I think it's about time for assists to spice up the PvP world and not make it not so raid-class dominant.
Pretty simple idea:
Add a flag to all relevant offensive attacks that would determine if it counts as an assist or not.
Each time this offensive attack is used, the attacker will get credited with an assist if the target dies within X (5 or so) seconds of the attack.
For example:
Jhui hangedmans Dunn.
'Jhui' is added to Dunn's character as having attacked him. 'Jhui' will be automatically removed after 5 seconds. 'Jhui' can be re-added in that 5 seconds and it will essentially refresh the timer.
Jarrod now webs Dunn. 'Jarrod' is now added to Dunn's character as having attacked him.
Dunn dies to Nemutaur within 5 seconds. The XP is split between Nemutaur, Jarrod, and Jhui at some ratio. Nemutaur gets credited with a kill and Jhui and Jarrod get assists.
Seems simple enough to expand on. Room attacks might become more prevalent, which could be cool, meaning more melee.
Everyone likes going after stats and being rewarded. Now you can still suck and get some of these rewards!
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As a sniper, per example, I either get all of the XP from a kill (that the other players worked hard to kill too), or none at all (even though I have been a heavy contributor to the kill.)
In close range, a serpent will normally rely on dtsabs to help the party deal the damage. In essence, the serpent is entirely cut off from the experience on the grounds that his dstab will never kill the target (barring voyria).
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Come join the Achaea discord!
edit: If it is implemented, it should be restricted to your formal allies so retards don't hang out at NoT and headslam the loser of every duel to get free XP.
Even getting 2 points of experience or something will always make defending seem more worth it than simply, 'Lets get the invaders out.' It also encourages people who are scared to lose experience due to almost hitting 80 or level 99. Just the idea that you get something back, and don't lose it all if you die.
EDIT: On top of that, people who aren't always able to get kills such as Shaman or Jesters or totem proppers, will feel like they contributed and get some experience for all their hard work. (Usually because they are targetted first.)
My 2c: 1v1 is dead, so it doesn't matter. Oh and here's a text game for ya: ssh narnia0@narnia.labs.overthewire.org (see the website for details).
Sure, group PvP is more and more prevalent, but when 1v1 is truly dead you'll see the population dip to Imperian levels. Afterall, what's the point in playing if you can't dream about being a badass combatant able to stand up and slay people on your own?
What a guy.
In other words experience for last hit classes will diminish a little and everyone will gain a tiny bit of experience, our priests will stop complaining about losing exp when dying because they don't ever attack anyone ever unless for some reason we're going for sap and why would you go for sap when you could be healing me while im sniping so I don't die and get the exp instead I mean honestly.
On the other hand at level 84 someone like Jhui is worth 4% (if that) for a true death. Killing people isn't a sensible way to level up unless your just really hate bashing and your really good at not dying.
Glad you drudged this idea back up for the 18th time. Maybe this'll be the one that gets it implemented.
By the way @Khairt, that's some serious hashtaggin!