This just occurred to me and made me smile - a complete and utter lack of self-awareness would work, too, actually. But you would have to be truly perfect in your obliviousness to your shortcomings. I am pretty sure some have come close...
Question: How long after an active chase can you say that the fight is over? Say, for instance, I were chasing someone down a road, they earring'd to their home city, and sat on guards. How long is the socially acceptable time for them to sit there before they can journal or whatever and the fight/chase can officially be declared over? Not asking from experience, just curiosity.
Question: How long after an active chase can you say that the fight is over? Say, for instance, I were chasing someone down a road, they earring'd to their home city, and sat on guards. How long is the socially acceptable time for them to sit there before they can journal or whatever and the fight/chase can officially be declared over? Not asking from experience, just curiosity.
If they made it to their city I'd call it over, myself. At least as far as being able to journal goes.
And you won't understand the cause of your grief...
Question: How long after an active chase can you say that the fight is over? Say, for instance, I were chasing someone down a road, they earring'd to their home city, and sat on guards. How long is the socially acceptable time for them to sit there before they can journal or whatever and the fight/chase can officially be declared over? Not asking from experience, just curiosity.
Question: How long after an active chase can you say that the fight is over? Say, for instance, I were chasing someone down a road, they earring'd to their home city, and sat on guards. How long is the socially acceptable time for them to sit there before they can journal or whatever and the fight/chase can officially be declared over? Not asking from experience, just curiosity.
It's not over until they die. Get that punk
Until there head is piked.... "patience is of virtue"
How do I counter someone with a mount and quickvault as a BM? I know I can hamstring and then feet, into prone, but is there anything else that I can do?
That's quite a cute question. You could highlight your balances and watch your HP/affs.
The moment you see yourself getting targeted is when you either decide to run for the hills or tank so ur group can kill, depending on the competency of the opposing group.
Could someone tl;dr how DWB momentum/prep/kill path works? Like, how quickly they gain/lose momentum and what momentum is used for besides parry bypass/proning. Can they punish leg pre-applies?
At its simplest... Prep both legs, prep head, get to 8 momentum. Burn 3 momentum on leg breaks to prone, doublewhirl head to break and to get back to 7 momentum, assault head to use that 7 momentum, pulp.
Momentum is used for expend, and will naturally speed up the balance recovery of fracture (dual blunt's equivalent of raze). For expend effects:
Head stuns, torso stops rebounding if it's in the process of coming up (they can immediately smoke again, so it just resets the timer), left arm disables parry, right arm disables tattoos, and either leg prones. There are afflictions attached to each expend too but in most cases they're irrelevant; torso will give paralysis which is situationally useful against Bard, but that's about it.
I am working on getting that information right now, @Exelethril.
Edit: Got it within edit time frame, awww yeahhh. In spoiler below, highly edited log, but shows progression from 0 momentum to 8(max) and back down with timestamp for each line.
Your aura of weapons rebounding disappears.
CONNECT: Left leg of Dredrith!!!
CONNECT: Left leg of Dredrith!!!
Your attacks begin to pick up momentum.
--Momentum:2|00:56:29.838-
CONNECT: Left leg of Dredrith!!!
CONNECT: Left leg of Dredrith!!!
You are picking up speed.
--Momentum:4|00:56:31.895-
CONNECT: Left leg of Dredrith!!!
CONNECT: Left leg of Dredrith!!!
You have picked up serious momentum.
--Momentum:6|00:56:34.338-
CONNECT: Left leg of Dredrith!!!
CONNECT: Left leg of Dredrith!!!
You are little more than a blur.
--Momentum:8|00:56:36.908-
You say in a clear, confident voice, "Max momentum."
Your momentum decreases.
--Momentum:7|00:56:40.905-
Your momentum decreases.
--Momentum:6|00:56:46.034-
Your momentum decreases.
--Momentum:5|00:56:50.905-
Your momentum decreases.
--Momentum:4|00:56:55.918-
Your momentum decreases.
--Momentum:3|00:57:00.921-
Your momentum decreases.
--Momentum:2|00:57:05.912-
Your momentum decreases.
--Momentum:1|00:57:10.908-
You have lost all of your gained momentum.
--Momentum:0|00:57:15.907-
You say in a clear, confident voice, "No momentum."
