I was perusing people's signature blocks in the banner topic and saw a Serpent with 24 player kills and a paladin with 6 player kills and thought "Yeah, I bet Serpents have the highest 'average playerkills' stat based on how pvp their skillset is." I was wondering, @Sarapis do you have easy access to playerkills/class statistics, and would you mind sharing?
ANNOUNCE NEWS #1462 (12/23/2003 at 05:08) From : Sarapis, the Logos To : Everyone Subject: more skill changes ------------------------------------------------------------------------------- ... 3. Added the Notechis venom, which causes haemophilia. ...
Penned by my hand on the 2nd of Valnuary, in the year 352 AF.
I was perusing people's signature blocks in the banner topic and saw a Serpent with 24 player kills and a paladin with 6 player kills and thought "Yeah, I bet Serpents have the highest 'average playerkills' stat based on how pvp their skillset is." I was wondering, @Sarapis do you have easy access to playerkills/class statistics, and would you mind sharing?
It's not something we track, sorry!
Thanks anyways, @Sarapis. I'm always wondering about random stats like that all the time- it gives you an idea of what Achaea is like as a whole, outside the perspective of our day to day lives.
I was perusing people's signature blocks in the banner topic and saw a Serpent with 24 player kills and a paladin with 6 player kills and thought "Yeah, I bet Serpents have the highest 'average playerkills' stat based on how pvp their skillset is." I was wondering, @Sarapis do you have easy access to playerkills/class statistics, and would you mind sharing?
It's not something we track, sorry!
Thanks anyways, @Sarapis. I'm always wondering about random stats like that all the time- it gives you an idea of what Achaea is like as a whole, outside the perspective of our day to day lives.
Would be pretty easy to track if we didn't allow people to change class, but that option prevents us from digging back into historical information.
Loki can definitely give vardrax/addiction now, seems to do it with annoyingly high frequency. I feel like I've had Nechamandra hits from it in the past, but I can't be sure.
if you're a single individual, monk and mage probably had the top kills on average, but the amount of trash serps that all got kills totally outweighs all of that. Even now, serps get most of the kills in raids. It's pretty much always been that way due to evade/phase immunity to consequence.
There's no way Serp comes close to Monk in raid kills. Maybe in the recent meta, but since the beginning of Achaea til now? Monk is king.
don't forget the dragon monk, that stuff was pure bull-
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Would you guys support deleting web tattoo and buckawns amulet? Just curious.
No because web bombs
and echoing what @Jhui said, Serp with Lupine will make your raid kills shoot through the roof. 85% of my total kills are from being a lazy serpent.
On the flip-side of the coin, when I was temporarily priest, my total deaths became higher than my total kills for a short time, until I went back to Serp.
Mage could probably come really close to Serp, if you made a habit of holololcausting rooms of people, or regularly had a good cata team.
If we're talking OVERALL KILLS FROM THE BEGINNING OF ACHAEA like @Mizik, then either Monk or Occie, since area-wide 3k dmg chokes used to be a thing, and people like Tanris/Poergh tipping the scale for Occies.
Make bombs Jester use only, delete web tattoo, delete buckawns. I think its kind of stupid that I can't survive higher-tier fighting without buying an 800cr artifact to disable a 20 gold tattoo.
Make bombs Jester use only, delete web tattoo, delete buckawns. I think its kind of stupid that I can't survive higher-tier fighting without buying an 800cr artifact to disable a 20 gold tattoo.
This would sort of work except a Jester without buckawns can't drop or throw web bombs at ground. When I was Jester, fighting people who didn't own buckawns was hilarious because I could throw web bomb at ground+puppet bind and get like 3 - 4 fashions before they writhed out of both.
Which wouldn't be a bad offensive strategy to nerf, but throwing web bombs at the ground+puppet bind can also be defensive, so you'd be sorta nerfing Jesters in the process.
If you wanted to delete buckawns and leave Jesters alone, you could make Jesters avoid their own dropped/thrown web bombs, but then that would essentially give every Jester buckawns without giving them buckawns.
Or you could delete web tattoos AND web bombs, but lol.
Poergh doesn't really tip the scales anymore. She has something like 3700 total kills. Mycen alone as a Serpent has a significant number more than that.
Monks. Monks had radiance, deliverance, super scalable area wide kai chokes, mindcrush and 2 prone finishers (bbt, axk) which could be chained for a very long time. Throw in they are very tanky vs some classes plus numb, optimal starburst class that doesn't have a long def up like magi or priest.
Serpents are next, even a regular darkbow is pretty good. With buckawns, lupines, veil, earrings no one bothers targeting them unless you have good hinder. So they get all the snipe kills while everyone else does all the heavy lifting melee wise.
Got two questions. First, is shindo burst related to int, as in a higher int means more damage? The other question, what does dex actually control in terms of pvp and pve, faster balance/eq recovery or anything?
The damage of burst is influenced by int, both in PvP and PvE.
In most cases, dex only affects your chance of dodging, and nothing else. It has a lot of additional uses for serpents (it influences pickpocket success chance and the speed/balance of various attacks), but for everyone else the only thing it does is increase your chance to avoid attacks that can be dodged. And since there's no dodging in PvE (except against certain unknown denizens, according to Tecton), it's only useful for PvP (unless you're a serpent).
