I don't quite understand this. Isn't this exactly what we had when houses were introduced? And wasn't it, after some time, decided that too many houses being open to all classes wasn't working out, so the admins severely cut down the number of allowed classes per house and decreed that no two houses in a city should share a class?
I feel as if we're just swinging on a pendulum. I see nothing truly new about this renaissance, except that the overall number of houses will be reduced, to limit character customisation in favour of larger, livelier houses.
I think there was a problem that too many 'Houses' were really still just Guilds+++ when autoclass was rolled in. Most 'Houses' just reskinned themselves, keeping a whole lot of relics from the Guilds and allowed more classes in just to prop up the population. Houses were, I think, an attempt to form organizations based around certain ideals, ethos, and common interests rather than what class you happened to play. This massively backfired because, like I said, most of them were really still just Guilds. The admin tried to roll this back when it became apparent that most of these Guild-Houses would not budge, hence the class restrictions per house per city.
With that in mind, I think the Renaissance is an attempt to finally remove the Guild-Houses and make organizations based on ideals/ethos/etc. Think Gryffindor, Hufflepuff, Slytherin, and Ravenclaw (rather than Professors, Doctors, Aircraft Pilots, and Bankers)
@Iocun: Another consideration is that they're now adding city novice programs, while up until that novicehood was a house thing. Ideally the hope is that houses can function as organizations to gather likeminded individuals, rather than a mentoring system.
With that in mind, it made sense to limit classes in such a way as to reduce the knowledge burden placed on houses (since if they accept class X but no one knows how it works, newbies of class X suffer, and both house membership and the game's influx of newbies may be negatively impacted).
It still may be an issue with combat houses, especially in places without many combatants. Kaden and Lilian might go art house instead of combat house, depriving the latter of a valuable resource, because even though they're pretty good at combat, they're also pretty good at art.
That's why I was wondering about overlapping interests and the possibility of multi-house membership. As it stands, I hope the wardens become a clan rather than have a Cyrenian combat house.
ETA: And that's from someone who ICly and OOCly has wanted to be in the Wardens for, like, ever.
I don't quite understand this. Isn't this exactly what we had when houses were introduced? And wasn't it, after some time, decided that too many houses being open to all classes wasn't working out, so the admins severely cut down the number of allowed classes per house and decreed that no two houses in a city should share a class?
I feel as if we're just swinging on a pendulum. I see nothing truly new about this renaissance, except that the overall number of houses will be reduced, to limit character customisation in favour of larger, livelier houses.
I think there was a problem that too many 'Houses' were really still just Guilds+++ when autoclass was rolled in. Most 'Houses' just reskinned themselves, keeping a whole lot of relics from the Guilds and allowed more classes in just to prop up the population. Houses were, I think, an attempt to form organizations based around certain ideals, ethos, and common interests rather than what class you happened to play. This massively backfired because, like I said, most of them were really still just Guilds. The admin tried to roll this back when it became apparent that most of these Guild-Houses would not budge, hence the class restrictions per house per city.
With that in mind, I think the Renaissance is an attempt to finally remove the Guild-Houses and make organizations based on ideals/ethos/etc. Think Gryffindor, Hufflepuff, Slytherin, and Ravenclaw (rather than Professors, Doctors, Aircraft Pilots, and Bankers)
Pretty much all guilds had unique ideals and philosophies already. In some cases, those ideals simply were connected to a class. In the cases where this wasn't so much the case, the guilds turned into multi-class houses, in the others, they stayed limited to one or a few classes.
Keep in mind that even in the age of guilds, all of the neutral classes already had several guilds in several cities to choose between. The distinguishing features between those were the different guild cultures. The neutral class guilds thus always were defined by more than their class, while the factional classes were inherently connected to certain ideals (which they still are and will be).
