Quick Questions

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  • Hey, are you supposed to be able to put up consecration during the worldburn that strips it?

    Asking for some friends.
  • Don't see why you wouldn't be able to. More reason as to just having worldburn strip it fully and prevent reapplication for 5 minutes.
  • Are you still able to buy/request custom charges for heraldry? The precise design I'm picturing in my head just isn't quite possible with current charges.
  • Can any wearable artefact be customized as a pendant, or only pendant/necklace artefacts?
  • edited May 2020
    I think if you're customising from an existing item, it has to fit that items 'type'. Shadowcloaks can only be turned into cloaks, for instance - not even into robes or coats! As the item ID would have to change otherwise. However, if it has a transferrable power, you can put it onto a pendant! Thereby making a suremekh'neina pendant if you just transfer the regens over onto a pendant, etcetera.
  • You have to keep the base item the same. 

    Jumpy said:
    The membership is already such a good deal that there is no way we can reduce the cost. 

  • The only arte pendants are the crit ones. I know they don't stack with a Psion's guidedstrike, but will it effect my crit chance negatively?
  • edited May 2020
    Anything that doesn't stack takes the highest value present. So if you're wearing +58374% crit and 500 different +1% crits, your crit is +58374%.

    If you're buying an arte/crit pendant just to add stuff to, I'd suggest buying (or commissioning) any other pendant, and just nondecaying / customising it! You can add powers to ANY nondecay and resetting wearable item (with some limitations - shadowcloak power can only be put on cloaks).
  • Ryssa said:
    The only arte pendants are the crit ones. I know they don't stack with a Psion's guidedstrike, but will it effect my crit chance negatively?
    Not at all. They don’t stack because guidedstrike isn’t a critical multiplier. It allows you access to the next level of crit, so your crit % pool just has plane razing in it as well. That’s all it does.

    L3 pendant would still be great because you have a higher chance of landing that mondo crit.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • edited May 2020
    Awesomeness. Thank you everyone for the responses, just don't want to make a stupid mistake with cr and artefacts.

    Another question: If I customize an arte, or apply the glittering mud to it (cause wanna glitter mud Mayan bracelets maybe), will I still be able to upgrade the artefact to the next power lvl, and keep the custom appearance?

    And what's the difference between normal credits, customization cr, and upgrade cr?? Are they interchangeable? Is this a stupid question?

    edit: I'm also reading the help credits and etc section on the main website, but just want confirmation cause I tend to not trust one source, and thingss don't always seem to be set in stone
  • edited May 2020
    Yes yes! 
    Well, not sure for preset customisations like glittering mud, but upgrading custom customisationed items will not reset the appearance.

    Edit for your edit:

    Normal credits can be exchanged from person to person.
    Bound credits are bound to your person.
    Customisation credits are pseudo-bound credits that can only be used to nondecay, resetting, customise the appearance of, or add reactions to items/pets/etc. (You can transfer them, it's a little pesky, but it's not overtly stated.)
    Upgrade credits are pseudo-bound credits that can only be used to upgrade an artefact to its next tier (crit 1 to crit 2, crit 2 to crit 3).

    Customisation credits are usually sold off at half their value, so 50 customise for 25 unbound, etc. So if you want to nondecay and reset a pendant prior to adding powers, and customise it, you could get 150cr necessary for nondecay+reset+customise for 75cr.

    Keep in mind, transferring a power costs 25cr! (But less expensive overall than buying a whole useless arte pendant just to customise it ;))
  • How much, generally, should a character know in game starting out? We have access to news and things on the internet, but how much can we assume they know from actually growing up in the world?
  • ShirszaeShirszae Santo Domingo
    Therog said:
    How much, generally, should a character know in game starting out? We have access to news and things on the internet, but how much can we assume they know from actually growing up in the world?
    That probably depends on the character you are playing. They can know a fair bit if they are scholarly, though you have to keep in mind they are still young. 18 year old know it alls can be a bit jarring, but you don't have to be wholly ignorant either. 

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • Depends entirely on your character's background, really.

    Is your character realistically going to have read every single piece of news that was written before turning 18? Probably not.

    Certainly, things that happened in your city in the past like 10 IG years you could feasibly know. "Things on the internet" can very quickly go into metagamey territory, though.

    Disappearing from Achaea for now. See you, space cowboy.


    smileyface#8048 if you wanna chat.

  • Well... my char grew up as a redacted, in redacted, so nope on that then. Will stick to him knowing bare basics, nothing crazy.
    Thanks for the quick reply.
  • Please don't pretend to not know basic stuff on new characters. Absolutely infuriating and a waste of everyone's time.

