playerbase.Fucking raido.Tumbling into wunjo/nairat on kill attemptsPassive vibe dampening.Thurisaz (though this can be replicated with meteor arrows. However, Thurisaz is cheaper.)Probably the two most under-appreciated things I see with many Runewardens are Othala and Hugulaz. Passive shield breaking (and -prismatic barrier breaking-) is really, really good. The fact you can start Othala in one room, then move and have it follow you while still getting all three hits is pretty awesome. In my testing against Proficy, it's ~21% total hp damage passively in one balance. Hugalaz is ~30-35% total hp damage. Othala and Hugalaz combined is ~50-55% total hp damage, occurring while you are actively damaging, as well. They can be stacked and hitting simultaneously due to Othala's delayed wind up. IMO, Thurisaz, Othala, and Hugalaz make Runewarden a damage-strat powerhouse.That's a LOT of super good stuff in one skillset.When considering the idea of activating a rune for its effect, just no. Even if you exclude Nairat, you still have Fehu (sleep), Pithakhan (mana damage - consider mana draining runeblades on top of this to pressure focus locks), Isaz (which would be on-demand balance loss), Loshre (anorexia), and Ingaz (paralysis). I believe these runes would, if activated on their own balance, would have zero to minimal impact since all these effects can be achieved better through weaponmastery with Runeblades. Therefore, to make the skill worthwhile, the argument could be made that the rune should be able to be activated with a weaponmastery strike. This gives dwc and snb triple-afflict powers (including paralysis and anorexia - two locking afflitions) on demand.IMO, Runelore is missing something very important, however: a viable instakill that would serve as an alternative to disembowel. As it stands, it can be next to impossible for an unartefacted Runewarden to kill a decently artefacted target; this is not a situation that should ever occur. Artefacts shouldn't make you unkillable to those without them. They should just make it reasonably more difficult.
Iakimen said:You're not thinking outside of the box enough - or at all. Assign new functions to a group of runes (I'd choose the ones that have little use, like loshre or tiwaz) that can be activated for a certain effect once sketched.