The only "relics" that were truly kept from the guild age were ideals and distinct philosophies, so I'm not entirely sure what we are hoping to gain here. We will not move from characterless houses to distinctive ones. We will simply have different houses with different ideals than before. The reduced number may lead to a greater clarity in their idealistic differences, but one might just as well call this a decrease of subtlety.
I don't know how it started, but it's certainly been discussed IC through leadership channels in Mhaldor. Not sure how it is for the other cities, but that's pretty blatantly IC so no room for confusion (at this point). We've had news posts and all about it.
@Tecton and @Sarapis can Houses still put together proposals and such for matrons/patrons in regards to ideas going forward before their city's turn? Or is that a bad idea?
I just want most of the IC arguing done and over with before it is time for constructive conversation. >_>
Probably best to save your thoughts and ideas for the meeting! That's not to say you can't work on them, but sending them through to your patron won't affect anything.
Right, when I had read House Leaders many many pages back I thought it was referencing all the heads of the city Houses, and that's why it was Leaders. But it makes sense that it was instead referencing to Leaders as in those within that particular House's leadership.
What I think is silly is how some classes can be boxed in-- for example, Druids and Sylvans no longer allowed in any city but Eluesis, because of Alchemists, for some terribly stupid reason-- and then a change like this occurs. So, even recently, the administration has decided to be more restrictive to some classes, but now because the idea of multiclass comes up and can sell more credits for IRE they do a 180 on the situation.
I mention this because the aforementioned Alchemist change caused me to quit for a long time. I only recently got back into the game, and learned of these changes and I've tried to not care, to think to myself multiclass won't change the game very much, but thinking it through it makes stupid changes like this necessary. Really, if you think about it, every change is about selling more credits. Add a class, people need some credits to max those characters out. Why not just let them combine classes on one character, that will sell more credits!
I think it's no understatement to say many of us are in Achaea for the immersion, and thus the roleplay. Is it too much to ask for the administration to actually make a decision putting roleplay at the forefront of any changes they think of? I understand that's not how you run a business, but it should be how you run this game.
Roleplay was at the forefront of the Alchemist thing. It didn't make sense RP-wise to have a faction trying to destroy Nature with those tied to Nature in it. I honestly could say the same thing about the Bal'met thing (which pushed me away to be completely honest), but that also brought back a lot of people.
Roleplay is the biggest reason the Admin does any event.
I'm having a hard time following your eldritch logic... are you suggesting there are seven @Ruths? And they are all dinosaurs? Why has Mhaldor not conquered the world yet - if not through militaristic means then at least because who wouldn't want to be on the side lead by seven dinosaurs?
I'm having a hard time following your eldritch logic... are you suggesting there are seven @Ruths? And they are all dinosaurs? Why has Mhaldor not conquered the world yet - if not through militaristic means then at least because who wouldn't want to be on the side lead by seven dinosaurs?
I'm having a hard time following your eldritch logic...
Precisely.
Why did you write nothing in here @Nim, also why isn't Cyrene done yet your taking all the fun House Renaissance time.
Er... this... forum software is awful and ate my post. Totally that. (THEY'LL NEVER SUSPECT A THING)
Also, Cyrene's already done. It's just it's Cyrenian law to do anything official thrice, to make it extra official, so they need to do it two more times.
I'm having a hard time following your eldritch logic...
Precisely.
Why did you write nothing in here @Nim, also why isn't Cyrene done yet your taking all the fun House Renaissance time.
Er... this... forum software is awful and ate my post. Totally that. (THEY'LL NEVER SUSPECT A THING)
Also, Cyrene's already done. It's just it's Cyrenian law to do anything official thrice, to make it extra official, so they need to do it two more times.
Nim is around to help with paperwork? Sweet, less work for me! *boogies*
I'm having a hard time following your eldritch logic...
Precisely.
Why did you write nothing in here @Nim, also why isn't Cyrene done yet your taking all the fun House Renaissance time.
Er... this... forum software is awful and ate my post. Totally that.
