All of the prizes can be made non-decay and resetting! There was some confusion earlier regarding the cowry, but I can confirm that it can be customised!
Looks like I know what I'm doing tonight.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
All of the prizes can be made non-decay and resetting! There was some confusion earlier regarding the cowry, but I can confirm that it can be customised!
Thanks for clearing that up! Infinite rum here I come!
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
nimble magi is very pressuring. You can nearly perma-break people if they prio around never getting destroyed or frozen. That used to not be punishable, but with the addition of Conflagrate, you can now punish that. Destroy and pummel are both great finishers that you can generally always reach, but aren't super easy to reach. Quick-witted might be okay for raids and bashing, but I definitely prefer nimble for pk.
It's great at 1v1, but you still need to know it's a prep class without great curing and the hinder can take a few rounds to build up so play defensively accordingly.
It has a lot of utility and escape, but it all requires management to use. It's not as easy as hitting a button when you fuck up like some classes have, but it can be if you take the proper steps beforehand.
nimble magi is very pressuring. You can nearly perma-break people if they prio around never getting destroyed or frozen. That used to not be punishable, but with the addition of Conflagrate, you can now punish that. Destroy and pummel are both great finishers that you can generally always reach, but aren't super easy to reach. Quick-witted might be okay for raids and bashing, but I definitely prefer nimble for pk.
It's great at 1v1, but you still need to know it's a prep class without great curing and the hinder can take a few rounds to build up so play defensively accordingly.
It has a lot of utility and escape, but it all requires management to use. It's not as easy as hitting a button when you fuck up like some classes have, but it can be if you take the proper steps beforehand.
Makes me sad when the better end of PK and a class's bashing attack are on different balances
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
Does anyone have a monk limb counter that seems to be working-ish? I'm curious and want to see it
I'll post my equations when I get home. I still have significant error in the equations, and getting conflicting data regarding how the knuckle multiplier is integrated. My level 2's appear to have only the static portion scaled by the knuckle multiplier, while @Penwize's level 3's appeared to have the scaling portion scaled by the multiplier instead.
There was a bug that was causing people to see death messages for denizens that weren't anywhere near them, judging from the announce post it seems it was from the DoT abilities. I'm guessing this is the same bug, getting suspicious/disliked because of other people's hits being attributed to you.
nimble magi is very pressuring. You can nearly perma-break people if they prio around never getting destroyed or frozen. That used to not be punishable, but with the addition of Conflagrate, you can now punish that. Destroy and pummel are both great finishers that you can generally always reach, but aren't super easy to reach. Quick-witted might be okay for raids and bashing, but I definitely prefer nimble for pk.
It's great at 1v1, but you still need to know it's a prep class without great curing and the hinder can take a few rounds to build up so play defensively accordingly.
It has a lot of utility and escape, but it all requires management to use. It's not as easy as hitting a button when you fuck up like some classes have, but it can be if you take the proper steps beforehand.
Ugh dude, fuck off with your constant making me re-think Magi metagame. Its bad enough I went Horkval because you being Horkval made me realize diamondskin+stoneskin+Hork resistance stacks, now you're making me consider changing quick-witted to nimble? :P
What sort of freaking magic-based class fares better as an intelligently inferior race (lore-wise) while taking balance over eq trait anyways?
Achaea, I demand you stop bucking trends and start following vanilla, generic class concepts. This is getting out of hand.
nimble magi is very pressuring. You can nearly perma-break people if they prio around never getting destroyed or frozen. That used to not be punishable, but with the addition of Conflagrate, you can now punish that. Destroy and pummel are both great finishers that you can generally always reach, but aren't super easy to reach. Quick-witted might be okay for raids and bashing, but I definitely prefer nimble for pk.
It's great at 1v1, but you still need to know it's a prep class without great curing and the hinder can take a few rounds to build up so play defensively accordingly.
It has a lot of utility and escape, but it all requires management to use. It's not as easy as hitting a button when you fuck up like some classes have, but it can be if you take the proper steps beforehand.
Ugh dude, fuck off with your constant making me re-think Magi metagame. Its bad enough I went Horkval because you being Horkval made me realize diamondskin+stoneskin+Hork resistance stacks, now you're making me consider changing quick-witted to nimble? :P
What sort of freaking magic-based class fares better as an intelligently inferior race (lore-wise) while taking balance over eq trait anyways?
