So we don't clutter up a perfectly good thread with more arguments over RP, let's discuss it here instead.
What are your thoughts on family RP? Should families be able to seek retribution and/or a namechange for those who have departed from their ranks? Should long-established familial lore be shown deference, or should the RP of the family name remain more fluid?
Discuss, bicker, et cetera.
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A couple of people use my family name outside of Mhaldor, even though I explicitly founded the family so I (read: Carmain) could wear a name that exemplified service to Sartan. We had a few people that joined and left Mhaldor but carried the family name, which is illegal according to my family charter, but I can't stop them, and while I am frustrated by it, I'm not going to try and stop them by doing anything that borders along player harassment or begging for a mechanic change.
Seeking retribution is a cool idea, and it's something I swear I'll do to anyone that "dishonours" my family name, but it's one of those empty threats really. I'll retribute by being boring at them, or emote slapping them repeatedly.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
So, I'm an Aristata in Eleusis, solely because of the Bloodlining of my mother and father. I don't share the same ideals as most Aristata, but that does not mean I don't want to bring honour to my family name. On that same end, forcing a change in mechanics, or harassing other players because they share a name with you, but not your ideals doesn't make sense to me. As years progress, people will change. People defect from their original cities, and carve new paths in their lives. They may not always think the same thing they did 10 years ago, it doesn't mean they stop being a member of that family. Too many people look at family as more of an organization, instead of what it should be...a family. You may have a "Black Sheep" in your family...you could have a son, and that son could grow up despising everything you believe in...that doesn't make him not your soon, nor should it force him to remove the name he was given from birth. In the sense of RP, it makes sense to "not like" someone that carries your name. It was made clear to me in game that I am not, nor will I ever truly be Aristata. You can dislike it, you can even publicly denounce my as part of your family, that won't change the fact that through the act of bloodlining, I am Aristate.
Whoever cannot take care of himself without that law is both
For a wounded man will shall say to his assailant
"If I live, I will kill you. If I die, you are forgiven"
Such is the rule of honor
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
On an OOC level, I sincerely and deeply appreciate the fact that none of those who left the Wintermournes tried to carry it on elsewhere. We work hard to create an engaging, unique kind of environment with how we act as a whole, and so I can totally feel for the frustration that Saeva and others have in seeing names with a lot of lore relating to being literally imbued with the essence of Sartan going around elsewhere. To the folks in that family, it feels like it's cheapening the hard work put in by the people who founded/stuck around. At the same time, it totally does open up avenues for interesting stuff to try and 'redeem' that name in a foreign land. I've never seen anyone really do much interesting with that, but there's a lot that goes on that I don't see.
On an IC level, my job is to bring redemption to any who seek it, with the belief that anyone can be saved and cleansed. I hold nothing against Morthif and others who stick to those names, but I still find it kind of weird OOCly.
That's a great way to look at it, but Lore is meant to evolve. Just because I don't share the same ideals as Mhaldor, does not mean I don't deserve the name Aristata. Families are meant to grow, and strengthen. Just because I spend my time dedicated to the protection of Nature, does not mean I don't add value to the name, I just don't add value to their ideals.
As for clans, I understand the design of a clan is organizational, but I always hoped that Family clans would be treated differently. Families should -not- be an organization. Of course that's just my belief.
