Well, when he said "disregarding guards," did he mean disregarding guard kills? Because obviously if one team uses guards, most of their kills are going to be guard kills...
You're not really getting more kills in spite of guards, when the guards are helping you get more kills by stealing all the defenders' kills. Unless I just misunderstood the statement.
But honestly it's just a fact of life that if you raid Eleusis, you get guarded. There's not really anything wrong with that. It's part of raiding a city, and you can defile instead if you don't want to deal with guards.
Eleusis is just really no-nonsense about people invading their trees. Go big or go home.
I do kind of feel like guard mechanics could use a look. When players are deliberately using them or not using them out of a sense of "fairness", that feels broken. You shouldn't have to artificially cripple yourself, or steamroll a raid group just to make things even. I'm just a noob though, so maybe I'm missing the point.
Just spitballing here, but I would like to see guards severely weakened in terms of raw damage, but allow for more complex orders a la an RTS.
I do kind of feel like guard mechanics could use a look. When players are deliberately using them or not using them out of a sense of "fairness", that feels broken. You shouldn't have to artificially cripple yourself, or steamroll a raid group just to make things even. I'm just a noob though, so maybe I'm missing the point.
Just spitballing here, but I would like to see guards severely weakened in terms of raw damage, but allow for more complex orders a la an RTS.
That wouldn't change the balance of it, though, unless you're suggesting the guards provide no real advantage at all, in which case, why use them?
I think you have to look at the context of the complaints about guards. Guards are meant to provide a defensive advantage, so in order to overcome that advantage, your group needs to be solidly better than the defense group. The circumstances being discussed presently are ones where Targ raided with a weaker group than Eleusis had, and Eleusis used its defensive advantages, combined with its already stronger group to stomp the raiders. The current solution for raiders is to take that into account and not raid with a weaker group, but because people like raiding with weaker groups, there's a cultural expectation among a lot of people to "only use guards if you need them." This goes for font, as well, as both provide advantages that would upset an equal match or turn an already unequal match into a stomp.
The only change that would end that, though, is to not have any defensive advantages at all. Any advantage is inherently going to imbalance a fight. I'm fine with raiding being "harder" than just fighting the people out of city, though. It makes sense. A lot of people disagree and want it to just be "the best team wins" though, and don't like any defensive advantage that swings the tide.
Bokwus ditched our asses to go murder the shit out of Nehmrah in the arena about 1 death in (after I had joined).
We tried to defile a shrine later, but they just kept sitting on their defendable with auto-beckon from Cyro eventually and we didn't have any beckoners.
Your fellow citizen, Seczi, has just escaped imprisonment in the foul pygmy dungeon. Welcome her to Cyrene!
Telendrieth gives a deep sigh and pulls out the special pipe. Your draw is accompanied by a deep gurgling sound before a series of shining bubbles erupt from the bowl of your pipe. You take a long drag of weed off your pipe. Your lungs have recovered enough to smoke another mineral or plant. The bubbles spewn from an enamel bubble pipe burst. *POP* *POP* *POP* -Roll smileys-
I won the practice riddle and sucked it up on the actual riddles. Also I found the Door(tm) and it took me to the Angry Ocean of Death. Sad times for Ehene.
It shouldn't be, actually. Eleusis was doing that at one point and it got classed as a bug and fixed. But, also, they might've just moved them slowly and you didn't notice.
I found a friend to start playing Achaea with, which is great because barely anyone in-game talks to me. Accept Hataru, who keeps me focused on my tasks.
It shouldn't be, actually. Eleusis was doing that at one point and it got classed as a bug and fixed. But, also, they might've just moved them slowly and you didn't notice.
You're able to call five at once, but only the last one not in room will come. Confused me but looks legit
He is a coward who has to bring two friends as backup to jump people hunting.
It shouldn't be, actually. Eleusis was doing that at one point and it got classed as a bug and fixed. But, also, they might've just moved them slowly and you didn't notice.
You're able to call five at once, but only the last one not in room will come. Confused me but looks legit
They were abusing that bug during our war, except at that time all 5 would actually come.
