The bonus lesson thing is so confusing sometimes. Let me see if I have this straight:
You get up to 2500 bonus lessons (2.5 per credit up to 1000 credits). You only get them when you bind the credits. You do not get the lesson bonus when performing credit transfer from your Iron Elite credit pool because the credits are pre-bound. (totally unfair imo ) If you purchase credits from the city credit sale, you will receive
the lesson bonus regardless if you bought them bound/unbound?
You'll immediately get the lessons for them if you buy from an org credit sale as bound. If you buy them as unbound then you'd get them if you bind at a later date.
If you've exceeded the limit for lessons and buy bound credits you get a message saying you've not gained any lessons (primary reason I buy mine as unbound). No such message for buying as unbound or later binding them.
Do bait buckets confer special denotation to their contents, like decreased speed on bait decay? Or are just normal containers (Basically sneaky but sucky, unwearable backpacks)?
A frenzied cleric screams, "Like more than one halo!"
Do bait buckets confer special denotation to their contents, like decreased speed on bait decay? Or are just normal containers (Basically sneaky but sucky, unwearable backpacks)?
I don't think they were meant to be backpacks really.... They're meant to produce bait, and that's what they do.
He means the ones you buy with gold at Rurin shops.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Rurin's actually incorrect, my bad there. It's the guys who sell fish bait.
So like Craden and stuff. Rurin sells normal buckets, while the fish bait guys sell bait buckets.
As to answering your question, I don't think they have a purpose other than "herp derp put da baits in here gaiz", as they've been around a long, long time.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
They are normal containers that produce bait. No decay slowing. Eventually, whenever they imp my idea, all 'item generating' artefacts will have their contents not exist until pulled so will sort of be non-decay.
~
You close your eyes momentarily and extend the range of your vision, seeking out the presence of Drugs.
Though too far away to accurately perceive details, you see that Drugs is in Mhaldor.
They are normal containers that produce bait. No decay slowing. Eventually, whenever they imp my idea, all 'item generating' artefacts will have their contents not exist until pulled so will sort of be non-decay.
The bait buckets sold by Craden and friends are not artefacts.
To rephrase the earlier question more clearly, do the NORMAL bait buckets sold at fish houses in any way change the decay rate of bait, similar to how the ship upgrade bait tank works?
Didn't bait used to begin "escaping" containers that weren't bait buckets? I was never a big fisherman, but I seem to remember something like that. Also, can we wear earrings (jewelry kind) in pairs yet?
What do you mean "wear earrings in pairs". If you mean wear more than one earring in each ear, yes. You can pierce each ear like four or five times.
If you mean wear an adventurer-designed "pair of earrings", I don't think so. I just checked and the schematics for earrings in the Piercing Annex of the Jeweller's Union are all still singular.
As in 'a blah blah earring' or 'an earring of blah blah'.
A frenzied cleric screams, "Like more than one halo!"
Didn't bait used to begin "escaping" containers that weren't bait buckets? I was never a big fisherman, but I seem to remember something like that. Also, can we wear earrings (jewelry kind) in pairs yet?
I didn't know that. I know you could buy little live sea creatures like a tiny octopus that people used to try and keep as pets but they'd escape at random if you didn't eat them immediately.
Yeah, I meant pretty much what you said, Halos. I know it was listed, but I can't find it now, so not sure if it's still there, or was implemented already somehow.
so I heard that there used to be an artifact bait bucket that created deep-sea bait, but I can't seem to find it listed anywhere as having existed. Was that ever a thing, or am I just making it up?
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
in the vein of my art question, how profitable does deep sea fishing tend to be? I've heard it argued that it's difficult to make a good profit if you can't buy bait from players, but I feel like I've heard other opinions as well.
in the vein of my art question, how profitable does deep sea fishing tend to be? I've heard it argued that it's difficult to make a good profit if you can't buy bait from players, but I feel like I've heard other opinions as well.
It's highly dependent on a few factors such as: Survival skill, character strength, whether you have the minor trait Master angler, how many fish you catch in a certain spot.
The first 3 affect the chance of the fish escaping when hooked, the last affects the size of the fish you catch in that area.
Assuming you finish every piece of bait you buy and have no escapes, I'd say I use about 25 deep sea bait an hour while fishing with no interruptions with an average of 750g of value per fish.
Going estimates, you'd make a profit of about 12500g/hr buying deep sea bait from a bait shop(bass for 250/carp for 275) or 16250g/hr using player bought bait.
These estimates are for a 18 str trans survival dragon though, if you have the usual 12 str that most people have or aren't trans survival, you can expect the profit to be cut by about a third.
All these are mostly estimates from experience and a little data gathering,
Compared to say, questing/bashing, it really pales in comparison in terms of g/hr. Whether it's profitable or not is completely dependent on what you define as a "good" profit.
Rare talisman pieces only drop as level one pieces, so I'd assume they mean a single level one piece if they don't specify anything else. A lot of people will break down all pieces to level one for trading/selling because it's easier than hoping the other person can do math.
bare bones splitting script. do talisman pieces;more;more;more;more;more and just press that every couple of seconds for a minute or so until they're all split. transplant split for combine to do the opposite. Alternatively, find someone with a real script
Comments
You get up to 2500 bonus lessons (2.5 per credit up to 1000 credits).
You only get them when you bind the credits.
You do not get the lesson bonus when performing credit transfer from your Iron Elite credit pool because the credits are pre-bound. (totally unfair imo )
If you purchase credits from the city credit sale, you will receive the lesson bonus regardless if you bought them bound/unbound?
If you've exceeded the limit for lessons and buy bound credits you get a message saying you've not gained any lessons (primary reason I buy mine as unbound). No such message for buying as unbound or later binding them.
Results of disembowel testing | Knight limb counter | GMCP AB files
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
The first 3 affect the chance of the fish escaping when hooked, the last affects the size of the fish you catch in that area.
Assuming you finish every piece of bait you buy and have no escapes, I'd say I use about 25 deep sea bait an hour while fishing with no interruptions with an average of 750g of value per fish.
Going estimates, you'd make a profit of about 12500g/hr buying deep sea bait from a bait shop(bass for 250/carp for 275) or 16250g/hr using player bought bait.
These estimates are for a 18 str trans survival dragon though, if you have the usual 12 str that most people have or aren't trans survival, you can expect the profit to be cut by about a third.
All these are mostly estimates from experience and a little data gathering,
Compared to say, questing/bashing, it really pales in comparison in terms of g/hr. Whether it's profitable or not is completely dependent on what you define as a "good" profit.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Results of disembowel testing | Knight limb counter | GMCP AB files