Can't decide what artefact to get next... I will have 800-900 credits if I turn gold & crowns into credits.
I'm a lvl 92 Human Man-at-arms Infernal with 4383 health, who does a lot of raid defence, some offensive raiding & 1v1 pk (mostly in arena) and a fair bit of hunting.
Have so far: Quiver, Ranger's Bow, Mayan Ring, Collared Mount, Fire Pendant, 3x Pipes.
Considering Eagle's Wings, (are they worth it? Do people often camp out clouds and ruin them? Where do the exits go? I like to hunt in Meropis, and they won't be any use there) Upgrading the sip ring to level 2, or bow to 2-3, +1 con belt, lvl 1 bracelets, lvl 1 regen ring, circlet of will (hate running out of willpower) Or just saving for a Soulpiercer.
Which of the defensive/health boost/etc arties are best value for money at what levels?
I'd get a lupine, Mhaldor will in conflict with 3 cities (whenever the New Good one is back) for awhile.
Hunt to dragon, then the need for wings goes down considerably.
If you don't go bow, upgrade sip ring and get a hunters belt.
Eagle's wing exits go to the adventurer cities, right outside Moghedu, Delos...and one or two more that escape my memory at this point. Very useful for getting around the parts of the mainland that are most frequently traversed.
Standard answer: get an artefact when you have some unfulfilled need
that would be fulfilled by an artefact. If you hate your inability to
get around quickly, get some sort of fast travel thing. If you really
need to be tankier, get something defensive. And so on.
On wings
vs stick: clouds exits, afiak, are all mainland Sapience. They're well
distributed, and offer very convenient travel around the continent. Once
you get dragon, as Achilles notes, you can do the same thing with gare,
though you have to be in dragonform, which is a bit less convenient if
you spend most of your time in lesser. Warps provide a lot of very fast
travel opportunities, with the drawbacks of having to retain a pretty
large amount of knowledge about existing warps to do things effectively,
and being at the mercy of the serpents who maintain the warp networks
and the people who find it fun to cancel them. They have more utility
off the main continent, but my impression is that that's mostly limited
to a few special cases now that a lot of the warps to the northern
wilderness have been canceled (and I think can't be respliced? Not sure
on the mechanics there).
If you find yourself running out of
willpower a lot, circlet might be useful, but if you don't have it yet I
would guess that trans Philosophy is a better investment.
On defensive artefacts, I think it's pretty commonly held that a level 2 sip ring is very good value. For bashing, con belt or bracelets probably both good. Con belt will be more health at your level, but bracelets also give mana, if you need it. Don't remember the relative costs of the top of my head.
Sounds like Wings wouldn't be much use to me - I don't think I'd use most of those exits much, too close to cities I'm enemied to, and moghedu is so close to Mhaldor anyway. Stick I think I'll keep in mind, but bow and/or sip ring upgrade sounds best.
It does seem weird that the sip ring level 2 is the same cost as the level 1 on top...
Can't decide what artefact to get next... I will have 800-900 credits if I turn gold & crowns into credits.
I'm a lvl 92 Human Man-at-arms Infernal with 4383 health, who does a lot of raid defence, some offensive raiding & 1v1 pk (mostly in arena) and a fair bit of hunting.
Have so far: Quiver, Ranger's Bow, Mayan Ring, Collared Mount, Fire Pendant, 3x Pipes.
Considering Eagle's Wings, (are they worth it? Do people often camp out clouds and ruin them? Where do the exits go? I like to hunt in Meropis, and they won't be any use there) Upgrading the sip ring to level 2, or bow to 2-3, +1 con belt, lvl 1 bracelets, lvl 1 regen ring, circlet of will (hate running out of willpower) Or just saving for a Soulpiercer.
Which of the defensive/health boost/etc arties are best value for money at what levels?
Wings! For the love of Sarapis, wings! You will thank me later.
@Katzchen wings or lupine have my vote. Lupine just cuz its pretty powerful in raids. Wings are helpful not necessarily for getting around quickly, but to reach conflict that happens on the clouds quickly (which is quite frequent), or for a fast escape from a gank when other escape methods wont work, and at least for me, a quick way out of enemy cities if i get eye'd out or can't phase for whatever reason lol
Gah, why does everyone have a different opinion? :P
I'm right. I had my doubts too, then I bought them. Quick return to Mhaldor, no wondering where warps are, quick movement all over the continent, a godsens in Raids and you have Blackwind so camping on clouds not a real problem.
With eagle wings, you can either Duanathar to go to the main hub, or Duanathara to get to a slightly-higher clouds level. The Duanathara area is a bit larger and you will be transported to a random room, if you're concerned about Duanathar ganks.
With eagle wings, you can either Duanathar to go to the main hub, or Duanathara to get to a slightly-higher clouds level. The Duanathara area is a bit larger and you will be transported to a random room, if you're concerned about Duanathar ganks.
