Around 30-ish abilities in a skill, usually. Some are very different, though. Vision has 43 abilities, subterfuge has 53, weaponry only has 10, healing has 14 and then a list of healable afflictions that increases with skill level, metamorphosis has 27 abilities which are mostly morphs and then a bunch of different powers depending on morph, seafaring has 57 but 47 of those are part of the various specialisations. Some skills have no abilities, like avoidance and most miniskills.
Subterfuge doesn't have the most abilities, at least groves is higher (54, one more than subterfuge). Physiology and domination are tied for lowest class skill, both having 20 abilities (although healing is lower if you don't count the afflictions as separate abilities).
Blademaster Questions - Just wondering can you buy or make another sword if you're looking for a different name?
You can destroy your current blade, then Murad can forge you a new one. Don't expect to get a good name unless you're lucky or very, very tenacious.
ETA: if you acquire another Blademaster's sword, through whatever means, you can also use that, but if they didn't give it up willingly you're likely to find that you haven't heard the last of it.
You can make a new one, but only if the previous one has been destroyed (by, for example, feeding it to a humgii). You can only gather ashes once per RL day, though, so don't destroy a blade if you're not going to be able to get a new one right away.
Blademaster Questions - Just wondering can you buy or make another sword if you're looking for a different name?
You can destroy your current blade, then Murad can forge you a new one. Don't expect to get a good name unless you're lucky or very, very tenacious.
ETA: if you acquire another Blademaster's sword, through whatever means, you can also use that, but if they didn't give it up willingly you're likely to find that you haven't heard the last of it.
Yeah, bands are not something you'll be worrying about for a while. Just pointing out that down the road, if you do decide to get one, you'll only be able to put it on a blade that was forged for you.
as for crew - their bulk-purchased tokens tend to be faulty. I operate on the assumption that half will be duds, so i keep a stockpile of two tokens per crew member 'just in case'. Takes forever to train the buggers up.
@Katzchen Not sure on survival chance for crew with tokens, but I think the usual number floated is that 3 tokens per crew member is generally enough to save most or all. You lose some (I assume random) amount of any cargo you have. I think you lose all stores, but it's been a while. Definitely the one time I was sunk I was very low on provisions, if not out, afterward. Don't know about the strongbox, I emptied it before the ship went down. Don't know about bait/miscellany.
Edit: And ninja'd. My impression of the crew token mechanics is something like the following. Each token has some percentage chance to work or not (maybe ~50%? Not sure.). Each crew member uses tokens until one works or there aren't any more. Any crew left unsaved when the tokens run out go down with the ship. If that's right, the likelihood of failure is probably less than 50%: 50% would, I think, leave you with an average of about 12.5% crew loss with 3 tokens per crew. 1/3 failures would leave you with something like 4% on average.
Quick Blademaster Question - I Humgii'd my blade cuz i wanted to try for a different name , how do i get murad to forge me a new one? , greeting him doesnt work
Other displays of respect seem to work too, though I don't have a complete list. I just know saluting works, because in spite of being an anime, Nim is allergic to bowing.
When does ironbeard come? and is it possible to miss him?
@Bellator If you're logged in around this period, there's a chance he might visit you at any time. Or he might not. So yes, it's possible to miss him - but that's a case of you being unlucky, rather than not being logged in at the right time.
Can't decide what artefact to get next... I will have 800-900 credits if I turn gold & crowns into credits.
I'm a lvl 92 Human Man-at-arms Infernal with 4383 health, who does a lot of raid defence, some offensive raiding & 1v1 pk (mostly in arena) and a fair bit of hunting.
Have so far: Quiver, Ranger's Bow, Mayan Ring, Collared Mount, Fire Pendant, 3x Pipes.
Considering Eagle's Wings, (are they worth it? Do people often camp out clouds and ruin them? Where do the exits go? I like to hunt in Meropis, and they won't be any use there) Upgrading the sip ring to level 2, or bow to 2-3, +1 con belt, lvl 1 bracelets, lvl 1 regen ring, circlet of will (hate running out of willpower) Or just saving for a Soulpiercer.
Which of the defensive/health boost/etc arties are best value for money at what levels?
Wings for raiding, probably, but I prefer the warp stick, I find it to have more uses. As an Infernal you have shitty fast travel, so one of these things will be nice, and is in that price range.
Comments
Lowest was either alch or phys when it came out, and Subterfuge had around 52, being the highest class skill.
But the average is around 32 or so.
You can destroy your current blade, then Murad can forge you a new one. Don't expect to get a good name unless you're lucky or very, very tenacious. ETA: if you acquire another Blademaster's sword, through whatever means, you can also use that, but if they didn't give it up willingly you're likely to find that you haven't heard the last of it.
<a href='http://client.achaea.com?eid=ach809620794'><imgsrc='http://www.achaea.com/banner/chryenth.jpg' /></a>
So, what do you actually lose when a ship sinks? Files and people's opinions don't really match up.
30% chance each crew not to survive with tokens?
Cargo?
Stores?
Strongbox contents?
Bait, stuff in chests/lying around the ship?
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Ah, so buying extra tokens means they're less likely to die? I didn't know that one.
That really sucks about the cargo... bloody expensive stuff.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Not sure on survival chance for crew with tokens, but I think the usual number floated is that 3 tokens per crew member is generally enough to save most or all.
You lose some (I assume random) amount of any cargo you have.
I think you lose all stores, but it's been a while. Definitely the one time I was sunk I was very low on provisions, if not out, afterward.
Don't know about the strongbox, I emptied it before the ship went down.
Don't know about bait/miscellany.
Edit: And ninja'd. My impression of the crew token mechanics is something like the following. Each token has some percentage chance to work or not (maybe ~50%? Not sure.). Each crew member uses tokens until one works or there aren't any more. Any crew left unsaved when the tokens run out go down with the ship. If that's right, the likelihood of failure is probably less than 50%: 50% would, I think, leave you with an average of about 12.5% crew loss with 3 tokens per crew. 1/3 failures would leave you with something like 4% on average.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Other displays of respect seem to work too, though I don't have a complete list. I just know saluting works, because in spite of being an anime, Nim is allergic to bowing.
Can't decide what artefact to get next... I will have 800-900 credits if I turn gold & crowns into credits.
I'm a lvl 92 Human Man-at-arms Infernal with 4383 health, who does a lot of raid defence, some offensive raiding & 1v1 pk (mostly in arena) and a fair bit of hunting.
Have so far: Quiver, Ranger's Bow, Mayan Ring, Collared Mount, Fire Pendant, 3x Pipes.
Considering Eagle's Wings, (are they worth it? Do people often camp out clouds and ruin them? Where do the exits go? I like to hunt in Meropis, and they won't be any use there) Upgrading the sip ring to level 2, or bow to 2-3, +1 con belt, lvl 1 bracelets, lvl 1 regen ring, circlet of will (hate running out of willpower) Or just saving for a Soulpiercer.
Which of the defensive/health boost/etc arties are best value for money at what levels?
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
I don't suppose there's any warps that make travelling to meropis much faster? Never really considered getting one of those sticks.
I do much more raid defense and hunting than offensive raids.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.