Quick Questions

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  • A lesson sale is when you can buy lessons directly, at a lower cost than buying credits and converting them to lessons.
  • Bellator said:
    Probably a silly question but whats a lesson sale , is it like a credit sale?

    Yes, it's where they sell lessons directly for $$ for cheaper than buying credits and converting them.



                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • Chryenth said:
    Cooper said:
    Chryenth said:
    Synbios said:
     guaranteed chance 
    *twitch*
    69% of the time, it works every time.
    Now, when you do it I'm assuming you're messing with me. Nevertheless:

    *twitch* *twitch*
    Does Apostasy's Demon Blast have a guaranteed ejection of people from the room, or is it a per-chance thing?

    Hope that's marginally better to understand, @Chryenth.

  • Diadem should be first monk artie. Knuckles will let you prep faster, which is sick. It'll also let you do a few other cool things and do generally more damage. However, diadem boosts everything in telepathy, all of the good kaido abilities (faster enfeebles and no choke are serious business just in one v one, faster kai heal can make the difference), faster dragon stance (minor, but something), faster shield/concentrate/restore/hammer. There's nothing not to like about diadem as a monk, and if you stack it with drs its one of the most major speed upgrades around.

    Plus, if you ever change class diadem will stay relevant.

  • Tanris said:

    Diadem should be first monk artie. Knuckles will let you prep faster, which is sick. It'll also let you do a few other cool things and do generally more damage. However, diadem boosts everything in telepathy, all of the good kaido abilities (faster enfeebles and no choke are serious business just in one v one, faster kai heal can make the difference), faster dragon stance (minor, but something), faster shield/concentrate/restore/hammer. There's nothing not to like about diadem as a monk, and if you stack it with drs its one of the most major speed upgrades around.

    Plus, if you ever change class diadem will stay relevant.

    This only applies if you are interesting in combat though. I believe he said that he wants to bash to dragon in another thread, but has failed to say what interests him beyond that.  Diadem isn't nearly as useful for non-combat related things.  Knuckles are still a great buy for either option though.  Health/sip arties are always a good buy as well, as they help pretty much every class.

  • I'll be looking into combat for sure i just have to decide on a house/city first - so when i get payed tomorrow , credits/arties/globes or save for a lesson sale?
  • Given your current might, I'd save for a lesson sale. It's possible to get into combat with just Trans Tekura, but you will be seriously gimped. I'd say that Trans Tekura, Kaido, Telepathy, and Survival are what you need to be aiming for.

  • AchillesAchilles Los Angeles
    Bellator said:
    I'll be looking into combat for sure i just have to decide on a house/city first - so when i get payed tomorrow , credits/arties/globes or save for a lesson sale?
    If you can't wait for lessons or credit sale I'd buy 65 globes. You can sell pets for 60-120 credits. Crowns for 30-40 credits. You have a chance at random artifacts. All you really need to do is average out about 18 credits per globe to come out ahead of buying 1100 credits. Also opening them is fun and you can sell unopened ones for 15-20 credits anyways. Feel free to give me on for logosmas.
    image
  • These are the type of answers ive been after all day thanks guys , sure i was looking for what to buy this time , but also what i need to buy when i can so ive written down all the advice about which arties to get and when to get them and which skills to trans first - should any other skills be added to - tekura , kaido , telepathy , survival? 

    Thanks to everyone whos answered my questions so far
  • Vision to elixirlist is pretty useful, and avoidance is pretty good as well.  It makes them miss more and adds a flat damage reduction of like 10-15% I think. I might be pulling that from nowhere though due to it being 5 am.

  • Tattoos up to boar, avoidance, vision up to elist. None of these are necessary, but make things a lot less annoying especially if you're hunting offplane, and a tattoo fades.



                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • Also fitness is useful for a monk when bashing? Or is it willpower. Haven't ever played one.


                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • For combat, you'll want philosophy. Monks can go through willpower very quickly, so the extra regen will make a big difference. I don't remember exactly what the endurance costs for tekura are, so I don't know if fitness is as important.
  • Sena said:
    For combat, you'll want philosophy. Monks can go through willpower very quickly, so the extra regen will make a big difference. I don't remember exactly what the endurance costs for tekura are, so I don't know if fitness is as important.
    As a level 60-70 Monk, with crappy fitness, I burnt through my entire supply of endurance within about an hour of hunting.  It's -very- important if you wanna seriously bash.
    image
  • Not that ill be switching for monk anytime soon because i took my time reading about the classes before choosing and even before creating a character but what is the best class combat wise and if possible someone whos good-ish/great at that combat?

    Im guessing ill get a few different answers because people have different opinions

  • Don't pick a class because it's 'the best'. If there is a clear winner, chances are it's going to get nerfed sooner or later. Most classes do okay in PK. Alchemists and bards are probably two of the least popular.


                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • SherazadSherazad Planef Urth
    Why did bard became unpopular again? I forgot D:
    Bleh, work ate my gaming life.
    내가 제일 잘 나가!!!111!!1


  • Powerful defense.

  • I think bard has always been unpopular, regardless of defence or combat capability.
  • edited December 2012
    Sherazad said:
    Why did bard became unpopular again? I forgot D:
    Necromancer conspiracy.
  • Bard has a pretty steep combat learning curve too.
  • edited December 2012
    Everything still preferable to unartied serpent. (as far as learning curve goes)
  • AchillesAchilles Los Angeles
    pretty sure unartied serpent beats system-less (insert class here) every time.
    image
  • Tvistor said:
    Everything still preferable to unartied serpent. (as far as learning curve goes)
    Perhaps, but serpents have some non-combat utility to make up for it, which bards lack (most notably fast travel). Serpents also have it easy to get into group combat, due to snipe being rather easy to use and very powerful, an option which bards don't have.
  • True.

    That just helps lower unartied serpent depression rates.
  • edited December 2012
    Bellator said:

    Are Cities/Houses worth it or should i stay rogue and just bash till dragon?

    Yes. Houses get Icons, which can be quite helpful.


    .... B-)
    image
  • KatzchenKatzchen Mhaldor
    edited December 2012

    Also there's basically no good combat bards out there to teach any new ones the ropes, and dragging around harmonics is irritating while bashing. Slows things down.

    Basically the best thing Bard has going for it is flavour, which isn't enough for most people.



                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • I didn't mind Bard, only thing is you'd never get duels because people always said, "Bards OP, no thanks" (they had no idea why, probably) even after several nerfs.
  • edited December 2012
    Tanris said:

    Diadem should be first monk artie. Knuckles will let you prep faster, which is sick. It'll also let you do a few other cool things and do generally more damage. However, diadem boosts everything in telepathy, all of the good kaido abilities (faster enfeebles and no choke are serious business just in one v one, faster kai heal can make the difference), faster dragon stance (minor, but something), faster shield/concentrate/restore/hammer. There's nothing not to like about diadem as a monk, and if you stack it with drs its one of the most major speed upgrades around.

    Plus, if you ever change class diadem will stay relevant.

    Monk hammer tattoo with Diadem in Dragon stance OP.
    image
  • Nah, int monk is one of the more fun classes to fight against, as it takes such a different attitude to fighting most other classes.
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