Achaean Raves

1214215217219220624

Comments

  • Antonius said:
    When you say "probably at best five seconds", is that actually based on anything other than pure guesswork?

    Moving Recovery to Transcendent does seem a bit odd, but with Focus (regardless of the balance) being available sooner there's in some ways less of a need to have faster tree come lower in Survival.
    It is five seconds for focus without efficiency.

    And honestly, I think I prefer to change. Situationally more curing in less time (pre-trans, once you hit focus), situationally less.

    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • edited November 2013
    You focus your mind intently on curing your mental maladies.
    4043h|116% 2538m|84% 100%e 99%w [||||e-x] -[P]62.0%- [Paused](19:14:28:706)(-500)
    Your mind is able to focus once again.
    ONBAL: -FOCUS-
    4043h|116% 2538m|84% 100%e 100%w [||||e-x] -[P]62.0%- [Paused](19:14:33:821)

    This is without Efficiency.

    ETA: I assumed it would be halved on mana and balance time at best, if Recovery's interaction with Tree is anything to go by (Which is an increase of x6) I tested it after my post and hey. Plus, the removal of an earlier-in-the-skill ten second balance on Tree being replaced with a sixty second one in exchange for Focus at a five second balance costing 500 mana isn't worth it to me, ESPECIALLY when considering this change was to help against Priests. They should have just left Recovery where it was and make Efficiency a Focus-only impact ability and gone back to the drawing board on how to deal with Disrupt curing.
  • Then why couldn't you just say "Focus is five seconds"? Statements like "probably at best" makes it sound like you don't actually know.
  • Actually, after seeing the mana cost, I'm not sure this helps against Priests all that much. 500 mana for Focus seems like it's going to be worse than any of the disrupt effects, even considering the mana damage they'd allow from Lash if left uncured. Plus the removal of Recovery from lower down in Survival is going to make Occultist an absolute nightmare to fight before Trans.
  • What is the trans-level mana cost on focus?
  • Trans focus and tree are the same as they were before.


  • Jovolo said:
    You focus your mind intently on curing your mental maladies.
    4043h|116% 2538m|84% 100%e 99%w [||||e-x] -[P]62.0%- [Paused](19:14:28:706)(-500)
    Your mind is able to focus once again.
    ONBAL: -FOCUS-
    4043h|116% 2538m|84% 100%e 100%w [||||e-x] -[P]62.0%- [Paused](19:14:33:821)

    This is without Efficiency.

    ETA: I assumed it would be halved on mana and balance time at best, if Recovery's interaction with Tree is anything to go by (Which is an increase of x6) I tested it after my post and hey. Plus, the removal of an earlier-in-the-skill ten second balance on Tree being replaced with a sixty second one in exchange for Focus at a five second balance costing 500 mana isn't worth it to me, ESPECIALLY when considering this change was to help against Priests. They should have just left Recovery where it was and make Efficiency a Focus-only impact ability and gone back to the drawing board on how to deal with Disrupt curing.
    Tree is a 3x speedup, not 6.
  • edited November 2013
    Think it was: 

    60(base) / 4 = 15. Then, 
    60(base) / 6 = 10. Then, 
    30(base) / 3 = 10. I tested it a fair bit, but I might be wrong. It doesn't really matter anymore right?

    If it was though, sorry.
  • Was definitely 30s without recovery in June. And still is.
  • edited November 2013
    Clotting should be lowered as well. It's generally more crucial for combat then focus.
  • Seeing this many ships in one place for any reason makes me happy face.

    image
  • Holy shit we just wavecalled in between the trade and the last warship and got down to like 20 hull. How fucking heroic, @Kinilan.


  • Iocun said:

    Clotting should be lowered as well. It's generally more crucial for combat then focus.

    Clotting lowered, by how much? I am not very happy if this is true, considering I am an alchemist.

  • Clotting was lowered at the same time.

    Tree pre trans is 30s as it was without recovery.

    Focus wasn't specifically aimed at priests, it was to give newbies access to all their tools (in a weaker form) earlier than currently.

  • Oh, didn't notice the clotting lowering. Carry on then!

    @Vastus: fighting a class that has bleeding as their main offence (i.e. mainly blademasters and alchemists) without clotting is like fighting a damage class without health vials. Alchemists and blademasters can still easily outbleed someone with clotting and are balanced around the assumption that an opponent can clot.
  • Arianis said:
    Zulah said:
    Seeing this many ships in one place for any reason makes me happy face.

    <screenshot>
    Oh my GOD. That Mudlet setup. 
    Thats a bad pic of the GUI. It's only half done but I couldn't resist the sea screenshot and was too lazy to crop lol
  • edited November 2013
    Vastus said:
    Clotting should be lowered as well. It's generally more crucial for combat then focus.
    Clotting lowered, by how much? I am not very happy if this is true, considering I am an alchemist.
    Just past focusing now.

    edit: deleted comment due to misunderstanding
    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • edited November 2013
    @Iocun I know, but I thought you meant that the cost was lowered, of course I assume everyone has clotting. Just that if the cost is lowered that means bleeding them will be a bit slower.

    Edit: and you said should, reading comprehension... Nevermind!
  • edited November 2013
    Vastus said:
    @Iocun I know, but I thought you meant that the cost was lowered, of course I assume everyone has clotting. Just that if the cost is lowered that means bleeding them will be a bit slower.
    Ah! You misunderstand, clotting was lowered in the skill tree, and efficiency lowers the mana cost, but the base is now higher. At best, it's the same as it was before - you just have access to a higher cost version earlier now.
    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • edited November 2013
    Aye, got it now, some misreading on my part.
  • Oh, didn't notice that base clotting cost had also been increased. How much is it now?
  • Eld said:
    Oh, didn't notice that base clotting cost had also been increased. How much is it now?
    70 mana.
    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • Makarios said:

    Clotting was lowered at the same time.

    Tree pre trans is 30s as it was without recovery.

    Focus wasn't specifically aimed at priests, it was to give newbies access to all their tools (in a weaker form) earlier than currently.

    I know I'd be unhappy if something I'd already earnt the ability to use at full effectiveness was suddenly (much) weaker just because I'm not yet Trans in the skill. If I recall correctly both Recovery and Clotting, while relatively high in Survival, were still obtainable a way before Trans; this just seems like an entirely unwarranted nerf to people who learn skills over time, had progressed relatively far into Survival but not yet finished Transing.
  • Antonius said:
    Makarios said:

    Clotting was lowered at the same time.

    Tree pre trans is 30s as it was without recovery.

    Focus wasn't specifically aimed at priests, it was to give newbies access to all their tools (in a weaker form) earlier than currently.

    I know I'd be unhappy if something I'd already earnt the ability to use at full effectiveness was suddenly (much) weaker just because I'm not yet Trans in the skill. If I recall correctly both Recovery and Clotting, while relatively high in Survival, were still obtainable a way before Trans; this just seems like an entirely unwarranted nerf to people who learn skills over time, had progressed relatively far into Survival but not yet finished Transing.
    While I can see that point of view, we can't just keep improving and making everything easier - sometimes it has to be moved back. Only one of my characters is trans survival - the rest just had clotting/recovery - and I'm still happy with the change overall.
    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • KresslackKresslack Florida, United States
    That ship event was awesome and a lot of fun.


Sign In or Register to comment.