@Sarapis, why is there no more share image option in user profiles? This interferes with interpersonal communication building! You're killing me, smalls!
Yes, to an extent. Your speed, damage, and accuracy is primarily based on whichever of the two skills (weaponmastery and weaponry) is higher, and then 10% of the other.
So having 1000 lessons in weaponmastery and 500 lessons in weaponry is the same as having 1000 in weaponry and 500 in weaponmastery, or 1050 in one and 0 in the other. Having both at trans is like having one at 110% of trans.
Although sometimes there's a cap to how much of a bonus you can get (I think it's the case for damage), so if you already have trans weaponmastery then weaponry may not give any extra damage for example, or going from mythical to trans may not increase damage any further.
@Sena is probably the one to answer this, but maybe someone can bear her to the punch?
Do the damage resistances from the Prismatic Ring (600 credits, all 4 resistances perma-enchanted onto one ring... to rule them all!) stack with the recently-reduced-in-price Ring of the Magus (275 credits, ~15% magic damage resistance)? I suspect the answer is yes, but wouldn't mind some confirmation.
Also, if they do stack, do they stack additive or multiplicative? I.e. would I get say +10% from the ring and +15% from the magus for a +25%, or is it going to be some sort of diminishing returns VA-Style math where 15% + 10% = 23.5%? Also, I have no idea if the prismatic ring is 10% or what, just throwing a number out there.
They stack, but it's not quite that simple. The Ring of the Magus works like armour, not resistance. So some portion of an attack is reducible and will be affected by the ring, while the rest of the attack's damage will go through unreduced. How large the reducible and unreducible portions are depends on the attack and probably other factors like your max health. Some attacks don't have a reducible part, so the ring might not apply to some attacks even though they're magic damage.
I'm not actually sure whether armour applies before or after resistances or how exactly they stack.
They stack, but it's not quite that simple. The Ring of the Magus works like armour, not resistance. So some portion of an attack is reducible and will be affected by the ring, while the rest of the attack's damage will go through unreduced. How large the reducible and unreducible portions are depends on the attack and probably other factors like your max health. Some attacks don't have a reducible part, so the ring might not apply to some attacks even though they're magic damage.
I'm not actually sure whether armour applies before or after resistances or how exactly they stack.
Sounds like we need to design an experiment and find out.
well, it puts the auto-inserted date below already existing text. So I'd assume you're supposed to write the new segment under the auto inserted date @Kresslack
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
I'd focus on class skills first, then other things you have interest in (e.g. for hunting, avoidance is a big one, survival if you plan to fish, seafaring, etc.). For tradeskills, you can buy everything that you can make, so it's really up to personal preference/RP. Remedies and synthesis/harvesting are probably the most practical because you'll save money on curatives, but it also depends on your RP, really. I went with crafting skills personally just because I think they're the most fun.
Not all of them, but off the top of my head I can ballpark a few:
Squirrel: <Person> scampers in from/out to the <dir>. Condor: <Person> enters from the <dir>, the glint of a condor in his/her eyes./<Person> leaves to the <dir>, the glint of a condor in his/her eyes. Hyena: With a grating laugh, <Person> enters from/leaves to the <dir>. Wolverine: Wicked claws gleaming dangerously, <Person> enters from/leaves to the <dir>. Jaguar: Prowling like a jaguar, <Person> enters from the <dir>./<Person> prowls out to the <dir>, moving like a jaguar. Icewyrm: A wave of cold washes over you as <Person> enters from the <dir>./<Person> leaves to the <dir>, his/her eyes like ice. Wyvern: <Person> enters from/leaves to the <dir>, a wyvern reflected in his/her eyes. Hydra: With a fearsome roar, <Person> enters from the <dir>./<Person> departs to the <dir>, leaving a fearsome roar in his/her wake.
I see enough people in morph, you'd think I should remember more of them. But then, a lot of people just sit in Wyvern when they're hanging around because it has so many different - and useful - abilities (or until the recent change, they'd be in Jaguar because they'd just been out bashing).
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
So recently a friend of mine has been harvesting a ton since tradeskills. When she goes over her rift, she stores them on a ship, on a chest, only her and one other person can get to. Despite this, thousands of herbs began disappearing every day - over the course a little over a real month, she lost about 30,000 herbs or so. It also took her over a month to get a bug report answer finally. The answer was:
"Greetings! In regard to your recent issue #72451, nothing has changed, but the herbs disappearing is a carryover from the days when you had to dry herbs. If you rift then unrift the herbs first, you will not have the problem. Should you have further questions, feel free to ISSUE ME."
