In my opinion, gold caps are a poor mechanic that punishes creativity/hard work in regards to game mechanics.
I suggest introducing IC items that are non-permanent but are powerful enough to make people want them.
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And if an auction is being done, then gold-only is also viable for sucking gold out of bank accounts.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Customisation 100cr or 600000 gp means a credit is valued at 6000 gp.
Results of disembowel testing | Knight limb counter | GMCP AB files
Then again, this only affects a minority of people but I don't think stifling an addictive aspect of your game is a solution.
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The notion that there is no creativity in bashing, or that developing my capacity to bash as I do is somehow not work, is almost absurd. Do you seriously mean to discredit the hundreds of hours (and admittedly, thousands of credits) I and others have poured into bashing?
I hardly see it as discouraging people from being in-game. It's discouraging people from being in-game participating in what is usually a solo activity, generally off-plane or on a faraway island where interactions are minimal or even non-existent. Your ability to do other things (and actually make the game experience a little better) isn't really affected, though if the cap is as low as ~200k that's definitely disappointing.
Results of disembowel testing | Knight limb counter | GMCP AB files
Either way that's just my idea, LET THE MOCKING BEGIN! (╯° _°)╯︵ ┻━┻
I think nerfing the top-end gold generation is perfectly reasonable. I understand that some of you are able to hunt for 8-12 hours at a time. That's awesome that you have that much time to devote to it, however, you're not taking into account the vast disparity that allows between the average player and the top end of bashing. Joe newb hunting for 4 hours to make 100k is not going to affect the credit market nearly as drastically as the 60+ dragons that we see making twice, triple, or quadruple that in the same timeframe. Add the ability to do so for even longer periods of time, and this disparity becomes even more large.
It's not difficult to get a bashing script that parses gmcp info to get your target, has them weighted in a table for correct target progression, and even has a 'gtfo' mode for when you're hurting. It's very easy to say that, with the scripts available, bashing is generally a no-brainer activity for most people. Again, if it's trivially easy (which it is, at our artie composition and levels, versus an unartied lvl 75) then the disparity between the low-end and the high-end can be nearly insurmountable. These steps seem to be with this disparity in mind, as it's only a diminishing returns for when you've hunted all damn day. Honestly, if you hit diminishing returns, then you should really go do something else. That's the point, I feel like.
Obviously the issue isn't due to level 80s making a ton of gold. It's the Dragons, the artied Dragons, and the people with all the means to make gold quickly (island wings, wings, warp sticks etc etc for quick movement from one area to the next). 100k in 4 hours is great for plenty of people, 200k shouldn't have people crying because they're used to making 400k. No sympathy there.
With that said, though, I do think @Sarapis was a little disingenuous with the script-hating.
Bashing is not fun. It's just not. Generally people bash because they have to (levels, gold), not because they want to. Those that 'want' to are far more rare than those that don't. With Battlerage addition, it's more interesting, but it also almost requires a script to manage properly (anyone can do brage/brage/brage/attack in an alias, but that's not efficient handling). Bashing is tedious, and scripts that help auto-target and will dor your attack are simply easier than having to mash F1 20,000 times in 2 hours. At the end of the day, convenience has to be taken into account as well, and scripting allows for that.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
@Xaden talks about 250k a day and says that sucks. Man, I've made maybe 700k in my entire time playing Achaea as an unartied level 85. All two months of it. 250k a day? That's nuts to me.
I also agree with what he says about bashing - when was the last time there was a bashing change? Last time a new area got released? I think you're being a little disingenuous, @Penwize, with how much effort goes into that. I spent about eight hours over three days setting up the framework and bulk of a hunting system. I can hack out a strategy for an area in about 2-3 minutes - the work is all front-loaded, and once you have your architecture built up, it's not that big of a deal.
All I ask is please, please don't parrot Aetolia and remove gold generation from bashing. I'm not sure if they completely removed it or severely reduced it to the point of laughable absurdity. In either case, their players mainly use questing for gold generation now. Questing has never been an activity I partake in, or enjoy in the slightest, in any of these games. There's a reason why Aetolia is the only ire I don't have a char on, waiting to be brought out of dormancy if I ever get the itch to play.
We've already made bashing worse, let's not kill it.
I'll just buy credits for gold, because after bashing for multiple solid days of 8 hours a day to Dragon it just puts me off. (And I am aware I was by no means required to bash to dragon that hard, and I realize I'm probably contributing to the problem this way but I can't stand bashing.)
And here I am bashing on an alt while I watch TV at nights again. Help!
Anyway, while I do completely understand why automated bashing upsets you guys as creators of the game, it's frustratingly boring.
I just don't think the problem is 100% of the players blame, the system could probably use work. Being as this is my first MUD I have nothing to compare it to but I am no stranger to MMO grinding.
However kill the monster dead to level up is tried and true so I don't really know the answer. Perhaps a lighter curve? However I know this was already addressed once before.
The issue is the gold production at the top top end, and as we have more and more Dragons, retirement artieing them out - this problem is going to mount and mount.
Diminishing returns it the most elegant solution to the problem, imo.
300k in an irl day of hunting, should be a great payout. If you're complaining about that much gold in an irl day, then you're part of the problem.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I can agree that extraordinarily high gold generation is a problem, but I don't want them to get trigger happy and go too far with the nerfs and changes. It's been known to happen!
I also agree with those who think that the recent promotions make a large impact on credit sale prices.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
But I don't play a game to do work. I play a game to play a game.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
This is a multiplayer game world with a player to player economy. Therefore, the idea is that to earn more, you will have to do more. That is the balance in the system. People running a script 12 hours a day, day in and day out, and driving down the value of gold breaks that system. Similarly, just because you don't like aiming in an FPS doesn't make aimbots ok, and doesn't mean they don't break the system.
Further, the people being throttled don't need to bash up to 800k gold/day (which was the top end we were seeing). We both know most of the players in the game get along just fine without earning that much.