That quote is about six months old, from a player who hasn't been active in four months, and predates Announce #4511 (which is the announcement of family clans).
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Also, you missed the point, again, that Aristata is not a family you get into by blood relations. Not sure why this concept is so difficult for people to get.
Just chalk it up to a mistake in not reading the entire thread and making assumptions. In what I -was- driving at, I'll stand by my opinion. Anything that's irrelevant or misinformed though is my bad. I haven't been around in about 8 years so 6 months seemed minor. Don't mind me.
As a person who was an Aristata, I didn't wear the name after I left Mhaldor. It wasn't really because I thought that I shouldn't though. It was because I didn't feel that I really belonged to that family anymore or that I wanted to affiliate myself with it in any way.
However, I think this. If, in real life, you are born or adopted into a family, you acquire their last name and you can't force them to change that. (Literally, you can't.) I think this is how it should be in game and people should be more careful about who they bloodline or adopt. Individuals that have taken a family name, whether disowned or not shouldn't be forced to change their name by the game or administration. This would negate any roleplay opportunities.
This is just my two cents though. I really don't care that much, but I think that the system works fine. I think that maybe you could create a bloodfeud system predicated on just this factor though.
People need to stop thinking that Aristata has anything at all to do with bloodlines. It doesn't. Who people adopt/bloodline has absolutely nothingto do with having the Aristata name. This warped thinking is what caused problems in the first place
No, I was just saying that if you invite someone into a family, even if it has nothing to do with bloodlines, you run the risk of them keeping that title or family name when they leave. If that's to just piss you off, I think they could invent a bloodfeud system for that.
Incidentally, I think one of the things I miss most about Mhaldor is talking to Arador XD
Only a month late, but miss our chats as well! I would say come back to Mhaldor but not exactly playing at the moment at all.
On the Aristata, they are a horrible example to use when discussing families as they are not a bloodline based family at all. Much closer to an org than a family in many ways. Leaving a clan of a bloodlined family and keeping the name makes sense since the blood is in your veins.
Leaving the Aristata and keeping the name does not make much sense compared to such families. I can understand how some people feel it becomes part of their identity to carry the name, but carrying the name of a group of people who's number one rule is to serve Sartan and Evil when you are not doing that anymore does not make any sense apart from feeling attached to it or being spiteful.
It's like leaving a city, order or house and keeping those associated titles.
Comments
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
However, I think this. If, in real life, you are born or adopted into a family, you acquire their last name and you can't force them to change that. (Literally, you can't.) I think this is how it should be in game and people should be more careful about who they bloodline or adopt. Individuals that have taken a family name, whether disowned or not shouldn't be forced to change their name by the game or administration. This would negate any roleplay opportunities.
This is just my two cents though. I really don't care that much, but I think that the system works fine. I think that maybe you could create a bloodfeud system predicated on just this factor though.
Incidentally, I think one of the things I miss most about Mhaldor is talking to Arador XD
On the Aristata, they are a horrible example to use when discussing families as they are not a bloodline based family at all. Much closer to an org than a family in many ways. Leaving a clan of a bloodlined family and keeping the name makes sense since the blood is in your veins.
Leaving the Aristata and keeping the name does not make much sense compared to such families. I can understand how some people feel it becomes part of their identity to carry the name, but carrying the name of a group of people who's number one rule is to serve Sartan and Evil when you are not doing that anymore does not make any sense apart from feeling attached to it or being spiteful.
It's like leaving a city, order or house and keeping those associated titles.