Now, I haven't harvested since Eleusis, but I can say with certainty that there were many herbs I never inr'd due to a full rift and just combined and tossed into a chest on a ship. Unless somehow combining herbs with previously "preserved" herbs does the trick (which seems exceptionally fishy, and I'm not entirely sure that would have saved them all anyway), then something has changed somehow because I never had a single herb disappear, and continue to live off my pile gained from mad amounts of harvesting as a forestal.
Has anyone else had this problem at all? My "this is fishy" senses are tingling.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
So recently a friend of mine has been harvesting a ton since tradeskills. When she goes over her rift, she stores them on a ship, on a chest, only her and one other person can get to. Despite this, thousands of herbs began disappearing every day - over the course a little over a real month, she lost about 30,000 herbs or so. It also took her over a month to get a bug report answer finally. The answer was:
"Greetings! In regard to your recent issue #72451, nothing has changed, but the herbs disappearing is a carryover from the days when you had to dry herbs. If you rift then unrift the herbs first, you will not have the problem. Should you have further questions, feel free to ISSUE ME."
Now, I haven't harvested since Eleusis, but I can say with certainty that there were many herbs I never inr'd due to a full rift and just combined and tossed into a chest on a ship. Unless somehow combining herbs with previously "preserved" herbs does the trick (which seems exceptionally fishy, and I'm not entirely sure that would have saved them all anyway), then something has changed somehow because I never had a single herb disappear, and continue to live off my pile gained from mad amounts of harvesting as a forestal.
Has anyone else had this problem at all? My "this is fishy" senses are tingling.
It's been issued recently by a couple people I know. They got the same response. You need to INR them or combine them with a "non-decaying" stack to change the item number so the system believes they are all non-decay.
It's just like the technicality of planting herbs. You can't INR them before using them with the plant function in a room.
Jeesh. You'd think they'd just remove it from the game and save people the trouble. Doesn't seem meaningful in any manner.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I just came back and I think my bashing combo at least is slower. Is that normal for a monk? I have nimble.
[sidekick]: You connect to a burly troll guard! You have scored a CRITICAL hit! [uppercut]: You connect to a burly troll guard! [uppercut]: You connect to a burly troll guard! You have scored a CRITICAL hit! 4727h|4999m, 98%e|92%w 225442 0.6% - |EE M You remove 1 potash, bringing the total in the Rift to 1136. 4727h|4939m, 98%e|92%w 225442 0.6% - |EE M You must regain balance first. 4984h|4939m, 98%e|92%w 225442 0.6% - |EE M (+257h, 5.0%) You must regain balance first. 4984h|4939m, 98%e|92%w 225442 0.6% - |EE M [AFF] BLEEDING | You bleed 25 health. 4959h|4939m, 98%e|92%w 225442 0.6% - |EE M (-25h, 0.5%) You must regain balance first. 4959h|4929m, 98%e|92%w 225442 0.6% - |EE M (-10m, 0.2%) You have recovered balance on your right arm. You have recovered balance on your left arm. 4959h|4929m, 98%e|92%w 225442 0.6% - |EE M (combo 225442 sdk ucp ucp|transmute 192) You have recovered balance on all limbs. 3.524s (this can go up to 3.8s)
Bleh, work ate my gaming life. 내가 제일 잘 나가!!!111!!1
1. Was waterwalking changed so that we still get damaged by walking on water? 2. Is a serpent with only 15 dexterity at a big disadvantage compared to one that has 16 dexterity?
You cannot find enough suitable material to harvest.
What's this business all about? I started encountering this after I lost concoctions as a class skill and started using harvesting as a tradeskill. It seems that, if I send the command again (e.g., HARVEST MOSS), it usually lets me harvest something on the second try.
Comments
So having 1000 lessons in weaponmastery and 500 lessons in weaponry is the same as having 1000 in weaponry and 500 in weaponmastery, or 1050 in one and 0 in the other. Having both at trans is like having one at 110% of trans.
