Feel free to post random thoughts about Achaea here, not necessarily thoughtful/logical but not asinine.
Sometimes I wonder if I'm being targetted by some people of the A-team and do nothing but illusion touch tree/eat kelp, whether their aff tracking scripts would just hit me over and over again with paralysis/asthma.
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Granted the higher tiers won't fall for this kind of stuff, but I still rather enjoyed combat more when it was more memory muscle and anticipation. It is what it is though.
I wonder what achaea would be like with a more enforced RP policy. I'd like it
Edit: sorry about the book report response. I tried to tone down it a bit, but felt it was all relevant. I support the system because I can't use it currently, others can, and I love random donations. If a divine ever stepped in and asked me not to, or banned the logic behind them, I would stop. I would estimate that I have cleared 170 credits through my system. It's not really worth the return to do it the way I do, but it opens up more difficult classes to novices. Isn't that the goal? To encourage combat?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I feel it's more fun to decide what to do myself in a fight, even in groups, even if it's not the most efficient.
I didn't know the A-team coordinated their attacks with a group affliction tracker though, that's actually pretty disappointing for me to learn.
Also, big huge lulz to an Eleusian complaining about auto anything. I could probably pull up 3 or 4 logs in the last week of getting killed by Eleusis in under a second with attacks from 6+people. One of them was full health, cage, burst in .6s. Was hilarious.
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It's just the evolution of PK. I understand that some people feel it sets an unreasonably high entry bar since we don't all come from coding backgrounds. However, anyone can learn to do it. You just have to try. If you don't want to, that's great. It doesn't make you any more or less of a combatant.
And one all the Garden can relate to:
For the same reason people are against steroids in sports.
Also, I think that a better comparison to steroids would be artefacts. .
I'm rather proud of myself for learning how to make my own aff tracker, even more proud of my logic for herb stacks, and even more proud of my anti-illusion checks. Is any of it perfect? Absolutely not. Is it still my brain-baby? Yup.
edit: more to the point, I want combat that relies more on human reflexes and intuition than somebody's background in computer science. Players shouldn't need to be a programmer or keep one on retainer to enjoy PvP. Encouraging this trend will reduce the audience for PvP, making it more of a minigame between code enthusiasts than a storytelling mechanism to discover and enjoy.
But it is getting more and more difficult to compete with those who don't mind letting scripts handle large portions of their offense.
I've never been able to code more than fairly simple if/then statements (I can do more on zmud), but I am sometimes able to make sense of other people's scripts and edit as necessary. I don't feel that anyone should need to learn how to code in order to be able to fight on Achaea, and it's a shame that it's pretty much become that way.
I am disappointed that (if?) A-Team uses an affliction tracker for their offense because I thought they were just that skilled to know what to do in every situation.
Every argument against a script-infused offensive seems to assume assume it's "set and forget." That assumption is wrong.
Baseball, on the other hand, is not a sport that seeks to encourage accessibility by people who don't possess a certain skill set. Building a robot would obviously never be allowed because it's a very different solution to a game that only encourages and allows one. On the other hand, automation in Achaea allows for a different solution to the problems that combat poses. I know that I, for one, who tends to have a very slow typing speed, and can't come close to handling everything happening in combat, have turned to automation as something that (while I'm also terrible at it) seems to come to me far more easily.
Perhaps most significantly, something like baseball that prioritizes certain skills and offers few other options is not meant to be accessible. On the other hand, we seem to want Achaean combat to be something that people are able to actually aspire to and be able to reach. Automation, while in some ways setting the bar higher, also allows for quite a bit of help in making oneself better.
So personally, I'd rather that Achaean combat were a game that rewards both the appropriate personal skills, as well as rewards someone for building robots to shore up the skills they have trouble with.
When Carmain was the only person who beat my Jester mangle truelock during my fiddling, I didn't give up because his "automated" defense was too good to beat. I spent the next three hours trying new things on @Xinna, @Melodie , and @Aegoth to counter it.