Quick Questions

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  • AereidhnaAereidhna Dallas
    edited April 2015
    Also Erebus is far from the first, I think...I mean, there's plenty of people older, Czanthria and Haidion come to mind.
  • KayeilKayeil Washington State
    Multon said:
    What does it mean when someone's age is 'lost in the sands of aeon' how old is that? I can find the age of Erebus, who is said to be the first adventurer in Achea (436 years old), so I figure it can't just be those who were born before a certain date. How does one get such a description?
    If you check HELP OLDEST, Erebus is definitely not the first. I have several active friends who are quite a bit older than Erebus who aren't even on HELP OLDEST. Haidion is the oldest adventurer at age 525. Rip is the oldest active adventurer at 525 years old, and the 5th oldest overall.
    What doesn't kill you gives you exp.

  • HalosHalos The Reaches

    Chronological Order

    All events are listed in years after the fall (AF) of the Seleucarian Empire.

    16th of Aeguary, 172 AF:

    Modern Age of Achaea begins.

    Other notable events in 172 AF:

    Erebus becomes first mortal to enter Achaea.


    Maybe the original Erebus suicided.


    A frenzied cleric screams, "Like more than one halo!"
  • KayeilKayeil Washington State
    Hrm. Interesting. Quite possibly! That's about 2 Achaean years before Haidion. Must've been lonely for a bit!
    What doesn't kill you gives you exp.

  • KryptonKrypton shi-Khurena
    edited April 2015
    Halos said:

    Maybe the original Erebus suicided.

    ANNOUNCE NEWS #542                                       (04/19/2000 at 09:14)
    From   : Sarapis, the Logos
    To     : Everyone
    Subject: erebus
    --------------------------------------------------------------------------------
    Someone sent money for a character named Erebus. Unfortunately, Erebus does not
    appear to exist, so whoever sent money for him needs to get in touch with me and
    tell me who the credits are for.

    Penned by my hand on the 19th of Aeguary, in the year 246 AF.

    Lawl.

  • Exactly how much is the Raja ability to dodge more hits?

  • How would you explain messages in a roleplay manner? I'm not trying to explain it, more trying to fit it in with the immersion and am struggling.  Is it just one of those things I have to accept for convenience sake?
  • edited April 2015
    Brean said:
    How would you explain messages in a roleplay manner? I'm not trying to explain it, more trying to fit it in with the immersion and am struggling.  Is it just one of those things I have to accept for convenience sake?
    This mostly comes as a result of reading the Desk of the Nagaraja series by @Chryenth and the excellent representation of various mechanics within the game that are presented there, so was just looking for an idea similar to that, if that helps clarify.
  • Kazu said:
    Exactly how much is the Raja ability to dodge more hits?
    All I know is that it's the equivalent of multiple points of dexterity.
  • Brean said:
    How would you explain messages in a roleplay manner? I'm not trying to explain it, more trying to fit it in with the immersion and am struggling.  Is it just one of those things I have to accept for convenience sake?
    At best, they're sort of a telepathic answering machine? It's not a huge stretch given that telepathic communication is completely routine for adventurers in Achaea.

    Ultimately though, messages are a more difficult thing to explain in IC terms because letters are actually a thing too and because messages are used for system things that are blatantly OOC in addition to their IC usage.
  • Tael said:
    Brean said:
    How would you explain messages in a roleplay manner? I'm not trying to explain it, more trying to fit it in with the immersion and am struggling.  Is it just one of those things I have to accept for convenience sake?
    At best, they're sort of a telepathic answering machine? It's not a huge stretch given that telepathic communication is completely routine for adventurers in Achaea.

    Ultimately though, messages are a more difficult thing to explain in IC terms because letters are actually a thing too and because messages are used for system things that are blatantly OOC in addition to their IC usage.
    Kind of figured this was the case, I'm working it out in my head right now, thinking something similar to the answering machine thing.  I'll probably phrase mine with that in mind, like sending a tell that I assume you'd get as soon as you are present in the realm.  In all reality I'll probably try to keep to letters and utilize messages for sorting out OOC matters since the mechanic is like that.  Thanks for the help @Tael!
  • KyrraKyrra Australia
    I use messages for the important things that I actually want people to read, if it's not too long. 

    I did idea a while ago, for custom mail messages (from the silver whistle) to have the same colour configuration as other mail so deliveries wouldn't be missed. I've missed seeing letters arrive while deffing up or doing other things, and I've had one or two decay on me before I got the chance to read them because people insist on sending letters with only one or two months left on them, and I never noticed them arriving. 
    (D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."

