Don't keepup curseward, but use it wisely i.e breaks.
You don't need focus against Shamans, so don't worry about that. (But it does help).
I would not try to sleep lock a shaman, pretty much all shamans you fight will be at least Logosian and they have no active healing abilities whatsoever.
Shamans are close to the easiest class for a serpent to lock. Unless, of course, they know how to bypass icewalls/block. Then you're screwed (as with any opponent who doesn't rely on momentum).
As for curseward: it's a generally vastly underrated ability. Yes, putting it on keepup is a bad idea in combat (although it can be a fine enough thing to do temporarily if you need to go pee in mid-combat - it's fun how well that can work), but using it tactically in fights against shamans and apostates is extremely powerful. Even more so as a serpent, since you can mix it up with curseward illusions.
So I've been playing around with FALCON STARTLE and I 'm wondering if anyone knows what the defense is that causes the rider to land on their feet versus on their back. You'd -think- levitation wouldn't you? But no. It's not. Thoughts?
Should be relatively trivial to test by starting without any defences and adding them in until you find the one that makes it happen. Of course, I think it may just be totally random; been years since I bothered using FALCON STARTLE, I remember it being pretty lackluster.
So I've been playing around with FALCON STARTLE and I 'm wondering if anyone knows what the defense is that causes the rider to land on their feet versus on their back. You'd -think- levitation wouldn't you? But no. It's not. Thoughts?
If the rider in question is a bard or a jester, I'd guess balancing. I don't think I've ever seen falcon startle in action, though, so not really sure how it works.
I did some (really, really, incredibly) brief testing, and it just looks like it's random. I got about half and half between landing on my feet and being knocked prone (with an accompanying stun). The chances of each might be modified based on the target's Riding skill and/or mount level, I'm not really sure, but there doesn't seem to be any specific defence that prevents being proned that's available to everybody.
@Eld: You're probably not going to ever see it in action because there are better, or at the very least equivalent, options in every situation you could conceivably make use of it. It dismounts, with a chance to prone and stun, but you can achieve both dismount and prone (we'll ignore stun, it's considerably shorter than the balance recovery) reliably by doubleslashing with double delphinium. It can also be used on targets that are flying, or mounted in the trees (how does that work?), but tentacle does the same thing in that situation.
The only advantage it has is that Svo doesn't currently have triggers for it and therefore doesn't recognise you as no longer being mounted.
I don't even remember how long ago I was a sylvan (1.5-2 years maybe?), but I thought it was
originally 14s or something and was increased to 12. I might just be totally wrong.
If it's any idea, my fights as sylvan went something along the lines of
Seconds - Action 1 - Break Limb - They cure 3.4 - Break second limb - Off resto balance for another ~2seconds 5.8 - Get to heartseed the second they apply to second limb 9.5 - Break torso right as they would get resto balance back ~3.5-4s later is when heartseed finishes them off, which is about when they would get resto balance back. - So somewhere around 8-9s.
Either is viable, I think. Though most magi get int since that's where their damage comes from. You can do fine with just in in pve and pvp (though I've sometimes considered going con for the extra tankiness. Never went through with it though since I figure that I'd want the int if I ever invest in a sash and collar).
Magi arguably get benefit with staffstrike but most of your abilities will be equilibrium dependent, so I'd really recommend quick-witted over nimble.
Sylvans are hilarious. Terrible limb breaking capabilities, their one skill that knocks prone doesn't work against balancing, and they can't punish limb damage so people just apply resto to torso on loop.
Thanks for sorting out the heartseed timer for me folks.
All of them. The worst you'll get from choosing a "bad" race is -1 str/con, which isn't really a big deal.
Horkval (for the physical resistances) or dwarf (for the non-physical resistances) would be good choices though. And mhun's extra movement is always nice.
Comments
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
→My Mudlet Scripts
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Results of disembowel testing | Knight limb counter | GMCP AB files
@Eld: You're probably not going to ever see it in action because there are better, or at the very least equivalent, options in every situation you could conceivably make use of it. It dismounts, with a chance to prone and stun, but you can achieve both dismount and prone (we'll ignore stun, it's considerably shorter than the balance recovery) reliably by doubleslashing with double delphinium. It can also be used on targets that are flying, or mounted in the trees (how does that work?), but tentacle does the same thing in that situation.
The only advantage it has is that Svo doesn't currently have triggers for it and therefore doesn't recognise you as no longer being mounted.
Results of disembowel testing | Knight limb counter | GMCP AB files
Seconds - Action
1 - Break Limb - They cure
3.4 - Break second limb - Off resto balance for another ~2seconds
5.8 - Get to heartseed the second they apply to second limb
9.5 - Break torso right as they would get resto balance back
~3.5-4s later is when heartseed finishes them off, which is about when they would get resto balance back. - So somewhere around 8-9s.
Is it better to have more CON or more INT for magi, PvE and PvP? Also, do magi benefit from the Nimble trait at all, or should I go with Quick-witted?
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
→My Mudlet Scripts
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Horkval (for the physical resistances) or dwarf (for the non-physical resistances) would be good choices though. And mhun's extra movement is always nice.