When you say "probably at best five seconds", is that actually based on anything other than pure guesswork?
Moving Recovery to Transcendent does seem a bit odd, but with Focus (regardless of the balance) being available sooner there's in some ways less of a need to have faster tree come lower in Survival.
It is five seconds for focus without efficiency.
And honestly, I think I prefer to change. Situationally more curing in less time (pre-trans, once you hit focus), situationally less.
ETA: I assumed it would be halved on mana and balance time at best, if Recovery's interaction with Tree is anything to go by (Which is an increase of x6) I tested it after my post and hey. Plus, the removal of an earlier-in-the-skill ten second balance on Tree being replaced with a sixty second one in exchange for Focus at a five second balance costing 500 mana isn't worth it to me, ESPECIALLY when considering this change was to help against Priests. They should have just left Recovery where it was and make Efficiency a Focus-only impact ability and gone back to the drawing board on how to deal with Disrupt curing.
Actually, after seeing the mana cost, I'm not sure this helps against Priests all that much. 500 mana for Focus seems like it's going to be worse than any of the disrupt effects, even considering the mana damage they'd allow from Lash if left uncured. Plus the removal of Recovery from lower down in Survival is going to make Occultist an absolute nightmare to fight before Trans.
ETA: I assumed it would be halved on mana and balance time at best, if Recovery's interaction with Tree is anything to go by (Which is an increase of x6) I tested it after my post and hey. Plus, the removal of an earlier-in-the-skill ten second balance on Tree being replaced with a sixty second one in exchange for Focus at a five second balance costing 500 mana isn't worth it to me, ESPECIALLY when considering this change was to help against Priests. They should have just left Recovery where it was and make Efficiency a Focus-only impact ability and gone back to the drawing board on how to deal with Disrupt curing.
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Oh, didn't notice the clotting lowering. Carry on then!
@Vastus: fighting a class that has bleeding as their main offence (i.e. mainly blademasters and alchemists) without clotting is like fighting a damage class without health vials. Alchemists and blademasters can still easily outbleed someone with clotting and are balanced around the assumption that an opponent can clot.
@Iocun I know, but I thought you meant that the cost was lowered, of course I assume everyone has clotting. Just that if the cost is lowered that means bleeding them will be a bit slower.
Edit: and you said should, reading comprehension... Nevermind!
@Iocun I know, but I thought you meant that the cost was lowered, of course I assume everyone has clotting. Just that if the cost is lowered that means bleeding them will be a bit slower.
Ah! You misunderstand, clotting was lowered in the skill tree, and efficiency lowers the mana cost, but the base is now higher. At best, it's the same as it was before - you just have access to a higher cost version earlier now.
Focus wasn't specifically aimed at priests, it was to give newbies access to all their tools (in a weaker form) earlier than currently.
I know I'd be unhappy if something I'd already earnt the ability to use at full effectiveness was suddenly (much) weaker just because I'm not yet Trans in the skill. If I recall correctly both Recovery and Clotting, while relatively high in Survival, were still obtainable a way before Trans; this just seems like an entirely unwarranted nerf to people who learn skills over time, had progressed relatively far into Survival but not yet finished Transing.
Focus wasn't specifically aimed at priests, it was to give newbies access to all their tools (in a weaker form) earlier than currently.
I know I'd be unhappy if something I'd already earnt the ability to use at full effectiveness was suddenly (much) weaker just because I'm not yet Trans in the skill. If I recall correctly both Recovery and Clotting, while relatively high in Survival, were still obtainable a way before Trans; this just seems like an entirely unwarranted nerf to people who learn skills over time, had progressed relatively far into Survival but not yet finished Transing.
While I can see that point of view, we can't just keep improving and making everything easier - sometimes it has to be moved back. Only one of my characters is trans survival - the rest just had clotting/recovery - and I'm still happy with the change overall.
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Site: https://github.com/trevize-achaea/scripts/releases
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ETA: I assumed it would be halved on mana and balance time at best, if Recovery's interaction with Tree is anything to go by (Which is an increase of x6) I tested it after my post and hey. Plus, the removal of an earlier-in-the-skill ten second balance on Tree being replaced with a sixty second one in exchange for Focus at a five second balance costing 500 mana isn't worth it to me, ESPECIALLY when considering this change was to help against Priests. They should have just left Recovery where it was and make Efficiency a Focus-only impact ability and gone back to the drawing board on how to deal with Disrupt curing.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
→My Mudlet Scripts
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Clotting was lowered at the same time.
Tree pre trans is 30s as it was without recovery.
Focus wasn't specifically aimed at priests, it was to give newbies access to all their tools (in a weaker form) earlier than currently.
→My Mudlet Scripts
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Edit: and you said should, reading comprehension... Nevermind!
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Results of disembowel testing | Knight limb counter | GMCP AB files
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.