LMAO, so we decided to have fun with a raid.. and Targ calls for coalition help to defend there city, no splinters no drops, no avatars.. a skirmish
And you call for Cyrene Hashan and Eleusis to help defend your city... hahaha you guys are like legit beyond pathetic.
doesn't matter what you say or try to say to justify it, disappointed in a lot of people for that sad sad RP there especially @Farrah .......used to hold you in high regards
While I get what you're trying to say...there is, you know, an event happening that threatens the security of the entire world. It shouldn't surprise you that people are putting aside their distaste for each other, so we don't all perish forever.
I know it's weird and uncomfortable and you have actually put aside your OOC disbelief that no lasting damage comes of this...but it makes PERFECT SENSE for enemies to fight alongside enemies when one faction has decided they're cool with being obliterated by the tide.
I'm cool with Eleusis and Cyrene defending Targossas in that situation.
Hashan defending is shaky enough ground to put the Sunderlands to shame.
To be fair, Karren had literally just gotten wrecked by Ailea, Proficy and Cooper while spinning the wheel. He had every reason to want to fuck them up.
He is a coward who has to bring two friends as backup to jump people hunting.
Yeah, that nasty Farrah. I logged in like 5 minutes before this all happened.
Login, read a news post saying go clear the Tide from an area, go to that area and start killing a ogre. Get spammed with totem smudging messages, party invite from Xaden, "Get ur ass over here Farrah, we're being raided."
Go to Targ, get jumped by five Mhaldorians on the way. Get to Rally point, beckon to people, go out, kill.
I've since then gathered that Mhaldor was ganking various people from different cities, who then grouped to fight Mhaldor. Then, Mhaldor whined about being attacked by multiple cities at once.
I think people have to take a step back and be reasonable here. Not only is there an event that is ongoing, splinters or not, because of the Tide, and an alliance to fight not only for the splinters but against the Tide, but there's also just a general common sense notion that if you attack multiple parties, you have to deal with them all.
I try to accommodate those who are upset by the event when possible, but dealing with the constant criticism of being lame for playing a role in an event that I didn't even want to play to begin with is getting old, and I'm going to try to stop responding to these outcries, I think.
On a personal level? I absolutely agree with wanting to fuck up people who ruin your day.
On an RP level? Eh. Hashan shouldn't be defending Targossas because even if I've mistaken the ideals of Good to mean "Burn down everything that isn't supporting the Light", Darkness is still Public Enemy Number Three, Possibly Four to Targossas.
Don't get me wrong, I like the few combatants that have stepped up from Hashan. I really do. Karren, Krizal, Regi, they're all good people and I liked them during my time in Hashan. A+, would be citymates again.
Hashan could have stood up and made a name for itself during all of this. Instead, we have this, and that makes me sad.
Get spammed with totem smudging messages, party invite from Xaden, "Get ur ass over here Farrah, we're being raided."
Xaden would never speak to his Guardian that way!
Fine. It was more like "Do you have time you can take away from your exceedingly busy schedule to grace us with your leadership for this defense, Guardian?"
So I know that they've tried to make XP loss relatively mild in Achaea. We're getting it back in our game for PK for sure, and possibly for bashing as well. The current projected numbers for us are a lot higher than yours I think (1% of level), and for most of our players this would probably be around an hour of bashing per death, minimum, for an incredibly artied person with no competition in our best bashing area.
Because people are dying a quite a bit, it's a chance to find out from several people what having quite a few rounds of deaths is like in a game where you have XP loss, but it is supposed to be more mild. It's not at all unusual for me to die a minimum of 5-6 times in a good day of PK. I've seen some examples of how milder XP loss can work, but I'd really like to see some people's experiences.
I guess my question would be, if you've died in this event (and I guess I am thinking 15-20 deaths at an absolute minimum), have you had to bash for more than about 45 minutes to maybe an hour to recoup those losses? Or... how long did it take you if it was longer? That said, I know some people who are very active in the event have died well over 100 times. What has your experience been getting yourself back to where you were?