Whoever cannot take care of himself without that law is both
For a wounded man will shall say to his assailant
"If I live, I will kill you. If I die, you are forgiven"
Such is the rule of honor
Whoever cannot take care of himself without that law is both
For a wounded man will shall say to his assailant
"If I live, I will kill you. If I die, you are forgiven"
Such is the rule of honor
Hate you too @Deladan
Whoever cannot take care of himself without that law is both
For a wounded man will shall say to his assailant
"If I live, I will kill you. If I die, you are forgiven"
Such is the rule of honor
In the case of families like the Mhaldorian ones, I think it falls into a grey area where it's run and treated kind of like a House in Mhaldor, but it comes with a last name and is called a family. I don't believe they can get away with griefing someone too much over not changing their last name if they leave Mhaldor without getting into trouble, so now they're left with the option of formally stating that so-and-so is not acknowledged as a legitimate member of the family, or hoping eventually Lord Sartan can do something about it. I mean really, if you're a group seeking advancement and strength, then don't give the individual power to upset you so much. By openly complaining about it I think you've left yourselves open to being mocked more than respected by some people, and I think there are other ways to handle this in a much more Mhaldorian way. I understand why you're upset, but at the moment there's just no real in game mechanic to rely on to police this like titles of Orders and Houses can be.
The ONLY instance where I think last names should be "policed" are last names that Divine past and current allowed or still allow Their Order members to use. Seeing as how this is a privelege offered by successfully finishing certain requirements and being accepted into an Order by a Divine, I think this is the only form of last name that has a legitimate claim to policing who gets to use these by only allowing full Order members to use it, and stripping the last name from the title of those who leave or any who were never a part of the Order and try to use the last name anyways. To adopt the title of a Divine's Order or last name, alive or deceased, is extremely disrespectful and is not something anyone is entitled to without that Divine's specific permission. If the Divine is deceased, then only those who were full members at the time of the Divine's passing should still hold rights to those last names and titles.
Believing that having the right to a surname because your biological parents have it is such a western european/north american concept. I don't have the same surname as my mother. My dad does not have a surname (which always makes signing legal documents awkward).
If you want to bring that concept into Achaea, sure, but it is still your choice to wear your surname.
In many cultures in the real world, names were dynamic titles that were given to you. A symbol of recognition for who you are and your name could change many times in your life. It is frustrating to see that kind of tradition mocked, in much the same way you feel it is bad that you feel that you should have a static name based on who your parents are, which is a very western way of thinking.
We don't have birth certificates in Achaea though. The only real right you have to recognition from yourself is your first name. If you get flak for your title or any surname, it is all down to you to handle it.
The flip side of this has been when you grant your title to someone you liked for 30 seconds, and they go and ruin your x amount of time working on making something cool. You can't really play the game for someone else so you are left with the decision of changing how you play the game or living with the consequences.
You can always hope that player 1 or player 2 shows some empathy in these situations but this is the internet and no one posting in these threads (including myself) has shown any indication of caring what all sides of the argument would/should feel about these things or that they care to respect how other the other player plays the game.
The in game interaction is going to be hostile, and I love drama, so I am fine with it. I play achaea like it is a book with living breathing world, (to the best of my ability), and these kind of situations are infriguing to let them play out. Fight it out in game. Insult each other in game as characters, not players. Argue with each as characters, not players. See what kind of story can develop.
All this OOC justification and arguing takes away from the exciting IG solutions you could be trying to implement.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I think that's been the ultimate confusion. These aren't "traditional" families, and when people ICly try to treat it as such, it's missing the entire point.
On a different point, I am on the fence on forcing surnames. When Melodie left for Mhaldor, she was ousted by Caleth (the head of the family) from the Le'Murzens. Unfortunately he took it steps further, including sinking the family ship Mel took care of not once, but twice (where I nearly decided to keep it out of spite, but in the end returned it to the family), as well as seeing to me being ousted from a small OOC clan.
Despite the carry-over from OOC to IC feelings, Mel made up with her grandmother, his wife, and still carried the name for a small while until some other happenings. Were she to no longer carry her current surname, I would retain her as nameless, because she simply is not a Le'Murzen. Few of the family still speak to her, and the patriarch considers her trash. Which is fine. I understand Mel is not welcome, not even as a "black sheep", even though she's blood. She keeps her few family members close and compact these days.
If you betray your org (and/or your family and their ideals), you made your bed, and generally, you should be willing to accept you're going to be disliked and unwelcome. If you're going to balk against everything and still carry the name despite what you did, at least make an effort to do something with it. Don't wave it as a nananana boo booo flag. Try to engage people. Try to actually interact with those members you betrayed. Try to show you actually deserve the surname you still wear.
