@Bukariin : What they want is to prevent griefers from running into the room, hitting the loser before he dies, and running away with the XP. They're looking to make sure the XP split is allowed between all parties, hence why they suggested the ally list. I still think it's far more logical for it to be same org/party (thus non-org members can benefit IF they're in the party).
You'd have to be pretty tricky/clever/lucky to actually get one hit in within that five second window.
@Bukariin : What they want is to prevent griefers from running into the room, hitting the loser before he dies, and running away with the XP. They're looking to make sure the XP split is allowed between all parties, hence why they suggested the ally list. I still think it's far more logical for it to be same org/party (thus non-org members can benefit IF they're in the party).
You'd have to be pretty tricky/clever/lucky to actually get one hit in within that five second window.
Nah. if the 5 second timer resets, you just headslam every 5 seconds.
@Bukariin : What they want is to prevent griefers from running into the room, hitting the loser before he dies, and running away with the XP. They're looking to make sure the XP split is allowed between all parties, hence why they suggested the ally list. I still think it's far more logical for it to be same org/party (thus non-org members can benefit IF they're in the party).
You'd have to be pretty tricky/clever/lucky to actually get one hit in within that five second window.
Nah. if the 5 second timer resets, you just headslam every 5 seconds.
In which case this isn't "griefing" it's "attacking"
I believe @Siduri's concern was somebody popping into the room, attacking once, and hopping out to get in on the XP, which isn't that feasible if there's a 5-second window. If you're literally sitting in the room attacking somebody, then you're an attacker and can be killed like anybody else.
Worst case scenario is a bunch of non-defenders decide that they want to try to get in on expees by sniping raiders, get killed then or later, raise a big fuss about how they weren't actually defending or still don't want to be treated as defenders, and we get to have a laugh at that.
@Bukariin : You read me wrong, I'm absolutely unconcerned by this Just suggesting a solution to the problem outlined by @Strata on page 1, if it was even a real concern.
Also I get the feeling a lot of damage dealers and snipers might "forget" to ally people. Party members is the simplest with the least chance of abuse.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
How about for priests and when they go full support, and just heal/hands/shield allies, and never hit. Do they deserve assists? How would they get them with system?
As Tecton said, the capability to do this is already there, as part of the rework of PvE that's going on. It'll probably be one of the last things exposed, but you'll be seeing the next phase of PvE work go in this week.
It goes a bit beyond simply checking for who hit within the last five seconds or who got the killing blow too. Essentially, mobs now keep track of who has been doing what to them in the recent 'combat session' (defined as starting when they reset or whenever a minute has gone by with no damage done to them followed by someone dealing damage to them) and the xp split will be determined by the sum total of what you've done to that mob during that combat session, not simply by the last five seconds or the final blow. That includes healing people who are damaging the mob, etc.
Well, it'll only apply to PvE at first, but the changes required to adapt the system to PvP shouldn't be too large. It won't be completely "accurate" in the sense that we're not going to worry about whether webbing someone is more or less valuable than afflicting them with asthma, but other than that should work out.
Lets implement killing sprees too, and multikill deathsights.
ETA: Shutting down Jhui could give random defender X an xp bonus. Obviously killing sprees should only be tracked over a short duration, such as during a raid.
Lets implement killing sprees too, and multikill deathsights.
ETA: Shutting down Jhui could give random defender X an xp bonus. Obviously killing sprees should only be tracked over a short duration, such as during a raid.
If they're going to add that, I hope they also add deathsights for headshots, one shot kills, afterlife, assisted suicide, payback, buzzkill, and first blood.
Would be relatively simple to write a simple script to play the COD (Halo's are better) sound files based on a timer and so on. Everything you mentioned would translate over to Achaea pretty easily, and would be amusing, for a while.
Lets implement killing sprees too, and multikill deathsights.
ETA: Shutting down Jhui could give random defender X an xp bonus. Obviously killing sprees should only be tracked over a short duration, such as during a raid.
This is a great idea. If you get another kill within 10 seconds, the next deathsight has a message after it akin to criticals. Hod has scored a DOUBLEKILL! MULTIKILL! ULTRAKILL! MONSTER KILL! LUDICROUS KILL! and HOLY SHIT! (EDIT: It doesn't go off until the window is clear, as to prevent spamming.)
Then for actual raid kills (where you stack up if you don't die): Hod is on a KILLING SPREE! RAMPAGE! DOMINATING! UNSTOPPABLE! GODLIKE!
Maybe change some of them to be more Achaea-y. But personally, I think it would be awesome. (
Comments
I believe @Siduri's concern was somebody popping into the room, attacking once, and hopping out to get in on the XP, which isn't that feasible if there's a 5-second window. If you're literally sitting in the room attacking somebody, then you're an attacker and can be killed like anybody else.
Just suggesting a solution to the problem outlined by @Strata on page 1, if it was even a real concern.
Rallying another suicide charge, Aerek has led a pack of scrubs into Aegoth, Saeva, and Cresil.
Melodie falls to the arrows of 4 unseen assailants.
Melodie has fallen under a volley of arrows
Doesn't sound too bad imho
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
It goes a bit beyond simply checking for who hit within the last five seconds or who got the killing blow too. Essentially, mobs now keep track of who has been doing what to them in the recent 'combat session' (defined as starting when they reset or whenever a minute has gone by with no damage done to them followed by someone dealing damage to them) and the xp split will be determined by the sum total of what you've done to that mob during that combat session, not simply by the last five seconds or the final blow. That includes healing people who are damaging the mob, etc.
ETA: Shutting down Jhui could give random defender X an xp bonus. Obviously killing sprees should only be tracked over a short duration, such as during a raid.
Edit: nvm, Tecton/Sarapis have spoken.
Then for actual raid kills (where you stack up if you don't die): Hod is on a KILLING SPREE! RAMPAGE! DOMINATING! UNSTOPPABLE! GODLIKE!
Maybe change some of them to be more Achaea-y. But personally, I think it would be awesome. (