Runies should still get a good amount of kills for bows and melee damage. Propping does mean you'll targeted by LoS first. Still runies are pretty tanky, have raido to escape and can fight through burst.
Jester has the fewest kills by far, then its probably Alchemists and Priests/Apostates.
@Achilles if you're the only runewarden in large-scale conflicts, often the best/only thing you're expected to do is 'keep propping' even after the enemy is on your group... so many times people ran then re-entered, or others showed up it was a necessary precaution. I guess that's the life of a Mhaldorian runewarden though. :pleased: I didn't mind it so much since I was already dragon and artied, very tanky, and didn't need kills.
A lot of that is due to just number of people in each class.
Only classes that really have noticeable problems getting last hits are alchy and jester.
I'd be pretty surprised if:
Dragon was as high as #3.
BM was higher than Druid or Sylvan.
In both cases, it's due to the # of people playing the class over the years. Dragon and BM classes are both pretty new, whereas Druid, for instance, has been around since the beginning. Plus, you have to consider Achaea's population size. Achaea's peak population was in 2004 (it stopped going up the month WoW was released) and neither of those classes even existed then, further hurting their chances at rating highly on an all-time list.
What you said is probably right about druid and sylvan over BM. I still think dragon has jumped that high, given the multi-bite era and dragon+class era and now a lot of people still rock it for the ease+damage in groups.
Maybe I have a bad perception on things, but it seems like a lot more kills are happening these days than did back then, so i'm assuming a lot of the overall kills are skewed to the last 5 years or so. I know i've gotten more kills in the last year than i did my whole achaean life before then combined...at least since stat stats has become a thing.
Today I had Luckbinder for a few hours while bashing, then yielded it.
Honestly didn't notice that much difference. Does anybody know (or can ballpark) how much of a boost to crit
rate (I assume it's crit rate) it grants?
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Today I had Luckbinder for a few hours while bashing, then yielded it.
Honestly didn't notice that much difference. Does anybody know (or can ballpark) how much of a boost to crit
rate (I assume it's crit rate) it grants?
Should be comparable to a level 3 crit pendant that stacks on top of pendant.
Today I had Luckbinder for a few hours while bashing, then yielded it.
Honestly didn't notice that much difference. Does anybody know (or can ballpark) how much of a boost to crit
rate (I assume it's crit rate) it grants?
Should be comparable to a level 3 crit pendant that stacks on top of pendant.
I've already got a level 3 pendant, but it didn't feel like that huge an increase.
Could have just had a bad average with crits today, I suppose.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Just my two cents.. but news flash.. I promise I've died way more than you might think.. so saying that serps never die or rarely die is a bit.. one sided. Serpents aren't made to sit in a room and tank melee hits like other classes.. (unless they are just heavily artied out) don't blame the mechanics of a group effort and kills on just serpents.
Just my two cents.. but news flash.. I promise I've died way more than you might think.. so saying that serps never die or rarely die is a bit.. one sided. Serpents aren't made to sit in a room and tank melee hits like other classes.. (unless they are just heavily artied out) don't blame the mechanics of a group effort and kills on just serpents.
Serpents are actually better than tanking damage than most classes, with the combination of being able to wear decent armor (scalemail), scales, and weaving, not to mention being able to evade out when in danger. Also, considering my tendencies as well, I can pretty much guarantee you (and by extent I) have died far less than the people you usually fight alongside, and most likely gotten on average more kills in the fights you participate in than them.
Just because you find it easier to sit outside the group and snipe doesn't mean that the mechanics of the game force serpents to do it. Depending on the classes I'm fighting with, I frequently find it far more useful to remain in melee where I can stick more afflictions far faster than I can by sniping.
With the dexterity bonus to phase time, unless you get beckoned, guard rushed, or focused first, evade/phase will have you relatively safe in seconds. Even in melees.
Does Fitness increase endurance regen by lessons invested or skill levels? Has @Sena ever tested this?
