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  • Grove Flash from Druid/Sylvan will pull then out.

    Broken limbs are the most stackable prevention affs.

    Alchemist pretty much has the pressure of compounding bleed stacks while you can't sip or clot in Blackwind. The important thing is to get out of Gravehands as soon as they Blackwind - start spamming mount jump right away, then fly and spam Farsight so you can run over, land, and continue.
    image
  • edited October 2013
    Yeah, I was using ether seek as soon as it happened and immediately chased, jumping over all the icewalls, but that still takes some time in which they can cure a bit.
  • Yeah BW is a godsend versus Alchemists. Same for evade. Or tumbling past icewall to runes or monolith.

    For the record. BW is stopped by anything that would stop movement like prone, web, paralysis plus shriveled arms.

  • Does anyone know the resistance percentages for avoidance by skill rank? I want to see if it's worth investing lessons in the smaller ranks, or if you get the majority of the effectiveness only at near trans.

  • If I recall correctly the resistance is based on lessons spent rather than skillrank, so it should be a linear increase throughout the skill.
  • Pretty sure all miniskills and Avoidance grant either 12.5% or 15% resistance to the relevant damage type, at Transcendent. Like Antonius said, the amount of resistance gained is based on your lessons learned as a percentage of the maximum required to Trans - it's not based on skillrank. Going from Inept to Novice Avoidance will not give you 1/12 of the total benefit; rather, 7 lessons is only 0.4% of the way to Trans, and will grant you something like .0595% cutting and blunt resistance. Assuming Trans Avoidance gives 15% cutting and blunt damage resistance (ie. assuming it isn't 12.5%), then 1 lesson = approximately 0.0085% resistance. 100 lessons = ~0.85% resistance.

    Major skills, Avoidance included, take 1741 lessons to trans. Miniskills like Frost and Fitness take either 40% (697) or 45% (784) as much as major skills (I know my vagueness is not very useful here, sorry!). Assuming it's 45% (784 lessons), each lesson in a miniskill will grant approx 0.019% resistance; 100 lessons = 1.91% resistance.

    It's not particularly worth learning only a small amount of Avoidance, as you just won't see the benefit.
    image
  • Is there something i'm missing here?

    You rip into Hethern Silwenil, Revered Counsellor with your massive, deadly claws.
    H: 7834 (91%), M: 9033 (100%) 34701w, 26976e 71.6% e|cdbk-  20:48:39.846
    A nearly invisible magical shield forms around Hethern Silwenil, Revered Counsellor.  <--shield
    H: 7834 (91%), M: 9033 (100%) 34701w, 26976e 71.6% e|cdbk-  20:48:41.256
    You have recovered balance on all limbs. (2.758s)
    H: 7834 (91%), M: 9033 (100%) 34713w, 26996e 71.6% ex|cdbk-  20:48:42.604
    Opening your maw, you force out a tremendous stream of acid, blasting the flesh from the very bones <--me breaking shield
    of Hethern Silwenil, Revered Counsellor.
    You have scored a CRITICAL hit!
    H: 7834 (91%), M: 9033 (100%) 34713w, 26896e 71.6% x|cdbk-  20:48:42.964
    You have recovered equilibrium. (3.018s)
    H: 8262 (96%), M: 9033 (100%) 34695w, 26866e 71.6% ex|cdbk-  20:48:45.983(summon acid)(+428 Health,
    5.0%)
    With a great effort, you begin to summon caustic hell to your innards.
    H: 8262 (96%), M: 8833 (97%) 34695w, 26766e 71.6% ex|cdbk-  20:48:46.346(-200 Mana, 2.2%)
    A dizzying beam of energy strikes you as your attack rebounds off of Hethern Silwenil, Revered  <--Shield is still up?
    Counsellor's shield.
    H: 8262 (96%), M: 8833 (97%) 34695w, 26766e 71.6% x|cdbk-  20:48:46.353
    Hethern Silwenil, Revered Counsellor sends a painful jet of steam to burn through your clothes,
    rapidly blistering your skin.
  • Blast doesn't break shield on denizens, just goes through.  Don't think it ever has.
    And as he slept he dreamed a dream, and this was his dream.
  • I've noticed blast doesn't seem to break the shield, only go through it. Though I don't know if that's all the time, or some sort of bug.


                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • The dodging bonus from avoidance, on the other hand, does seem to be based on rank rather than lessons. So a few cheap ranks in it will give the equivalent of a few points of dexterity.