I probably don't need everyone to answer, just a few responses with good info in them for now (although if I get a good response maybe I'd do a poll). Just want to get a good feel for how much bashing it's taking people to do to recover from x number of deaths. And of course bashing areas being bashed out is all part of that, so don't discount "it was bashed out". That's just part of bashing life, I think, and is definitely part of the time calculation. I'm definitely most interested in hearing from people who enjoy combat, but aren't anywhere near top tier (I am pretty sure those guys just PK their way back, rather than bashing), but if you're a top tier guy with an experience that isn't exactly what everyone would expect, what was it?
It does not take an hour to bash up the xp you lose from a death. 25-30 minutes if you are level 80 and unartied, and the amount of time needed only goes down from there.
I guess my question would be, if you've died in this event (and I guess I am thinking 15-20 deaths at an absolute minimum), have you had to bash for more than about 45 minutes to maybe an hour to recoup those losses?
Less. Significantly so (well into single-digit numbers). People also tell me I'm not normal, however. So there's that.
I would be surprised if it took anybody more than twenty minutes (or thereabouts).
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
I guess my question would be, if you've died in this event (and I guess I am thinking 15-20 deaths at an absolute minimum), have you had to bash for more than about 45 minutes to maybe an hour to recoup those losses?
Less. Significantly so (well into single-digit numbers). People also tell me I'm not normal, however. So there's that.
I would be surprised if it took anybody more than twenty minutes (or thereabouts).
To be clear, that's to recoup losses for ALL of those deaths (15-20 ish in this particular example), right? i.e. not 20 minutes per death. That actually adds up incredibly fast.
This is super encouraging so far. If they can massage XP loss into more of a perceived risk thing (which is interesting, because XP loss is usually very much a tangible risk thing), I can maybe survive it (although I think I am going to have to wait for things to shake out in my game).
@Kiskan Level 80, no arties, con spec, casual bashing in easy areas (and so not very xp-heavy), it probably takes me an average of 20 minutes per death to recover experience. That should be close to the worst-case scenario.
Level 80 is about the most brutal level to die at in general right? I want to say it is (or really anything above mid 70s maybe, and up to at least mid 80s, tends to be pretty harsh). As in, that is the worst of the dead zone both for plain old bashing, as well feeling a real sting when you die. And then maybe at high 80s things start to look more pleasant in your system, and keep getting better?
I'm not one of those hyper-efficient bashers who knows when everything in the game repops and aces everyone else out when it does either, so casual is definitely a more useful guideline for me (and probably most people).
The high 70s and low to mid 80s are the worst areas to die in XP wise. Because you don't have the exponential crit factor that just skyrockets past like.. 85-87. Nor do do you have the amount of arties (usually) to compensate for that. A death in the 80s, from what I remember, was like 6-9% of your level.. which in-turn took forever to get back. I was stuck at level 84ish for the longest time until the Great Hunt came around and I kicked my ass into high gear and got to 92.
More-or-less. I'd really suggest against PVP in the low 80s just because the xp loss is horrendous. At 99, I can die like.. twice without losing a single percent. Which comes back relatively quickly on tide monsters (3-4 kills I think). tl;dr. You get a shitton of xp from the Tide.
Also don't expect to get any fog monsters deaded if you're coming from 79 > 80. The jump in difficulty is like.. 3-4x for no real reason.
Level 80 is about the most brutal level to die at in general right? I want to say it is (or really anything above mid 70s maybe, and up to at least mid 80s, tends to be pretty harsh). As in, that is the worst of the dead zone both for plain old bashing, as well feeling a real sting when you die. And then maybe at high 80s things start to look more pleasant in your system, and keep getting better?
Yeah, the loss is most severe around level 80. XP loss is a percentage of your total experience (and the experience per
level scales pretty steeply), so it gets worse with every level. But
then you hit a cap at level 80; after that, you continue to get stronger with every
level (and that's the point where your crit rate starts to quickly rise
too, so you start killing things a lot faster), while your XP loss stays
the same ("the same" meaning the flat xp number, so it becomes a
smaller percentage with each level; 5% at 80 is around 0.5% at 99).