If you want to be different and be acknowledged for it, you have to put in the work, otherwise you just look like a special, snobby snowflake.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
The Mhaldorians keep claiming that it's strictly Mhaldorian.
One of the founding Members:
A member of the Aristata council
then I'm noticing a couple Hashani in there too. and that's just from Clhelp Aristata.
So while you continue to single out people for not being Mhaldorian, you probably were hoping that people wouldn't point these small things out too. Well I did. Not sorry.
There have always been people who have faked titles/surnames even in RL, there's just opportunity in Achaea to handle it in more interesting ways.
The Aristata Council
Diego, Lideron, Malkuth, Aiseiri, Prophesy, Zaldimar,
Gaillardia, Tekla, Ladydeath, Saibel, Istiria, Ravai, Milenka,
Diamondesce, Caitiff, and Saeva
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Out of the founding members of the Aristata 2 out of 5 aren't even Mhaldorian. Then 4 members of the council aren't Mhaldorian.
Yet, all we've heard from the Mhaldorians is "It's a Mhaldorian Family." The Clhelp states otherwise.
You can sit here and cry we want recognizition and we want to be strictly "Evil" all you want, but until matters are taken internally, then that's all you're doing is crying out for recognizition instead of trying to actively build an evil family.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I agree, of course, that families are not identical to organizational titles, but they're the same in that players have the power to legitimize and de-legitimize them contextually.
This is a valid argument, and I agree with it to a point, but the counterpoint I'd offer is that we're here roleplaying, and roleplaying is about storytelling, and when you're telling a story, consistency is important. With any IG title, if the people wearing it have nothing in common, then the title effectively loses its meaning. Knighthood comes up a lot in this regard, Skye mentioned the Nerai Tempests in the other thread, and the Mhaldorian "family" names apply. All of these titles carry some pretty specific implications about the characters that wear them, and as people who do not embody those stereotypes start to wear them, the title or surname starts to get watered down, and it's harder to tell a coherent story with/about it.
I already used the Drizzt analogy in the other thread. It's perfectly legitimate to play a 'black sheep', a Knight who cast off his honour, a family member who leaves the ancestral home but keeps the name, etc, but in order for a 'black sheep' to be special, there have to be a lot of white sheep to contrast with. The root issue that I think folks are really fretting about here (family names just being the surface debate) is that a lot of titles, surnames, traditions, and even organizations lose their meaning over time because everyone wants to be the exception, and no one wants to follow the rule.
1) Allow clans to designate themselves families for a fee. (say 250k?)
2) Families behave in most ways like a clan.
3) Families can set a surname.
4) Tenure in the family is determined by join date, visible with a command like CLAN MEMBERS but just name on the left and tenure on the right.
5) Allow members of the family to turn on/off the surname (this is convenience).
6) Has a leader, like clans, but anyone with more tenure can contest the leader, and a dormant leader can be contested by anyone. Contesting takes six IG months and is -not voted on-. The waiting period is so someone more tenured can take control. (e.g. leader goes dormant some kid tries to take over, an elder can push them aside and step up).
7) Families can align themselves to cities. Members of that family can then not join any city other than that one. If they wish to be other than the assign city/rogue, they must leave the family. Alignment is irreversible.
8) Families that retain less than 10 members for a year convert back to a clan with no refund.
Thoughts?
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I honestly like this a lot, with the exception of the city restrictions. I think the restrictions should only be set by the family, not forced automatically.
Otherwise, this would add an awesome aspect of family to the game, and I think add some more Lore. New challenges could arise, as you try and turn your family into a Legend in the realms.
Whoever cannot take care of himself without that law is both
For a wounded man will shall say to his assailant
"If I live, I will kill you. If I die, you are forgiven"
Such is the rule of honor