(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Mine is 109/93 and I got it just shy of 200 sets (roughly 240cr at the time). I would consider mine to be a pretty good return on investment and a fairly lucky.
how strong is the horkval racial armour, and does it stack with for example a magi's stoneskin and diamondskin?
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
My fullplate is 93/93. I could probably get better but I don't see the point in investing the time and money required to do so. Just not enough of a benefit.
Horkval is 10% blunt/cutting resistance. Does stack with any other resistances.
How does that compare to say, leather armour?
Not very easily.
Armour and resistances work differently (armour generally applying to a portion of the damage, dependent on the attack, while resistances apply to the full damage) and then there's stacking to consider. So leather armour could be better than horkval resistance for one attack and worse for another attack. Or even with the same attack, leather armour could be better with a certain amount of health and worse at another health value. With weapon damage, for example, the health-scaling portion of the damage isn't reduced by armour, only the flat, non-scaling portion is affected. That means that the higher your health, the less effective armour will be against DSL, while resistance stays at the same percentage same regardless of health. And certain attacks (like backstab) ignore armour entirely, and are only reduced by resistances. And I mentioned stacking; I'm not exactly sure how resistances stack now (it keeps being changed), but how many other sources of damage resistance you have might also influence how effective horkval resistances are.
In general (a very huge generalisation), I'd guess that horkval resistance is approximately as useful as good scalemail. But as I said, this will vary based on your health, other resistances, and what you're taking damage from.
Horkval is 10% blunt/cutting resistance. Does stack with any other resistances.
How does that compare to say, leather armour?
In general (a very huge generalisation), I'd guess that horkval resistance is approximately as useful as good scalemail. But as I said, this will vary based on your health, other resistances, and what you're taking damage from.
Mine is 109/93 and I got it just shy of 200 sets (roughly 240cr at the time). I would consider mine to be a pretty good return on investment and a fairly lucky.
I've forged about 200cr worth of fullplate (after smelting) ouch, and best were 101/89, 69/113, and 109/77. I had the high cutting and balanced set augmented, and the high cutting blew up. Have 105/90 now with 5 augments, and decided to make that resetting. Wasn't worth gambling for more... the last 40 or so were rubbish.
I should also note that I have no idea how effective armour is in bashing, compared to resistances. I don't know if denizen attacks also have a reducible and unreducible portion, or if it works differently (maybe a certain percentage of the armour stat applied to the full damage, for example). It's harder to test because unlike adventurer attacks, denizen damage is usually pretty random.
I forged about 30-40 sets on my alt and ended up with a 101/89. I quit at that point because I just didn't see the point. Clearly I made a good decision after reading this thread.
My fullplate (113/77) was forged way back when I was a paladin, and has survived many class changes. Why? Because forging upwards of 100 suits is a pain in the ass and very expensive process I did not want to repeat. Ever. My best ones prior to that one, were fieldplate grade. Utterly not worth it.
Fullplate isn't exactly harder to forge than other armour, it's more that people demand absolute perfection from their fullplate due to the fact that it lasts forever. You could settle for an average one much like other classes settle for average scalemail or whatever else. The cost of forging a fullplate is offset by the fact that it will never decay, whereas other classes have to pay for a quality armour every few RL months.
Welp, sounds overwhelmingly not worth it. Maybe later when I've got the money to blow(never gonna happen) so I'll probably be using fieldplate forever. Thanks for the info and wonderful testimonials of how awesome terrible it is
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
@Mazoth: You may not be using fieldplate forever. When they remove tradeskills from classes they'll also be removing the requirement to have forged the fullplate yourself to wear it, so you'd be able to pick up a suit then. Whether or not you'll be able to afford an absolutely amazing suit by then is another matter.
Fullplate isn't exactly harder to forge than other armour, it's more that people demand absolute perfection from their fullplate due to the fact that it lasts forever. You could settle for an average one much like other classes settle for average scalemail or whatever else. The cost of forging a fullplate is offset by the fact that it will never decay, whereas other classes have to pay for a quality armour every few RL months.
Forging a suit of fullplate takes a lot longer than most other armours, so it's not just the cost of commodities that you have to factor in. Also, yes, after paying ~290 credits to Trans the skill you're going to want to actually get something worthwhile for your money. If you're just going to settle for an average suit of fullplate you may as well just buy an above average fieldplate or two every ~4 RL months and save the gold and credits.
