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  • edited January 2015
    Darklyre said:
    Antonius said:
    Sounds like you AIM and get the benefit for a certain amount of time, rather than having to AIM between every shot. Haven't actually logged in to test it yet but that's how it sounded based on the announce.
    I cannot for the life of me figure out how the hell AIM works now. I've tried AIM, AIM <target>, AIM <target> <dir>, both in and out of the target's room, and nothing happens.

    Halp!
    From my testing, AIM seems to be functionally exactly the same as it was before. It just doesn't break if you accidentally squint or something between the aim and the shoot, I believe.

    Aim seemed like it still needs the direction input as well. Only shooting/sniping can be done without specifying a direction. So it's only really practical to leave out the direction if you can't aim. Because if you can aim, you still need to provide a direction.

    That's what I found out a few days ago, at least. I don't know that anything has changed since then.
  • MelodieMelodie Port Saint Lucie, Florida
    So, I totally accidentally hid a section (the combat one) on these forums. I looked around but I cannot seem to find how to unhide it.

    Any suggestions?
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • On the left of the home page, above the tags, you should see:
    Category Filter
    Viewing: all categories | followed categories

    Click "all categories" and it will show the ones you've hidden, so you can unhide them.
  • MelodieMelodie Port Saint Lucie, Florida
    @Sena, you're a star.
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • Um what's going on with the Golden Dias on mobile? The entire page is overlaid with the forum jail emblem and if I click on any thread I get taken to @Jhui 's profile. CSS bugout? 

  • My jailing was brought forth (understandably) by a righteous effort to make this game and community better by ridding it of filth, so the forums naturally are going to suffer for a short while.

    Everything comes at a price.
    image
  • You can post whilst in forum jail?  Does it just stop you from creating new threads, then?
  • Adet said:
    You can post whilst in forum jail?  Does it just stop you from creating new threads, then?
    Until he's released, @Jhui is basically the equivalent of the guy in jail playing harmonica and crooning about that woman what done him wrong.  If he does another soulful rendition of "Ol' Man River", he might actually get banned.

  • edited January 2015
    How do you use the enchantment scrolls? Particularly for waterwalking and stasis.

    Is there a list somewhere of what weapon holders/sheathes/scabbards/backstraps/etc. work with what weapons? I've worked out that I can use belt loops for axes but not sure if I can use any other containers.

    Also if anyone still needs the kitten description - I hope it's okay if I post it (don't want to break any rules):

    Wide, yellow eyes peer out from a frame of black fur that makes up this little kitten's face. 
    Looking akin to a ball of fuzz, a puffy tail whips back and forth in playful frenzy as tiny claws 
    poke out from just as tiny paws. Twitching and flickering around a small nose, silvery whiskers 
    indicate this feline's playful intent.
  • TectonTecton The Garden of the Gods
    Hi @Mehitabel!

    RECITE <scroll> ON <item you want enchanted> to use a scroll, and HELP SHEATHING will tell you which weapons can be held in each of the different weapon carriers.

    Hope this helps!
  • ST <target> is not switching targets for me. Seems kind of sporadic.

    (MAGI) Your focus is shifted to Golemenemy Golem;st Golem
    I don't recognise that name as one of an existing adventurer.
    3428h, 4310m, 16400e, 21165w 5 cexkdb- Nothing 
    Your target is now: Golem (a denizen)
    3428h, 4310m, 16400e, 21165w 5 cexkdb- Nothing 43%scl
    You point an elemental staff at a crystalline golem, and cause a bolt of lightning to cascade out 
    and roar screaming into him.
    3428h, 4160m, 16400e, 21153w 5 cxkdb- Nothing 37%(-150m, 3.4%) tt weird

    (MAGI) Your focus is shifted to Weirdenemy Weird;st Weird
    I don't recognise that name as one of an existing adventurer.
    3428h, 4160m, 16400e, 21153w 5 cxkdb- Nothing 37%
    Your target is now: Weird (a denizen)
    3428h, 4160m, 16400e, 21153w 5 cxkdb- Nothing 
    You have recovered equilibrium. (3.661s)
    3428h, 4160m, 16400e, 21141w 5 cexkdb- Nothing scl
    You point an elemental staff at a crystalline golem, and cause a bolt of lightning to cascade out 
    and roar screaming into him.

    my alias simply does Target = matches[2]  Target = Target:title() send("enemy "..Target..";st "..Target)

    staffcast is server alias with &tar (staffcast lightning at &tar) it's been working, and it just...stopped. Haven't messed with anything, not sure what happened.

  • It only does it occasionally, though.

  • Melodie said:
    @Jhui has overtaken the Golden Dias. You will be assimilated. Resistance is futile.


    Sorry, but combining a Patrick Stewart picture with a caption containing dubious grammar is just tasteless.

    You should be ashamed.
  • edited February 2015
    Alaskar said:
    ST <target> is not switching targets for me. Seems kind of sporadic.

