Discuss your thoughts on Dual Blunt.
First impressions: Christ, flails do a lot of damage.
Can't empower flails yet, so have no idea how that's going to mesh with my offense.
Can't expend on two blows in the same combo, which somewhat severely limits its use.
You now get a notification when you've broken a limb, which is a ~big deal~.
PULP: An insta-kill you can do just with a prone opponent with a mangled head. If Assault balance isn't too bad, that means you can break two legs/expend for prone -> assault head -> pulp.
Haven't tested assault damage yet.
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Edit: Nvm, apparently edged swords of any kind can be empowered, just not blunt weapons.
We've talked about it some, we'll probably do alternative lagul/laguz/lagua bonuses for blunt weapons.
To clarify, a mangled head is a level 2 break (so when concussion is gained). Pulp isn't really there to be an instakill in the typical sense, its there as a threat to force people to have to cure in a suboptimal way if they want to avoid it. If they spam restoration to legs to get up ASAP, you can pulp. Otherwise you'll use what the class is more based around: the damage modifiers on prone/broken limbs.
Results of disembowel testing | Knight limb counter | GMCP AB files
With Flails, Assault does around 2200 damage at 15 Strength. You can store up to 8 momentum, so technically you can Assault, doublewhirl, Assault for something ridiculous like 5.7k damage in 10 seconds. But this isn't practical with Flails unless you're artied I guess, so Morningstars are more realistic.
Just leaning on DOUBLEWHIRL TARGET LEFT ARM EXPEND (other limb) you can pretty much perma-mitigate parry if you're using Morningstars. I couldn't see how long the parry mitigation was for because I was just spamming the mentioned command, but it was long enough that I could get in another expend before parry got back up.
The stun is only for about a second, so nothing mind-blowing there.
Like Makarios said, Assault only increases head damage by one level and you need two for a Pulp, BUT from my limited testing people aren't curing head trauma from Assault yet. If they do (and they prio head damage) Doublewhirl does way more damage, and this isn't with torso trauma testing.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
This is the only spec I cared about really lol
Results of disembowel testing | Knight limb counter | GMCP AB files
Standing over the prone form of <Person>, you allow yourself a brief moment of exultation before whipping your weapons down in a single, terrible blow, pulping his skull and proving your supremecy.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Targets with ~4200 health break limbs in six morningstar hits, so if you consider 5 for each leg and 5 to prep head, that's 15 hits, so your prep work is about 20 seconds. That's the fastest prep by far for any of the specs.
Basic idea:
Prep both legs and head. Expend on left arm liberally, expend on torso only if you don't have anything better to do with momentum.
Once that's done, work up to 8 momentum, expend left arm to drop parry, doublewhirl both legs and expend to prone, doublewhirl head, you'll have 6 momentum, assault head, pulp. This kill sequence is so reliable even putting head prio over legs doesn't prevent it. Rather disgusting.
Only problem is beating a Bard or a BM, which involves breaking the right leg three times (twice just to mitigate Trueparry/Augment). Although I guess everybody probably has this problem.