People keep saying Sylvans were irrelevant until recently. I don't think that's because of the classlead changes to them. I think it's more because some people who know what they are doing became sylvans and lots of folk still struggle with heartseed.
The damage is just icing on the cake.
Sylvan was irrelevant because it was almost mechanically impossible for them to kill anybody. Saying it's because "some people who know what they are doing became sylvans" seems pretty insulting to the Sylvan(s) who did all of the work involved with actually making it a viable class.
Contrary to popular belief, not everything everyone says is meant to be derogatory. Sylvans didn't have any top-tier fighters who understood the intricacy of the class's mechanics. Then suddenly they did. Then suddenly everyone know how to pull of a reliable instakill against most of the playerbase's population.
The other option is that Sylvans did have these people, but they just didn't do anything.
So, which interpretation is more palatable to you: all the Sylvans before sucked ass, or there just weren't many Sylvans who gave two fucks about fighting?
It sincerely bothers me that you'd think I would insult anyone but Strata.
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
@Kuy he's saying that before the Heartseed changes came through, nobody would ever die to it as the timer on it was just too long and made it very easy to cure (I personally just paused system and applied restoration manually, and I never died). On top of that, thornrend was Strength based, while every other ability was Intelligence based. This made going for damage much harder, if not impossible.
Sylvan -has- become more appealing because now, it -is- possible to kill all but the most inexperienced people, and so more people have changed to Sylvan for combat purposes. This is a mix of the appeal of a class that is relatively unexplored yet, and the fact that Heartseed is the most badass way to kill people, obviously. (partially joking, but Sylvan is a very appealing class with the flavour of Viridian and heartseed, at least in my opinion)
I suppose the real question is: is Sylvan's momentum damage as they prep worse than a Monk's burst damage? Or, removing the comparison between classes, is momentum damage worse than burst damage?
People keep saying Sylvans were irrelevant until recently. I don't think that's because of the classlead changes to them. I think it's more because some people who know what they are doing became sylvans and lots of folk still struggle with heartseed.
The damage is just icing on the cake.
Sylvan was irrelevant because it was almost mechanically impossible for them to kill anybody. Saying it's because "some people who know what they are doing became sylvans" seems pretty insulting to the Sylvan(s) who did all of the work involved with actually making it a viable class.
I killed people as a Sylvan before the changes, so I have to agree with @Antonius. You suck @Kuy your not my friend anymore!
As a note, no one needed to know how to cure Sylvan heartseed before its timer got buffed because you could cure both broken legs, torso and heartseed in the standard way and heartseed still wouldn't kill anyone if it were done in time. I think it got buffed from 12 to 11? Something along those lines. The buff to heartseed time is what allows artied Sylvan to kill people with it assuming most standard curing. But now I go back to my hidey hole and study for my finals so I can maintain my scholarships and not have to live on 10 dollars a day for food lol.
Ten dollars a day for food is plenty if you're not a lazy fuck who can't cook.
As a note, no one needed to know how to cure Sylvan heartseed before its timer got buffed because you could cure both broken legs, torso and heartseed in the standard way and heartseed still wouldn't kill anyone if it were done in time. I think it got buffed from 12 to 11? Something along those lines. The buff to heartseed time is what allows artied Sylvan to kill people with it assuming most standard curing. But now I go back to my hidey hole and study for my finals so I can maintain my scholarships and not have to live on 10 dollars a day for food lol.
@Xer That's all they pay for you selling those Dysons?
Lol, I'm just slave labour to the university as a grad student T_T Pouring out that coffee, marking papers like a monkey, and going to meetings for the free food.
And I actually have more than that lol, was an exaggeration - 10 a day for food is plenty if you cook for sure, but at present, all of that time is spent on studying for finals. I'm more than fine - IF I maintain my grades and my scholarships haha
never had an issue facing sylvan damage, always found it easy to hinder in 1 v 1. Don't really see it as an issue in groups because it ain't fun if there is no risk. I fight monks that do more damage every 2 seconds, and prep quicker.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
You haven't fought in months, if not years. You haven't faced new sylvan damage yet.