Also, Cyrene's already done. It's just it's Cyrenian law to do anything official thrice, to make it extra official, so they need to do it two more times.
Nim is around to help with paperwork? Sweet, less work for me! *boogies*
Sure, I will help with it. How much health does it have, so I know roughly how many slashes it will take to double break? You can brokenstar paperwork, right?
I'm looking forward to Cyrene exploding or continuing on as normal so that we can have a solid example from the new system. Much better than all the assumptions and complaints about something that both hasn't happened and about which we have no idea how it will happen, because planning meetings are still a future thing for not-Cyrene.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
I'm looking forward to Cyrene exploding or continuing on as normal so that we can have a solid example from the new system. Much better than all the assumptions and complaints about something that both hasn't happened and about which we have no idea how it will happen, because planning meetings are still a future thing for not-Cyrene.
We dont know how it will happen for a reason, and it hasnt happened yet (as first announced that it would happen in Jan-Feb) for a reason too. Usually when things dont happen fast there is a good reason for it, usually its because its a bad idea that wasnt thought out enough. That is obviously NOT the case here because this is a super great idea that wont mess anything up but, Im just saying there are very good reasons why it hasnt happened yet and why no one knows how it will happen.
Comments
I think there was a problem that too many 'Houses' were really still just Guilds+++ when autoclass was rolled in. Most 'Houses' just reskinned themselves, keeping a whole lot of relics from the Guilds and allowed more classes in just to prop up the population. Houses were, I think, an attempt to form organizations based around certain ideals, ethos, and common interests rather than what class you happened to play. This massively backfired because, like I said, most of them were really still just Guilds. The admin tried to roll this back when it became apparent that most of these Guild-Houses would not budge, hence the class restrictions per house per city.
With that in mind, I think the Renaissance is an attempt to finally remove the Guild-Houses and make organizations based on ideals/ethos/etc. Think Gryffindor, Hufflepuff, Slytherin, and Ravenclaw (rather than Professors, Doctors, Aircraft Pilots, and Bankers)
With that in mind, it made sense to limit classes in such a way as to reduce the knowledge burden placed on houses (since if they accept class X but no one knows how it works, newbies of class X suffer, and both house membership and the game's influx of newbies may be negatively impacted).
It still may be an issue with combat houses, especially in places without many combatants. Kaden and Lilian might go art house instead of combat house, depriving the latter of a valuable resource, because even though they're pretty good at combat, they're also pretty good at art.
That's why I was wondering about overlapping interests and the possibility of multi-house membership. As it stands, I hope the wardens become a clan rather than have a Cyrenian combat house.
ETA: And that's from someone who ICly and OOCly has wanted to be in the Wardens for, like, ever.
Pretty much all guilds had unique ideals and philosophies already. In some cases, those ideals simply were connected to a class. In the cases where this wasn't so much the case, the guilds turned into multi-class houses, in the others, they stayed limited to one or a few classes.
Keep in mind that even in the age of guilds, all of the neutral classes already had several guilds in several cities to choose between. The distinguishing features between those were the different guild cultures. The neutral class guilds thus always were defined by more than their class, while the factional classes were inherently connected to certain ideals (which they still are and will be).
The only "relics" that were truly kept from the guild age were ideals and distinct philosophies, so I'm not entirely sure what we are hoping to gain here. We will not move from characterless houses to distinctive ones. We will simply have different houses with different ideals than before. The reduced number may lead to a greater clarity in their idealistic differences, but one might just as well call this a decrease of subtlety.
→My Mudlet Scripts
I don't know how it started, but it's certainly been discussed IC through leadership channels in Mhaldor. Not sure how it is for the other cities, but that's pretty blatantly IC so no room for confusion (at this point). We've had news posts and all about it.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
It was easy enough to justify for Mhaldor though.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I AM T-RUTH HEAR ME ROAR
@Tecton and @Sarapis can Houses still put together proposals and such for matrons/patrons in regards to ideas going forward before their city's turn? Or is that a bad idea?
