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Results of disembowel testing | Knight limb counter | GMCP AB files
The same except dual 243 speed scimitars And a really sexy RSL upgrade.
Sword and Board's impale/stun combo is solid, but the timing is so close that it really comes down to a battle of ping. Could probably bump the stun to 1.5 so people in Australia can still play S&B.
BM + 2h knight is a shit ton of synergy.
Snb has some very potent affliction support. Reallistically, purely venom based vivisects/damnations should be more than viable there.
We've removed the additional bleed for bastard swords (it was originally there to give it something over warhammers). The ability to give a venom and higher damage is likely enough though.
Enf/absolve and cripple/vivisect got nerfed years ago.
Nausea is mostly justified by them being sick (which tends to make you less coordinated). It was originally clumsiness, but reallistically clumsiness is one of the best afflictions already. Couldn't really justify.
Its also never going to lose you affs/damage. If they redirect your attack you still hit them so the affs go through, you just don't hit the limb.
Originally, using rend was intended as a trade off. You do more damage but can't really build ferocity in the process.
We did something a bit different with combos for snb. Multiple arm balances and such are a bit messy and unwieldy, so all attacks take regular balance. You'll pretty much never want to use things outside of combination, its just there mostly for newbies who don't yet have the ability.
You are:blind.Suffering from 6 cracked ribs.Suffering from 4 skull fractures.suffering from addiction.Suffering from 5 torn tendons.feeling rather lethargic.sensitive to pain.
Debuff affects are listed in ab overhand/underhand/hew.
You can cure them with apply health <limb>, with tree/active cures and such (cures one stack at a time), or with restore. Restore will cure one random stack from your debuffs if you have no broken limbs.