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I have plenty of cookies for everyone, if they wanna keep it up0
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Makarios said:I'll note that this is one of the reasons I dislike factional classes. Its been about two months and an issue that was previously one of the most devisive balancing topics is already mutually considered to be unacceptable. If anythings convinced me cutting back on faction-locked mechanics was the right move, its the aeon situation.
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it4 -
Cooper said:Anyway, here's a decent solution for aeon:
Remove raze/flay speed (can you still flay speed? idk).
Aeon aura on burst.
Only person who strips speed can aeon.
~5 second aeon aura on burst.
Boom, fixed for groups. Still the same in 1v1.Would have to be some kind of aura after speed strip preventing immediate aeon or preventing aeon from anyone other than the speed stripper for 10 seconds or something, rather than a simple "only speed stripper can give aeon." Otherwise, an ally can strip your speed and you can just leave it down and be immune to aeon.
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Thoughts?
Deliverance currently punishes classes that have double or triple attacks too heavily by going through starburst, or even multiple starburst layers. This tilts the advantage too much in the monk and his group's favour, especially in groups, where bursts are essential to keep a numbers advantage: the risk/reward ratio is too high. Lastly, no other skill in Achaea has the ability to kill someone immediately again through burst from a single mistake.0 -
If we're going to nerf aeon LoS can we do some factional LoS nerfs like Lightning and soulspear? LoS aeon was pretty much the best way to combat massive LoS groups where you just felt helpless to the damage spam (which doesn't take a lot of skill, either).0
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Jinsun said:If we're going to nerf aeon LoS can we do some factional LoS nerfs like Lightning and soulspear? LoS aeon was pretty much the best way to combat massive LoS groups where you just felt helpless to the damage spam (which doesn't take a lot of skill, either).0
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Alrena said:Jinsun said:If we're going to nerf aeon LoS can we do some factional LoS nerfs like Lightning and soulspear? LoS aeon was pretty much the best way to combat massive LoS groups where you just felt helpless to the damage spam (which doesn't take a lot of skill, either).0
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Morthif said:Alrena said:Jinsun said:If we're going to nerf aeon LoS can we do some factional LoS nerfs like Lightning and soulspear? LoS aeon was pretty much the best way to combat massive LoS groups where you just felt helpless to the damage spam (which doesn't take a lot of skill, either).
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Raizen said:Thoughts?
Deliverance currently punishes classes that have double or triple attacks too heavily by going through starburst, or even multiple starburst layers. This tilts the advantage too much in the monk and his group's favour, especially in groups, where bursts are essential to keep a numbers advantage: the risk/reward ratio is too high. Lastly, no other skill in Achaea has the ability to kill someone immediately again through burst from a single mistake.1 -
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Antonius said:Morthif said:Alrena said:Jinsun said:If we're going to nerf aeon LoS can we do some factional LoS nerfs like Lightning and soulspear? LoS aeon was pretty much the best way to combat massive LoS groups where you just felt helpless to the damage spam (which doesn't take a lot of skill, either).0
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Jinsun said:Antonius said:Morthif said:Alrena said:Jinsun said:If we're going to nerf aeon LoS can we do some factional LoS nerfs like Lightning and soulspear? LoS aeon was pretty much the best way to combat massive LoS groups where you just felt helpless to the damage spam (which doesn't take a lot of skill, either).
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As I have said before. I'm okay with either making aeon harder for groups to pull off or stripping it from dw skill set. I maintain that even without aeon dw is still a powerhouse in group combat.Cooper said:This is one of the worst forms of special snowflake RP I've ever seen. Thanks for going to another city to do it!0
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R.I.P. Dragon Uraiad!0
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Krypton said:R.I.P. Dragon Uraiad!0
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Antonius said:Krypton said:R.I.P. Dragon Uraiad!0
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Can't log in right now to read classleads, but I wanna!0
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Antonius said:Krypton said:R.I.P. Dragon Uraiad!
Was my classlead. Wasn't "whining."
Just pointing out an oddity that I think was reasonable to fix. Depthswalker is already an artefact-light class. It doesn't need an ability that favors no stat arties over arties too.
And they weren't "not always 100% effective." They were always 0% effective, since you get the exact same stats regardless of your arties.0 -
Technically they were at least 50% effective, since max uptime on Uraiad is 50% of the time.Huh. Neat.0
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For classlead 32, regarding raze, the speed strip alternative could be stripping a preapplied salve to add counter-counter play.
Though I've not much experience with preapplying. Typically if someone had a setup that requires me to counter with preapplying, I just say, "Whelp, don't fight them again. "0 -
Maybe if person x wasn't the person who stripped person y's speed defense, Aeon cast by person x only lasts like 2-3 seconds (With diminishing returns if you spam it, even if you change target)? Of course this would be on a timer of say 10 seconds that way people can't walk around without the speed defense to make a temporary aeon always happen.
That way it still maintains its effectiveness in 1v1 but has less of a devastating effect in group.
As someone who came from Aetolia. I haaaaaaaaaaaaaaaaaaaaaaaaate pre-application calculations.Borran said:For classlead 32, regarding raze, the speed strip alternative could be stripping a preapplied salve to add counter-counter play.
Though I've not much experience with preapplying. Typically if someone had a setup that requires me to counter with preapplying, I just say, "Whelp, don't fight them again. "0
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