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  • Iocun said:

    Nah, int monk is one of the more fun classes to fight against, as it takes such a different attitude to fighting most other classes.

    The lack of one shot AXK is p nice, too.
    image
  • Iocun said:
    Nah, int monk is one of the more fun classes to fight against, as it takes such a different attitude to fighting most other classes.

    Maybe this is why I suck so bad... I'm a CON monk :-P On topic, I never really found the diadem to be such a game changer. I don't even remember to rewear it after letting someone borrow it half the time
    image
  • Maybe that's why it isn't a game changer for you!
  • edited December 2012

    Katzchen said:

    Also there's basically no good combat bards out there to teach any new ones the ropes, and dragging around harmonics is irritating while bashing. Slows things down.

    Basically the best thing Bard has going for it is flavour, which isn't enough for most people.

    Bard combat possibilities are fun, but it's a pain to manage all the individual parts (tunesmithing, venoms, limb damage, songs, etc). Calling harms can be done off balance and is only like 3.5-4s so it doesn't slow bashing down that much, at worst it adds ~1 second to your first jab in each room, plus if there's hard room coming up you can battaglia harms into it in advance. Adding to that, you only need 4-6 harms for bashing (depending if solo or group). For the power they grant, the inconvenience is minimal.

    edit: Depending on the results of Iocun's riftlock classlead, bard combat might get a bit easier soon, too.
  • Vaehl said:
    I didn't mind Bard, only thing is you'd never get duels because people always said, "Bards OP, no thanks" (they had no idea why, probably) even after several nerfs.
    They are pretty strong defensively. As a complete newb to combat at around lvl 80, just using a system and basic bard defs, I was very difficult to kill by far better combatants.


                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • When you upgrade a custom artefact, does the description move to the new one, or do you have to pay to customise it again?


                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • Katzchen said:
    When you upgrade a custom artefact, does the description move to the new one, or do you have to pay to customise it again?
    Request to have the description kept or it might get lost.
  • Rispok said:
    Katzchen said:
    When you upgrade a custom artefact, does the description move to the new one, or do you have to pay to customise it again?
    Request to have the description kept or it might get lost.
    So the answer is yes, you can get it passed on with an upgrade without paying extra? I'd like to buy some lvl 1's and customise them, but not if I'm just going to have to repeat the process and the cost when I can afford to upgrade.


                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.




  • Katzchen said:

    Also there's basically no good combat bards out there to teach any new ones the ropes, and dragging around harmonics is irritating while bashing. Slows things down.

    Basically the best thing Bard has going for it is flavour, which isn't enough for most people.

    Bard combat possibilities are fun, but it's a pain to manage all the individual parts (tunesmithing, venoms, limb damage, songs, etc). Calling harms can be done off balance and is only like 3.5-4s so it doesn't slow bashing down that much, at worst it adds ~1 second to your first jab in each room, plus if there's hard room coming up you can battaglia harms into it in advance. Adding to that, you only need 4-6 harms for bashing (depending if solo or group). For the power they grant, the inconvenience is minimal.

    edit: Depending on the results of Iocun's riftlock classlead, bard combat might get a bit easier soon, too.

    Harmonics management is an utter, and I do mean utter, PITA in bashing. Add to that fully pointless in group bashing. Reflex your Accentato, reflex your Aria, and make an alias to Cantata-Jab and one to Dwinnu-Jab, and you've got what you need. Honestly wish I'd never put a single lesson into Harminics and Transed Avoidance and bought a tuning fork instead.
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
  • edited December 2012
    Katzchen said:
    Rispok said:
    Katzchen said:
    When you upgrade a custom artefact, does the description move to the new one, or do you have to pay to customise it again?
    Request to have the description kept or it might get lost.
    So the answer is yes, you can get it passed on with an upgrade without paying extra? I'd like to buy some lvl 1's and customise them, but not if I'm just going to have to repeat the process and the cost when I can afford to upgrade.
    Yes, you won't have to pay extra. I had my level 2 dirk customised and later upgraded it to level 3 and it kept its description. But I'd still definitely write in the upgrade request that you want it to keep its customisation, to be sure.
  • BluefBluef Delos
    edited December 2012
    The customisation guidelines do say that you may have to pay to keep a prior customisation when purchasing an upgrade, but I never have. You do need to write it in the request that you want to keep it though and then the rest is up to the admin completing the upgrade. 
  • At the moment I'd say bard is an excellent raid class for it's support abilities and even its damage output. 1v1 though... ehhhhh not so much. I think a bard could aeonlock like an absolute beast though.


  • Dunn said:
    At the moment I'd say bard is an excellent raid class for it's support abilities and even its damage output. 1v1 though... ehhhhh not so much. I think a bard could aeonlock like an absolute beast though.
    Always get targetted near first in raids :(
    Sylvance said:

    Harmonics management is an utter, and I do mean utter, PITA in bashing. Add to that fully pointless in group bashing. Reflex your Accentato, reflex your Aria, and make an alias to Cantata-Jab and one to Dwinnu-Jab, and you've got what you need. Honestly wish I'd never put a single lesson into Harminics and Transed Avoidance and bought a tuning fork instead.
    I couldn't disagree more, but YMMV I guess. Continuo alone makes it worth it to me.
  • Bard sick in teams. Bard good at surviving in teams. Bard potentially thoroughly underwhelming one v one.
  • Think there needs to be an official "talk about artie dirks" thread. Comes up every other page.
    I like my steak like I like my Magic cards: mythic rare.
  • @Xith Pretty sure there's been at least one. It's just one of those things, like earrings, that are going to pop up and produce derails whatever you do.
  • @Katzchen: I haven't explicitly mentioned customisations on any of my artefact upgrades and they've all come back with description and reactions intact.

    I'm not entirely sure how the upgrading process works, but the end result is an item with the same item number as the one you requested to be upgraded, so I'd imagine it's rare for associated customisations to not be there after an upgrade.
  • Are balance times still strange? My dsls don't seem right.
  • @Maht Back to normal from what I've seen.
  • Two related questions, on death. Does starburst actually halve xp loss, or is the AB file outdated? And is xp loss in dragonform halved like xp gain? I haven't seen evidence for either but I haven't tried too hard to track them.
  • Halved sounds about right; I usually lose about .2% for a starburst death and .4% for a full death in Dragonform. I've heard that the experience loss reduction doesn't apply to denizen deaths but can't confirm that.
  • edited December 2012
    Yeah, pretty sure it's only player (and misadventure?) deaths.
  • Ah, that would probably explain why I hadn't noticed it, since I die to denizens a lot more often than to players.
  • Achilles said in a previous post that it was 1/3 from PK, none from denizen
    image
  • AchillesAchilles Los Angeles
    its more like half.  Hard to say because I think I lose I think I like about 1.4% on burst, 2.8% on true deaths.  I think I lose the same xp in dragon and in lesserform.  Just lost 8% dying to Ugrach 3 times (2 bursts) so I my deaths are under 3%.
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  • well, 2 bursts and a truedeath that add to 8% would be 2, 2, and 4. So half is probably right then
    image
  • AchillesAchilles Los Angeles
    edited December 2012
    No each death to Ugrach cost the same, burst or not.
    image
  • Oh. Denizen, duh. I'm too weak to worry about these uber mobs ya'll like to kill :D
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  • Roughly how many skills in a full skillset, please?
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
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