What does it mean when someone's age is 'lost in the sands of aeon' how old is that? I can find the age of Erebus, who is said to be the first adventurer in Achea (436 years old), so I figure it can't just be those who were born before a certain date. How does one get such a description?
If you check HELP OLDEST, Erebus is definitely not the first. I have several active friends who are quite a bit older than Erebus who aren't even on HELP OLDEST. Haidion is the oldest adventurer at age 525. Rip is the oldest active adventurer at 525 years old, and the 5th oldest overall.
ANNOUNCE NEWS #542 (04/19/2000 at 09:14) From : Sarapis, the Logos To : Everyone Subject: erebus -------------------------------------------------------------------------------- Someone sent money for a character named Erebus. Unfortunately, Erebus does not appear to exist, so whoever sent money for him needs to get in touch with me and tell me who the credits are for.
Penned by my hand on the 19th of Aeguary, in the year 246 AF.
How would you explain messages in a roleplay manner? I'm not trying to explain it, more trying to fit it in with the immersion and am struggling. Is it just one of those things I have to accept for convenience sake?
How would you explain messages in a roleplay manner? I'm not trying to explain it, more trying to fit it in with the immersion and am struggling. Is it just one of those things I have to accept for convenience sake?
This mostly comes as a result of reading the Desk of the Nagaraja series by @Chryenth and the excellent representation of various mechanics within the game that are presented there, so was just looking for an idea similar to that, if that helps clarify.
How would you explain messages in a roleplay manner? I'm not trying to explain it, more trying to fit it in with the immersion and am struggling. Is it just one of those things I have to accept for convenience sake?
At best, they're sort of a telepathic answering machine? It's not a huge stretch given that telepathic communication is completely routine for adventurers in Achaea.
Ultimately though, messages are a more difficult thing to explain in IC terms because letters are actually a thing too and because messages are used for system things that are blatantly OOC in addition to their IC usage.
How would you explain messages in a roleplay manner? I'm not trying to explain it, more trying to fit it in with the immersion and am struggling. Is it just one of those things I have to accept for convenience sake?
At best, they're sort of a telepathic answering machine? It's not a huge stretch given that telepathic communication is completely routine for adventurers in Achaea.
Ultimately though, messages are a more difficult thing to explain in IC terms because letters are actually a thing too and because messages are used for system things that are blatantly OOC in addition to their IC usage.
Kind of figured this was the case, I'm working it out in my head right now, thinking something similar to the answering machine thing. I'll probably phrase mine with that in mind, like sending a tell that I assume you'd get as soon as you are present in the realm. In all reality I'll probably try to keep to letters and utilize messages for sorting out OOC matters since the mechanic is like that. Thanks for the help @Tael!
Messages are just "letters" where you skip the WALK TO POST OFFICE, REQUEST LETTER, WRITE LETTER, MAIL LETTER steps, and I get to skip the II LETTER. P LETTER###, READ LETTER### steps.
If you send me a message, and it's OOC, that's cool. If you send me a message and it's IC, and reference it later IC, I just act like you sent me a real letter.
Yeah, it's a kind of a hand-wave mechanic that just exists for convenience and practical reasons, but there's no reason to let it ruin your immersion.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
I use messages for the important things that I actually want people to read, if it's not too long.
I did idea a while ago, for custom mail messages (from the silver whistle) to have the same colour configuration as other mail so deliveries wouldn't be missed. I've missed seeing letters arrive while deffing up or doing other things, and I've had one or two decay on me before I got the chance to read them because people insist on sending letters with only one or two months left on them, and I never noticed them arriving.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Anyone remember the web addresses of the nexus clients? I remember it was something like achaea.com/nexusold, achaea.com/nexus, achaea.com/nexusnew but they don't seem to work. It's entirely possible I need to update Java though
Anyone remember the web addresses of the nexus clients? I remember it was something like achaea.com/nexusold, achaea.com/nexus, achaea.com/nexusnew but they don't seem to work. It's entirely possible I need to update Java though
I am pretty sure the answer to this is that the house has to be taken out first - but just to cover my bases - if I were to buy a cutter, build a house on it, and then want to give ownership of the cutter to someone else later, would I be able to transfer the house to them as well or would I have to take it out and they would have to do a new cabin expansion?
You will have to have the house room destroyed. Sorry to burst that bubble!
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
It is already implemented, both for afflictions and defences
It functions exactly the same as the player/item events. There's an Add event, that's fired on receiving an unhidden affliction or gaining a defence. There's a Remove event, fired on curing an affliction or having a defence visibly stripped. And there's a List event, fired when you check DIAGNOSE or DEFENCES.
So, no, you can't just check a gmcp list for if you have afflictions, because the List table isn't a active list of your afflictions/defences... its just a list of afflictions/defences you had at the last time you checked DEF/DIAG. You'll still have to maintain a clientside list of current afflictions/defences.
