I would like factionalisation more if every city had one unique class, and the rest were neutral. Since Eleusis pretty much took the forests, that is -3 classes to every city. add necromancy and devotion and that leads to -7 classes for some cities. Occie makes it -8 classes in cities with no real alliance. Granted there are exceptions and the few people who exist outside of the norm, but this seems to be the way things work right now.
Could make Cyrene the city of arts/culture(Scarlatti) and give bard to Cyrene. Much potential rage
Yes lets give one of the most complex PvP classes to the faction least interested in PvP. But the minute they start ex-harmonicsing CIJ bards, Quackers and me are rollin' up on Blu like a mobsquad
Well, a genius programmer might really like Cyrene and script an auto-offense for bards, so they will press F1 and kill you while playing on a tablet while talking to you in full sentences.
I play a bard, on a tablet... Klendathu's not Cyreni though
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
I find most of the claims made to support offensive automation in this thread highly amusing. I'm not sure where this idea that any of these scrubs crying about how they'd leave Achaea if Sarapis tried to ban automation in his own game are representative of the "top 25%" of Achaea's combatants, but it is very funny.
Santar, Jhui, Xinna and co. were here before this outbreak of offensive automation, and I'm certain they'd still be here after it.
For myself, while I've never had a particular interest in PK in Achaea, I have found my interest nosediving significantly with the nerdy changes to make classes more complex, and the idea of offensive scripting bores me to tears.
I personally would welcome any changes to return Achaean combat to what it was several years ago, when it was much more appealing to people with a casual, storybound interest in the Achaean combat scene.
It would also be nice if admin time was devoted as much to grand RP intiatives as it is on balancing combat, but such is life.
There are literally infinite combinations of things you can code on and never touch automated offense. If someone quits Achaea because @Sarapis writes that we can't write automatic offense in a help file somewhere, they are too blind to see the numerous other things they could be coding on, or too caught up in the hysteria that matching variables makes you elitist. Not every thing has to be combat related. I have hundreds of script snippets that don't even touch offense. Hell, just devote that time to writing custom tree scenarios for svo (I have over 20) or implementing rainbow echos(0, in case you were curious).
Factions are absolutely great exactly because they promote conflict - in a game where I don't lose bashing XP in PK deaths. As long as I continue to lose bashing XP, I'd want Cyrene to remain the neutral-good city, and I would remain in Cyrene, mostly avoiding PK deaths. Actually, even if admin eventually gives up that ghost, there will probably still be a lot of people who still won't want to PK, and you probably need a place to put them. Anyway, I think the move towards sharply defined factions is great, but for me to ever consider being part of one, I'd want my bashing XP to be safe from other players.
Factions are absolutely great exactly because they promote conflict - in a game where I don't lose bashing XP in PK deaths. As long as I continue to lose bashing XP, I'd want Cyrene to remain the neutral-good city, and I would remain in Cyrene, mostly avoiding PK deaths. Actually, even if admin eventually gives up that ghost, there will probably still be a lot of people who still won't want to PK, and you probably need a place to put them. Anyway, I think the move towards sharply defined factions is great, but for me to ever consider being part of one, I'd want my bashing XP to be safe from other players.
Woo, what a wonderfully fresh idea! Can I get a dead horse gif up in here?
Or, you could let it go within the context of other comments and not post tired insults in response. The conversation actually usually moves along faster that way.
Or, you could let it go within the context of other comments and not post tired insults in response. The conversation actually usually moves along faster that way.
@Rip That might actually be the way to go. That'd stop people from titling themselves ridiculous things as they'd lose what they paid to get titled if a god/admin changed it for being overly silly.
I wouldn't make org titling cost so much, since that would curb position-based titles quite a bit, particularly in houses. Rogues don't have positions, though.
@Sarapis, I would be willing to pay 100k for prefix and suffix with maybe - one - change for spelling errors and it would be a nice "gold sink."
You could also make it a flat fee for EVERYONE and not still not let rogues title themselves.
Or give people in cities and orders a discount, 25k per prefix/suffix, rogues pay 50k...just a thought.