Also don't expect to get any fog monsters deaded if you're coming from 79 > 80. The jump in difficulty is like.. 3-4x for no real reason.
At level 81 (no arties and not especially tanky), I can fight any tide creatures pretty safely, but they take forever to kill and don't give a lot of experience (3-5 minutes for around 0.4%), so it's not worth it compared to normal bashing.
I guess my question would be, if you've died in this event (and I guess I am thinking 15-20 deaths at an absolute minimum), have you had to bash for more than about 45 minutes to maybe an hour to recoup those losses?
Less. Significantly so (well into single-digit numbers). People also tell me I'm not normal, however. So there's that.
I would be surprised if it took anybody more than twenty minutes (or thereabouts).
I started off this event at 102 and 50ish percent. I'm sitting at 102 and 97% with about 115 deaths. The fog's been good to me.
I guess my question would be, if you've died in this event (and I guess I am thinking 15-20 deaths at an absolute minimum), have you had to bash for more than about 45 minutes to maybe an hour to recoup those losses?
Less. Significantly so (well into single-digit numbers). People also tell me I'm not normal, however. So there's that.
I would be surprised if it took anybody more than twenty minutes (or thereabouts).
I started off this event at 102 and 50ish percent. I'm sitting at 102 and 97% with about 115 deaths. The fog's been good to me.
Ok. I'm gonna go on a mini rant here. Not against anyone, but against these goddamn shrines. We have been pretty carefully tracking the essence going into one particular shrine since it reached Sundered. Numbers may be off by a few thousand at most, but that doesn't negate the point.
Currently the Shrine I'm talking about is sitting at Sundered. We tracked how long it took that Shrine to get from Fragmented to Sundered. 215,000 - 222,000 without the bonus (Whatever the goddamn bonus is, we still don't know). That is a lot of shards, but pretty doable. My problem however is when we get to the tracking of Sundered to whatever the next stage is. Keep in mind, this math is without the bonus applied. So far this shrine has receive 479,800 essence since it reached Sundered. This shrine is getting absolutely stacked on by multiple Orders. With the bonus, this shrine should be well over 500,000 essence. Based on previous stages, you'd think it'd have advanced or completed by now. But no, it just sits there. So either the bonus is bullshit or this is taking a ridiculous amount of work for just one shrine, quite possibly both and this is really starting to bug me.
Let's hope, because I am really tired of this phase of the event (which is looking like it's gonna drag on into next month, likely the entire way, if not just half).
I just want my damn mayaween (not that this isn't spoookyy.. it's just... very annoying right now).
"Here's a way to protect areas from fog!!! Just bring me bodies."
Comments
While I get what you're trying to say...there is, you know, an event happening that threatens the security of the entire world. It shouldn't surprise you that people are putting aside their distaste for each other, so we don't all perish forever.
I know it's weird and uncomfortable and you have actually put aside your OOC disbelief that no lasting damage comes of this...but it makes PERFECT SENSE for enemies to fight alongside enemies when one faction has decided they're cool with being obliterated by the tide.
Yeah, that nasty Farrah. I logged in like 5 minutes before this all happened.
Login, read a news post saying go clear the Tide from an area, go to that area and start killing a ogre. Get spammed with totem smudging messages, party invite from Xaden, "Get ur ass over here Farrah, we're being raided."
Go to Targ, get jumped by five Mhaldorians on the way. Get to Rally point, beckon to people, go out, kill.
I've since then gathered that Mhaldor was ganking various people from different cities, who then grouped to fight Mhaldor. Then, Mhaldor whined about being attacked by multiple cities at once.
I think people have to take a step back and be reasonable here. Not only is there an event that is ongoing, splinters or not, because of the Tide, and an alliance to fight not only for the splinters but against the Tide, but there's also just a general common sense notion that if you attack multiple parties, you have to deal with them all.
I try to accommodate those who are upset by the event when possible, but dealing with the constant criticism of being lame for playing a role in an event that I didn't even want to play to begin with is getting old, and I'm going to try to stop responding to these outcries, I think.