Isn't that Atavian wings that let you go to above?
With eagle wings, you can either Duanathar to go to the main hub, or Duanathara to get to a slightly-higher clouds level. The Duanathara area is a bit larger and you will be transported to a random room, if you're concerned about Duanathar ganks.
Isn't that Atavian wings that let you go to above?
Atavian wings take you 'high above the clouds' with a different set of exits. DOWN from there puts you in 'above the clouds' (duanathara).
Why is Rondo (The rat song) in Harmonics, and take a while to get if it's one of the best things for newbies to have? Shouldn't it be in Voicecraft and be one of, if not the first song you get?
I disagree that rondo is "one of the best things for newbies to have". With the subdivision, there's no shortage of rats, so an extra 2 per room just makes it slightly faster (because of rats appearing while you're already killing a rat). A strong and low-cost bashing attack is far more useful than rondo for ratting, and there are much better ways than ratting for newbies to get gold and experience.
Does the critical chances stack - like fire pendant , human racial trait , lucky trait?
They stack additively. So if your base crit chance is 10%, and you have a level 3 crit pendant (+6%) and the human trait (+1%), your total crit chance will be 17%.
I disagree that rondo is "one of the best things for newbies to have". With the subdivision, there's no shortage of rats, so an extra 2 per room just makes it slightly faster (because of rats appearing while you're already killing a rat). A strong and low-cost bashing attack is far more useful than rondo for ratting, and there are much better ways than ratting for newbies to get gold and experience.
Does the critical chances stack - like fire pendant , human racial trait , lucky trait?
They stack additively. So if your base crit chance is 10%, and you have a level 3 crit pendant (+6%) and the human trait (+1%), your total crit chance will be 17%.
QFT. The time spent playing Rondo is far better spent moving to an adjacent room. It's a shameless filler, much like the Bard class.
Blademaster Arties? - What should i get? - i have enough lessons/credits to trans my class skills and 2 more skills (any suggestions to the other 2 skills would be helpfull) - just have to wait for the classrank to go up so i can trans - but the question is should i get arties or look at transing another couple of skills?
I'll be trying to go into combat eventually and i have already banded my blade
Blademaster Arties? - What should i get? - i have enough lessons/credits to trans my class skills and 2 more skills (any suggestions to the other 2 skills would be helpfull) - just have to wait for the classrank to go up so i can trans - but the question is should i get arties or look at transing another couple of skills?
I'll be trying to go into combat eventually and i have already banded my blade
If you have enough for two more skills then you should trans Survival and Avoidance.
Band makes a tiny difference in your offense, and you'll be able to kill about equally without. The key is to race spec and trait yourself as tanky as possible, then boost anything that ups your damage resistance and your health regain. Last priority max health.
Comments
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
I am planning on hunting to dragon, hopefully within a couple of months.
Well, assuming we still get to become dragons.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
On wings vs stick: clouds exits, afiak, are all mainland Sapience. They're well distributed, and offer very convenient travel around the continent. Once you get dragon, as Achilles notes, you can do the same thing with gare, though you have to be in dragonform, which is a bit less convenient if you spend most of your time in lesser. Warps provide a lot of very fast travel opportunities, with the drawbacks of having to retain a pretty large amount of knowledge about existing warps to do things effectively, and being at the mercy of the serpents who maintain the warp networks and the people who find it fun to cancel them. They have more utility off the main continent, but my impression is that that's mostly limited to a few special cases now that a lot of the warps to the northern wilderness have been canceled (and I think can't be respliced? Not sure on the mechanics there).
If you find yourself running out of willpower a lot, circlet might be useful, but if you don't have it yet I would guess that trans Philosophy is a better investment.
On defensive artefacts, I think it's pretty commonly held that a level 2 sip ring is very good value. For bashing, con belt or bracelets probably both good. Con belt will be more health at your level, but bracelets also give mana, if you need it. Don't remember the relative costs of the top of my head.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Sounds like Wings wouldn't be much use to me - I don't think I'd use most of those exits much, too close to cities I'm enemied to, and moghedu is so close to Mhaldor anyway. Stick I think I'll keep in mind, but bow and/or sip ring upgrade sounds best.
It does seem weird that the sip ring level 2 is the same cost as the level 1 on top...
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
But seriously, if you're gonna buy arties, pick up an artie pipe for elm. Did not read enough to see if you already have.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Doesn't a lot of conflict on clouds happen at above anyway?
I can blackwind out of enemy cities if needed, but that chews up a fair bit of willpower.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
But the denizens ignore such things.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
→My Mudlet Scripts
But seriously, I dunno.
They stack additively. So if your base crit chance is 10%, and you have a level 3 crit pendant (+6%) and the human trait (+1%), your total crit chance will be 17%.
QFT. The time spent playing Rondo is far better spent moving to an adjacent room. It's a shameless filler, much like the Bard class.