Basically I'm curious about whether the old wisdom of just putting 15 levels into Fitness for a fairly efficient increase in endurance regen is actually worthwhile.
Just my two cents.. but news flash.. I promise I've died way more than you might think.. so saying that serps never die or rarely die is a bit.. one sided. Serpents aren't made to sit in a room and tank melee hits like other classes.. (unless they are just heavily artied out) don't blame the mechanics of a group effort and kills on just serpents.
Serpents are actually better than tanking damage than most classes, with the combination of being able to wear decent armor (scalemail), scales, and weaving, not to mention being able to evade out when in danger. Also, considering my tendencies as well, I can pretty much guarantee you (and by extent I) have died far less than the people you usually fight alongside, and most likely gotten on average more kills in the fights you participate in than them.
Just because you find it easier to sit outside the group and snipe doesn't mean that the mechanics of the game force serpents to do it. Depending on the classes I'm fighting with, I frequently find it far more useful to remain in melee where I can stick more afflictions far faster than I can by sniping.
Antidas... dude.. just speak for yourself please.. my deaths is over half my kills.. and while we're on the subject.. Mycen is over 300 years old.. so 4.1k kills isn't so freaking unimaginable.. now it would be if she was like barely 100... And lol... just cause the only kills I end up with sniping.. doesn't mean that melee is out of the subject.. if i go Con.. then I might end up alive longer... but with dex spec.. my health is ridiculously low even at lvl 108.
It really depends on the serpent, but I've witnessed more serpents living than dying through the years I've played. Actually played as a serpent for brief period. And yes, I did notice a difference between the two, but really it depends on how one uses their skills and specs overall. I was dex spec, so I was able to evade out quickly if things became crazy. Enjoyable class overall and certainly livable.
Antidas... dude.. just speak for yourself please.. my deaths is over half my kills.. and while we're on the subject.. Mycen is over 300 years old.. so 4.1k kills isn't so freaking unimaginable.. now it would be if she was like barely 100... And lol... just cause the only kills I end up with sniping.. doesn't mean that melee is out of the subject.. if i go Con.. then I might end up alive longer... but with dex spec.. my health is ridiculously low even at lvl 108.
I am speaking for myself, and for the class in general. Keep in mind I'm a relatively unartied serpent whose only tanking artie is a level 1 health sip ring. You say your deaths are over half your kills - most people have difficulty getting beyond a 1:1 ratio.
All I'm saying is, don't come on here getting all defensive about how serpents do in fights, or that serpents apparently aren't good for melee, when what's being said is 100% accurate. The class does, in general, get more kills and die less than others in raids. That doesn't make it a personal attack on you, fyi, which is kind of how you're treating it, far as I can tell.
Serp is easy class to get lots of raid skills if you snipe with a Lupine and generally avoid the melee. Some Serps do jump into the melee, but most I've seen, myself included, are happy to evade out and just snipe. It works. Plus, Serps tend to be low on the priority list, since if they're in melee, they're just dstabbing with the occasional garrote, so they're not a huge threat compared to a class thats doing tons of damage. My K/D ratio was definitely higher than 1:1 as a Serp with Lupine, but I avoided melee like the plague and evaded/phased around when things got hairy.
I am surprised that @Jhui has Sylvans so low on his "recent" list, I thought Sylvans have been rocking the raid kills lately with stormhammer and thornrend damage being what they are. Plenty of Sylvans get last-hit kills.
I am surprised that @Jhui has Sylvans so low on his "recent" list, I thought Sylvans have been rocking the raid kills lately with stormhammer and thornrend damage being what they are. Plenty of Sylvans get last-hit kills.
They're factional and don't raid as much as Ashtan. Also, they get KS'd a lot by all the dragons/serps in eleusis.
I am surprised that @Jhui has Sylvans so low on his "recent" list, I thought Sylvans have been rocking the raid kills lately with stormhammer and thornrend damage being what they are. Plenty of Sylvans get last-hit kills.
They're factional and don't raid as much as Ashtan. Also, they get KS'd a lot by all the dragons/serps in eleusis.
