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  • To be clear, my situation is resolved, as I actually attacked said person in TWO occasions, I had just forgotten the second.

    However, as for my original question, I think it is true that one hire for one attack, etc.
    (attack being I did not end up directly killing the victim, someone else did, or w/e).

  • KyrraKyrra Australia
    I got hired on twice because of mischief .
    (D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."

  • edited November 2013
    .

  • Daeir said:
    SoA is absolutely the best value you can get out of your first artefact purchase, honestly. Anyone who says or thinks otherwise is utterly delusional or a Blademaster/Sylvan/Druid. SoA has saved my ass more times than I can readily count since I have bought it and I am not sure I could play without it anymore.
    ftfy ;)
    ~
    You close your eyes momentarily and extend the range of your vision, seeking out the presence of Drugs. 
    Though too far away to accurately perceive details, you see that Drugs is in Mhaldor.
  • Add monk, paladin, runewarden and infernal to that as well.
  • KyrraKyrra Australia
    I miss having Devotion.
    (D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."

  • Antonius said:
    Add monk, paladin, runewarden and infernal to that as well.
    Dude I have an SoA and it's amazing as a monk! Granted its a very niche raiding artie at best but I can also use in in dragonform. And lots of people don't realise that it's saved me so many times since I can do all kaido and telepathy with it wielded.
  • @Nemutaur Would it be the FIRST artefact you'd buy as a monk though?
  • Antonius said:
    @Nemutaur Would it be the FIRST artefact you'd buy as a monk though?

    I know I would. sdk/ucp/shieldbash deathknigh...oh, wait, Weaponry changes still in planning phase. :(

  • Does anyone remember why the artifact armor was removed? Specifically Trollskin and Dragonscale mail. 
  • TharvisTharvis The Land of Beer and Chocolate!
    I think it was something along the lines of : Too OP
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Nemutaur said:
    Antonius said:
    Add monk, paladin, runewarden and infernal to that as well.
    Dude I have an SoA and it's amazing as a monk! Granted its a very niche raiding artie at best but I can also use in in dragonform. And lots of people don't realise that it's saved me so many times since I can do all kaido and telepathy with it wielded.
    I have an SoA too and while it's a bit of a pain to use properly as a monk, it's a huge help in a lot of situations.  Does result in a bit of wield/unwield spam though, but I have no regrets!
  • Antonius said:
    @Nemutaur Would it be the FIRST artefact you'd buy as a monk though?
    @Antonius: Nah of course not, but if you're a dragon monk I could see it being in the top 10 of arties to get.
  • Tharvis said:
    I think it was something along the lines of : Too OP
    Do you remember anything on what the stats were or if they did anything? I guess age is hitting me and I can't recall jack about these. 
  • Tekk said:
    Tharvis said:
    I think it was something along the lines of : Too OP
    Do you remember anything on what the stats were or if they did anything? I guess age is hitting me and I can't recall jack about these. 
    Trollskin was actually pretty bad if the last auctioned suit was any indication.  20/20 stats with level 2 regen on it (that did not stack with the regen rings).

    Last auctioned suit of scale was I think 50/50, but I can't recall precisely.

    I don't think it was an OP issue, really, since they don't really seem all that OP to me.  Only thing I really see is that they don't want forged armour so everyone has to buy from a forger.  Same reason they don't have artie scabbards of stasis or artie bags of stasis, artie firelash rings, etc I guess.
  • SkyeSkye The Duchess Bellatere
    Didn't the Trollskin armour come with some kind of passive regen on top of whatever defence was afforded it? Or am I just imagining things now?


  • Tekk said:
    Tharvis said:
    I think it was something along the lines of : Too OP
    Do you remember anything on what the stats were or if they did anything? I guess age is hitting me and I can't recall jack about these. 
    If I remember right, trollskin armour was 20/20 leather armour that granted level 2 health regen. Don't recall having heard of any other artefact armour.
  • Skye said:
    Didn't the Trollskin armour come with some kind of passive regen on top of whatever defence was afforded it? Or am I just imagining things now?
    It had level 2 regen that didn't stack with the regen rings, so if you have regen rings already it's kind of useless.  And 20/20 was pretty bad as far as leather armour goes.
  • Actually, after some googling, stats may have been 28/18? Something mediocre, anyway. Dragonscale was 55/44 scalemail, but seems to have been wearable by classes that couldn't normally wear scale (at least according to miscellaneous forum posts).
  • Cool! Thanks! 
  • EldEld
    edited November 2013
    Penwize said:
    Skye said:
    Didn't the Trollskin armour come with some kind of passive regen on top of whatever defence was afforded it? Or am I just imagining things now?
    It had level 2 regen that didn't stack with the regen rings, so if you have regen rings already it's kind of useless.  And 20/20 was pretty bad as far as leather armour goes.
    I've always been a bit confused by the statement that the trollskin armour doesn't stack with regen rings. HELP ARTEFACTS says regen rings are not cumulative with trollskin armour, but HELP REGENERATION lists trollskin armour as counting as 2 levels toward the 3-level limit. The latter makes it sound like trollskin armour plus a regen ring (of either level) would give you level 3 regen, while the former makes it sound like the ring just wouldn't add anything.

