That's absolutely not the reason they're so high. The reason they're so high is because people will pay for them, because there's unlimited amounts of gold to be had.
Brainstorming here (yep, I'm feeling brave today):
What about a Wheel placed somewhere in the mainland, that you can pay a crap-tonne of gold to spin once per period X which gives you a small chance of some Good or Bad Things Happening (tm)?
Some ideas to kick it off would include: (Bonuses:) Extra move-per-second; 5% experience boost; 1% crit bonus; +1 stat; random one-day artefact (this doubles up as in-game advertising of just how cool it would be to buy artefact X!); visit from Ironbeard. (Maluses:) The opposite of any of the above; (Neutral:) Nothing happens; some Cool (tm) aesthetic change to your exit/entrance message;
I'd suggest making it so that the effect lasts a full Achaean month, but obviously the whole cost-to-risk-to-benefit ratio would be the crux of actually making this a gold sink.
Before I leave this thread for the last time, I want to state that I tried to help the naive, short-sighted folks that have populated it. It's a shame that good sense was looked over because of personal bias, but hey: that's what forum RP is all about.
Before I leave this thread for the last time, I want to state that I tried to help the naive, short-sighted folks that have populated it. It's a shame that good sense was looked over because of personal bias, but hey: that's what forum RP is all about.
Yes. Because gods forbid someone disagrees with you without you wringing your hands in despair and crying about personal bias. Talk about victim complex.
And you won't understand the cause of your grief...
Brainstorming here (yep, I'm feeling brave today):
What about a Wheel placed somewhere in the mainland, that you can pay a crap-tonne of gold to spin once per period X which gives you a small chance of some Good or Bad Things Happening (tm)?
Some ideas to kick it off would include: (Bonuses:) Extra move-per-second; 5% experience boost; 1% crit bonus; +1 stat; random one-day artefact (this doubles up as in-game advertising of just how cool it would be to buy artefact X!); visit from Ironbeard. (Maluses:) The opposite of any of the above; (Neutral:) Nothing happens; some Cool (tm) aesthetic change to your exit/entrance message;
I'd suggest making it so that the effect lasts a full Achaean month, but obviously the whole cost-to-risk-to-benefit ratio would be the crux of actually making this a gold sink.
The wheel in Lusternia (and I think there's one in Aetolia?) was so much fun. I'd love something like this!
Let people write in languages (scrambling it just like says/tells/etc. do for those who can't understand the language). Would make learning a language more worth it!
Let people write in languages (scrambling it just like says/tells/etc. do for those who can't understand the language). Would make learning a language more worth it!
...But people can already write in languages, no? It just isn't scrambled for those who can't understand it.
And you won't understand the cause of your grief...
Brainstorming here (yep, I'm feeling brave today):
What about a Wheel placed somewhere in the mainland, that you can pay a crap-tonne of gold to spin once per period X which gives you a small chance of some Good or Bad Things Happening (tm)?
Some ideas to kick it off would include: (Bonuses:) Extra move-per-second; 5% experience boost; 1% crit bonus; +1 stat; random one-day artefact (this doubles up as in-game advertising of just how cool it would be to buy artefact X!); visit from Ironbeard. (Maluses:) The opposite of any of the above; (Neutral:) Nothing happens; some Cool (tm) aesthetic change to your exit/entrance message;
I'd suggest making it so that the effect lasts a full Achaean month, but obviously the whole cost-to-risk-to-benefit ratio would be the crux of actually making this a gold sink.
Or just make Wheel tarot have more than 4 effects.
Love the idea of cartels @Trevize. Speaking of crafting goldsinks, I was looking over the United Union of Crafters the other day and realized I almost never use my roleplayed tailor's mark anymore. Instead I almost always just pay to remove the markentirely. I'm not sure why I started doing that. Anyway, if designer labels were something that could be added to crafted items in sort of the same way emblazons are (but not via heraldry obviously), that would be very cool and a potential gold sink too, especially if you have to register it, pay extra to have it set onto a piece, colour it, etc.
YES. Let Heralds or somebody set up an official design thing for crafters if they want it. And also add CONFIG CRAFTERMARK OFF so I don't have to read "A fancy-ass flower made of fancy gems and shit has been embroidered into every goddamn thing this person has ever made." on everything I look at.
I like my steak like I like my Magic cards: mythic rare.
Brainstorming here (yep, I'm feeling brave today):
What about a Wheel placed somewhere in the mainland, that you can pay a crap-tonne of gold to spin once per period X which gives you a small chance of some Good or Bad Things Happening (tm)?
