So what makes your city great? What do you absolutely love or hate about it? Why should people come or why you would never walk around and try to find people to join, lets hear it! Rogue? Cool too. Lets hear why being Rogue is so awesome!
Can we get some more of this? I feel like Cyrene has been covered at length. And yeah, why is rogue so awesome?
There are actually lore-based differences between adventurers and denizens, revolving around the "dragon soul" that we have within us. It is part of the lore that I'm a little miffed was removed for the newest tutorial. My protege and I had a talk about it recently. She felt odd how people IC would know anything about her, because she tends to be meek and studious from the background. One thing to remember is that at least during a period of Achaea's history (Which during the Q&A the admin did state they had plans with this lore tidbit), every adventurer was an individual who survived and was bound with the flame of Yggdrasil. So in a way, just surviving the tutorial sort of makes each one of us a mini celebrity. It also explains a bit more about stuff like the honours command, and why it gives info about random folks. If someone asked you about Jeff Smith from bumbletown nowhereville, you probably wouldn't know much about them. But if someone asked you some things about Angelina Jolie or Barack Obama, you are likely more familiar with them. So if ever you feel down, just think that you are famous!
The new tutorial, while good, can give players the impression that we were all just clubbed like baby seals coming home from a crazy party at the Crystal Leaf Inn. This makes some of the IG powers like having a personal inter dimensional rift, access to a mental collective of knowledge in the form of help "scrolls", and many other neat things seem out of place. Some people also choose to willfully ignore those parts of the game and explain them however mundanely they wish, which is fine until they then look at other aspects with disdain because of that choice (specifically like my protege's feelings on honours). This doesn't mean that denizens are worthless, or even all on the same level as each other though. It is really a topic that could have its own thread though, because we also have denizens who haven't aged in centuries, which I'd be interested to see who tries to explain it ICly in their head, or who views it as suspension of disbelief because of ooc mechanics.
Or maybe none of us age in Achaea because the new released content is going to reveal a cataclysmic event broke the timestream on sapience, freezing everyone's life forces. Who knows!
I love the aesthetic and feeling of being a righteous holy warrior of light and fire. Casting evildoers into eternal damnation. Shouting from the hilltops the glorious word of the divine. Follow or perish
So what makes your city great? What do you absolutely love or hate about it? Why should people come or why you would never walk around and try to find people to join, lets hear it! Rogue? Cool too. Lets hear why being Rogue is so awesome!
Can we get some more of this? I feel like Cyrene has been covered at length. And yeah, why is rogue so awesome?
I played rogue for a really long time after leaving Cyrene and I really enjoyed it. Freedom from the chatter of a city is something I really needed at the time, and I didn't care to be surrounded by the drama going on in the city. As a rogue I was truly free to do whatever with my time. No city defense, no rules. The only time I had to respect rules was entering other cities, and that is only if I care about maintaining my ability to enter that city. You also gain a unique outsider's perspective and appreciation of all the cities because you are not centrally involved in any of them.
Ultimately I started to get a little bored with this lifestyle and needed something else to do, which is why I returned to Cyrene because I appreciate its values and it works well with my Order's views. I don't always agree with the laws but this is very seldom that it ever happens, and has yet to be a deal breaker for me. I enjoy the artistry that comes from many citizens of the city. I enjoy the culture of a city more based on defense. There's a certain appreciation for PKers who choose to join Cyrene and use their skills for protecting the city and fulfilling bounties against enemies as opposed to those who just join cities to raid other cities and cause mayhem. Both are valid play styles to me, but the Cyrenian PKer is a bit more unique compared to the other cities and I respect that they have to be more reigned in on how they act. Then of course there's those who are amazing with lore and exploring, notably Krypton and Ahmet. There is so much to be learned in Cyrene, many unique personalities, and everyone is so helpful. I am really glad I returned to Cyrene, it is much more fun the second time around and I truly appreciate Verrucht's leadership. He is great at his job, and if you ever observe him you'll start to see bits and pieces of how difficult it really is and his immense amount of patience considering some of the things he has to deal with from time to time.
For past things I'll note that yes we are banned from aiding other cities, but this was discussed in a Senate meeting and Verrucht was clear that before the meeting the other cities were asked for their opinion/decision on whether they'd accept our help in the first place and I recall that response being a resounding no, and I've heard at times other cities have threatened to kill Cyrenians for attempting to help.