Hell, that bug didn't even exist (as i've seen farrah do the same thing, except she didn't get 5 to come). If you have multiple security/war aides re-position guards, then multiple guards will come. Simple as that. (This was prior to the Eleusis Mhaldor War, and I tested her way of positioning guards during our war as well).
The bug that was fixed was that you could call for a guard. Then, in the thirty second window move somewhere else, call a guard.. and you'd use the old timer, meaning that the new guard could come, instantly, in about 1-3 seconds to the new room.
Comments
You're not really getting more kills in spite of guards, when the guards are helping you get more kills by stealing all the defenders' kills. Unless I just misunderstood the statement.
But honestly it's just a fact of life that if you raid Eleusis, you get guarded. There's not really anything wrong with that. It's part of raiding a city, and you can defile instead if you don't want to deal with guards.
Eleusis is just really no-nonsense about people invading their trees. Go big or go home.
I had fun trying new things.
Couple of breathrain kills in the meantime and gaining sanction ON a guardstack. Was pretty nifty.
I mean, I did piss and moan about if afterwards, but that's 12 hours ago now so meh
Just spitballing here, but I would like to see guards severely weakened in terms of raw damage, but allow for more complex orders a la an RTS.
https://www.takethis.org
That wouldn't change the balance of it, though, unless you're suggesting the guards provide no real advantage at all, in which case, why use them?
I think you have to look at the context of the complaints about guards. Guards are meant to provide a defensive advantage, so in order to overcome that advantage, your group needs to be solidly better than the defense group. The circumstances being discussed presently are ones where Targ raided with a weaker group than Eleusis had, and Eleusis used its defensive advantages, combined with its already stronger group to stomp the raiders. The current solution for raiders is to take that into account and not raid with a weaker group, but because people like raiding with weaker groups, there's a cultural expectation among a lot of people to "only use guards if you need them." This goes for font, as well, as both provide advantages that would upset an equal match or turn an already unequal match into a stomp.
The only change that would end that, though, is to not have any defensive advantages at all. Any advantage is inherently going to imbalance a fight. I'm fine with raiding being "harder" than just fighting the people out of city, though. It makes sense. A lot of people disagree and want it to just be "the best team wins" though, and don't like any defensive advantage that swings the tide.
Defenders were: Hakaido, Gavriil, Naoma, Senoske, Miriew, Ziahra, Wicella, Djenn, Lomion, Corulan, Marlo, Bail, Zenii, Aelyn, Mycen.+ font + guards lol.
Which I'll admit wasn't fun at all, but no one was listening when I said we should just fight them normally because we more than doubled you guys.
We tried to defile a shrine later, but they just kept sitting on their defendable with auto-beckon from Cyro eventually and we didn't have any beckoners.
Tecton-Today at 6:17 PM
https://www.takethis.org
Your fellow citizen, Seczi, has just escaped imprisonment in the foul pygmy dungeon. Welcome her to Cyrene!
Telendrieth gives a deep sigh and pulls out the special pipe.Your draw is accompanied by a deep gurgling sound before a series of shining bubbles erupt from the bowl of your pipe.
You take a long drag of weed off your pipe.
Your lungs have recovered enough to smoke another mineral or plant.
The bubbles spewn from an enamel bubble pipe burst. *POP* *POP* *POP*
-Roll smileys-
Also, if you can tank a hit, time your shield touches, call for a friend, and prism prism away from the pain. (I've done this exactly once.)
Woot!
That wasn't the bug that was fixed, at all.
Hell, that bug didn't even exist (as i've seen farrah do the same thing, except she didn't get 5 to come). If you have multiple security/war aides re-position guards, then multiple guards will come. Simple as that. (This was prior to the Eleusis Mhaldor War, and I tested her way of positioning guards during our war as well).
The bug that was fixed was that you could call for a guard. Then, in the thirty second window move somewhere else, call a guard.. and you'd use the old timer, meaning that the new guard could come, instantly, in about 1-3 seconds to the new room.