Given the advancement ranks in most houses... that sounds horrible. Like I have singlehandedly titled at least 300 acolytes in my time to Page or Squire. that would be one heck of a gold sink for orgs. Like break the bank gold sink.
(Blades of Valour): He just has that Synbios Swagger enough said. (Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?" (Party) Draekar says, "You know here we have disbar." (Party) Draekar says, "And over there we have datbar."
@Sarapis, I would be willing to pay 100k for prefix and suffix with maybe - one - change for spelling errors and it would be a nice "gold sink."
You could also make it a flat fee for EVERYONE and not still not let rogues title themselves.
Or give people in cities and orders a discount, 25k per prefix/suffix, rogues pay 50k...just a thought.
Given the advancement ranks in most houses... that sounds horrible. Like I have singlehandedly titled at least 300 acolytes in my time to Page or Squire. that would be one heck of a gold sink for orgs. Like break the bank gold sink.
Houses have too much gold anyway. A single house can annihilate credit market. I support across the board 25k per title
HR1 - Volunteer HR3 - Sentry HR4 - Brazen Sentry HR5 - Shieldwarden HR7 - Okay I guess you can pick your own title now, unless you're on the council, then you have to wear your highest rank in the house, which could mean 3 more levels of titles.
At six figures per member who just does the standard stuff, our numbers lady would have a stroke.
You could also make it only... if you want a unique title other than, say a "rank" or Organization position...
Anyways just a thought, I would gladly pay 50k for a prefix and 50k for a suffix as a rogue and then have the gold disappear from the market.
@Kakotas - 300 titles at 25k per is a mere 7,500,000 gold...(everyone is complaining that there is TOO much gold in the market and this would certainly eat some of that up.)
Organizations should have plenty of gold sinks though, in the form of credit sales, contest prizes, and organizational expansion. It's up to their leadership to use these things, but stagnated leadership is its own penalty.
@Nim, yeah I can understand that. I am just speaking as a true rogue, not as the leader of an organization or city...anyhow, continue on with the scheduled automated offensive discussion.
Organizations should have plenty of gold sinks though, in the form of credit sales, contest prizes, and organizational expansion. It's up to their leadership to use these things, but stagnated leadership is its own penalty.
If something is putting otherwise-unused gold into the hands of players, it's sort of the opposite of a gold sink. If organisations have way too much gold, that's basically a temporary gold sink already, because organisations stockpiling billions of gold doesn't actually hurt the economy (much) or cause inflation, until they actually do something with it that puts it back into circulation.
When I talked about titles with Lady Pandora She said that they were a privelege from being involved in organisations, and were there to be one of the things that encourages people to get involved in SOMETHING. I don't think people involved in organisations should get penalized with a gold sink just because a rogue wants to pay 50-100k per title. Many of us are quite responsible with our titles. Perhaps police those that aren't, and charge a fee to those who refuse to get involved in anything.
@Kayeil, thank you for your comment. I really don't care if everyone gets free titling services if they are a part of a city or Order, it was just an idea for us rogues. Nothing more than a "Random Thought"...
People being able to set their own last names is one thing, but people being able to title themselves is another entirely. A title should be something someone else bestows on you and I think it really does make sense to make them exclusive to actual orgs.
I really don't like the idea of rogues (or anyone else) being able to pay to self-title like this. At all.
Titles should be about what a person is recognised as by others, not how the person sees themself.
You can already pick your own title, though. You just have to find an org leader willing to title you, or perhaps become one yourself. If you think it's difficult finding someone helpful and relaxed enough to do that, excluding perhaps in Mhaldor, we might be playing different games. :c
You can already pick your own title, though. You just have to find an org leader willing to title you, or perhaps become one yourself. If you think it's difficult finding someone helpful and relaxed enough to do that, excluding perhaps in Mhaldor, we might be playing different games. :c
Those are more significant limitations than I think you're admitting. Becoming an org leader is not necessarily easy and it typically requires proving yourself at least relatively responsible. And most people do seem to be fairly hesitant to demand a title of their own creation.
There are of course people who just go ask a leader to give them some silly self-invented title, but if everyone were capable of self-titling, I imagine that you would see far, far more self-applied titles like that than you do right now. Even if it is easy to get a leader to give you a title of your choice, I think a lot of people are still hesitant to request one.