Not wanting to pk is not the same thing as wanting to avoid all consequences, and it's not bad role play. It's a city mostly run by professional artists and explorers and scholars, of course most of them don't want to be bothered with constant invasions. Many people in Cyrene don't like combat and don't want to engage in it, so our city laws are set up to discourage people from starting conflicts that will end up in raids. That Cyrenian ethos of Cyrene first, protect the homeland by taking the high ground, is pretty heavily role played. We want to be Switzerland, where nobody wants to be enemied because they like the shopping and the benefit of having that neutral ground. But it's not free--Cyrenians are limited in what they can do and who they can associate with. You can't be a thief or a pirate or participate in raids because those things drag citymates into your messes. That's the trade off.
Some people take it too far but that happens everywhere. When people do think they can incite a conflict and then run away without being held accountable, they should get thumped. But Cyrene's concept isn't reliant on ooc mechanics any more than raiding is--like people choosing a raid target that's evenly matched for ooc considerations. We all choose our cities and roles based on what types of rp and behavior will be fun for us.
Not wanting to pk is not the same thing as wanting to avoid all consequences, and it's not bad role play. It's a city mostly run by professional artists and explorers and scholars, of course most of them don't want to be bothered with constant invasions. Many people in Cyrene don't like combat and don't want to engage in it, so our city laws are set up to discourage people from starting conflicts that will end up in raids. That Cyrenian ethos of Cyrene first, protect the homeland by taking the high ground, is pretty heavily role played. We want to be Switzerland, where nobody wants to be enemied because they like the shopping and the benefit of having that neutral ground. But it's not free--Cyrenians are limited in what they can do and who they can associate with. You can't be a thief or a pirate or participate in raids because those things drag citymates into your messes. That's the trade off.
Some people take it too far but that happens everywhere. When people do think they can incite a conflict and then run away without being held accountable, they should get thumped. But Cyrene's concept isn't reliant on ooc mechanics any more than raiding is--like people choosing a raid target that's evenly matched for ooc considerations. We all choose our cities and roles based on what types of rp and behavior will be fun for us.
I think HELP CYRENE really sums up what the city is about and is very clear on Cyrene's xenophobic tendencies, which supports what you're saying and the city's general response to wars and raiding.
With an ethos founded solidly in decency and rule of law, citizens espouse the
consideration of their peers and exercise tolerance for individual pursuits, as
long as the community is not threatened. Ever mindful of her roots as a refuge
for those escaping the wars between Ashtan and ancient Shallam, Cyrene remains
fiercely independent and withdrawn from many of the conflicts that occur beyond
her walls. With more than just a touch of xenophobia, Cyrene places her own
interests first in all things, ensuring the stability and continued freedom of
her citizens, her ideals, and her ancient, founding spirit. Not easily
provoked, when Cyrene rises to a challenge and defends against her foes, she
I think the Cyrene conversation as circled around enough, and it really feels summed up with people wanting Cyrene to play by their rules, and Cyrene being content with their own rules.
Every part of me wants to invite the folks of Cyrene who think it's not what they want, and want a little (keyword little) more combat to Hashan, and I would love to say all your problems would be solved, but I am to busy being sad that if all of the people that made the underworld successful were still in Hashan, we could do so many more things and be that much more capable. Yes there are clearly some identity issues with some of Hashan, and maybe that will even get sorted out eventually.
However I really love the city, there is a lot of history and lore and even pieces that have not really been sorted out yet. I feel like Oz could go in so many directions because there are just so few limitations, which sure cause problems, but as a Hashani Merchant, I just feel I can branch out pretty far. I also do enjoy the vast majority of the city, and in manner cases just wish some of them were around more. Bottomline Hashan is a lot of fun, come visit!
My issue with Hashan is that it kind of wants to be Night/Dark but completely reject any further integration with Twilight. It's intentionally shooting itself in the foot.
My issue with Hashan is that it kind of wants to be Night/Dark but completely reject any further integration with Twilight. It's intentionally shooting itself in the foot.
Hashan isn't a single entity on that front. There are definitely people who, at least in-character, wish to be vigilant against the influence of the Darkwalkers, which is fine. There are also people who would gladly be puppets dancing along to Lord Twilight's tune, even if they're not part of His Order. There should be room in Hashan for both, as the existence of each role makes the other one more interesting.
My issue with Hashan is that it kind of wants to be Night/Dark but completely reject any further integration with Twilight. It's intentionally shooting itself in the foot.
No, you all shot us in the foot by trying to make grand sweeping changes with controversial people as figureheads and then shunted blame to the worst person possible.