On an RP level? Eh. Hashan shouldn't be defending Targossas because even if I've mistaken the ideals of Good to mean "Burn down everything that isn't supporting the Light", Darkness is still Public Enemy Number Three, Possibly Four to Targossas.
Don't get me wrong, I like the few combatants that have stepped up from Hashan. I really do. Karren, Krizal, Regi, they're all good people and I liked them during my time in Hashan. A+, would be citymates again.
Hashan could have stood up and made a name for itself during all of this. Instead, we have this, and that makes me sad.
Fine. It was more like "Do you have time you can take away from your exceedingly busy schedule to grace us with your leadership for this defense, Guardian?"
And I was just charmed right into it.
(Or just "Are you coming, Guardian?")
Because people are dying a quite a bit, it's a chance to find out from several people what having quite a few rounds of deaths is like in a game where you have XP loss, but it is supposed to be more mild. It's not at all unusual for me to die a minimum of 5-6 times in a good day of PK. I've seen some examples of how milder XP loss can work, but I'd really like to see some people's experiences.
I guess my question would be, if you've died in this event (and I guess I am thinking 15-20 deaths at an absolute minimum), have you had to bash for more than about 45 minutes to maybe an hour to recoup those losses? Or... how long did it take you if it was longer? That said, I know some people who are very active in the event have died well over 100 times. What has your experience been getting yourself back to where you were?
I probably don't need everyone to answer, just a few responses with good info in them for now (although if I get a good response maybe I'd do a poll). Just want to get a good feel for how much bashing it's taking people to do to recover from x number of deaths. And of course bashing areas being bashed out is all part of that, so don't discount "it was bashed out". That's just part of bashing life, I think, and is definitely part of the time calculation. I'm definitely most interested in hearing from people who enjoy combat, but aren't anywhere near top tier (I am pretty sure those guys just PK their way back, rather than bashing), but if you're a top tier guy with an experience that isn't exactly what everyone would expect, what was it?
I would be surprised if it took anybody more than twenty minutes (or thereabouts).
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
To be clear, that's to recoup losses for ALL of those deaths (15-20 ish in this particular example), right? i.e. not 20 minutes per death. That actually adds up incredibly fast.
i'm a rebel
I'm not one of those hyper-efficient bashers who knows when everything in the game repops and aces everyone else out when it does either, so casual is definitely a more useful guideline for me (and probably most people).
More-or-less. I'd really suggest against PVP in the low 80s just because the xp loss is horrendous. At 99, I can die like.. twice without losing a single percent. Which comes back relatively quickly on tide monsters (3-4 kills I think). tl;dr. You get a shitton of xp from the Tide.
Also don't expect to get any fog monsters deaded if you're coming from 79 > 80. The jump in difficulty is like.. 3-4x for no real reason.
Edit:
At level 81 (no arties and not especially tanky), I can fight any tide creatures pretty safely, but they take forever to kill and don't give a lot of experience (3-5 minutes for around 0.4%), so it's not worth it compared to normal bashing.
Currently the Shrine I'm talking about is sitting at Sundered. We tracked how long it took that Shrine to get from Fragmented to Sundered. 215,000 - 222,000 without the bonus (Whatever the goddamn bonus is, we still don't know). That is a lot of shards, but pretty doable. My problem however is when we get to the tracking of Sundered to whatever the next stage is. Keep in mind, this math is without the bonus applied. So far this shrine has receive 479,800 essence since it reached Sundered. This shrine is getting absolutely stacked on by multiple Orders. With the bonus, this shrine should be well over 500,000 essence. Based on previous stages, you'd think it'd have advanced or completed by now. But no, it just sits there. So either the bonus is bullshit or this is taking a ridiculous amount of work for just one shrine, quite possibly both and this is really starting to bug me.
Let's hope, because I am really tired of this phase of the event (which is looking like it's gonna drag on into next month, likely the entire way, if not just half).
I just want my damn mayaween (not that this isn't spoookyy.. it's just... very annoying right now).
"Here's a way to protect areas from fog!!! Just bring me bodies."
"okay how do we get the bodie--"
" ( ͡° ͜ʖ ͡°) "
Like god damnit, STAHP.