"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
Must be me confabulating, then. Wonder what I pulled it from originally.
I've been mounted this entire time thinking it does something. Weep.
I know I am late to this. But when I ordered my bear for Erudite, I asked this question, since hunting has been my primary thing for him.
Here was what I asked. Copy pasted from the email chain.
"Thirdly, on the same subject does the defense skill in riding affect
denizens? "
Here was the response I got from the email order for Sumomo. Cut and paste.
"Defence in riding increases your avoidance overall, whether versus players or mobs."
In all honesty though? I have fought something on foot, then mounted and the damage difference did not seem to exist. Legendary mount(custom pet) and trans riding. Or it is just so small it makes no difference. Either or.
They tend towards opacity with this type of thing, almost never explicitly revealing numbers and percentages and formulas.
You would assume "some defence in combat", from its AB file, means damage reduction. As far as I know there is no flat damage reduction gained from Riding Defence.
What it does is effectively increase your dexterity stat while mounted. Dexterity is the stat that affects your chance to dodge attacks that can be dodged, generally in PVP. Most other methods of increasing your chance to dodge also do so by boosting your dexterity, like speed elixir (+4 dex) and the Avoidance skill (+1 dex/skill rank). Being mounted apparently gives the equivalent of +1-4 dex based on Riding skill rank, and +0-10 dex based on your mount's level, with mount level almost never giving more than +4 dex. This comes from this repost of a post by a then-current, now-former (assistant?) producer of the game, going into some rare mechanical detail.
Bear in mind that the Avoidance skill also gives you ~12.5-13% resistance to cutting and blunt type damage, in addition to its benefit to your chance to dodge. That damage reduction is separate from, not a consequence of, increased chance to dodge.
I'm not really familiar with any situations where you can specifically dodge NPC attacks. Maybe some of the very few, older ones that mimick player attacks, like the druid in the Aalen? I don't know though.
Erudite I'm pretty sure that non-pet legendary steeds trump pet legendary steeds but I remember that from years ago and I could be completely wrong. Anyone know for sure?
I believe Trample and possibly Jousting effectiveness are or at least used to be based on mount weight. Non-pet legendary steeds may sometimes have higher weight, which is one way that they could be more effective than pets. This may be inaccurate so you'd have to do some comparison testing for yourself.
@Sarapis - For the Itinerant Bazaar, are the items going to be the same at all three times? If so, then I'd only have to plan to be here for one instead of all three (unless I missed something the first time), and I know a lot of other collectors wouldn't feel like they had to plan to be here for those three times.
I forgot to add... is the Friday/Saturday/Sunday is on American time, right? Because when it's Friday for me, it's Saturday for my Aussie friends and on GMT.
I quoted them in GMT, thoug in all those cases it's also the same day American-time.
Is having a artie tattoo (Boar) and a lvl 2 regenerating health ring would work more or less like a lvl 3 health ring ... right? @Sena ?
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
Is having a artie tattoo (Boar) and a lvl 2 regenerating health ring would work more or less like a lvl 3 health ring ... right?
You can't get a level 3 health regen ring. Regeneration, as I recall, is 2%/5%/8% per tick or something to that effect for each of the three levels, but boar is separate from those - I'm not sure offhand how much it heals per tick.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Oh... I thought the regen rings can be upgrade 3 times... heh my bad.
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
So having a boar tattoo and a regen ring would be useless, huh?
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
Boar is a totally separate 5% health regeneration. It will always give you 5% regardless of what level of health regen you have.
A level two regen ring is also 5% on top of what you get from the boar tattoo. A berkana rune will put you at level 3, which is the maximum amount of health regeneration level you can get.
too bad the runes don't stay on your body, anyway thanks for the info guys.
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
Re: Riding as an avoidance boost against denizens/mobs -
In most cases, no, it doesn't increase a chance for a denizen's attacks to miss you. There is some old mob combat systems where mobs actually have physical weapons wielded, and attacking with those would function like player attacks with weapons. These attacks do use the normal dodging checks, so riding would influence the chance to hit.
That being said, there might only be one or two mobs in the game that still use this feature (I haven't looked in a long time), so it is a pretty safe assumption that in most cases, riding does not increase your chances to dodge against denizen attacks.
(ETA: Removing incorrect reference.)
Hope this clarifies the question once and for all!
If you donate a design to public, is it possible for somebody else to buy it off? And do designs donated to public decay as usual and have to be preserved or something to keep them from falling off the list?
Re: Riding as an avoidance boost against denizens/mobs -
In most cases, no, it doesn't increase a chance for a denizen's attacks to miss you. There is some old mob combat systems where mobs actually have physical weapons wielded, and attacking with those would function like player attacks with weapons. These attacks do use the normal dodging checks, so riding would influence the chance to hit.