    (MAGI) Your focus is shifted to Golemenemy Golem;st Golem
    I don't recognise that name as one of an existing adventurer.
    3428h, 4310m, 16400e, 21165w 5 cexkdb- Nothing 
    Your target is now: Golem (a denizen)
    3428h, 4310m, 16400e, 21165w 5 cexkdb- Nothing 43%scl
    You point an elemental staff at a crystalline golem, and cause a bolt of lightning to cascade out 
    and roar screaming into him.
    3428h, 4160m, 16400e, 21153w 5 cxkdb- Nothing 37%(-150m, 3.4%) tt weird

    (MAGI) Your focus is shifted to Weirdenemy Weird;st Weird
    I don't recognise that name as one of an existing adventurer.
    3428h, 4160m, 16400e, 21153w 5 cxkdb- Nothing 37%
    Your target is now: Weird (a denizen)
    3428h, 4160m, 16400e, 21153w 5 cxkdb- Nothing 
    You have recovered equilibrium. (3.661s)
    3428h, 4160m, 16400e, 21141w 5 cexkdb- Nothing scl
    You point an elemental staff at a crystalline golem, and cause a bolt of lightning to cascade out 
    and roar screaming into him.

    my alias simply does Target = matches[2]  Target = Target:title() send("enemy "..Target..";st "..Target)

    staffcast is server alias with &tar (staffcast lightning at &tar) it's been working, and it just...stopped. Haven't messed with anything, not sure what happened.
    I've encountered similar with this before. I had attacked my golem once as a test, and then went to target and attack a spectre and it seemed to default to the last thing I attacked instead (my golem).

    The way I hunt is generally to attack my 'target' variable, and then use serverside targeting from then on. But for whatever reason, when I attacked the spectre it didn't automatically change the serverside target. I dunno why, but my golem hated me for it.

    This was all with staff casting.
  • It was initially only with the golem, and then it started doing it regardless of target. Specifically, during spars with Avianca (couldn't untarget golem) and then Invictus (Couldn't untarget Avianca) it's like it takes a moment to register the target change.

  • Figure out a reliable way to repeat the bug, and submit it.
  • What exactly does the effect of the new Star sigil do?
  • Turns you into twilight vampires.

  • Antonius said:
    What exactly does the effect of the new Star sigil do?
    When thrown at the ground, spreads reflective dust everywhere.

    For a time, shows you when any hidden person leaves the room, including via evade.
  • KenwayKenway San Francisco
    Does not show hidden people leaving. Only works on evade. I bugged this and was told it is intentional but may be expanded to include hidden later if they deem it needed (I don't think it will be)

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • edited February 2015
    Kenway said:
    Does not show hidden people leaving. Only works on evade. I bugged this and was told it is intentional but may be expanded to include hidden later if they deem it needed (I don't think it will be)
    Being hidden doesn't hide movement at all. Being cloaked/shrouded does, but you can already see cloaked/shrouded movement with hypersight or alertness. Evade was the only thing that couldn't be seen through with general skills (there have been ways for certain class abilities to detect evade, like engage).
  • KenwayKenway San Francisco
    Sena said:
    Kenway said:
    Does not show hidden people leaving. Only works on evade. I bugged this and was told it is intentional but may be expanded to include hidden later if they deem it needed (I don't think it will be)
    Being hidden doesn't hide movement at all. Being cloaked/shrouded does, but you can already see cloaked/shrouded movement with hypersight or alertness. Evade was the only thing that couldn't be seen through with general skills (there have been ways for certain class abilities to detect evade, like engage).
    My reason for bugging is that the wording of the sigil's description sounded to me like it was meant to show all hidden movement with evade as the primary but not only example. Had just assumed it'd work through shroud (I meant shrouded not hidden above)

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • Being hidden does hide movement. I didn't think it did at first but I've tested it constantly to be sure and it does. In fact, in the tests with Kenway earlier, I was hidden and left the room with evade. It showed. When I went back and just walked out, they did not see me leave. No ghost. No cloak. Just HIDE.



  • edited February 2015
    If being hidden hides movement, it's a recent (within the last couple months) change. I have logs as recent as December (probably some more recent, but that's the latest one I can find where the log shows that the serpent is definitely hidden) of being able to see a hidden serpent's movement, and it's been visible for as long as I've been playing.
  • Woodlore HIDE does hide movement, which I bugged a while ago (at least before November, as far as my messages go back). The bug was removed as it was deemed to not be a bug. I can't say whether or not Tsol'aa/Serpent versions are the same as I haven't tested them and usually have lifevision up.

    Definitely don't remember it being that way before, hence the bug report.  :o
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  • Woodlore hide definitely didn't used to hide movement (that's what metamorphosis stealth was for).
  • It was more fun when I was telling people it gave everyone in the room a reflection.

  • I only briefly looked at what it did and saw it shot out 'reflective dust' etc, so that's what I thought at first.

    Walked into a room and was like, 'Check this out!' *throws star sigils at ground* Hmm, I don't have a reflection. *diagnose* Oh. Crap. What have I done.
  • Can anyone tell me where I'm going wrong with my queuing? I have an alias to send:

    sendAll("queue add eqbal throw " ..firstaxe.. " at "..target
    "queue add eqbal throw " ..secondaxe.. " at "..target,
    "queue add eqbal throw " ..thirdaxe.. " at "..target )
    but it's stuttering really hard and this seems to happen with all my other queues. It gets ahead of itself and won't wait to just throw all one after the other.

    https://ada-young.appspot.com/pastebin/24ac1541
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