You need to cure madness before you can cure other mentals. Hecate = run. Treat cadmus as a large warning sign to deplete your affs with tree/fool to remove it.
Am I missing something here - genuinely confused how the enlighten went through.
Also - any tips on how to stop being pretty much guaranteed-dead against occies?
Looks like you were registering things as cured when madness was preventing them, such as where you ate stannum and dropped confusion from your prompt, even though it didn't cure. My understanding of how to survive occies is touch tree a lot and run on Hecate (or in my case, just evade every 2 seconds).
Edit: Missed the diagnose at the end. Not sure about the affliction counts needed for enlighten.
@jovolo -- look at the affliction count + diagnose, doesn't seem I had the 3 + wmadness for the enlighten, no? Especially as according to fool I didn't have anything other than lethargy which it cured? :S
I fooled before he used madness, then on diagnose at the end, I had You are: blind. an insomniac. deaf. Cursed with the power of Cadmus. masochistic. hearing whispers of madness. Cursed with the power of Hecate. confused. understanding the occult mysteries and nature of the universe as seen by Jhui. claustrophobic.
understanding the occult mysteries and nature of the universe as seen by Jhui.
?
Infact, I just realised one line is missing which was claustraphobia from my log here which was 3 affs - however it was still afflicted after the enlighten
A powerful vibration, it will slowly kill those who stand within it, giving a variety of afflictions
before death.
Slowly killing those standing within it is referring to voyria, aye? I know it does give it, for certain. However, are there finer intricacies to this vibe? That is, are there certain conditions in which it afflicts with voyria (or other afflictions), or are the afflictions it gives just random?
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
I'd guess Cadmus and Hecate count for enlighten now. Basically touch tree as often as you can when it will cure an affliction, get the hell out if (when) they get Cadmus, slow them down as much as possible. You absolutely have to keep your afflictions low by running or hinder, Occultist momentum isn't really something you can just try to stand there and cure through unless you're a Priest.
Simultaneity (priests and magi) take a crappton of equilibrium.
Bloody channels.
Is that proportional to the number of channels it's actually opening, though? Or is it the same eq if you have them all open as if you have none?
6126h, 5163m, 28175e, 22115w exckr|- (+60 Mana) sim The strength of earth is at your command. The power of air is harnessed to your will. Elemental fire burns at your behest. Purest water soothes you into calm. You merge the four elemental channels and the formidable powers of the spirit realms are yours. 6126h, 4238m, 28175e, 22115w xckr|- (sip mana)(-925 Mana) You take a drink from an elegant nacreous vial. Your mind feels stronger and more alert. 6126h, 5029m, 28175e, 22115w xckr|- (+791 Mana) You have recovered equilibrium. (3.63s) 6126h, 5029m, 28175e, 22115w exckr|- sim The strength of earth is at your command. The power of air is harnessed to your will. Elemental fire burns at your behest. Purest water soothes you into calm. You merge the four elemental channels and the formidable powers of the spirit realms are yours. 6126h, 4029m, 28175e, 22115w xckr|- (-1000 Mana) You may drink another health or mana elixir or tonic. 6126h, 4029m, 28175e, 22115w xckr|- (sip mana) You take a drink from an elegant nacreous vial. Your mind feels stronger and more alert. 6126h, 4838m, 28175e, 22115w xckr|- (+809 Mana) You have recovered equilibrium. (3.611s)
That's with quick-witted (took off my diadem though). It's not a ten-second sort of deal, but anything that cuts into both equilibrium and mana like that is an annoying detriment.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
A powerful vibration, it will slowly kill those who stand within it, giving a variety of afflictions
before death.
Slowly killing those standing within it is referring to voyria, aye? I know it does give it, for certain. However, are there finer intricacies to this vibe? That is, are there certain conditions in which it afflicts with voyria (or other afflictions), or are the afflictions it gives just random?
Pretty random from what I can tell. I don't have all the afflictions but it also paralyses and breaks either both arms or both legs, etc. etc.
Simultaneity (priests and magi) take a crappton of equilibrium.
Bloody channels.
Is that proportional to the number of channels it's actually opening, though? Or is it the same eq if you have them all open as if you have none?
Pretty much the same equilibrium all around. And if I remember correctly also costs 100 more mana than if you were to open them one by one (for magi at least. not sure if it's true for priests) but then you'd be chaneling one by one.
plague gets destroyed by retardation anyway, even with all the other vibes up it doesn't take long for retardation to cancel them all out
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
A powerful vibration, it will slowly kill those who stand within it, giving a variety of afflictions
before death.
Slowly killing those standing within it is referring to voyria, aye? I know it does give it, for certain. However, are there finer intricacies to this vibe? That is, are there certain conditions in which it afflicts with voyria (or other afflictions), or are the afflictions it gives just random?
Pretty random from what I can tell. I don't have all the afflictions but it also paralyses and breaks either both arms or both legs, etc. etc.
In my system, I have plague triggers for asthma, two crippled arms, two crippled legs + prone, clumsiness, nausea, paralysis, recklessness, confusion, epilepsy, voyria. My system sucks though, so that list may be incomplete!
Was posted in the Memorable Quotes thread. 5 minutes after a limb's last hit, that limb resets to 0 damage with a room message. Damage doesn't decay slowly or anything like that.