I just want most of the IC arguing done and over with before it is time for constructive conversation. >_>
Meow, meow, etc.
Eiredhel's Family Tree
Ah, so the meetings are going to be all House leadership, and not just the House leader and city leader/s. Okay, that makes sense, thanks!
Meow, meow, etc.
Eiredhel's Family Tree
Pretty sure it's just House Leaders and City Leader, not all leadership.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Correct.
Right, when I had read House Leaders many many pages back I thought it was referencing all the heads of the city Houses, and that's why it was Leaders. But it makes sense that it was instead referencing to Leaders as in those within that particular House's leadership.
Just a comprehension error on my end!
Meow, meow, etc.
Eiredhel's Family Tree
What I think is silly is how some classes can be boxed in-- for example, Druids and Sylvans no longer allowed in any city but Eluesis, because of Alchemists, for some terribly stupid reason-- and then a change like this occurs. So, even recently, the administration has decided to be more restrictive to some classes, but now because the idea of multiclass comes up and can sell more credits for IRE they do a 180 on the situation.
I mention this because the aforementioned Alchemist change caused me to quit for a long time. I only recently got back into the game, and learned of these changes and I've tried to not care, to think to myself multiclass won't change the game very much, but thinking it through it makes stupid changes like this necessary. Really, if you think about it, every change is about selling more credits. Add a class, people need some credits to max those characters out. Why not just let them combine classes on one character, that will sell more credits!
I think it's no understatement to say many of us are in Achaea for the immersion, and thus the roleplay. Is it too much to ask for the administration to actually make a decision putting roleplay at the forefront of any changes they think of? I understand that's not how you run a business, but it should be how you run this game.
Roleplay was at the forefront of the Alchemist thing. It didn't make sense RP-wise to have a faction trying to destroy Nature with those tied to Nature in it. I honestly could say the same thing about the Bal'met thing (which pushed me away to be completely honest), but that also brought back a lot of people.
Roleplay is the biggest reason the Admin does any event.
>T-RUTH
>TRUTH
>RUTH CONFIRMED FOR CONVERSION TO AURORA
It all makes sense now!
I'm having a hard time following your eldritch logic... are you suggesting there are seven @Ruths? And they are all dinosaurs? Why has Mhaldor not conquered the world yet - if not through militaristic means then at least because who wouldn't want to be on the side lead by seven dinosaurs?
Precisely.
1. Yes
2. Yes.
3. Yes.
(teehee, he fell for it. wait... you guys really can't read stuff in parentheses, right?)
Why did you write nothing in here @Nim, also why isn't Cyrene done yet your taking all the fun House Renaissance time.
Er... this... forum software is awful and ate my post. Totally that. (THEY'LL NEVER SUSPECT A THING)
Also, Cyrene's already done. It's just it's Cyrenian law to do anything official thrice, to make it extra official, so they need to do it two more times.
Nim is around to help with paperwork? Sweet, less work for me! *boogies*
Sure, I will help with it. How much health does it have, so I know roughly how many slashes it will take to double break? You can brokenstar paperwork, right?
Yes or no, maybe both, or neither, at the same time.
I'm looking forward to Cyrene exploding or continuing on as normal so that we can have a solid example from the new system. Much better than all the assumptions and complaints about something that both hasn't happened and about which we have no idea how it will happen, because planning meetings are still a future thing for not-Cyrene.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Jarrod said:
We dont know how it will happen for a reason, and it hasnt happened yet (as first announced that it would happen in Jan-Feb) for a reason too. Usually when things dont happen fast there is a good reason for it, usually its because its a bad idea that wasnt thought out enough. That is obviously NOT the case here because this is a super great idea that wont mess anything up but, Im just saying there are very good reasons why it hasnt happened yet and why no one knows how it will happen.
What?
Meow, meow, etc.
Eiredhel's Family Tree
Where?