Actually, I agree with Carmain completely, and out of all the active combatants currently I've probably fought Lothiac/Twil/Alrena the most often. This includes when I was a Monk before I had TFs from Y650, so don't use TFs as jurisdiction! Monks are naturally more capable then most other classes of tanking damage, but I haven't actually needed to rely on kaiheal/transmute/numb to handle their thornrends. Notably, several other classes have it easier simply due to hinder during their momentum/prepping - if they rarely thornrend you, the ability to handle thornrends isn't an important question.
It seems to me that with the changes in damage types for thornrends, people are now classleading/approving a change back from their current state merely because magic resistance is by far less common then cutting or blunt - which I find puzzling. Certainly, if a change is made by the administration, it is up to the playerbase to adapt to the changes, not to use classleads to change it back into a state more suitable for them. I would say it is a problem where even if one adapts defensively to the new thornrend one would have difficulty surviving - but that's not actually the case, as I can verify too. Trans constitution, the resistance enchantment, and the ring of Magus may be more difficult to obtain in general, but is also generally attainable - as opposed to cutting/blunt, where certain classes are superior simply due to abilities/armour/shields, which are unachievable by other classes. Of course, there is also the resistance ability only available to a select few classes, but the prior three already gives you what you need, bar defensively playing every now and then - which is an obvious consequence of fighting artied classes that utilize damage in some form or another.
Ah well. It'd be nice if they had a variety of mechanical ways to obtain burst damage from limb breaks, though, in replacement of a thornrend nerf. I'm not sure if it's needed. Just fascinating.
Iakimen said: Certainly, if a change is made by the administration, it is up to the playerbase to adapt to the changes, not to use classleads to change it back into a state more suitable for them.
Not sure I follow the logic here.
As to the general topic of sylvan damage, I don't think it's just that the damage is ridiculous on the higher end, it's that it's ridiculous on the higher end WHILE doing 4-5s of salve balance every 10 seconds, also not being stopped by rebounding/parry, and then with bees/wildgrowth/freeze ground and the potential to be instakilled off limb breaks. And that's not even getting into sylvan defence, which imo is one of the best in the game (barrier/reflect/sandling/grove return etc). I actually find artied magi damage more threatening, but you can just walk away from a magi and they have to focus in vibes or fight without them. Against a sylvan you're eating wildgrowth/frozen ground just to get away, and then 99% of the time they lose nothing if just they follow you and you're back at square one.
I'd be all for a way of making it more strategic (greatly increase the amount of damage cured heartseed with broken limbs does, for instance) and toning down base thornrend a bit.
I'm still of the opinion with @Blujixapug that if you change the damage type to cutting while having it still scale with Int and artifacts (Because face it, Achaea needs revenue and if you remove reasons to buy artifacts you are literally removing revenue) the problem would be solved.
Iakimen said: Certainly, if a change is made by the administration, it is up to the playerbase to adapt to the changes, not to use classleads to change it back into a state more suitable for them.
Not sure I follow the logic here.
I'm not sure how that was difficult to understand, in all honesty. I am saying that I see poor adaptation from the fighting playerbase to the new Sylvan, despite the fact that once adapted to, the new Sylvan isn't difficult to deal with - it just requires some actual defensive play on setups, unlike the old Sylvan. Current classleads and thoughts with Sylvan thornrend nerfs seem to arise from a lack of understanding and a desire to change it back to a realm that most people are familar with (cutting type with an increase from intelligence, for example - that's just a suggestion I've heard that's been popular lately), despite the fact that, to my knowledge and experience from fighting artied Sylvans, thornrends are easy to deal with if you're at a roughly equivalent skill and artefact level. I don't particularly care about the unartied vs artied Sylvan matchup - comparing and basing fair combat mechanics off of a match-up that already has a significant one-sided advantage is a tad naive, in my opinion.