Although sometimes there's a cap to how much of a bonus you can get (I think it's the case for damage), so if you already have trans weaponmastery then weaponry may not give any extra damage for example, or going from mythical to trans may not increase damage any further.
Do the damage resistances from the Prismatic Ring (600 credits, all 4 resistances perma-enchanted onto one ring... to rule them all!) stack with the recently-reduced-in-price Ring of the Magus (275 credits, ~15% magic damage resistance)? I suspect the answer is yes, but wouldn't mind some confirmation.
Also, if they do stack, do they stack additive or multiplicative? I.e. would I get say +10% from the ring and +15% from the magus for a +25%, or is it going to be some sort of diminishing returns VA-Style math where 15% + 10% = 23.5%? Also, I have no idea if the prismatic ring is 10% or what, just throwing a number out there.
I'm not actually sure whether armour applies before or after resistances or how exactly they stack.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
What was the motivation for adding river currents?
Realism? Overfishing? Abuse of some ability?
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Squirrel: <Person> scampers in from/out to the <dir>.
Condor: <Person> enters from the <dir>, the glint of a condor in his/her eyes./<Person> leaves to the <dir>, the glint of a condor in his/her eyes.
Hyena: With a grating laugh, <Person> enters from/leaves to the <dir>.
Wolverine: Wicked claws gleaming dangerously, <Person> enters from/leaves to the <dir>.
Jaguar: Prowling like a jaguar, <Person> enters from the <dir>./<Person> prowls out to the <dir>, moving like a jaguar.
Icewyrm: A wave of cold washes over you as <Person> enters from the <dir>./<Person> leaves to the <dir>, his/her eyes like ice.
Wyvern: <Person> enters from/leaves to the <dir>, a wyvern reflected in his/her eyes.
Hydra: With a fearsome roar, <Person> enters from the <dir>./<Person> departs to the <dir>, leaving a fearsome roar in his/her wake.
I see enough people in morph, you'd think I should remember more of them. But then, a lot of people just sit in Wyvern when they're hanging around because it has so many different - and useful - abilities (or until the recent change, they'd be in Jaguar because they'd just been out bashing).
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
"Greetings! In regard to your recent issue #72451, nothing has changed, but the herbs disappearing is a carryover from the days when you had to dry herbs. If you rift then unrift the herbs first, you will not have the problem. Should you have further questions, feel free to ISSUE ME."
Now, I haven't harvested since Eleusis, but I can say with certainty that there were many herbs I never inr'd due to a full rift and just combined and tossed into a chest on a ship. Unless somehow combining herbs with previously "preserved" herbs does the trick (which seems exceptionally fishy, and I'm not entirely sure that would have saved them all anyway), then something has changed somehow because I never had a single herb disappear, and continue to live off my pile gained from mad amounts of harvesting as a forestal.
Has anyone else had this problem at all? My "this is fishy" senses are tingling.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
It's just like the technicality of planting herbs. You can't INR them before using them with the plant function in a room.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
[sidekick]: You connect to a burly troll guard!
You have scored a CRITICAL hit!
[uppercut]: You connect to a burly troll guard!
[uppercut]: You connect to a burly troll guard!
You have scored a CRITICAL hit!
4727h|4999m, 98%e|92%w 225442 0.6% - |EE M
You remove 1 potash, bringing the total in the Rift to 1136.
4727h|4939m, 98%e|92%w 225442 0.6% - |EE M
You must regain balance first.
4984h|4939m, 98%e|92%w 225442 0.6% - |EE M (+257h, 5.0%)
You must regain balance first.
4984h|4939m, 98%e|92%w 225442 0.6% - |EE M
[AFF] BLEEDING | You bleed 25 health.
4959h|4939m, 98%e|92%w 225442 0.6% - |EE M (-25h, 0.5%)
You must regain balance first.
4959h|4929m, 98%e|92%w 225442 0.6% - |EE M (-10m, 0.2%)
You have recovered balance on your right arm.
You have recovered balance on your left arm.
4959h|4929m, 98%e|92%w 225442 0.6% - |EE M (combo 225442 sdk ucp ucp|transmute 192)
You have recovered balance on all limbs.
3.524s (this can go up to 3.8s)
내가 제일 잘 나가!!!111!!1
내가 제일 잘 나가!!!111!!1
2. Is a serpent with only 15 dexterity at a big disadvantage compared to one that has 16 dexterity?