Put another way: I really don't think that everyone who would self-title under a system where it just cost gold has already done so under the current system. If it were possible to self-title for gold, my guess is that just about every player in the game would end up self-titled pretty rapidly, save perhaps in organisations where it was explicitly banned. It's hard to imagine that org-based titling would survive in any real capacity outside of a few particularly dogmatic orgs.
I really don't think people would rush to title themselves anything different than the titles they have already.
If people had to pay a fee in order to receive one or change it they would put a bit more thought into it than just having a friend change their title every time they have an urge.
Also, titling privileges will not sway me to join another City, House or Order. Been there done that.
The rogues I know have already been leaders of Cities, Houses and Orders. Nonetheless, it was just a random thought.
Here is another, Random Thought: When did @Tael become the titling police?
People are allowed to make their own houses (With room title and descriptions), personal descriptions, pet names, ship names...family names, their own clans but titles oh, that's where creating a character stops.
Comments
Santar, Jhui, Xinna and co. were here before this outbreak of offensive automation, and I'm certain they'd still be here after it.
For myself, while I've never had a particular interest in PK in Achaea, I have found my interest nosediving significantly with the nerdy changes to make classes more complex, and the idea of offensive scripting bores me to tears.
I personally would welcome any changes to return Achaean combat to what it was several years ago, when it was much more appealing to people with a casual, storybound interest in the Achaean combat scene.
It would also be nice if admin time was devoted as much to grand RP intiatives as it is on balancing combat, but such is life.
Random Thought: Love being a true rogue, just wish I could pay 50k to get a prefix and suffix...
You could also make it a flat fee for EVERYONE and not still not let rogues title themselves.
Or give people in cities and orders a discount, 25k per prefix/suffix, rogues pay 50k...just a thought.
Given the advancement ranks in most houses... that sounds horrible. Like I have singlehandedly titled at least 300 acolytes in my time to Page or Squire. that would be one heck of a gold sink for orgs. Like break the bank gold sink.
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
HR3 - Sentry
HR4 - Brazen Sentry
HR5 - Shieldwarden
HR7 - Okay I guess you can pick your own title now, unless you're on the council, then you have to wear your highest rank in the house, which could mean 3 more levels of titles.
At six figures per member who just does the standard stuff, our numbers lady would have a stroke.
Anyways just a thought, I would gladly pay 50k for a prefix and 50k for a suffix as a rogue and then have the gold disappear from the market.
@Kakotas - 300 titles at 25k per is a mere 7,500,000 gold...(everyone is complaining that there is TOO much gold in the market and this would certainly eat some of that up.)
I would probably have to conquer the city and subject it to Mhaldorian rule so that I could keep my class!
Otherwise, already sold my soul away. Only have one soul.
I really don't like the idea of rogues (or anyone else) being able to pay to self-title like this. At all.
Titles should be about what a person is recognised as by others, not how the person sees themself.
[ SnB PvP Guide | Link ]
There are of course people who just go ask a leader to give them some silly self-invented title, but if everyone were capable of self-titling, I imagine that you would see far, far more self-applied titles like that than you do right now. Even if it is easy to get a leader to give you a title of your choice, I think a lot of people are still hesitant to request one.
Put another way: I really don't think that everyone who would self-title under a system where it just cost gold has already done so under the current system. If it were possible to self-title for gold, my guess is that just about every player in the game would end up self-titled pretty rapidly, save perhaps in organisations where it was explicitly banned. It's hard to imagine that org-based titling would survive in any real capacity outside of a few particularly dogmatic orgs.
If people had to pay a fee in order to receive one or change it they would put a bit more thought into it than just having a friend change their title every time they have an urge.
Also, titling privileges will not sway me to join another City, House or Order. Been there done that.
The rogues I know have already been leaders of Cities, Houses and Orders. Nonetheless, it was just a random thought.
Here is another,
Random Thought: When did @Tael become the titling police?
People are allowed to make their own houses (With room title and descriptions), personal descriptions, pet names, ship names...family names, their own clans but titles oh, that's where creating a character stops.