Quick Questions

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  • KlendathuKlendathu Eye of the Storm
    Anedhel said:
    Well, it ordinarily wouldn't be a problem, but I think the GMCP tag must not actually be that, or otherwise it's looking for just 'dragon' under class, because it's not raising any class defences :/
    Check what's contained in gmcp.Char.Status.class and gmcp.Char.Status.race - both will be Silver Dragon. WSys is probably looking for race as Dragon. Is this a recently surfaced problem, or one that's been ongoing for a while?

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • I changed versions recently (to one that was friendlier to Antonius' limb counter's custom prompt tag), so I've only had the problem since I switched! The function for checking for dragonform is looking for "dragon", so I suppose I just have to add the colour (I only use the one) and it should be alright, eh?
  • KlendathuKlendathu Eye of the Storm
    Likely answer is yes

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • Does anyone have specifics of what the Deathcape does? And its limits?

  • Each time you kill a denizen of sufficiently high level, you get a stack. Each stack increases your maximum health by 1% of your max before stacks. Maximum number of stacks is 50.

    Wears off 4 minutes after your last kill that would generate a stack. Timer is refreshed for kills when you're at 50.
  • Each kill increases your max hp by 1%, up to an increase of 50%. Lasts for 4 minutes, and each kill refreshes it. "Weak" creatures won't power it.

  • Worth noting, it does not currently function for anyone but the owner.

  • Aluciana challenged Chris on 25th of Glacian, 714 AF.
    [6832h | 5539m | 33360e | 82%] ex (15:36:37.884) 

    Today is the 1st of Mayan, 715 years after the fall of the Seleucarian Empire. The phase of the moon is that of the Waning Gibbous.

    So uh... How long exactly does the successor have to wait, before it counts as an automatic surrender? 13 RL days so far, and counting.


  • MelodieMelodie Port Saint Lucie, Florida
    Think it's thirty real days, and even after that amount of time, you have to do some command stuff to get them all shuffled?
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • Why the f- is it so long? It shouldn't be longer than an in-game year. Needing to wait 30 RL days to replace one of the Oligarchs is stupid. Why do people choose this type of government for the house.
  • Yeah it's 30 days. It's one of the hard parts of not having a patron. One of those mechanical hinderances that forces us to rely on admin or a hell of a lot of patience.


  • Is it considered bad behaviour to jump and attack an enemy citizen without my city announcing a raid first? Like can I suddenly make fashions of other players while there is no official raid happening?
  • If they're on CITYENEMIES, then yes you can attack them simply for being in the city.

  • Cynlael said:
    If they're on CITYENEMIES, then yes you can attack them simply for being in the city.
    Oo there's a lot.
  • Be aware that only applies to an enemy being in -your- city (ie the city they're enemied to). If someone's enemied to cuddleville you can't go over to hugstown and attack them there for no reason.
  • Kiet said:
    Be aware that only applies to an enemy being in -your- city (ie the city they're enemied to). If someone's enemied to cuddleville you can't go over to hugstown and attack them there for no reason.
    This. 

    However, I wish raiding would make you open PK to the military for an IG year. Actions should have a little bit longer of consequences. Will never happen though. 
  • edited June 2016
    Let's not go back to that. Since that's basically what happened under old PK rules.

  • I vote people stop caring about textp
  • Amranu said:
    I vote people stop caring about textp
    That's all well and good when a death costs you a max of .2%, or 5 to 10 minutes hunting.

    But when you're level 80, the xp loss from a single death is like an hours hunting, more for some classes / arte levels.
         He is a coward who has to bring two friends as backup to jump people hunting.

  • Grandue said:
    Kiet said:
    Be aware that only applies to an enemy being in -your- city (ie the city they're enemied to). If someone's enemied to cuddleville you can't go over to hugstown and attack them there for no reason.
    This. 

    However, I wish raiding would make you open PK to the military for an IG year. Actions should have a little bit longer of consequences. Will never happen though. 
    Is a bounty not a consequence or are you intentionally leaving that out? A single bounty can be a full 5 day ordeal for people.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Yeah, bounty system is pretty broken right now.