Achaea, I demand you stop bucking trends and start following vanilla, generic class concepts. This is getting out of hand.
nimble magi is very pressuring. You can nearly perma-break people if they prio around never getting destroyed or frozen. That used to not be punishable, but with the addition of Conflagrate, you can now punish that. Destroy and pummel are both great finishers that you can generally always reach, but aren't super easy to reach. Quick-witted might be okay for raids and bashing, but I definitely prefer nimble for pk.
It's great at 1v1, but you still need to know it's a prep class without great curing and the hinder can take a few rounds to build up so play defensively accordingly.
It has a lot of utility and escape, but it all requires management to use. It's not as easy as hitting a button when you fuck up like some classes have, but it can be if you take the proper steps beforehand.
Ugh dude, fuck off with your constant making me re-think Magi metagame. Its bad enough I went Horkval because you being Horkval made me realize diamondskin+stoneskin+Hork resistance stacks, now you're making me consider changing quick-witted to nimble? :P
What sort of freaking magic-based class fares better as an intelligently inferior race (lore-wise) while taking balance over eq trait anyways?
Achaea, I demand you stop bucking trends and start following vanilla, generic class concepts. This is getting out of hand.
nimble magi is very pressuring. You can nearly perma-break people if they prio around never getting destroyed or frozen. That used to not be punishable, but with the addition of Conflagrate, you can now punish that. Destroy and pummel are both great finishers that you can generally always reach, but aren't super easy to reach. Quick-witted might be okay for raids and bashing, but I definitely prefer nimble for pk.
It's great at 1v1, but you still need to know it's a prep class without great curing and the hinder can take a few rounds to build up so play defensively accordingly.
It has a lot of utility and escape, but it all requires management to use. It's not as easy as hitting a button when you fuck up like some classes have, but it can be if you take the proper steps beforehand.
Ugh dude, fuck off with your constant making me re-think Magi metagame. Its bad enough I went Horkval because you being Horkval made me realize diamondskin+stoneskin+Hork resistance stacks, now you're making me consider changing quick-witted to nimble? :P
What sort of freaking magic-based class fares better as an intelligently inferior race (lore-wise) while taking balance over eq trait anyways?
Achaea, I demand you stop bucking trends and start following vanilla, generic class concepts. This is getting out of hand.
Speaking of, @Jhui , for a Magi without int arties, is int-spec horkval still going to be more useful than int-spec grook?
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
offensively, no, but horkval tank is nice to have. If you go grook, your damage pressure will be better. Whether that's more valuable than tanking is up to you.
Strictly without artes, Jhui is spot on. But if you ever decide to buy artes, I switched from 18 int Grook to 16 int Horkval and I only lost 90 points of damage on my staffcast, and my stormhammer still does 25%+, though I have a level 2 collar, which I think matters more than Int in the long run. Honestly though for bashing alone, you could probably get away with running around as a 14 Int Horkval since dskin+stoneskin+hork resist+harmony vibe+adduction vibe for really painful mobs that don't follow, with all the new battlerage stuff.
Eh, I do fine as Quick-witted. You can still pressure opponents a lot. Hork is better for tanking, yea, and having leap is super useful as well. Magi mainly come down to being able to intelligently work your opponent's salve priorities and manage their limb breaks to get quick dehydrates/freezes. Everything after that is all fluff.
Eh, I do fine as Quick-witted. You can still pressure opponents a lot. Hork is better for tanking, yea, and having leap is super useful as well. Magi mainly come down to being able to intelligently work your opponent's salve priorities and manage their limb breaks to get quick dehydrates/freezes. Everything after that is all fluff.
Thats sorta what I've been thinking lately. The extra damage from int/collar is nice and all in raids, but since Mage is a prep-class with a salve-based insta and damn-near Insta (pummel), it seems like you could get away with some retarded meta like going 8 Int troll and telling everyone its for the stun from stonefist punches. Hell, thats probably a thing.
Comments
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Does this mean that we can gain esteem through the rest of next week? Or just will be able to redeem our esteem through the next week?
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
mainly @Jhui
It's great at 1v1, but you still need to know it's a prep class without great curing and the hinder can take a few rounds to build up so play defensively accordingly.
It has a lot of utility and escape, but it all requires management to use. It's not as easy as hitting a button when you fuck up like some classes have, but it can be if you take the proper steps beforehand.
*k - Knight-specific resources (momentum, ferocity, etc)
I have places listed as "Suspicion" that I have literally never killed anything in, ever.
What sort of freaking magic-based class fares better as an intelligently inferior race (lore-wise) while taking balance over eq trait anyways?
Achaea, I demand you stop bucking trends and start following vanilla, generic class concepts. This is getting out of hand.