Yeah but only if they're on the immediate opposite side. So if you're standing at the front door and knocking, people in the house won't hear you unless they're all hanging around the entrance.
I thought I recall somewhere that doorbells were a thing or that something was being changed that you'd hear people knocking on the front door of a house?
@Kyrra I was catching up on this thread and saw this, and remember coming across an out-of-sub plot of yours that had a doorbell on it. Thought it was really neat!
HELP SOW, Brass Doorbell. Looks like it chimes for the whole property.
Ahh, the jewels you find when running an audit. Did you know, the room people get dumped in during KEELHAUL, used to count for exploration? Or Hecate's boudoir, which only one person has explored so far! ( Worry not, it also no longer counts for exploration ) Apparently, getting eaten by Aigra also counts for exploration! ( And still does! )
I just learned that CONFIG MOODS also controls whether dragons use the dragon voice or not, when I bugged not being able to use 'say to (person)', or any expressiveness in all forms of communication as a dragon.
You are currently ignoring mood messages. Usage: CONFIG MOODS <ON|OFF> Control whether you'll see other player's moods.
Still not quite sure what this does exactly, but I'm glad I can toggle dragon voice with it!
Also, the response time on bugs has gotten incredible. Within seconds at times.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
I just learned that CONFIG MOODS also controls whether dragons use the dragon voice or not, when I bugged not being able to use 'say to (person)', or any expressiveness in all forms of communication as a dragon.
You are currently ignoring mood messages. Usage: CONFIG MOODS <ON|OFF> Control whether you'll see other player's moods.
Still not quite sure what this does exactly, but I'm glad I can toggle dragon voice with it!
Also, the response time on bugs has gotten incredible. Within seconds at times.
Oh, that config is still called MOODS? I'm currently updating that to DRAGONVOICE, and adjusting the description / return prompts. These moods, when I'm done, will also no longer automatically turn themselves on despite this config being OFF, when dragonforming. Note: this probably won't be live today.
If you could also fix it so dragonvoice tell messages don't override any used expressions (stuff like tell plak *seriously you really need to get your act together), I would love you so much.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
If you could also fix it so dragonvoice tell messages don't override any used expressions (stuff like tell plak *seriously you really need to get your act together), I would love you so much.
Done, but again, won't be live today. Will be batched with the rest of the adjustments.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
If you could also fix it so dragonvoice tell messages don't override any used expressions (stuff like tell plak *seriously you really need to get your act together and I would love you so much.
If you could also fix it so dragonvoice tell messages don't override any used expressions (stuff like tell plak *seriously you really need to get your act together and I would love you so much.
wow, the things you have to read on forums
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
At least according to @Ada, you can WALK TO souls.
You can walk to citizens, not sure if it matters if they are dead.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
I know it is funny but I've just learnt that you can probe, look (or whatever you want to do) objects with the same names by typing #1 #2 #3 at the end of its name. For example we have 5 letters in inventory, probe letter#2, probe letter#4 etc. I always check ii and type their long numbers.
I know it is funny but I've just learnt that you can probe, look (or whatever you want to do) objects with the same names by typing #1 #2 #3 at the end of its name. For example we have 5 letters in inventory, probe letter#2, probe letter#4 etc. I always check ii and type their long numbers.
...I did not know that at all, nice.
________________________ The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
I know it is funny but I've just learnt that you can probe, look (or whatever you want to do) objects with the same names by typing #1 #2 #3 at the end of its name. For example we have 5 letters in inventory, probe letter#2, probe letter#4 etc. I always check ii and type their long numbers.
...I did not know that at all, nice.
This doesn't work for every command, but it does work for most major ones you'd want when interacting with items.
I know it is funny but I've just learnt that you can probe, look (or whatever you want to do) objects with the same names by typing #1 #2 #3 at the end of its name. For example we have 5 letters in inventory, probe letter#2, probe letter#4 etc. I always check ii and type their long numbers.
...I did not know that at all, nice.
It doesn't work with everything, and the inconsistency will drive you mad. Some actions can be done with #1, #2, #3, some can't, and you'll never be able to remember until you try it.
I've learnt something more. You can check newbies by typing NWHO. Newbie channel is very useful for learning new things even you are level 88
This is super helpful. I often use it to identify a newbie's class when they ask a class related question and I am not sure what their class is. I think it should include city too though, for similar reasons.
I've learnt something more. You can check newbies by typing NWHO. Newbie channel is very useful for learning new things even you are level 88
This is super helpful. I often use it to identify a newbie's class when they ask a class related question and I am not sure what their class is. I think it should include city too though, for similar reasons.
You can use QWC for it. So you can learn the city very quickly.
I've learnt something more. You can check newbies by typing NWHO. Newbie channel is very useful for learning new things even you are level 88
This is super helpful. I often use it to identify a newbie's class when they ask a class related question and I am not sure what their class is. I think it should include city too though, for similar reasons.
You can use QWC for it. So you can learn the city very quickly.
Yeah, true. Or you can honours them. It would just be slightly simpler, it's not a big deal or anything.
I've learnt something more. You can check newbies by typing NWHO. Newbie channel is very useful for learning new things even you are level 88
This is super helpful. I often use it to identify a newbie's class when they ask a class related question and I am not sure what their class is. I think it should include city too though, for similar reasons.
You can use QWC for it. So you can learn the city very quickly.
Yeah, true. Or you can honours them. It would just be slightly simpler, it's not a big deal or anything.
There is another way to see their cities in NWHO list. If you install APT script, it highlights all the player names according to their city, everywhere in game. So when you check NWHO you also see coloured names. It's very useful script, you should install it:) You can find the link in forum.
Comments
Did you know, the room people get dumped in during KEELHAUL, used to count for exploration?
Or Hecate's boudoir, which only one person has explored so far! ( Worry not, it also no longer counts for exploration )
Apparently, getting eaten by Aigra also counts for exploration! ( And still does! )
Results of disembowel testing | Knight limb counter | GMCP AB files
Usage: CONFIG MOODS <ON|OFF>
Control whether you'll see other player's moods.
These moods, when I'm done, will also no longer automatically turn themselves on despite this config being OFF, when dragonforming.
Note: this probably won't be live today.
Results of disembowel testing | Knight limb counter | GMCP AB files
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Results of disembowel testing | Knight limb counter | GMCP AB files