Momentum fades 1 point at a time, every 5 seconds. The timer is reset by connecting with a successful attack, including Fracture. Missing an attack does not generate Momentum, or reset the timer, so it is a pretty big concern for a DWB Knight. Expending on either hit prevents Momentum gain for that combo, so you can't Expend on the first hit and replace that Momentum with the second hit.
You can break legs, break head, Assault within the rebounding window, Pulp itself actually ignores rebounding. Torso expend is good for resetting rebounding if you're doing mangle strats or extended prone damage bursts, assuming you can spare a hit without losing your setup. (DWB lost its extra limb damage in a recent classlead round, so I don't know how feasible that is anymore)
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Would be interesting to see if the Nairat prone dmg classlead applies to them. They already (I'm assuming) are getting an unnecessary minor buff to accuracy when stripping speed at regular intervals wasn't part of their skillset.
So thanks to @Xaden's patience and some advice from @Aegoth I've got both Magi kill strats down pretty well. Now my question is is it feasible to use any of the destabilize effects in 1v1? I feel like there is, since they can be combined with staff strikes, but I cant come up with anything that looks like it would be more effective than what I'm doing.
Comments
[ SnB PvP Guide | Link ]
Not asking from experience, just curiosity.
got gud
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Results of disembowel testing | Knight limb counter | GMCP AB files
got gud
[ SnB PvP Guide | Link ]
Deleting lines/highlights/echoes/colour.
Practice.
..
Practice.
The moment you see yourself getting targeted is when you either decide to run for the hills or tank so ur group can kill, depending on the competency of the opposing group.
[ SnB PvP Guide | Link ]
[ SnB PvP Guide | Link ]
At its simplest... Prep both legs, prep head, get to 8 momentum. Burn 3 momentum on leg breaks to prone, doublewhirl head to break and to get back to 7 momentum, assault head to use that 7 momentum, pulp.
Momentum is used for expend, and will naturally speed up the balance recovery of fracture (dual blunt's equivalent of raze). For expend effects:
Head stuns, torso stops rebounding if it's in the process of coming up (they can immediately smoke again, so it just resets the timer), left arm disables parry, right arm disables tattoos, and either leg prones. There are afflictions attached to each expend too but in most cases they're irrelevant; torso will give paralysis which is situationally useful against Bard, but that's about it.
Results of disembowel testing | Knight limb counter | GMCP AB files
Seems like they have to expend on torso too against rebounding users for their pulp set up to work and they can't punish leg pre-applies.
[ SnB PvP Guide | Link ]
Edit: Got it within edit time frame, awww yeahhh.
In spoiler below, highly edited log, but shows progression from 0 momentum to 8(max) and back down with timestamp for each line.
Your aura of weapons rebounding disappears.
CONNECT: Left leg of Dredrith!!!
CONNECT: Left leg of Dredrith!!!
Your attacks begin to pick up momentum.
--Momentum:2|00:56:29.838-
CONNECT: Left leg of Dredrith!!!
CONNECT: Left leg of Dredrith!!!
You are picking up speed.
--Momentum:4|00:56:31.895-
CONNECT: Left leg of Dredrith!!!
CONNECT: Left leg of Dredrith!!!
You have picked up serious momentum.
--Momentum:6|00:56:34.338-
CONNECT: Left leg of Dredrith!!!
CONNECT: Left leg of Dredrith!!!
You are little more than a blur.
--Momentum:8|00:56:36.908-
You say in a clear, confident voice, "Max momentum."
Your momentum decreases.
--Momentum:7|00:56:40.905-
Your momentum decreases.
--Momentum:6|00:56:46.034-
Your momentum decreases.
--Momentum:5|00:56:50.905-
Your momentum decreases.
--Momentum:4|00:56:55.918-
Your momentum decreases.
--Momentum:3|00:57:00.921-
Your momentum decreases.
--Momentum:2|00:57:05.912-
Your momentum decreases.
--Momentum:1|00:57:10.908-
You have lost all of your gained momentum.
--Momentum:0|00:57:15.907-
You say in a clear, confident voice, "No momentum."
got gud
[ SnB PvP Guide | Link ]
got gud
You can break legs, break head, Assault within the rebounding window, Pulp itself actually ignores rebounding. Torso expend is good for resetting rebounding if you're doing mangle strats or extended prone damage bursts, assuming you can spare a hit without losing your setup. (DWB lost its extra limb damage in a recent classlead round, so I don't know how feasible that is anymore)
Results of disembowel testing | Knight limb counter | GMCP AB files
[ SnB PvP Guide | Link ]