What happens if you post to an organisational newsboard and address it to someone/another organisation that doesn't have access to it? I'm assuming it's nothing, your members can read it but the person it's addressed to can't, right?
ASK <denizen> <thing>. So like ASK MELODIE DRESS, or something.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
@Mazoth: You may not be using fieldplate forever. When they remove tradeskills from classes they'll also be removing the requirement to have forged the fullplate yourself to wear it.
@Mazoth: You may not be using fieldplate forever. When they remove tradeskills from classes they'll also be removing the requirement to have forged the fullplate yourself to wear it.
Mine is 109/93 and I got it just shy of 200 sets (roughly 240cr at the time). I would consider mine to be a pretty good return on investment and a fairly lucky.
Wow so I was just lucky then! 98/102! Thanks, I was trying to decide if I needed to learn forging again.
@Mazoth: You may not be using fieldplate forever. When they remove tradeskills from classes they'll also be removing the requirement to have forged the fullplate yourself to wear it.
One of Tecton's posts about halfway down. Sounds more like a probable than a confirmation, though.
Not absolute confirmation, no. I don't see what else they can do that would still be fair though. Knights shouldn't be forced into picking up a non-class skill if they want to have the best armour available to them.
Not that it really affects me. I have customised and resetting fullplate already, I may not even pick up forging after the split.
So, when they release trade skills, is there anything in place to help make sure they are protected as actual, viable *trade* skills for the portion of the player base that needs to get an actual return from such skills? This is not me, and it's very likely that I will happily learn none of them, but people like me are the problem, when it comes to this. Instead of trading for gold or credits, otherwise well-off players tend to trade their skills for good will, or to outright curry favour. To be fair, these "favours" tend to become taken for granted/expected of all who are capable of performing them in any case. Is there going to be something in place (perhaps inherent to performing the skill) to discourage players from learning these skills and then providing services for free/at minimum charge? Of course I still want to see forgers making shortswords for newbies, etc... but everyone else should be paying up, and the right in-game social dynamic needs to be fostered to nip "freebies" in the bud.
@Jules Honestly, that is a choice entirely in the hands of the playerbase. I don't want to see the admin take away something that was put in place by the players like this.
Comments
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Results of disembowel testing | Knight limb counter | GMCP AB files
Armour and resistances work differently (armour generally applying to a portion of the damage, dependent on the attack, while resistances apply to the full damage) and then there's stacking to consider. So leather armour could be better than horkval resistance for one attack and worse for another attack. Or even with the same attack, leather armour could be better with a certain amount of health and worse at another health value. With weapon damage, for example, the health-scaling portion of the damage isn't reduced by armour, only the flat, non-scaling portion is affected. That means that the higher your health, the less effective armour will be against DSL, while resistance stays at the same percentage same regardless of health. And certain attacks (like backstab) ignore armour entirely, and are only reduced by resistances. And I mentioned stacking; I'm not exactly sure how resistances stack now (it keeps being changed), but how many other sources of damage resistance you have might also influence how effective horkval resistances are.
In general (a very huge generalisation), I'd guess that horkval resistance is approximately as useful as good scalemail. But as I said, this will vary based on your health, other resistances, and what you're taking damage from.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Results of disembowel testing | Knight limb counter | GMCP AB files
Forging a suit of fullplate takes a lot longer than most other armours, so it's not just the cost of commodities that you have to factor in. Also, yes, after paying ~290 credits to Trans the skill you're going to want to actually get something worthwhile for your money. If you're just going to settle for an average suit of fullplate you may as well just buy an above average fieldplate or two every ~4 RL months and save the gold and credits.
Results of disembowel testing | Knight limb counter | GMCP AB files
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Ask denizen waresID
So ask woman flower1234 would be like probing it
Wow so I was just lucky then! 98/102! Thanks, I was trying to decide if I needed to learn forging again.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Looking through my logs, I apparently have 69/73 fullplate. You guys really need to try harder to match me - I'm not even a knight!
Wait... higher is better? Oh...
Not absolute confirmation, no. I don't see what else they can do that would still be fair though. Knights shouldn't be forced into picking up a non-class skill if they want to have the best armour available to them.
Not that it really affects me. I have customised and resetting fullplate already, I may not even pick up forging after the split.
Results of disembowel testing | Knight limb counter | GMCP AB files
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