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  • Decron said:
    How long will this make your own cart thing last? just wondering so I can plan out my next artie.
    The end of the month.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Ok good I got time then.
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
  • Erudite said:
    Daeir said:
    Must be me confabulating, then. Wonder what I pulled it from originally.

    I've been mounted this entire time thinking it does something. Weep.
    I know I am late to this.  But when I ordered my bear for Erudite, I asked this question, since hunting has been my primary thing for him.

    Here was what I asked. Copy pasted from the email chain.

    "Thirdly, on the same subject does the defense skill in riding affect
    denizens? "

    Here was the response I got from the email order for Sumomo. Cut and paste.

    "Defence in riding increases your avoidance overall, whether versus players or mobs."


    In all honesty though? I have fought something on foot, then mounted and the damage difference did not seem to exist. Legendary mount(custom pet) and trans riding. Or it is just so small it makes no difference. Either or.
    They tend towards opacity with this type of thing, almost never explicitly revealing numbers and percentages and formulas.

    You would assume "some defence in combat", from its AB file, means damage reduction. As far as I know there is no flat damage reduction gained from Riding Defence.

    What it does is effectively increase your dexterity stat while mounted. Dexterity is the stat that affects your chance to dodge attacks that can be dodged, generally in PVP. Most other methods of increasing your chance to dodge also do so by boosting your dexterity, like speed elixir (+4 dex) and the Avoidance skill (+1 dex/skill rank). Being mounted apparently gives the equivalent of +1-4 dex based on Riding skill rank, and +0-10 dex based on your mount's level, with mount level almost never giving more than +4 dex. This comes from this repost of a post by a then-current, now-former (assistant?) producer of the game, going into some rare mechanical detail.

    Bear in mind that the Avoidance skill also gives you ~12.5-13% resistance to cutting and blunt type damage, in addition to its benefit to your chance to dodge. That damage reduction is separate from, not a consequence of, increased chance to dodge.

    I'm not really familiar with any situations where you can specifically dodge NPC attacks. Maybe some of the very few, older ones that mimick player attacks, like the druid in the Aalen? I don't know though.
    Kasya said:
    Erudite I'm pretty sure that non-pet legendary steeds trump pet legendary steeds but I remember that from years ago and I could be completely wrong. Anyone know for sure?
    I believe Trample and possibly Jousting effectiveness are or at least used to be based on mount weight. Non-pet legendary steeds may sometimes have higher weight, which is one way that they could be more effective than pets. This may be inaccurate so you'd have to do some comparison testing for yourself.
    image
  • But can we get a definitive answer on the riding defence skill? Please @Sarapis

  • I'm not the right guy to ask about PvP combat, sorry! @Tecton is. 
  • What about in regards to PvE?

  • edited June 2015
    Is having a artie tattoo (Boar) and a lvl 2 regenerating health ring would work more or less like a lvl 3 health ring ... right? @Sena  ?
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
  • Decron said:
    Is having a artie tattoo (Boar) and a lvl 2 regenerating health ring would work more or less like a lvl 3 health ring ... right?
    You can't get a level 3 health regen ring. Regeneration, as I recall, is 2%/5%/8% per tick or something to that effect for each of the three levels, but boar is separate from those - I'm not sure offhand how much it heals per tick.
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • Oh... I thought the regen rings can be upgrade 3 times... heh my bad.
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
  • Boar is 5%, same as level two regen but separate from the regen level system.
  • AchillesAchilles Los Angeles
    The berkana rune will stack on top of the regen rings
    image
  • So having a boar tattoo and a regen ring would be useless, huh?
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
  • edited June 2015
    Boar is a totally separate 5% health regeneration. It will always give you 5% regardless of what level of health regen you have.

    A level two regen ring is also 5% on top of what you get from the boar tattoo. A berkana rune will put you at level 3, which is the maximum amount of health regeneration level you can get.

    So the complete opposite of useless.
  • too bad the runes don't stay on your body, anyway thanks for the info guys.
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
  • KasyaKasya Tennessee
    edited June 2015
    Achilles said:
    Decron said:
    too bad the runes don't stay on your body, anyway thanks for the info guys.
    Join Targ, I'm practically a glorified denizen who gives runes for free.
    Truth.

    But you're my favorite practically a glorified denizen out there. ;)
  • AhmetAhmet Wherever I wanna be
    Kasya said:
    Achilles said:
    Decron said:
    too bad the runes don't stay on your body, anyway thanks for the info guys.
    Join Targ, I'm practically a glorified denizen who gives runes for free.
    Truth.
    @Kyrra
    Ashtan has one of those too!
    Huh. Neat.
  • I've heard people say riding does nothing for hunting for ages, so that's good to know it's not actually true. Thanks @Tecton

  • If you donate a design to public, is it possible for somebody else to buy it off? And do designs donated to public decay as usual and have to be preserved or something to keep them from falling off the list?
  • AerekAerek East Tennessee, USA
    Tecton said:
    Erudite @Daeir @Blujixapug 

    Re: Riding as an avoidance boost against denizens/mobs -

    In most cases, no, it doesn't increase a chance for a denizen's attacks to miss you. There is some old mob combat systems where mobs actually have physical weapons wielded, and attacking with those would function like player attacks with weapons. These attacks do use the normal dodging checks, so riding would influence the chance to hit.

    That being said, there might only be one or two mobs in the game that still use this feature (I haven't looked in a long time), so it is a pretty safe assumption that in most cases, riding does not increase your chances to dodge against denizen attacks. It will, however, reduce incoming damage, due to the DEFENCE skill in riding.

    Hope this clarifies the question once and for all!
    So basically just Sir Mertwyn.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • His response was only regarding denizens, though. Would take a long time to accurately test damage reduction vs. denizens.

  • AustereAustere Tennessee
    Cooper said:
    His response was only regarding denizens, though. Would take a long time to accurately test damage reduction vs. denizens.

    Test it using an artie pet, training dummy, or humgii.  I have personally never noticed anything, though
  • vindication
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  • This may sound dumb but what if you don't like the artefact that you have bought, can you get your money back or am I stuck with the artefact?
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
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