Some ideas to kick it off would include: (Bonuses:) Extra move-per-second; 5% experience boost; 1% crit bonus; +1 stat; random one-day artefact (this doubles up as in-game advertising of just how cool it would be to buy artefact X!); visit from Ironbeard. (Maluses:) The opposite of any of the above; (Neutral:) Nothing happens; some Cool (tm) aesthetic change to your exit/entrance message;
I'd suggest making it so that the effect lasts a full Achaean month, but obviously the whole cost-to-risk-to-benefit ratio would be the crux of actually making this a gold sink.
Or just make Wheel tarot have more than 4 effects.
Genuinely confused as to how this would address the issue of gold inflation...
Brainstorming here (yep, I'm feeling brave today):
What about a Wheel placed somewhere in the mainland, that you can pay a crap-tonne of gold to spin once per period X which gives you a small chance of some Good or Bad Things Happening (tm)?
Some ideas to kick it off would include: (Bonuses:) Extra move-per-second; 5% experience boost; 1% crit bonus; +1 stat; random one-day artefact (this doubles up as in-game advertising of just how cool it would be to buy artefact X!); visit from Ironbeard. (Maluses:) The opposite of any of the above; (Neutral:) Nothing happens; some Cool (tm) aesthetic change to your exit/entrance message;
I'd suggest making it so that the effect lasts a full Achaean month, but obviously the whole cost-to-risk-to-benefit ratio would be the crux of actually making this a gold sink.
Or just make Wheel tarot have more than 4 effects.
Genuinely confused as to how this would address the issue of gold inflation...
If gold goes in, and no gold comes out.... that's a gold sink. Right?
Brainstorming here (yep, I'm feeling brave today):
What about a Wheel placed somewhere in the mainland, that you can pay a crap-tonne of gold to spin once per period X which gives you a small chance of some Good or Bad Things Happening (tm)?
Some ideas to kick it off would include: (Bonuses:) Extra move-per-second; 5% experience boost; 1% crit bonus; +1 stat; random one-day artefact (this doubles up as in-game advertising of just how cool it would be to buy artefact X!); visit from Ironbeard. (Maluses:) The opposite of any of the above; (Neutral:) Nothing happens; some Cool (tm) aesthetic change to your exit/entrance message;
I'd suggest making it so that the effect lasts a full Achaean month, but obviously the whole cost-to-risk-to-benefit ratio would be the crux of actually making this a gold sink.
Or just make Wheel tarot have more than 4 effects.
Genuinely confused as to how this would address the issue of gold inflation...
If gold goes in, and no gold comes out.... that's a gold sink. Right?
I think he's referring to Xith's Wheel tarot idea, which would not be a gold sink because no gold is going in.
Brainstorming here (yep, I'm feeling brave today):
What about a Wheel placed somewhere in the mainland, that you can pay a crap-tonne of gold to spin once per period X which gives you a small chance of some Good or Bad Things Happening (tm)?
Some ideas to kick it off would include: (Bonuses:) Extra move-per-second; 5% experience boost; 1% crit bonus; +1 stat; random one-day artefact (this doubles up as in-game advertising of just how cool it would be to buy artefact X!); visit from Ironbeard. (Maluses:) The opposite of any of the above; (Neutral:) Nothing happens; some Cool (tm) aesthetic change to your exit/entrance message;
I'd suggest making it so that the effect lasts a full Achaean month, but obviously the whole cost-to-risk-to-benefit ratio would be the crux of actually making this a gold sink.
Or just make Wheel tarot have more than 4 effects.
Genuinely confused as to how this would address the issue of gold inflation...
If gold goes in, and no gold comes out.... that's a gold sink. Right?
I think he's referring to Xith's Wheel tarot idea, which would not be a gold sink because no gold is going in.
That makes so much sense. Thanks. I was lost there for a sec. As per the usual on these forums, I blame @Xith Hashan.
Despite the widespread inflation it caused, the brothel in Mhaldor made for a good gold sink until Sartan figured out the Mhaldorians were enjoying the punishments a little too much.
Despite the widespread inflation it caused, the brothel in Mhaldor made for a good gold sink until Sartan figured out the Mhaldorians were enjoying the punishments a little too much.
No, actually I think the inflation was pretty localized to a select few trousers. Good try, though.
Comments
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Album of Bluef during her time in Achaea
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea
So, again, probably won't solve the gold inflation issue.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important