With the new limb decay does that mean if I don't hit legs with in x minutes they reset or is it if I don't hit said person at all in x minutes.. if it's as short as 5 minutes that could give me problems trying to preimpaleslash a few people. or trying to setup a torso break before the kill.
Edit: Caladbolg, it's a trade-off you'll have to make for choosing to fight defensively in Mir as opposed to Arash, which is faster but riskier.
Arash is sure death, I'm more worried about serpents, in which case I use thyr.
The stance doesn't matter much Between Mir and Arash on a dragon I save 3.5 seconds. My main worry about this is when fighting people where I have to spend about ten minutes trying to get them dismounted. to preimpaleslash and a torso break with out them noticing to start with.
But really this is as easy to fix as coding a timer to warn me then reset my counter after five minutes of not hitting a leg.
As for enlightenment only cure i've found is death.
Tumble to arena, get in arena with buddy, die in arena. Otherwise nope, death is your only cure. I'll test gem of reincarnation later, but I doubt that'll help much.
The stance doesn't matter much Between Mir and Arash on a dragon I save 3.5 seconds. My main worry about this is when fighting people where I have to spend about ten minutes trying to get them dismounted. to preimpaleslash and a torso break with out them noticing to start with.
But really this is as easy to fix as coding a timer to warn me then reset my counter after five minutes of not hitting a leg.
As for enlightenment only cure i've found is death.
You can use Hamstring and Feet to dismount people if killing their mount doesn't work?
In regards to all of the worries about prepping with the new limb damage resetting automatically, you can adapt by just keeping your opponents limbs at approximately equal damage. Prep both arms. Hit unparried leg once or twice. Break arms, hit unparried leg. It's not even really an issue for blademasters considering pommelstrike hits faster than herb balance, they have voidfist, and after allmost every opponent attack they can force them prone and slash them when parry/guarding is down (prone). With Knights? Lets say it takes 7 dsl's to break. 14 x 2 = 28 seconds. You can even round that up to a minute if you like to factor in defence, razing, and so on. You should never really go 5 minutes without being able to get a hit on a limb. It's all k!
Comments
Take note of quotes.
Am I missing something here - genuinely confused how the enlighten went through.
Also - any tips on how to stop being pretty much guaranteed-dead against occies?
I fooled before he used madness, then on diagnose at the end, I had
You are:
blind.
an insomniac.
deaf.
Cursed with the power of Cadmus.
masochistic.
hearing whispers of madness.
Cursed with the power of Hecate.
confused.
understanding the occult mysteries and nature of the universe as seen by Jhui.
claustrophobic.
Infact, I just realised one line is missing which was claustraphobia from my log here which was 3 affs - however it was still afflicted after the enlighten
Results of disembowel testing | Knight limb counter | GMCP AB files
The strength of earth is at your command.
The power of air is harnessed to your will.
Elemental fire burns at your behest.
Purest water soothes you into calm.
You merge the four elemental channels and the formidable powers of the spirit realms are
yours.
6126h, 4238m, 28175e, 22115w xckr|- (sip mana)(-925 Mana)
You take a drink from an elegant nacreous vial.
Your mind feels stronger and more alert.
6126h, 5029m, 28175e, 22115w xckr|- (+791 Mana)
You have recovered equilibrium. (3.63s)
6126h, 5029m, 28175e, 22115w exckr|- sim
The strength of earth is at your command.
The power of air is harnessed to your will.
Elemental fire burns at your behest.
Purest water soothes you into calm.
You merge the four elemental channels and the formidable powers of the spirit realms are
yours.
6126h, 4029m, 28175e, 22115w xckr|- (-1000 Mana)
You may drink another health or mana elixir or tonic.
6126h, 4029m, 28175e, 22115w xckr|- (sip mana)
You take a drink from an elegant nacreous vial.
Your mind feels stronger and more alert.
6126h, 4838m, 28175e, 22115w xckr|- (+809 Mana)
You have recovered equilibrium. (3.611s)
That's with quick-witted (took off my diadem though). It's not a ten-second sort of deal, but anything that cuts into both equilibrium and mana like that is an annoying detriment.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Tattoos:
Touch Crystal
Alchemist:
Ether disrupt
Imbue robes
Apostate:
Vigour
Soulcage (long shot, as it will always be up)
Demon Fury
Bard:
Call harmonics
Blademaster:
Multislash (Mir/Doya)
Shin Burst
Clarity
Druid:
Incinerate
Morph Sloth then ANYTHING, even writhe is death
Infernal:
Vigour
Arc
Jester:
Banana peels
Construct bomb
Magi:
Ring vibes
Cast Stormhammer
Cast Holocaust
Monk:
Axe kick
Kai Banish (maybe not anymore)
Radiance
Occultist:
Whispering Madness
Enlighten
Paladin:
Perform bliss
Arc
Priest:
Simultaneity
Perform bliss
Runewarden:
Sketch raido on ground
Sketch uruz on ground
Arc
Sentinel:
Call animals
Incinerate
Serpent:
Worm Sources
Shaman:
Sketch raido on ground
Sketch uruz on ground
Sylvan:
Simultaneity
Call elementals
Cast Stormhammer
Cast Holocaust
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Sounds like a bunch of shit indeed!
→My Mudlet Scripts
Was it always possible to illusion from behind shield without dropping shield or is that also a recent change?
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