That being said, there might only be one or two mobs in the game that still use this feature (I haven't looked in a long time), so it is a pretty safe assumption that in most cases, riding does not increase your chances to dodge against denizen attacks. It will, however, reduce incoming damage, due to the DEFENCE skill in riding.
Hope this clarifies the question once and for all!
So basically just Sir Mertwyn.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
It will, however, reduce incoming damage, due to the DEFENCE skill in riding.
I was under the impression (from Clementius's statements, and the AB file for defence only mentioning "a greater chance of avoiding physical blows" and not explicitly damage reduction) that the defence ability was the source of the increased chance to dodge, and there was no damage reduction from riding.
And some quick testing suggests that it doesn't reduce damage against adventurers; kick was 212 with or without being mounted, backstab was 2024 with or without being mounted. I only have virtuoso riding and a medium horse, but even a 1% damage reduction should have been visible on the kick, and any damage reduction on the backstab.
I'm pretty sure pets and humgiis (training dummies deal too little damage to see a small reduction) still have random damage, which is what makes denizen testing take a lot longer. Without a denizen that deals static damage (there may be some, but I don't know of any), it takes a couple hours (depending on their attack speed) of letting the denizen hit you in order to get a decent idea of the damage range.
I'll probably do that eventually if Tecton doesn't clarify (it only applies to denizens, or it's meant to reduce damage against adventurers as well but it's bugged, or you need a higher skill level or stronger mount to get the damage reduction, etc.), but I don't have time to do it now.
This may sound dumb but what if you don't like the artefact that you have bought, can you get your money back or am I stuck with the artefact?
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
Comments
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
You would assume "some defence in combat", from its AB file, means damage reduction. As far as I know there is no flat damage reduction gained from Riding Defence.
What it does is effectively increase your dexterity stat while mounted. Dexterity is the stat that affects your chance to dodge attacks that can be dodged, generally in PVP. Most other methods of increasing your chance to dodge also do so by boosting your dexterity, like speed elixir (+4 dex) and the Avoidance skill (+1 dex/skill rank). Being mounted apparently gives the equivalent of +1-4 dex based on Riding skill rank, and +0-10 dex based on your mount's level, with mount level almost never giving more than +4 dex. This comes from this repost of a post by a then-current, now-former (assistant?) producer of the game, going into some rare mechanical detail.
Bear in mind that the Avoidance skill also gives you ~12.5-13% resistance to cutting and blunt type damage, in addition to its benefit to your chance to dodge. That damage reduction is separate from, not a consequence of, increased chance to dodge.
I'm not really familiar with any situations where you can specifically dodge NPC attacks. Maybe some of the very few, older ones that mimick player attacks, like the druid in the Aalen? I don't know though.
I believe Trample and possibly Jousting effectiveness are or at least used to be based on mount weight. Non-pet legendary steeds may sometimes have higher weight, which is one way that they could be more effective than pets. This may be inaccurate so you'd have to do some comparison testing for yourself.
The items will be the same each time btw.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Results of disembowel testing | Knight limb counter | GMCP AB files
A level two regen ring is also 5% on top of what you get from the boar tattoo. A berkana rune will put you at level 3, which is the maximum amount of health regeneration level you can get.
So the complete opposite of useless.
Results of disembowel testing | Knight limb counter | GMCP AB files
But you're my favorite practically a glorified denizen out there.
Ashtan has one of those too!
Re: Riding as an avoidance boost against denizens/mobs -
In most cases, no, it doesn't increase a chance for a denizen's attacks to miss you. There is some old mob combat systems where mobs actually have physical weapons wielded, and attacking with those would function like player attacks with weapons. These attacks do use the normal dodging checks, so riding would influence the chance to hit.
That being said, there might only be one or two mobs in the game that still use this feature (I haven't looked in a long time), so it is a pretty safe assumption that in most cases, riding does not increase your chances to dodge against denizen attacks.
(ETA: Removing incorrect reference.)
Hope this clarifies the question once and for all!
And some quick testing suggests that it doesn't reduce damage against adventurers; kick was 212 with or without being mounted, backstab was 2024 with or without being mounted. I only have virtuoso riding and a medium horse, but even a 1% damage reduction should have been visible on the kick, and any damage reduction on the backstab.
Test it using an artie pet, training dummy, or humgii. I have personally never noticed anything, though
I'll probably do that eventually if Tecton doesn't clarify (it only applies to denizens, or it's meant to reduce damage against adventurers as well but it's bugged, or you need a higher skill level or stronger mount to get the damage reduction, etc.), but I don't have time to do it now.