    I'm not certain of this, though, and it's hard to accurately test dodging.
  • By how much does Chivalry increase the 'to-hit' value of a weapon?
  • Sena said:
    The dodging bonus from avoidance, on the other hand, does seem to be based on rank rather than lessons. So a few cheap ranks in it will give the equivalent of a few points of dexterity. I'm not certain of this, though, and it's hard to accurately test dodging.
    From what I recall, avoidance is basically an all or nothing deal... You either trans it outright, and notice the difference... Or you don't trans it, and basically feel like ' Wow... That's a lot of lessons wasted '.

    By how much does Chivalry increase the 'to-hit' value of a weapon?
    A decently noticeable amount, is all I can say on this.

  • Pretty sure all miniskills and Avoidance grant either 12.5% or 15% resistance to the relevant damage type, at Transcendent. Like Antonius said, the amount of resistance gained is based on your lessons learned as a percentage of the maximum required to Trans - it's not based on skillrank. Going from Inept to Novice Avoidance will not give you 1/12 of the total benefit; rather, 7 lessons is only 0.4% of the way to Trans, and will grant you something like .0595% cutting and blunt resistance. Assuming Trans Avoidance gives 15% cutting and blunt damage resistance (ie. assuming it isn't 12.5%), then 1 lesson = approximately 0.0085% resistance. 100 lessons = ~0.85% resistance.

    Major skills, Avoidance included, take 1741 lessons to trans. Miniskills like Frost and Fitness take either 40% (697) or 45% (784) as much as major skills (I know my vagueness is not very useful here, sorry!). Assuming it's 45% (784 lessons), each lesson in a miniskill will grant approx 0.019% resistance; 100 lessons = 1.91% resistance.

    It's not particularly worth learning only a small amount of Avoidance, as you just won't see the benefit.
    Does Fitness and Philosophy work the same way? I've always felt that making novices spend 15 in either of those was a waste for the novice.
    ~
    You close your eyes momentarily and extend the range of your vision, seeking out the presence of Drugs. 
    Though too far away to accurately perceive details, you see that Drugs is in Mhaldor.
  • Jonners said:
    Does Fitness and Philosophy work the same way? I've always felt that making novices spend 15 in either of those was a waste for the novice.
    They seem to. 150 lessons in fitness (gifted) gives around a 28-29% chance to double each regen tick.
  • RomRom
    edited October 2013
    4275h, 3500m, 19260e, 15570w ex-17:15:56.592 |
    Aleska arrives from the northwest.
    4275h, 3500m, 19260e, 15570w ex-17:16:04.610 |
    (Team Svo): Nieelensars says, "It'll choose alchemical over herbs, but will switch to herbs if you
    have no more alchemical stuff."
    4275h, 3500m, 19260e, 15570w ex-17:16:05.895 |
    (Team Svo): Atalkez says, "Aye, so curing paralysis versus asthma."
    4275h, 3500m, 19260e, 15570w ex-17:16:17.768 |
    Aleska picks up an ivory peryton.
    4275h, 3500m, 19260e, 15570w ex-17:16:19.375 |
    (Team Svo): Borran says, "Easiest way I found.. open up your triggers, go to the Buttons page, and
    activate that button grouping."
    4275h, 3500m, 19260e, 15570w ex-17:16:24.910 |
    Aleska greets an ebony raven with a sincere smile.
    4275h, 3500m, 19260e, 15570w ex-17:16:27.147 |

    What the hell happened here? A novice walks from portals to base of Eleusian gatehouse and picks up my living mount, and now I can't whistle for it. No slain message anywhere.

    Edit: Was eventually able to whistle for it, I think she dropped it after I sent her a tell. Still confused as to how she was able to do that.
    Chat with other players in real time on your phone, browser, or desktop client:
    Come join the Achaea discord!
  • Rom said:
    4275h, 3500m, 19260e, 15570w ex-17:15:56.592 |
    Aleska arrives from the northwest.
    4275h, 3500m, 19260e, 15570w ex-17:16:04.610 |
    (Team Svo): Nieelensars says, "It'll choose alchemical over herbs, but will switch to herbs if you
    have no more alchemical stuff."
    4275h, 3500m, 19260e, 15570w ex-17:16:05.895 |
    (Team Svo): Atalkez says, "Aye, so curing paralysis versus asthma."
    4275h, 3500m, 19260e, 15570w ex-17:16:17.768 |
    Aleska picks up an ivory peryton.
    4275h, 3500m, 19260e, 15570w ex-17:16:19.375 |
    (Team Svo): Borran says, "Easiest way I found.. open up your triggers, go to the Buttons page, and
    activate that button grouping."
    4275h, 3500m, 19260e, 15570w ex-17:16:24.910 |
    Aleska greets an ebony raven with a sincere smile.
    4275h, 3500m, 19260e, 15570w ex-17:16:27.147 |

    What the hell happened here? A novice walks from portals to base of Eleusian gatehouse and picks up my living mount, and now I can't whistle for it. No slain message anywhere.

