Per AB scroll, weaving increases the level of effectiveness of avoidance. Avoidance vs denizens lowers damage, vs adventurers you can dodge the attack (and potentially also damage reduction if hit ?). Question is: vs denizens does it cap at trans? Meaning, if I'm virt or fabled and have weaving up against denizens will it act as though I'm trans avoidance? It seemed to work this way, but that may've been wishful thinking as I didn't take tons of samples to run any numbers. Now that trans'd avoidance I don't see any difference on having it up or not (vs denizens). Anybody done more extensive testing on this point?
As far as I'm aware weaving only increases your ability to dodge attacks, it doesn't increase the damage reduction portion of the Avoidance skill. There's zero bonus against denizens from weaving.
The "boost your effective avoidance" part is pretty misleading, it really is just a straight dodging bonus, nothing to do with the avoidance skill. It doesn't give damage resistance against players or denizens.
Tecton did say that some denizens could be dodged, so weaving can help against denizens in that case, but I have no idea what denizens he was referring to.
The "boost your effective avoidance" part is pretty misleading, it really is just a straight dodging bonus, nothing to do with the avoidance skill. It doesn't give damage resistance against players or denizens.
Tecton did say that some denizens could be dodged, so weaving can help against denizens in that case, but I have no idea what denizens he was referring to.
I thought avoidance actually gave a 13% reduction to physical damage taken when transed out.
The "boost your effective avoidance" part is pretty misleading, it really is just a straight dodging bonus, nothing to do with the avoidance skill. It doesn't give damage resistance against players or denizens.
Tecton did say that some denizens could be dodged, so weaving can help against denizens in that case, but I have no idea what denizens he was referring to.
I thought avoidance actually gave a 13% reduction to physical damage taken when transed out.
She's commenting on Weaving, not the Avoidance skill which does provide the reduction to physical damage. As far as I can see.
The "boost your effective avoidance" part is pretty misleading, it really is just a straight dodging bonus, nothing to do with the avoidance skill. It doesn't give damage resistance against players or denizens.
Tecton did say that some denizens could be dodged, so weaving can help against denizens in that case, but I have no idea what denizens he was referring to.
I thought avoidance actually gave a 13% reduction to physical damage taken when transed out.
help avoidance:
This damage reduction can be nearly as much as one part in seven.
14.285 is 1/7 so I imagine it's 14%
Achieved dragon on the 13th of Aeguary, 634 - aged 21 and 1 month and 21 days.
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Tecton did say that some denizens could be dodged, so weaving can help against denizens in that case, but I have no idea what denizens he was referring to.
I did notice I dodged very very rarely against denizens, but damned if I can remember which ones. I'm going to need to start making a list when I see it - had no idea it was only specific ones!
Honestly, these days it's best to stay on mount, then tumble over noose and never get 100% prepped without vitality. If it takes them more than 2 minutes to prep you, you won't die. Since monk can't parry, you can definitely prolong their prep indefinitely.
A question regarding balance in 1 vs 1's - flying immediately seems to be the norm to escape any form of breaks these days that don't involve proning/paralysis.
Given that flying is quite hard to hinder outdoors(possible with four broken limbs) and takes ~2 seconds with a ring of flying vs 3 seconds for tentacle, is this considered "balanced"? It offers a better defense than shielding, which requires two unbroken arms.
The absolute worst is jester balloons. They can fly even while prone with those things, making them completely immune to monk offense while outdoors.
Normal Ring of Flying/Atavian fyl/Mount fly are all pretty strong, but there aren't a lot of situations they'll get someone out of that just running wouldn't (unless someone breaks their leg without proning them, which is a mistake on the attacker's part anyway).
I wish I could break someone's leg while proning them!
Parry switching on a proning leg break is standard-fare defense against prone prepping though. Regarding arm breaks these days, the immediate response seems to be to fly until the arm is cured(as opposed to shielding) because it offers a stronger defense than shielding - it's probably the strongest defense against monk/knight offense(?)
Also, just to heal up from damage in general, spamming fly and running a few rooms away is usually good enough.
Since I'm an example of a damage knight I though I'd say something for once! This whole talk about damage knights and smashing the DSL button, reminds me of how many times I was criticized for the way I fight. Though this all came from ignorance, and what I personally liked for my rp.
Since Kardal/Achaea is my first MUD and all that, I just vaguely read through the classes and chose runewarden. Followed by a neutral city choice being Cyrene then looking at what house would accept me.
For my hunting I then (eventually) got a lvl3 scimitar and axe. Because I well,... thought it looked cool
But off course for the Wardens I had to learn combat. Hardly being used to the game and only just got used to hunting I tried to fight like those that used rapiers, but hey smashing that same DSL button just seemed more effective!!
All that being said, because of this way of fighting and the artifacts I have, I managed to beat people far more skilled then me. But I'm not so delusional to say that I am more skilled, clearly that is not the case. Even though I can see that with my slow balance, getting two lvl3 rapiers or getting some 235+ ones would be more effective, I'm not going to change the way I fight because of it. Because well, I'm enjoying myself the way I do it now.
Still suck but slowly getting better!! For example fighting @Xer or @Hirst is just amusing. I get my ass kicked every time but I do learn from it.
Kardal, just get a friend and do 2v2's join Targossas and go Paladin. With you defending and doing super damage, you'll have a blast, and you'll give good fights. 2v2's pretty fun
Agreed. You would make a cool bloodsworn to one of our 80 billion priests!
You aren't (con spec+trait+damnation focused) Paladin yet. You also need to work on getting that 700 year TF by pking Sartan. He was even visible a few days ago. Slacker!
@Rangor is the funniest at it though. He's offered ranging things from Mhaldorian heads to Eleusian women hahaha And I've actually been thinking of maybe going paladin. Then again,.. maybe not. Just thoughts!
Sorry. Missed the how. I believe the diadem is applied after quick witted. So if you have 1 sec recovery with QW you will have 0.85 seconds with diadem.
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Results of disembowel testing | Knight limb counter | GMCP AB files
Tecton did say that some denizens could be dodged, so weaving can help against denizens in that case, but I have no idea what denizens he was referring to.
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Also, is it only one type or resistance, or both cutting and blunt?
Viva la Bluef.
No blunt.
Viva la Bluef.
Honestly, these days it's best to stay on mount, then tumble over noose and never get 100% prepped without vitality. If it takes them more than 2 minutes to prep you, you won't die. Since monk can't parry, you can definitely prolong their prep indefinitely.
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Normal Ring of Flying/Atavian fyl/Mount fly are all pretty strong, but there aren't a lot of situations they'll get someone out of that just running wouldn't (unless someone breaks their leg without proning them, which is a mistake on the attacker's part anyway).
→My Mudlet Scripts
[ SnB PvP Guide | Link ]
i'm a rebel
i'm a rebel
And I've actually been thinking of maybe going paladin. Then again,.. maybe not. Just thoughts!