You have Priests at #8 though, which are also a factional class. Who are all these Targ Priest raiders getting kills? Srs question, I sucked as Priest and it was the first time in my life that my KDR was like 1:4.
Does Fitness increase endurance regen by lessons invested or skill levels? Has @Sena ever tested this?
Basically I'm curious about whether the old wisdom of just putting 15 levels into Fitness for a fairly efficient increase in endurance regen is actually worthwhile.
Lessons invested. Base endurance regen is 10 every 4 seconds, 15 lessons in fitness should increase it to an average of about 10.22 every 4 seconds.
Does being deaf with the mindseye defense prevent you from hearing yells/shouts? I could have sworn it did, but I recently met someone who disagreed, and proved that at least yells worked. I thought that's what the aural earring artefact was for.
Does being deaf with the mindseye defense prevent you from hearing yells/shouts? I could have sworn it did, but I recently met someone who disagreed, and proved that at least yells worked. I thought that's what the aural earring artefact was for.
It does for shouts. Less certain about yells.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
You will always hear yells with mindseye up. Unsure about truedeaf, probably not. We yell during raids quite a lot.
Shouts are indeed a no-go even with mindseye.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Comments
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Jester has the fewest kills by far, then its probably Alchemists and Priests/Apostates.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
1. serp
2. monk
3. dragon
4. occie
5. mage
6. runie
7. apostate
8. priest
9. infernal
10. sentinel
11. paladin
12. BM
13. sylvan
14. druid
15. bard
16. shaman
17. jester
18. alchy
recently:
1. dragon
2. serp
3. monk
4. occie
5. runie
6. mage
7. sylvan
8. apostate
9. sentinel
10. BM
11. bard
12. priest
13. shaman
14. paladin
15. infernal
16. druid
17. alchy
18. jester
A lot of that is due to just number of people in each class.
Only classes that really have noticeable problems getting last hits are alchy and jester.
In both cases, it's due to the # of people playing the class over the years. Dragon and BM classes are both pretty new, whereas Druid, for instance, has been around since the beginning. Plus, you have to consider Achaea's population size. Achaea's peak population was in 2004 (it stopped going up the month WoW was released) and neither of those classes even existed then, further hurting their chances at rating highly on an all-time list.
Maybe I have a bad perception on things, but it seems like a lot more kills are happening these days than did back then, so i'm assuming a lot of the overall kills are skewed to the last 5 years or so. I know i've gotten more kills in the last year than i did my whole achaean life before then combined...at least since stat stats has become a thing.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Could have just had a bad average with crits today, I suppose.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
http://www.achaea.com/banner/mycen.jpg
Just because you find it easier to sit outside the group and snipe doesn't mean that the mechanics of the game force serpents to do it. Depending on the classes I'm fighting with, I frequently find it far more useful to remain in melee where I can stick more afflictions far faster than I can by sniping.
Basically I'm curious about whether the old wisdom of just putting 15 levels into Fitness for a fairly efficient increase in endurance regen is actually worthwhile.
http://www.achaea.com/banner/mycen.jpg
All I'm saying is, don't come on here getting all defensive about how serpents do in fights, or that serpents apparently aren't good for melee, when what's being said is 100% accurate. The class does, in general, get more kills and die less than others in raids. That doesn't make it a personal attack on you, fyi, which is kind of how you're treating it, far as I can tell.
I am surprised that @Jhui has Sylvans so low on his "recent" list, I thought Sylvans have been rocking the raid kills lately with stormhammer and thornrend damage being what they are. Plenty of Sylvans get last-hit kills.
if i made a potency list, it wouldn't be at 8, but this is more about numbers
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Shouts from gods are always audible though, even fully deaf.
Shouts are indeed a no-go even with mindseye.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
And do we get critical hit increase forever, or is there a level cap?
Edit: Added the second question.
Health formula is (3*con+4)*level+300 I think. It's lower for levels past 100 though, I believe