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
Sure, we wanted to integrate the city with the order more. With the introduction of crusades and sovereignty and the revamp of shrines and miracles, in general, it was the smart thing to do (still is). This is in addition to the general trend towards more factionalized cities all over Achaea.
Hashan's majority rejected this push, which is fine if they are just content with becoming Cyrene #2. But as a result, Hashan has also lost a couple of players like Karren and Aesgar because of this fractured identity and its tendency to pull Hashan into complacency and inertness. You can't fight or advocate for an ideology that does not really exist, after all.
I guess this is why Hashan has lost out on a lot of opportunities to have a factional class; Shaman, Alchemist, and Depthswalker come to mind. The admins are already disinclined to providing special classes for a limited section of the playerbase, much more so if that section doesn't actually want to be a real faction in the first place.
Hashan never had an opportunity to have a factional class. No one has in the modern era. Were you even playing Achaea when Shaman and Alchemist were released?
Even if Hashan had all of its affairs together - and I'm willing to grant that it does not - Hashan never had a shot at having Alchemist or Depthswalker as a factional class. I can't really speak for Shaman as that was before my time.
It's a sort of chicken-and-the-egg thing. Hashan is never going to have a factional class because it isn't actually a faction.
Classes like Alchemist and Depthswalker have a lot of overlap with Darkie themes that have already existed. Shaman, of course, started in Hashan. I think it's fair to say that, had Hashan been more Darkness-y and Night-ish, then there would have been at least a possiblity that the storylines for those classes would have been molded to be Hashan's class.
I recall a long thread when Depthswalker was released, and an intense discussion regarding this same issue. It's an interesting read!
And I recall administration saying that they dislike factional classes and they would have no chance in hell of ever releasing new factional classes.
Stop trying to push a false narrative of Hashan 'failing' to get a factional class. There haven't been any plans to ever give it a factional, whether or not it deserved it or had its shit together. Factionals are relics of a way older era.
Hashan’s reluctance to embrace a single identity is absolutely why it’s never kept any of the big people it had. Mizik started there, Penwize started there, you got the entire Imperian crew of retirement (the same crew that Targossas now has - a city with a single identity). I would have seriously entertained it if it had a clear defined stance on the world stage. To say that it’s split image is okay, is absolutely perpetuating the same problems that it’s had the last several years.
Hashan will never be a power in any kind of legitimate capacity while it continues to refuse to mold itself into a City state with a clearly defined ethos and goal.
Edit: We know what Targossas, Ashtan, Mhaldor, Cyrene and Eleusis all stand for. What does Hashan stand for? I don’t even know and I’ve played several years.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
@Mathilda You are pulling shit out of your proverbial behind. It was made explicitly clear by the admins in the very thread you allude to that while some people felt very strongly about it it, Depthswalker was -never- meant as a factional class because theirs is not a power based around any Divine, not Twilight, not any Other.
As for alchemist, if you knew about the introduction event for alchemists, you'd know implying alchemist were at any point intended as factional is amusing at best and very misleading at worst. Four cities were given the choice to have them, all at the same time. They were never meant as factional either.
And you won't understand the cause of your grief...
@Mathilda That doesn't really excuse that you tried to make up shit first and then had to back up. Why didn't you just NOT make up shit in the first place?
@Armali I was trying to illustrate that Hashan is never getting the perks of actual factions because it is, itself, not a faction. But I guess we can focus on one last anecdotal paragraph instead of Hashan's identity crisis...
Hashan's identity isn't perfect as it is, but I don't think that the Targossians claiming that they know exactly what Hashan needs know what they're talking about. Hashan should not become a Twilight-focused city in the same way that Targossas is a Bloodsworn-focused city or Mhaldor is a Sartan-focused one. Firstly, because the population by and large does not want that. Secondly, because Targossas and Mhaldor already exist, and Hashan becoming 'dark Targ' isn't going to bring anything unique to the game.
I know what I'm talking about, I've been playing solidly for nearly 5 years, and Hashan has only had a single instance of "flourishing" in all of that time. I never said it needs to be dark Targ, but it needs to stand for SOMETHING. What is it bringing that's unique to the game right now? Not a damn thing. It's fine you want to defend your faction, but please don't insult others as if you're the only one with any knowledge of what's going on over there.
