Quick Combat Questions

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  • Don't think there's a way.
    image
  • Can't start it while asleep. Or stunned. Or dead.
  • You can force a direction they aren't tumbling in as well.

  • Hasar said:
    You can force a direction they aren't tumbling in as well.
    Not if they're prone.
  • Kuy said:
    Right, right.  How do you prevent it from beginning in the first place?

    Them being off balance or equilibrium (disruption, for example) is really the only way. A door in the way they are trying to tumble will stop the tumble if it's shut when the tumble would complete.

  • Terra said:
    Hasar said:
    You can force a direction they aren't tumbling in as well.
    Not if they're prone.
    For a while, I actually had a "dive" in my tumble alias, since deliberately proning myself (alongside tumble illusions) made many people who tried to stop my tumbling use a wrong direction and thus fail. Removed it again out though, since it also harmed me in quite a few situations.
  • edited December 2013
    am I missing something? since when did prone stop stopping tumble by forcing a direction?

    edit: nevermind, you meant going the wrong direction when tumbling in another
    image
  • You sit yourself down.
    3681h, 5190m, 21200e, 25428w cexkdb-(P)m (-4m)
    You order your mind to ensure you will not journey far into the dreamworld.
    3681h, 5190m, 21200e, 25440w cexkdb-(P)m
    You begin to tumble agilely to the west.
    [Nutmeg]: TUMBLING west
    [Nutmeg]: TUMBLING west
    [Nutmeg]: TUMBLING west
    3681h, 5190m, 21200e, 25440w cekdb-(P)m
    You cease your tumbling.
    You must be standing first.


  • XerXer Langley
    edited December 2013
    No, what Terra means is that if you're prone, and if you tumble in a direction, say east, then if Silas forced you to move in the direction "north", then the tumble still goes through. If Silas forced east however, then the tumble would have been stopped. I had a 'sit; tumble <dir>' alias that saved me once from a Targ gank because someone forced a direction other than my tumble.

    If you're not prone, then forcing any direction will stop a tumble (maybe with respect to room exits? I don't really remember that part. I'm pretty sure it does). So if I were unprone in the above situation, Silas would have stopped my tumble.
    ----------------------------------------------------------------------
    e^(iπ) + 1 = 0
  • edited December 2013
    ?

    You already have metawake turned on.
    3681h, 5883m, 21200e, 25073w cexkdb-m
    You begin to tumble agilely to the west.
    [Nutmeg]: TUMBLING west
    [Nutmeg]: TUMBLING west
    [Nutmeg]: TUMBLING west
    3681h, 5883m, 21200e, 25073w cekdb-m
    There is no exit in that direction.
    3681h, 5879m, 21200e, 25084w cekdb-m (-4m)
    You cease your tumbling.

    You sit yourself down.
    3681h, 4988m, 21200e, 25108w cexkdb-(P)m (-146m)
    You already have metawake turned on.
    3681h, 4988m, 21200e, 25120w cexkdb-(P)m
    You begin to tumble agilely to the west.
    [Nutmeg]: TUMBLING west
    [Nutmeg]: TUMBLING west
    [Nutmeg]: TUMBLING west
    3681h, 4988m, 21200e, 25120w cekdb-(P)m
    There is no exit in that direction.
    3681h, 5063m, 21200e, 25120w cekdb-(P)m (+75m)
    You cease your tumbling.
    You must be standing first.

    Unproned. I tried the wrong direction on both and it didn't cancel it. Still not seeing your point? Unless it has to be a direction in the room. That's weird, though. Why don't people just capture the room name off the third person tumble and force that? Easy!


  • edited December 2013
    iocun illusions tumble, so it helps him if they capture the wrong one and force that one.  Otherwise should work.
    image
  • edited December 2013
    Illusion tumble is so obnoxious. Just capture the first tumble pattern and ignore until you force it. Unless he really wants to waste that 1 second illusioning a fake tumble during a monk execution, though...


  • Taking that one second can sometimes save ones life. The illusioning is only an additional help though. Many people would force the wrong direction even without it.