  • I'm assuming he was more hinting towards the events side of things. What some consider basic, others might not. Unless they're giving very obvious signs they're just trying to troll, then have at it.

    Disappearing from Achaea for now. See you, space cowboy.


    smileyface#8048 if you wanna chat.

  • Cooper said:
    Please don't pretend to not know basic stuff on new characters. Absolutely infuriating and a waste of everyone's time.

    I am not talking about commands and game functions, just how much a common person would know about history and lore.

  • ArchaeonArchaeon Ur mums house lol
    http://wiki.achaea.com/Main_Page


    anything in here your char can know.
  • Thank you
  • I think I'm missing something about how Tome of Muses works. I added a foray page YESTERDAY, when I probe my tome today, 0 pages...I guess they're meant to be temporary or something(although that feels unnecessary for how lackluster the thing is in the first place), but it makes no sense that a page wouldn't even last a full IRL day.
  • Resplendent pages last forever. The non-resplendent ones are temporary.
  • ShirszaeShirszae Santo Domingo
    edited June 2020
    I was under thr impression they lasted 15rl days though? Maybe I misread. Less than a single day seems pitiful. 

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • edited June 2020
    Does anyone happen to have accurate damage modifiers or formulas for 2H Runie limb counting? I've tried searching for them, but all I've found is Antonius's limb tracker and a few minor posts here and there. I've been trying to use Ernam's SnB Limb damage formula:
    (7h / (400-d)) + (2.125 * (d+10))
    as a basis to build off of. So far, using a dawnbreaker bastard sword with a dmg of 204 and a warhammer with a dmg of 182, if I add the following modifiers, the practical data I've collected seems to match up:
    Precision Warhammer:  d = dmg * 1.200
    Speed Warhammer:      d = dmg * 1.780
    Precision Bastard:        d = dmg * 0.635
    Speed Bastard:             d = dmg * 1.425 (Unable to confirm - Matches all cases but 1 at 7300+ Max HP)
    The modifiers are mostly just a combination of things like double limb damage for warhammer and 1.3x damage for runeblade, and then a floating modifier that I've nudged around for stance to determine those points.
  • I still do hit until I find out when they break, @Synthus

    With solely speed focus, Level 1 bastard sword approximates to 5 hit break for sub 5k health. 7 hit break for 5k to around 7.3k health. 9 hit break for 7.3k+. Haven't checked above 8.8k or so but it didn't change at that point.

    And then precision hits count for half limb damage.

    So I don't have an accurate limb damage formula for you, but there's an approximation you can check against. Also assumes runeblades.
  • Pretty sure I already know the answer, but I figured I'd be better off asking to verify considering just how substantial an investment both are. The Gem of Transmutation only resets racial specialisations, it does not grant you a trait reset, correct? For the trait reset you need a Grimoire of Adaptation?
  • ArchaeonArchaeon Ur mums house lol
    gem allows reincarnation and a race spec reset, once per day or 2 hours depending on lvl.  Grimoire resets traits, once per day or 2 hours depending on level. (repeated original question for clarity's sake)
  • Does the 'crystal spiderling' minipet just have... no reacts whatsoever? Or am I using the wrong commands? It just sits there and doesn't even have auto-reacts like 'laughs joyously' or whatever, no react on pet, beckon, greet, etc...
  • edited June 2020
    Curiously, how exactly IS accentato's damage calculated in PvE? Can't seem to actually get a concrete answer anywhere.

    Testing on the little girl that Mindshell used, jab without accentato did 25%. Testing with accentato only raised that to 26%. Which even if we account for rounding, doesn't seem to fall in line with his numbers (it should be ~28% even with rounding). Does collar still boost its PvE damage?

    I don't have level 3 strength, so obviously it won't be exactly the same numbers as his. Just speaking comparatively.

    eta: Even if it was 20-25% like people say, Mindshell's tests don't add up. 583 (jab) vs 101 (accentato) is 17%. Which further makes my own damage numbers strange!

    Disappearing from Achaea for now. See you, space cowboy.


    smileyface#8048 if you wanna chat.

  • Bonus curiosity. The change in how health's calculated stated you'll no longer gain health between 81-99. I've noticed I've been gaining health since about level 91, which falls pretty much in-line with the old health values according to my calculator.

    If I had 99's value at 80 (15 con/level 2 reserves), I should have 5666 health. But at 97, I have 5558 (which is in-line with old values at 97)

    At 96 I had 5522 (slightly higher than old value's of 5504)
    At 95 I had 5486 (also slightly higher than old value's of 5440).

    So the question: Was this change stealthily modified? Or did it always work this way, and is the change misleading?

    Disappearing from Achaea for now. See you, space cowboy.


    smileyface#8048 if you wanna chat.

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