Sylvan defense isn't particularly relevant here. I won't deny its strength, but as we're regarding the issue of how artied thornrends may be too strong, their defensive capabilities aren't important - or more, they are important in their ability to turtle and slow-prep, but slow-prep also naturally means that their innate damage from thornrends in itself is slowed, and so thornrend damage in turn shouldn't be an issue (as for whether you think the Sylvan's ability to slow-prep is a problem, that's different). Thornrends aren't at all difficult to slow down - while they have one of the faster preps and solid damage, they are inferior to classes like BMs/fast Knights/Sentinels, that have the innate advantage of being a prep class that can actively hinder during their prep. Certainly though, I'd agree that running away from a Sylvan isn't as simple as walking - but it's not that difficult, either. Wildgrowth is simple enough to get away from, and I've never fought a Sylvan and allowed them to keep frozen ground during the fight - that's highly detrimental for you if you do plan on running.
To be frank, I haven't seen anyone die to artied Sylvan damage who are defensively specced (constitution, ring of magus, magic resistance ring, possibly resistance, sip ring) short of a holocaust setup, and without playing defensively at proper moments (e.g fly, tumble behind an obstruction while curing heartseed, etc.). Perhaps if I see logs I may change my opinion.
Level 1 belt, level 2 sip, level 1 hp regen, lvl 1 bracelets, SoA
50/20 scalemail
5460 max health
Died to Lothiac in <6 thornrends (+bees) @ 1.7k per thornrend. I think I was at like 35% health before getting balance back from my second fashion.
Not mad cause he's way more artied than me.
None of that except perhaps the sip ring and your health is useful in this instance, since the armor doesn't effect Thornrend because it is Magic damage type.
Does SoA absorb Thornrend? If so, add it to the other ways to mitigate Thornrend damage that Iakimen listed.
@Valdus Health regen is relevant, but at less than six thornrends you're not going to get much use from it. Probably only one tick, maybe two if you're really lucky on timing.
@Valdus Health regen is relevant, but at less than six thornrends you're not going to get much use from it. Probably only one tick, maybe two if you're really lucky on timing.
Ah, I must have skimmed over the level 1 health regen. Yes, it is indeed relevant.
Still, I'm not surprised that zero mitigation versus Magic results in a strong Thornrend. The damage type is the issue, rather than the damage itself.
To be frank, I haven't seen anyone die to artied Sylvan damage who are defensively specced (constitution, ring of magus, magic resistance ring, possibly resistance, sip ring) short of a holocaust setup, and without playing defensively at proper moments (e.g fly, tumble behind an obstruction while curing heartseed, etc.). Perhaps if I see logs I may change my opinion.
That's con-spec horkval, level 2 sip ring. Obviously I wasn't playing defensively there, not in Mir and I think my magic resist ring had faded. Definitely hurts if you're not ready for it. Haven't had much of a chance to see how hard it will be to survive when expecting that much damage.
I'll see if I can find a Sylvan to test with when I get home from work (so in about seven hours). Level three belt, bracelets, sip ring, level two health regen, perma boar, resistance, magic resistance ring, Trans Constitution, ring of the magus. Basically as tanky as it's possible to get without respeccing for sip traits and constitution over strength.
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
I'll see if I can find a Sylvan to test with when I get home from work (so in about seven hours). Level three belt, bracelets, sip ring, level two health regen, perma boar, resistance, magic resistance ring, Trans Constitution, ring of the magus. Basically as tanky as it's possible to get without respeccing for sip traits and constitution over strength.
Equivalent artied Sylvan? An unartied Sylvan brook can spec Int (gets to 15), trait it (gets to 16) and then in Viridian it's +2 more so they're at 18 Int. That +2 Int from Viridian form is giving them artied damage and 18 Int is nothing to sneeze at.
Removing the int bonus just is not a good change, lol.
Changing it to "unblockable" damage type or cutting damage type that scales with int and collar and adjusting the formula to be properly effective considering high-end reduction but not broken against Bards/Monks and then also accounting for broken limbs is probably the best way to go. They don't really need the dps on thornrend they currently have. They already get bees, hailstorm and entities to negate many a persons sip in the first place. They have very effective, supremely quick prep that is very hard to prevent unless you're like two, maybe three of seventeen classes - lowering dps and increasing their burst during breaks and heart seed is the way to go. I can't think of any reason to not go for that other than being scared of not killing people during prep.