    Edit: Was eventually able to whistle for it, I think she dropped it after I sent her a tell. Still confused as to how she was able to do that.
    Same thing happened with @Nimala's peryton. Seems to happen for some but not others, I'd bug it.
  • Message #138        Sent by Achaea
    10/28/14:32 Your bug report (detail: it would seem one can not Necromancy Vigour while impaled 
    anymore, it gives the "You cannot do that because both of your arms must be whole and unbound." 
    error. I have looked around but can not see any announcement with regards to this.) - has been 
    removed because it is not a bug (usually meaning that this is the way things are intended to be). 
    Please accept our apologies for any inconvenience or misunderstanding that may be involved. The 
    following notes were included: Announce 3851.

    Ok, I checked that announce before I submitted the bug and it only says you need at least one working arm, nothing about impale. I also am pretty sure I vigoured while impaled recently.

    @Tecton, @Makarios, could you shed some light on the matter. Is it actually a bug or was it a silent change?

  • Doubt you can since vigour is like kai heal and you can't kai heal while webbed/roped or impaled.
  • The at least "one working arm" bit means that anything that would stop rifting will stop vigour.  Writhe afflictions are considered as stopping both of your arms from working, so they're part of that.
  • People doing stuff while impaled makes me sad :(
  • If that is so I understand. It is just not stated at all as such.

  • HalosHalos The Reaches
    How does the crafting council assign how filling player-made food is? Is it all the same or is it determined by template? eg. A egg cup is the same as a cup of fish or cup of kernel corn while a plate of candy is the same as a plate of steak. Or does a higher quantity of ingredients involved give food a higher "fullness factor"?

    A frenzied cleric screams, "Like more than one halo!"
  • Halos said:
    How does the crafting council assign how filling player-made food is? Is it all the same or is it determined by template? eg. A egg cup is the same as a cup of fish or cup of kernel corn while a plate of candy is the same as a plate of steak. Or does a higher quantity of ingredients involved give food a higher "fullness factor"?
    As far as I am aware, both factor in. Platters > Cups, but the item in the cup/platter helps determine fullness.
  • To render someone helpless with afflictions, what do you need?

  • Siana said:
    To render someone helpless with afflictions, what do you need?
    Quoted from SVO documentation,

    Lock nameCureAfflictions needed
    softfocus, fitness, treeaffs.slickness and affs.anorexia and affs.asthma
    venomfocus, fitnessaffs.slickness and affs.anorexia and affs.asthma and affs.paralysis)
    hardfitness, treeaffs.slickness and affs.anorexia and affs.asthma and affs.impatience)
    rifteat kelp or bloodroot, fitnessasthma, slickness or an empty valerian pipe and both arms damaged
    rift 2eat kelp or bloodrootasthma, slickness, paralysis or disrupt and both arms damaged
    sloweat kelp or bloodroot, fitnessasthma, slickness, both arms damaged, concussion and aeon
    true(none)slickness, anorexia, asthma, paralysis, impatience, disrupt, confusion
    stain(restore, dragonheal)stain, slickness, empty valerian/realgar pipe and broken arms
  • Arador said:
    Message #138        Sent by Achaea
    10/28/14:32 Your bug report (detail: it would seem one can not Necromancy Vigour while impaled 
    anymore, it gives the "You cannot do that because both of your arms must be whole and unbound." 
    error. I have looked around but can not see any announcement with regards to this.) - has been 
    removed because it is not a bug (usually meaning that this is the way things are intended to be). 
    Please accept our apologies for any inconvenience or misunderstanding that may be involved. The 
    following notes were included: Announce 3851.

    Ok, I checked that announce before I submitted the bug and it only says you need at least one working arm, nothing about impale. I also am pretty sure I vigoured while impaled recently.

    @Tecton, @Makarios, could you shed some light on the matter. Is it actually a bug or was it a silent change?
    I know, Necro can die from damage now. Shit's crazy.
    image
  • edited October 2013
    What can stop someone from using restore? (other then sleep, obviously)

  • edited October 2013
    If you mean the survival ability. Having no mana. It also uses equilibrium so being off-equi/balance/disrupted should also work.
  • XerXer Langley
    edited October 2013
    Sleep, stun, off eq/disrupt/balance, not enough mana. Oh, and being dead. People keep forgetting that one!

    EDIT: Hrmph, didn't see Kaden's response.
    ----------------------------------------------------------------------
    e^(iπ) + 1 = 0
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