    Nobody said that it's a trick that can't be very easily worked against, but due to most people being oblivious of the fact that this might even be an issue, it can be very well successful.
  • TharvisTharvis The Land of Beer and Chocolate!
    Niraaeth said:
    Is it illegal to illusion target calling on party?
    think it is, recall somebody getting called out for it before
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Tharvis said:
    Niraaeth said:
    Is it illegal to illusion target calling on party?
    think it is, recall somebody getting called out for it before
    It was initially ruled illegal, but later Cardan said that the reasoning for that (target calling being OOC) was wrong/invalid, so it's still not clear one way or the other but I'd lean towards it being legal (which makes a whole lot more sense anyways).
  • Dunn said:
    Illusion tumble is so obnoxious. Just capture the first tumble pattern and ignore until you force it. Unless he really wants to waste that 1 second illusioning a fake tumble during a monk execution, though...
    And that's when you use gmcp to just use a valid room dir. I think it just has to be a valid exit from the room and not the actual direction the person is tumbling in to stop the tumble.
  • Nemutaur said:
    I think it just has to be a valid exit from the room and not the actual direction the person is tumbling in to stop the tumble.
    If they're prone, it does have to be the actual direction they're tumbling in, not just any valid direction.

    You see exits leading north, northeast, east, southeast, south, southwest, and in (closed door).
    4220h, 3586m, 19534e, 15200w ex-[05:18:18]sit
    You sit yourself down.
    4220h, 3586m, 19544e, 15200w ex-[05:18:19]tumble e
    You begin to tumble agilely to the east.
    4220h, 3586m, 19544e, 15200w e-[05:18:22]s
    You must be standing first.
    4220h, 3586m, 19544e, 15200w e-[05:18:23]e
    You cease your tumbling.
    You must be standing first.
    4220h, 3586m, 19554e, 15200w e-[05:18:23]
  • Sena said:
    Nemutaur said:
    I think it just has to be a valid exit from the room and not the actual direction the person is tumbling in to stop the tumble.
    If they're prone, it does have to be the actual direction they're tumbling in, not just any valid direction.

    ...
    Aha thanks, looks like I might need to rework a few things.
  • CaladbolgCaladbolg Campbell County TN
    When fighting an occultist I'll randomly go off equib for about 4 seconds. I always thought I was just lagging from the massive amount of ents attacking me. but after looking at logs it looks like I get knocked off equib for 4 seconds then usually get whispering madness. 

    So basically my question is. What does an occultist have that is knocking me off equib for four seconds, How do I prevent it.

    If it's an ent should I spam orb it?
    if it's them is it so many afflictions on a person that allows them to do it? I've been dormant since the class got reworked.

  • Log or there's no way I know what you're talking about.

    Orb won't work with golgotha.
  • did stupidity make you do something to take eq?  otherwise, we don't have anything that does that
    image
  • CaladbolgCaladbolg Campbell County TN
    Jhui said:
    did stupidity make you do something to take eq?  otherwise, we don't have anything that does that
    Not that I could see. But this also happened when I was fighting Jinsun. Again, thought it was lag.

    It was actually 3.56 or so and I didn't have confusion.   and my logs cut off after the Shasstan incident for some reason. Guess i'll reask my question when I can find a log.

  • Might be something silly like your curing system spamming diag/restore/whatever.
  • CaladbolgCaladbolg Campbell County TN
    After fighting Jinsun again I think it acctually has been Stupidity the whole time. which makes me feel.. stupid!

  • Anyone have ideas on abilities that take hilarious long balance? I could only come up with mind radiance and perhaps summoning harmonics, though I'm not sure of the later.
    image
  • AchillesAchilles Los Angeles
    edited December 2013
    Sketching a raido is 10 seconds.
    image
  • Ether disrupt and imbuing all four robe slots as an alchemist both take 10 seconds eq.
  • MelodieMelodie Port Saint Lucie, Florida
    Simultaneity (priests and magi) take a crappton of equilibrium.

    Bloody channels.
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • edited December 2013
    Playing POES/AETERNAM Harmonics take ridiculously long time. It is so long, SVO thinks there is something wrong -every- time I do it and starts spamming concentrate. 

    So annoying.

    Edit: Posting at 7am....yeah




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • PP command works wonders.




    Not using SVO does too. Hue.

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