Comments
Viva la Bluef.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
It seems to me that with the changes in damage types for thornrends, people are now classleading/approving a change back from their current state merely because magic resistance is by far less common then cutting or blunt - which I find puzzling. Certainly, if a change is made by the administration, it is up to the playerbase to adapt to the changes, not to use classleads to change it back into a state more suitable for them. I would say it is a problem where even if one adapts defensively to the new thornrend one would have difficulty surviving - but that's not actually the case, as I can verify too. Trans constitution, the resistance enchantment, and the ring of Magus may be more difficult to obtain in general, but is also generally attainable - as opposed to cutting/blunt, where certain classes are superior simply due to abilities/armour/shields, which are unachievable by other classes. Of course, there is also the resistance ability only available to a select few classes, but the prior three already gives you what you need, bar defensively playing every now and then - which is an obvious consequence of fighting artied classes that utilize damage in some form or another.
Ah well. It'd be nice if they had a variety of mechanical ways to obtain burst damage from limb breaks, though, in replacement of a thornrend nerf. I'm not sure if it's needed. Just fascinating.
As to the general topic of sylvan damage, I don't think it's just that the damage is ridiculous on the higher end, it's that it's ridiculous on the higher end WHILE doing 4-5s of salve balance every 10 seconds, also not being stopped by rebounding/parry, and then with bees/wildgrowth/freeze ground and the potential to be instakilled off limb breaks. And that's not even getting into sylvan defence, which imo is one of the best in the game (barrier/reflect/sandling/grove return etc). I actually find artied magi damage more threatening, but you can just walk away from a magi and they have to focus in vibes or fight without them. Against a sylvan you're eating wildgrowth/frozen ground just to get away, and then 99% of the time they lose nothing if just they follow you and you're back at square one.
I'd be all for a way of making it more strategic (greatly increase the amount of damage cured heartseed with broken limbs does, for instance) and toning down base thornrend a bit.
Viva la Bluef.
Sylvan defense isn't particularly relevant here. I won't deny its strength, but as we're regarding the issue of how artied thornrends may be too strong, their defensive capabilities aren't important - or more, they are important in their ability to turtle and slow-prep, but slow-prep also naturally means that their innate damage from thornrends in itself is slowed, and so thornrend damage in turn shouldn't be an issue (as for whether you think the Sylvan's ability to slow-prep is a problem, that's different). Thornrends aren't at all difficult to slow down - while they have one of the faster preps and solid damage, they are inferior to classes like BMs/fast Knights/Sentinels, that have the innate advantage of being a prep class that can actively hinder during their prep. Certainly though, I'd agree that running away from a Sylvan isn't as simple as walking - but it's not that difficult, either. Wildgrowth is simple enough to get away from, and I've never fought a Sylvan and allowed them to keep frozen ground during the fight - that's highly detrimental for you if you do plan on running.
To be frank, I haven't seen anyone die to artied Sylvan damage who are defensively specced (constitution, ring of magus, magic resistance ring, possibly resistance, sip ring) short of a holocaust setup, and without playing defensively at proper moments (e.g fly, tumble behind an obstruction while curing heartseed, etc.). Perhaps if I see logs I may change my opinion.
Does SoA absorb Thornrend? If so, add it to the other ways to mitigate Thornrend damage that Iakimen listed.
Viva la Bluef.
Results of disembowel testing | Knight limb counter | GMCP AB files
Still, I'm not surprised that zero mitigation versus Magic results in a strong Thornrend. The damage type is the issue, rather than the damage itself.
Viva la Bluef.
Viva la Bluef.
Results of disembowel testing | Knight limb counter | GMCP AB files
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Viva la Bluef.
Changing it to "unblockable" damage type or cutting damage type that scales with int and collar and adjusting the formula to be properly effective considering high-end reduction but not broken against Bards/Monks and then also accounting for broken limbs is probably the best way to go. They don't really need the dps on thornrend they currently have. They already get bees, hailstorm and entities to negate many a persons sip in the first place. They have very effective, supremely quick prep that is very hard to prevent unless you're like two, maybe three of seventeen classes - lowering dps and increasing their burst during breaks and heart seed is the way to go. I can't think of any reason to not go for that other than being scared of not killing people during prep.
In the end, it's Tecton and Makarios' call on what constitutes a good change. Leave it and we'll see.