Quick Questions

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  • Administration should really just fix the problem somehow.  Make removing bracelet or belt/girlde use a long balance, similar to removing armour.

    image

  • Yey something else for Tesha to force remove of!

    This post brought to you by the 'ENDORSE CLASSLEAD 38' society.


  • Santar said:
    Administration should really just fix the problem somehow.  Make removing bracelet or belt/girlde use a long balance, similar to removing armour.
    My thought was that maybe con changes should just lag, eg. take a bit of time before they affect health, but that'd make runes and borrowing artefacts a pain.
  • If I recall, Ryukishi had the trollskin leather. Could be wrong, though.

  • It's not like only one person had trollskin armour. It was regularly for sale for a while, and then went up for auction a few times.
  • Laergon also still has the trollskin armour and still pops in every once in a while.
  • Nim said:
    Santar said:
    Administration should really just fix the problem somehow.  Make removing bracelet or belt/girlde use a long balance, similar to removing armour.
    My thought was that maybe con changes should just lag, eg. take a bit of time before they affect health, but that'd make runes and borrowing artefacts a pain.
    Give it a short time, say 5 seconds, where removing/wearing armor or con/health arties are done. If you are attacked or perform actions in the meantime, it's interrupted?
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  • Quick question on another note: How long does it take or when do artefacts (or other customised resetting items) return to the owner? I.e. is it after an hour? At the serenade? When you next log on?

    Also - as a point of curiosity, if you feed an arte to a humgii, does it immediately reset, or ... ?
    The Truths hurt. Always.
  • I'm pretty sure it's random, but generally somewhere in the range of 15 minutes to an hour.

  • Suladan said:
    Quick question on another note: How long does it take or when do artefacts (or other customised resetting items) return to the owner? I.e. is it after an hour? At the serenade? When you next log on?

    Also - as a point of curiosity, if you feed an arte to a humgii, does it immediately reset, or ... ?
    From what I could tell, the hammer of forging will reset every hour, based on the minute you bought it. So if you bought it at 37 minutes past, it'd reset then.
    Achieved dragon on the 13th of Aeguary, 634 - aged 21 and 1 month and 21 days.

    Elder dragon on the 6th of Chronos 635 - aged 22 and 8 months and 14 days.
  • Artefacts reset every hour at the time you bought them.

  • Its random. Hammer of forging might be specific, but the stat arties, pendant, diadem, rings are random. I've lost them as fast as 5 minutes later before, and they don't all reset as a batch
    image
  • EldEld
    edited November 2013
    Jacen said:
    Its random. Hammer of forging might be specific, but the stat arties, pendant, diadem, rings are random. I've lost them as fast as 5 minutes later before, and they don't all reset as a batch
    They're saying the reset is determined by the time when that specific artefact was purchased. So if I have a sip ring that I purchased at 12:15 on one day, and wings that I purchased at 6:05 another day, and I loan them both to you at 4:10, the ring will reset 5 minutes later, and the wings will last for 55 minutes.
  • Ohhhh I read that wrong. My bad, rescinding my disagree.
    image
  • Most of mine reset at the same time but were purchased at different times. Goggles and gauntlets seem to be 90 minutes, goggles always were, but it seems like gauntlets changed from 60.
  • @Sena I summon thee...

    How does int affect bleed against denizens?

    (my base is 12, debating artefacts/trait change/spec change)
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  • I think it follows the standard formula, though it's been a long time since I've tested bleed, and I didn't test the effects of int specifically.
  • How much protection against cutting/blunt does the Horkval racial trait provide?
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • Kuy said:
    How much protection against cutting/blunt does the Horkval racial trait provide?
    I believe it's 10% resistance to each.
  • Eld said:


    Kuy said:

    How much protection against cutting/blunt does the Horkval racial trait provide?

    I believe it's 10% resistance to each.

    How does that compare to armour?
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • If I'm not mistaken, resistance is a sort of direct reduction. I don't know how they stack, but if you just have 10% resistance, then that means instead of taking 100 damage, you'll take 90.

    Armor works a little more nebulously. I don't know the math - I don't know if anyone knows the math - but apparently there's a part of each attack's damage that can be reduced by armor, and a part that can't be? I don't know if it's subtracted or factored, but armor can go above 100, so it's not exactly a percentile thing at all, while resistance very much is.

    Sometimes, I wish these super technical gameplay things were on the wiki. @_@

  • Nim said:

    If I'm not mistaken, resistance is a sort of direct reduction. I don't know how they stack, but if you just have 10% resistance, then that means instead of taking 100 damage, you'll take 90.