The population has proven they don't want anything except to be Cyrene-lite, with no clear motivation to move above that. Is that an incorrect statement? I don't believe so. I'm a firm believer that Twilight isn't a great Divine to get behind, so I'm not necessarily blaming the population for choosing not to back him 100%. That said, choosing to back NOTHING means exactly what I said earlier - Hashan doesn't have a clear ethos of what it's even there for, or why it's even a city-state that someone should go to above one of the others. You can't deny those things, and if you do then you're not being realistic about your faction.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It doesn't have to be. But at the moment, Hashan is barely tolerating Twilight as is, because he's the only godmin who has to stay with the city. That's unfair to the guy behind Twi, and it contributes to the high churn rate of Hashani godmins.
It's entirely possible to embrace the Darkness theme and ideology without kowtowing to Twilight. But I suppose that involves people actually knowing the Darkness ethos...
edit: evidence of the first paragraph, that Hashan has a tendency to reject its godmins and their theme, hereby fracturing the city's identity
I'm sorry that you take my disagreement as an insult, as nothing that I've written is meant to insult or attack anyone. I'm open to criticisms of Hashan and I think there's a lot of room for improvement. At the same time, I'm very much opposed to the notion that Hashan 'isn't a real faction' and doesn't bring anything to the game, and that Hashan lacks factional perks because the people don't know how to roleplay. Creating a widely compelling factional identity is not as easy as snapping your fingers, especially if your city is old and has history that makes it stubborn to change.
What does Hashan stand for? I don’t even know and I’ve played several years.
Nobody knows, even if they claim to. They'll either spit out Some Capitalized Words like that upper case letter is a religion unto itself (let those with ears, Listen and crap like that), or they'll drop generic goals that anyone in the world can ascribe to, like the pursuit of knowledge, or the betterment of ourselves, or whatever. I've been Hashan for nearly a decade, and a Darkwalker for a small chunk of that, and both are full of people pretending to know everything, and actually knowing, or most importantly, teaching, nothing.
It's entirely possible to embrace the Darkness theme and ideology without kowtowing to Twilight. But I suppose that involves people actually knowing the Darkness ethos...
No ... no. No. No no no.
This sort of thinking is what caused Shallam to fall apart, and what caused Eleusis to derail. No, you can't embrace a god's theme, ideology or realm without embracing that god. You can't tell a god that you know that god's realm better than they do. A god's say about their realm is absolute, because it's literally their thing.
Unless I'm misunderstanding what you're saying here, no. Please don't think this way, and please don't try to approach Achaea this way. It makes terrible sense in-character to have a mortal try to disagree with a god on their own realm, unless you're trying to roleplay an idiot.
Comments
The new tutorial, while good, can give players the impression that we were all just clubbed like baby seals coming home from a crazy party at the Crystal Leaf Inn. This makes some of the IG powers like having a personal inter dimensional rift, access to a mental collective of knowledge in the form of help "scrolls", and many other neat things seem out of place. Some people also choose to willfully ignore those parts of the game and explain them however mundanely they wish, which is fine until they then look at other aspects with disdain because of that choice (specifically like my protege's feelings on honours). This doesn't mean that denizens are worthless, or even all on the same level as each other though. It is really a topic that could have its own thread though, because we also have denizens who haven't aged in centuries, which I'd be interested to see who tries to explain it ICly in their head, or who views it as suspension of disbelief because of ooc mechanics.
Or maybe none of us age in Achaea because the new released content is going to reveal a cataclysmic event broke the timestream on sapience, freezing everyone's life forces. Who knows!
Ultimately I started to get a little bored with this lifestyle and needed something else to do, which is why I returned to Cyrene because I appreciate its values and it works well with my Order's views. I don't always agree with the laws but this is very seldom that it ever happens, and has yet to be a deal breaker for me. I enjoy the artistry that comes from many citizens of the city. I enjoy the culture of a city more based on defense. There's a certain appreciation for PKers who choose to join Cyrene and use their skills for protecting the city and fulfilling bounties against enemies as opposed to those who just join cities to raid other cities and cause mayhem. Both are valid play styles to me, but the Cyrenian PKer is a bit more unique compared to the other cities and I respect that they have to be more reigned in on how they act. Then of course there's those who are amazing with lore and exploring, notably Krypton and Ahmet. There is so much to be learned in Cyrene, many unique personalities, and everyone is so helpful. I am really glad I returned to Cyrene, it is much more fun the second time around and I truly appreciate Verrucht's leadership. He is great at his job, and if you ever observe him you'll start to see bits and pieces of how difficult it really is and his immense amount of patience considering some of the things he has to deal with from time to time.