I'm sure it's been asked quite a bit, but a brief search didn't give me the answers I was looking for, so- artefacts. I don't have any yet, as I've simply transed survival, avoidance, riding, and weaponry. For now, I'm only concerned with bashing ability. I'm wondering which artefact would have the most immediate impact on bashing efficiency vs cost of said artefact. I'm level 80, Grook, Magi, blahblahblah
Collar - 400 credits, 10% to damage output
sip Ring - 500 credits 10% increased sip
Pendant - 200 credits, 2% greater crit rate
Bracelet 350 credits 5% more health
SoA - 800 credits, and obvious damage reduction. Sash - 500 credits, +1 Int
I mainly just save the credits from IE membership, so none of them are entirely out of range. I'd originally intended to go with the SoA, as it's probably the best overall artefact, but then they bumped the price up and meh, now I'm not sure it's worth it (to me). I feel like anything that increases my overall damage output would speed up hunting, but I'm unsure as to how much of a difference any of those things would make.
The sash sounds good, as I'm under the impression that stoneskin and diamondskin benefit from increased intelligence, as well as most of my attacks.
The sip ring seems like an obvious candidate, but does the increase apply to the amount I currently sip for or my max health? I sip for about 650 now, at 3500 health, so would I sip for 650 + 10% or a different number? I feel like it would increase my health per second regeneration, which makes me more tanky, so no running when bashing. Same concept for the bracelet, but it doesn't make much difference. An extra....175 health?
The collar seems pretty good too, as 10% increase in damage means a 10% reduction in time spent per denizen. So if I'm in lawnmower mode, it'd drastically increase my bashing time. Unless I land into the 1% on last hit, overkill problem, then it doesn't make a difference at all. Same reasoning behind the crit pendant. How much of a difference does 2% -really- make?
Anyways, any advice on which artefacts are best for bashing out of the ones I've mentioned, or any clarification on some of the math behind the stat-altering ones would be greatly appreciated.
Level 2 sip ring and SoA. Even increased to 800cr, I still think it's probably worth it as a first or second artifact.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Comments
Chronological Order
All events are listed in years after the fall (AF) of the Seleucarian Empire.
16th of Aeguary, 172 AF:
Modern Age of Achaea begins.
Other notable events in 172 AF:
Erebus becomes first mortal to enter Achaea.
Maybe the original Erebus suicided.
Lawl.
Ultimately though, messages are a more difficult thing to explain in IC terms because letters are actually a thing too and because messages are used for system things that are blatantly OOC in addition to their IC usage.
If you send me a message, and it's OOC, that's cool. If you send me a message and it's IC, and reference it later IC, I just act like you sent me a real letter.
Yeah, it's a kind of a hand-wave mechanic that just exists for convenience and practical reasons, but there's no reason to let it ruin your immersion.
I did idea a while ago, for custom mail messages (from the silver whistle) to have the same colour configuration as other mail so deliveries wouldn't be missed. I've missed seeing letters arrive while deffing up or doing other things, and I've had one or two decay on me before I got the chance to read them because people insist on sending letters with only one or two months left on them, and I never noticed them arriving.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Will they be events on receiving/curing, and/or affliction statuses that can be checked at any time (i.e. gmcp.Char.Afflictions.paralysis).
It'd be cool if we could get GMCP support for defences too, but I'm happy enough with afflictions that it's just an after thought.
It functions exactly the same as the player/item events. There's an Add event, that's fired on receiving an unhidden affliction or gaining a defence. There's a Remove event, fired on curing an affliction or having a defence visibly stripped. And there's a List event, fired when you check DIAGNOSE or DEFENCES.
So, no, you can't just check a gmcp list for if you have afflictions, because the List table isn't a active list of your afflictions/defences... its just a list of afflictions/defences you had at the last time you checked DEF/DIAG. You'll still have to maintain a clientside list of current afflictions/defences.
Sash - 500 credits, +1 Int
I mainly just save the credits from IE membership, so none of them are entirely out of range. I'd originally intended to go with the SoA, as it's probably the best overall artefact, but then they bumped the price up and meh, now I'm not sure it's worth it (to me). I feel like anything that increases my overall damage output would speed up hunting, but I'm unsure as to how much of a difference any of those things would make.
The sash sounds good, as I'm under the impression that stoneskin and diamondskin benefit from increased intelligence, as well as most of my attacks.
The sip ring seems like an obvious candidate, but does the increase apply to the amount I currently sip for or my max health? I sip for about 650 now, at 3500 health, so would I sip for 650 + 10% or a different number? I feel like it would increase my health per second regeneration, which makes me more tanky, so no running when bashing. Same concept for the bracelet, but it doesn't make much difference. An extra....175 health?
The collar seems pretty good too, as 10% increase in damage means a 10% reduction in time spent per denizen. So if I'm in lawnmower mode, it'd drastically increase my bashing time. Unless I land into the 1% on last hit, overkill problem, then it doesn't make a difference at all. Same reasoning behind the crit pendant. How much of a difference does 2% -really- make?
Anyways, any advice on which artefacts are best for bashing out of the ones I've mentioned, or any clarification on some of the math behind the stat-altering ones would be greatly appreciated.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
SoA, Lv2 sip, Con belt all good initial artifacts for Magi (in that order), defensive wise.