  • Anyone remember the web addresses of the nexus clients? I remember it was something like achaea.com/nexusold, achaea.com/nexus, achaea.com/nexusnew but they don't seem to work. It's entirely possible I need to update Java though
  • Jovolo said:
    Anyone remember the web addresses of the nexus clients? I remember it was something like achaea.com/nexusold, achaea.com/nexus, achaea.com/nexusnew but they don't seem to work. It's entirely possible I need to update Java though
    All three of those work for me.
  • edited April 2015
    "This plug-in is not supported" Does that mean my version of Java is outdated? I'll look at downloading the latest version and retrying. 
  • Jovolo said:
    "This plug-in is not supported" Does that mean my version of Java is outdated? I'll look at downloading the latest version and retrying. 
    You might need to ensure that you are using the right version. I believe chrome uses 32 bit, and it won't work at times with 64 bit.

  • Yeah, it gets further in IE10. I get a HTML error before the page fully loads, though. @Tecton I'll paste it here soon
  • AereidhnaAereidhna Dallas
    edited April 2015
    I am pretty sure the answer to this is that the house has to be taken out first - but just to cover my bases - if I were to buy a cutter, build a house on it, and then want to give ownership of the cutter to someone else later, would I be able to transfer the house to them as well or would I have to take it out and they would have to do a new cabin expansion?
  • MelodieMelodie Port Saint Lucie, Florida
    You will have to have the house room destroyed. Sorry to burst that bubble!
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • edited April 2015
    Is the GMCP handling of afflictions already implemented, and how has it been/will it be implemented exactly? 

    Will they be events on receiving/curing, and/or affliction statuses that can be checked at any time (i.e. gmcp.Char.Afflictions.paralysis). 

    It'd be cool if we could get GMCP support for defences too, but I'm happy enough with afflictions that it's just an after thought. 
  • It is already implemented, both for afflictions and defences

    It functions exactly the same as the player/item events. There's an Add event, that's fired on receiving an unhidden affliction or gaining a defence. There's a Remove event, fired on curing an affliction or having a defence visibly stripped. And there's a List event, fired when you check DIAGNOSE or DEFENCES.

    So, no, you can't just check a gmcp list for if you have afflictions, because the List table isn't a active list of your afflictions/defences... its just a list of afflictions/defences you had at the last time you checked DEF/DIAG. You'll still have to maintain a clientside list of current afflictions/defences.
    image
  • That's awesome
  • What's the gold:essence ratio when offering?
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • RuthRuth Singapore
    How many people here own a portable stove (once sold by the Shop of Wonders)?
    "Mummy, I'm hungry, but there's no one to eat! :C"

     

  • AhmetAhmet Wherever I wanna be
    edited April 2015
    Kuy said:
    What's the gold:essence ratio when offering?
    1 gold = 1 essence @Kuy
    Huh. Neat.
  • I'm sure it's been asked quite a bit, but a brief search didn't give me the answers I was looking for, so- artefacts. I don't have any yet, as I've simply transed survival, avoidance, riding, and weaponry. For now, I'm only concerned with bashing ability. I'm wondering which artefact would have the most immediate impact on bashing efficiency vs cost of said artefact. I'm level 80, Grook, Magi, blahblahblah

    Collar - 400 credits, 10% to damage output
    sip Ring -  500 credits  10% increased sip
    Pendant - 200 credits, 2% greater crit rate
    Bracelet 350 credits 5% more health
    SoA - 800 credits, and obvious damage reduction.
    Sash - 500 credits, +1 Int

    I mainly just save the credits from IE membership, so none of them are entirely out of range. I'd originally intended to go with the SoA, as it's probably the best overall artefact, but then they bumped the price up and meh, now I'm not sure it's worth it (to me). I feel like anything that increases my overall damage output would speed up hunting, but I'm unsure as to how much of a difference any of those things would make.

    The sash sounds good, as I'm under the impression that stoneskin and diamondskin benefit from increased intelligence, as well as most of my attacks. 

    The sip ring seems like an obvious candidate, but does the increase apply to the amount I currently sip for or my max health? I sip for about 650 now, at 3500 health, so would I sip for 650 + 10% or a different number? I feel like it would increase my health per second regeneration, which makes me more tanky, so no running when bashing. Same concept for the bracelet, but it doesn't make much difference. An extra....175 health?

    The collar seems pretty good too, as 10% increase in damage means a 10% reduction in time spent per denizen. So if I'm in lawnmower mode, it'd drastically increase my bashing time. Unless I land into the 1% on last hit, overkill problem, then it doesn't make a difference at all. Same reasoning behind the crit  pendant. How much of a difference does 2% -really- make?

    Anyways, any advice on which artefacts are best for bashing out of the ones I've mentioned, or any clarification on some of the math behind the stat-altering ones would be greatly appreciated.


  • Level 2 sip ring and SoA. Even increased to 800cr, I still think it's probably worth it as a first or second artifact.
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • Don't ever buy a lv 1 sip ring. Lv 2 or get something else.

    SoA, Lv2 sip, Con belt all good initial artifacts for Magi (in that order), defensive wise.

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