    Edit: Reading further, HELP REGENERATION explicitly states that trollskin armour plus a level 1 ring would give level 3 regen, so I really don't know what the "not cumulative" statement is about.
  • Trollskin was 20/20 (pretty bad stats honestly), level 2 regen. I'm not sure regen rings were a thing when it was introduced, though, but I could be wrong.

    Regen was pretty powerful back in the day, especially after Runelore came out. It was more powerful back then because defenses stacked differently (read: every damage reduction defense you had wasn't reduced if it wasn't your class def, and they stacked in a different way), horkval was absolutely ridiculous, and each faction wasn't limited to their own defenses. Most of the powerful people walked around with toughness/full shields/constitution/runes.

    One time when I was Sylvan, fully deffed up with two TFs, I could tank 40 of Eleusis's cutting damage guards without losing HP.

    Back before the horkval nerf and putrefaction nerf/rebalance/change, I could tank DKs without sipping or using moss as an Infernal.

    I can't remember who had the trollskin though. Laergon, Chancoix or Element maybe.

    Also the more OP item was Nimos's Oneiros Robes. 90/90 armor that any class/race could wear that was able to be worn with regular armor.

    The most OP item though might be Santos's level 2 strength gauntlets. That stack with other strength gauntlets.

    Or aeon net. Or Cyre's pirate rapier. (Making these stats up, but it was something ridiculous like 100/180/243)

    Ugh.

    Also to the few people that have messaged me about it being the 'real me', I hope this post shows that I'm the real me. Don't think anyone else that still plays experienced all of those things.

  • Does anyone know how or whether changing max health influences existing limb damage, or the amount needed to break?
    For example, I'm hit a few times in the leg, then I lose a point of Con from a favour wearing off. Can that have an effect on how many more hits will cause a break?
    ----------
    I play  -Enrai-  -Luhar-
  • Enrai said:
    Does anyone know how or whether changing max health influences existing limb damage, or the amount needed to break? For example, I'm hit a few times in the leg, then I lose a point of Con from a favour wearing off. Can that have an effect on how many more hits will cause a break?
    Yes it will, your breakpoint will lower. While losing Con like that or having a defense stripped is ok, removing arties to modify your max health mid fight isn't.
  • Nemutaur said:
    Enrai said:
    Does anyone know how or whether changing max health influences existing limb damage, or the amount needed to break? For example, I'm hit a few times in the leg, then I lose a point of Con from a favour wearing off. Can that have an effect on how many more hits will cause a break?
    Yes it will, your breakpoint will lower. While losing Con like that or having a defense stripped is ok, removing arties to modify your max health mid fight isn't.
    Why not?
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • Thanks for the answer, Nemutaur.
    Not sure why wearing/removing mid fight would be against the rules, though definitely it seems fairly underhand.

    I've fought someone who changed race during a fight before. Only realised when checking the logs to see where I messed up my count.
    ----------
    I play  -Enrai-  -Luhar-
  • Kuy said:
    Nemutaur said:
    Enrai said:
    Does anyone know how or whether changing max health influences existing limb damage, or the amount needed to break? For example, I'm hit a few times in the leg, then I lose a point of Con from a favour wearing off. Can that have an effect on how many more hits will cause a break?
    Yes it will, your breakpoint will lower. While losing Con like that or having a defense stripped is ok, removing arties to modify your max health mid fight isn't.
    Why not?
    Old ruling, let me see if I can dig up the post/help file about it.
  • Nemutaur, I think what you're remembering is when some people were wearing their health boosting artefacts only when they sipped or ate moss. So it looked like this wear belt;wear bracelet;drink health;eat moss;remove belt;remove bracelet.

  • You're not allowed to alter your health via health artifacts during fights at all afaik. There was an announce post on it a while back.

    Say you were fighting a monk, and you had 7k health with full level 3 arties on.

    Now let's say the monk prones you and lowers your health to 4k. Now you remove all your artefacts, so that you now have a maximum health of 5000, and their next attack does less damage due to you having 4000 out of 5000 health rather than 4000 out of 7000.

    image

  • Nah, I remember some Sylvan doing that to me in a rampage once. Would take off health arties when prone to take less damage, leave them off for a combo to throw off my count and then rewear and keep going. The problem was he had a shroud artie and all his arties were hidden by an orb so looking at him wasn't telling me when he took them off or not. 
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