    Armor works a little more nebulously. I don't know the math - I don't know if anyone knows the math - but apparently there's a part of each attack's damage that can be reduced by armor, and a part that can't be? I don't know if it's subtracted or factored, but armor can go above 100, so it's not exactly a percentile thing at all, while resistance very much is.

    Sometimes, I wish these super technical gameplay things were on the wiki. @_@

    They are, the wiki is just called @sena

    Eat like a caveman, train like a beast. Champions are not born, they are made. 

  • edited November 2013
    Kuy said:
    Kuy said:
    How much protection against cutting/blunt does the Horkval racial trait provide?
    I believe it's 10% resistance to each.
    How does that compare to armour?
    Resistance modifies the full damage. So 1000 damage reduces 10% would be 900.

    Damage, however, comes in 'armor modified' and 'not armor modified' combinations. So a few examples:

    100 damage, 500 modified, 500 non-modified, 20% armor resistance: 500 + (500*(1 - 0.2)) = 900.
    100 damage, 350 modified, 650 non-modified, 20% armor resistance: 650 + (350*(1 - 0.2)) = 980.
    100 damage, 650 modified, 350 non-modified, 20% armor resistance: 350 + (650*(1 - 0.2)) = 870.
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  • I just realized... algiz is an elk. It is...

    Elk tree
    image

    or

    Elk animal

    image
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  • Trevize said:
    Kuy said:
    Kuy said:
    How much protection against cutting/blunt does the Horkval racial trait provide?
    I believe it's 10% resistance to each.
    How does that compare to armour?
    Resistance modifies the full damage. So 1000 damage reduces 10% would be 900.

    Damage, however, comes in 'armor modified' and 'not armor modified' combinations. So a few examples:

    100 damage, 500 modified, 500 non-modified, 20% armor resistance: 500 + (500*(1 - 0.2)) = 900.
    100 damage, 350 modified, 650 non-modified, 20% armor resistance: 650 + (350*(1 - 0.2)) = 980.
    100 damage, 650 modified, 350 non-modified, 20% armor resistance: 350 + (650*(1 - 0.2)) = 870.
    Also, to quote Sena,

    Sena said:
    Horkval resistance isn't equal to any armour stats, because resistance doesn't work like armour. It might be the same reduction as 40 for some attacks, but it depends on the attack, and your health in some cases. For example, with weapon attacks, armour reduces the damage by about (damagestat*3)*(armourstat%), and the portion that scales with max health is unreduced by armour. Resistance applies to the full damage though, not just the reducible part, so the higher your health the better resistance is compared to armour in that case. Then some attacks (like backstab) have no reducible part, so armour is ignored, but resistance still applies.

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  • Trevize said:Resistance modifies the full damage. So 1000 damage reduces 10% would be 900.

    Damage, however, comes in 'armor modified' and 'not armor modified' combinations. So a few examples:

    100 damage, 500 modified, 500 non-modified, 20% armor resistance: 500 + (500*(1 - 0.2)) = 900.
    100 damage, 350 modified, 650 non-modified, 20% armor resistance: 650 + (350*(1 - 0.2)) = 980.
    100 damage, 650 modified, 350 non-modified, 20% armor resistance: 350 + (650*(1 - 0.2)) = 870.
    I have actually always wondered how armour above 100% functions for these kind of calculations. Wouldn't negative damage on an attack theoretically be possible if the reducible portion was large enough compared to the bypassing portion?
  • edited November 2013
    Trevize said:
    I just realized... algiz is an elk. It is...

    Elk tree
    image

    or

    Elk animal

    image
    annnnd the answer is!

    [spoiler]image
    [spoiler]11/17/16:34 Greetings! In regard to issue 67050, the Algiz rune is sketched as the animal![/spoiler][/spoiler]
  • Mannimar said:
    11/17/16:34 Greetings! In regard to issue 67050, the Algiz rune is sketched as the animal!
    We were both wrong! Shesh. I've gone ten years thinking that damn thing was a tree.
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  • I always though the Runelore runes were based loosely on the generic occult crap you find on wicca sites. 

    IE.

    image
  • edited November 2013
    Tekk said:

    I always though the Runelore runes were based loosely on the generic occult crap you find on wicca sites. 

    It is, yes. Algiz is Elhaz, which I thought was a tree because of that.

    (yes, I just looked at the symbols, but after researching it is the animal - the four elks that fed off of yggdrasil)
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