Old kai choke maxed out at 69% max health, ish (I can't remember if that was with or without minis). But Grooks also had faster equilibrium back then. You could eat two 69% kai chokes in about 2.5 seconds. Plus the artied int monks would have 7-8k mana, making surviving very easy with transmute. Massive, massive tanks + massive, massive damage.
that wasn't a very long time period where choke did that much damage.
OP choke was though, but raiding happened a lot less back then.
I mean the number of naga that have 500+ kills just from stepping 1 south of gates is probably a crazy amount.
Jurixe almost has 1k kills, I am sure there are plenty of 'artie monks' from back in the day that never got 1000 kills because there just wasn't enough large scale group conflict.
Antidas has 2.8k, Mycen has 4.1k... Serpents just rack it up and rarely die so they never get discouraged to not join in on a fight. These people are all far from artied and also far from fearsome in raids, yet they rack up kills due to being alive the whole fight every time.
The number of no-name serps that do this exact same thing has been a constant since forever. It all adds up to more than all the big name monks/mages for sure.
I'M NOT BACKING DOWN FROM THIS FIGHT. SERPENTS ARE KING.
I could be totally wrong, but it feels right.
edit: dragon could be catching up to these numbers too, especially if you count the dragon + class era...RIP
that wasn't a very long time period where choke did that much damage.
OP choke was though, but raiding happened a lot less back then.
I mean the number of naga that have 500+ kills just from stepping 1 south of gates is probably a crazy amount.
Jurixe almost has 1k kills, I am sure there are plenty of 'artie monks' from back in the day that never got 1000 kills because there just wasn't enough large scale group conflict.
Antidas has 2.8k, Mycen has 4.1k... Serpents just rack it up and rarely die so they never get discouraged to not join in on a fight. These people are all far from artied and also far from fearsome in raids, yet they rack up kills due to being alive the whole fight every time.
The number of no-name serps that do this exact same thing has been a constant since forever. It all adds up to more than all the big name monks/mages for sure.
I'M NOT BACKING DOWN FROM THIS FIGHT. SERPENTS ARE KING.
I could be totally wrong, but it feels right.
edit: dragon could be catching up to these numbers too, especially if you count the dragon + class era...RIP
Hey now, I'm not -that- bad at least I know how to make myself useful! I'm semi fearsome ok?
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Edit:
Results of disembowel testing | Knight limb counter | GMCP AB files
Then Tanris' 10.4k dumb outlier for Occultist.
There's no way Serp comes close to Monk in raid kills. Maybe in the recent meta, but since the beginning of Achaea til now? Monk is king.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
and echoing what @Jhui said, Serp with Lupine will make your raid kills shoot through the roof. 85% of my total kills are from being a lazy serpent.
On the flip-side of the coin, when I was temporarily priest, my total deaths became higher than my total kills for a short time, until I went back to Serp.
Mage could probably come really close to Serp, if you made a habit of holololcausting rooms of people, or regularly had a good cata team.
If we're talking OVERALL KILLS FROM THE BEGINNING OF ACHAEA like @Mizik, then either Monk or Occie, since area-wide 3k dmg chokes used to be a thing, and people like Tanris/Poergh tipping the scale for Occies.
Which wouldn't be a bad offensive strategy to nerf, but throwing web bombs at the ground+puppet bind can also be defensive, so you'd be sorta nerfing Jesters in the process.
If you wanted to delete buckawns and leave Jesters alone, you could make Jesters avoid their own dropped/thrown web bombs, but then that would essentially give every Jester buckawns without giving them buckawns.
Or you could delete web tattoos AND web bombs, but lol.
Just buy the arte dude.
Serpents are next, even a regular darkbow is pretty good. With buckawns, lupines, veil, earrings no one bothers targeting them unless you have good hinder. So they get all the snipe kills while everyone else does all the heavy lifting melee wise.
In most cases, dex only affects your chance of dodging, and nothing else. It has a lot of additional uses for serpents (it influences pickpocket success chance and the speed/balance of various attacks), but for everyone else the only thing it does is increase your chance to avoid attacks that can be dodged. And since there's no dodging in PvE (except against certain unknown denizens, according to Tecton), it's only useful for PvP (unless you're a serpent).
OP choke was though, but raiding happened a lot less back then.
I mean the number of naga that have 500+ kills just from stepping 1 south of gates is probably a crazy amount.
Jurixe almost has 1k kills, I am sure there are plenty of 'artie monks' from back in the day that never got 1000 kills because there just wasn't enough large scale group conflict.
Antidas has 2.8k, Mycen has 4.1k... Serpents just rack it up and rarely die so they never get discouraged to not join in on a fight. These people are all far from artied and also far from fearsome in raids, yet they rack up kills due to being alive the whole fight every time.
The number of no-name serps that do this exact same thing has been a constant since forever. It all adds up to more than all the big name monks/mages for sure.
I'M NOT BACKING DOWN FROM THIS FIGHT. SERPENTS ARE KING.
I could be totally wrong, but it feels right.
edit: dragon could be catching up to these numbers too, especially if you count the dragon + class era...RIP