    You don't see who has the bounty, it doesn't cancel it if you kill the person with the bounty, you aren't notified when a bounty is placed on you OR why it is placed (you only see a message someone has taken it off the bounty board), there is no decay time to bounties on the board, you don't see who placed the bounty (MoS or city leader, not sure if Viceroy/whatever level people can place them or not), and until this week there was no written restrictions on what you could place a bounty for - and even then, people still just put messages like 'raiding' instead of 'Raided Glacian 715'.

  • In all honesty, does it matter that the reason is just "Raiding"? It's pretty much the only reason bounties get placed, that and possibly theft inside the city.

    Agreed that the bounty should be cancelled if the bounty hunter is killed, like the Mark system. In my short stint as MoS I would happily cancel bounties if a duel was offered and the Hashani was the one who lost.

    (Party): Mezghar says, "Stop."
  • Atalkez said:
    Grandue said:
    Kiet said:
    Be aware that only applies to an enemy being in -your- city (ie the city they're enemied to). If someone's enemied to cuddleville you can't go over to hugstown and attack them there for no reason.
    This. 

    However, I wish raiding would make you open PK to the military for an IG year. Actions should have a little bit longer of consequences. Will never happen though. 
    Is a bounty not a consequence or are you intentionally leaving that out? A single bounty can be a full 5 day ordeal for people.
    Intentionally leaving it out. Lol. Bounties are fun for one person. I historically have always preferred a less nerfball pk system where if you're an enemy and you RP being an active enemy of an organization they actually treat you like a real enemy and any soldiers kill you on sight. It is more realistic, we have an "honor" system in Achaea where you're expected not to jump or gank people and people issue over stupid stuff and claim PK rules because too much time passed between when they stole into your city, slaughtered your citizens and blew up your buildings and when your warriors found them on the road and killed them. Unfortunately in Achaea we don't know anything about restraint and this inevitably turns into a grief fest and wouldn't work, but I can dream. 
  • AhmetAhmet Wherever I wanna be
    Sobriquet said:
    In all honesty, does it matter that the reason is just "Raiding"? It's pretty much the only reason bounties get placed, that and possibly theft inside the city.

    Agreed that the bounty should be cancelled if the bounty hunter is killed, like the Mark system. In my short stint as MoS I would happily cancel bounties if a duel was offered and the Hashani was the one who lost.
    There's an inherent difference between contracting someone to kill someone else, and putting a bounty on someone's head. It makes sense for the contractual killer dying to end the contract, as the only person hired to kill that target is now dead. If you put a bounty on someone, that's open to pretty much anyone. Now, mechanically speaking, bounties can be claimed by one person so people with bounties don't just get randomly attacked by citizens for the reason "oh the city has a bounty out on you" or some such reasoning, but it comes down to a difference of purpose.

    Assassins and champions are used to settle interpersonal issues for those that cannot defend themselves. If your mark dies, that was your attempt at settling the score. Your only investment in the mark was your cash payment for the contract. As far as both you and the target are concerned, a dead mark means you lost. You tried to carry out your revenge, and you failed, and the target killing your mark is the target killing you by proxy. Bounties, on the other hand, are a city's way to repay people who have wronged them in a manner that warrants death. Killing a citizen pursuing that bounty in no way settles the matter. It actually encourages the city to up the bounty, as they're killing more of your citizens.

    The bounty system (like the writ system) is a mechanic to handle conflict between an adventurer and an organization. Marks are meant to handle conflict between two adventurers. It's a better organizational system that reduces issues of miscommunication that can lead to doubling down on an offense or not pursuing someone at all for crimes against a city. There no RP-justifiable reason for bounties to be dropped upon the death of a citizen.

    At least, not as far as I can see.
    Huh. Neat.
  • ShirszaeShirszae Santo Domingo
    What I do think would be interesting is if you kill the bounty holder it goes back to the board, and someone else has to take it.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • AhmetAhmet Wherever I wanna be
    Shirszae said:
    What I do think would be interesting is if you kill the bounty holder it goes back to the board, and someone else has to take it.
    That, I would like to see.
    Huh. Neat.
  • At half the reward!
  • AhmetAhmet Wherever I wanna be
    Morthif said:
    At half the reward!


    <3
    Huh. Neat.
  • No if you kill off the bounty hunter why should it keep going back to the board over and over at same prize? 
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