For past things I'll note that yes we are banned from aiding other cities, but this was discussed in a Senate meeting and Verrucht was clear that before the meeting the other cities were asked for their opinion/decision on whether they'd accept our help in the first place and I recall that response being a resounding no, and I've heard at times other cities have threatened to kill Cyrenians for attempting to help.
Some people take it too far but that happens everywhere. When people do think they can incite a conflict and then run away without being held accountable, they should get thumped. But Cyrene's concept isn't reliant on ooc mechanics any more than raiding is--like people choosing a raid target that's evenly matched for ooc considerations. We all choose our cities and roles based on what types of rp and behavior will be fun for us.
Every part of me wants to invite the folks of Cyrene who think it's not what they want, and want a little (keyword little) more combat to Hashan, and I would love to say all your problems would be solved, but I am to busy being sad that if all of the people that made the underworld successful were still in Hashan, we could do so many more things and be that much more capable. Yes there are clearly some identity issues with some of Hashan, and maybe that will even get sorted out eventually.
However I really love the city, there is a lot of history and lore and even pieces that have not really been sorted out yet. I feel like Oz could go in so many directions because there are just so few limitations, which sure cause problems, but as a Hashani Merchant, I just feel I can branch out pretty far. I also do enjoy the vast majority of the city, and in manner cases just wish some of them were around more. Bottomline Hashan is a lot of fun, come visit!
Hashan's majority rejected this push, which is fine if they are just content with becoming Cyrene #2. But as a result, Hashan has also lost a couple of players like Karren and Aesgar because of this fractured identity and its tendency to pull Hashan into complacency and inertness. You can't fight or advocate for an ideology that does not really exist, after all.
I guess this is why Hashan has lost out on a lot of opportunities to have a factional class; Shaman, Alchemist, and Depthswalker come to mind. The admins are already disinclined to providing special classes for a limited section of the playerbase, much more so if that section doesn't actually want to be a real faction in the first place.
Classes like Alchemist and Depthswalker have a lot of overlap with Darkie themes that have already existed. Shaman, of course, started in Hashan. I think it's fair to say that, had Hashan been more Darkness-y and Night-ish, then there would have been at least a possiblity that the storylines for those classes would have been molded to be Hashan's class.
I recall a long thread when Depthswalker was released, and an intense discussion regarding this same issue. It's an interesting read!
Stop trying to push a false narrative of Hashan 'failing' to get a factional class. There haven't been any plans to ever give it a factional, whether or not it deserved it or had its shit together. Factionals are relics of a way older era.
Anyway, class or no class, the fact remains that Hashan, at the moment, is far from being a real faction nor even a force to be considered.
Hashan will never be a power in any kind of legitimate capacity while it continues to refuse to mold itself into a City state with a clearly defined ethos and goal.
Edit: We know what Targossas, Ashtan, Mhaldor, Cyrene and Eleusis all stand for. What does Hashan stand for? I don’t even know and I’ve played several years.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
As for alchemist, if you knew about the introduction event for alchemists, you'd know implying alchemist were at any point intended as factional is amusing at best and very misleading at worst. Four cities were given the choice to have them, all at the same time. They were never meant as factional either.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
The population has proven they don't want anything except to be Cyrene-lite, with no clear motivation to move above that. Is that an incorrect statement? I don't believe so. I'm a firm believer that Twilight isn't a great Divine to get behind, so I'm not necessarily blaming the population for choosing not to back him 100%. That said, choosing to back NOTHING means exactly what I said earlier - Hashan doesn't have a clear ethos of what it's even there for, or why it's even a city-state that someone should go to above one of the others. You can't deny those things, and if you do then you're not being realistic about your faction.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It's entirely possible to embrace the Darkness theme and ideology without kowtowing to Twilight. But I suppose that involves people actually knowing the Darkness ethos...
edit: evidence of the first paragraph, that Hashan has a tendency to reject its godmins and their theme, hereby fracturing the city's identity
This sort of thinking is what caused Shallam to fall apart, and what caused Eleusis to derail. No, you can't embrace a god's theme, ideology or realm without embracing that god. You can't tell a god that you know that god's realm better than they do. A god's say about their realm is absolute, because it's literally their thing.
Unless I'm misunderstanding what you're saying here, no. Please don't think this way, and please don't try to approach Achaea this way. It makes terrible sense in-character to have a mortal try to disagree with a god on their own realm, unless you're trying to roleplay an idiot.