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  • Alcinae said:
    Has Zen'fi always hit this hard? Mind you, I was at full health at the time, and according to my hunting partner he one-shotted me (log in spoilers).

    Also ended up getting this message, is this normal?:

    Message #4121       Sent by Achaea
    10/31/1:07 You feel an intense, radiant heat course through you, and your surroundings fade into 
    black.
    Twirling his staff above his head, Zen'fi Haar'chen sends a spinning pillar of fire across the 
    chamber, burning everything in its path.
    You have been slain by Zen'fi Haar'chen.
    A small grey-brown rattlesnake falls out of your inventory.
    The corpse of Dynas, the gour trainer falls out of your inventory.
    The corpse of a Vertani guard falls out of your inventory.
    The corpse of a House Tsez air mage falls out of your inventory.
    The corpse of Vewig, the Magelord of House Tsez falls out of your inventory.
    The corpse of a House Tsez air mage falls out of your inventory.
    The corpse of a Vertani guard falls out of your inventory.
    The corpse of a scimitar-wielding Vertani soldier falls out of your inventory.
    The corpse of a scimitar-wielding Vertani soldier falls out of your inventory.
    The corpse of a House Feranki mage falls out of your inventory.
    The corpse of a Quisalis sentry falls out of your inventory.
    The corpse of a master assassin falls out of your inventory.
    The corpse of a master assassin falls out of your inventory.
    The corpse of a Quisalis assassin falls out of your inventory.
    The corpse of a master assassin falls out of your inventory.
    The corpse of a master assassin falls out of your inventory.
    [WunderSys]: Paused
    (PP)0h 3638m 99%e 100%w XX|EE >Quisalis< -21:06:57.495   B D C K  (-3240h, 97.2%)
    rekt
  • Shara said:
    Jukilian said:
    The problem I was having was the groups would get priced, but not the individual sigils.

    Which made no sense to me. After fiddling with about half a dozen different syntaxes, I managed to get it to work. IDEA'd that there should be a nice, easy way to price these sorts of things. :disappointed_relieved: 
    Drop them singularly. You can't have them grouped and sell as a single. That goes against the 250 "item/grouping" restriction of the stockroom.

    Drop them one at a time, then price all <singlesigil#> GOLD bin # and all the likewise single sigils of that type will go for sale.

    If you have one down for security, (after you put the single sigils for sale) single out one sigil and price single <sigil> NOTFORSALE. Only one sigil will leave the for sale list in WARES. Its all about what order your drop and list for sale.
    That's what I ended up doing, but a little different:

    Drop all groups of fist sigils
    Drop all individual fist sigils
    Price all <# for one of the groups> <price>
    Price all <# for one of the individual sigils> <price>

    I still think clarification or easier syntax would be great for anyone knew to shopkeeping so they don't have to have a much higher risk of getting robbed because the syntax isn't clear.
  • JurixeJurixe Where you least expect it
    Did any of the participants at the ball try the perfume/scrub? I'd be curious to see the messages, if you did.
    If you like my stories, you can find them here:
    Stories by Jurixe and Stories by Jurixe 2 

    Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs


  • KayeilKayeil Washington State
    I haven't. Debating non-decaying and setting them for returning, but am also unsure since I don't know what the scrub does, or how the perfume looks.
    What doesn't kill you gives you exp.

  • JurixeJurixe Where you least expect it
    Yeah that's kind of why I haven't tried it either, and no one else seems to have at this moment :X
    If you like my stories, you can find them here:
    Stories by Jurixe and Stories by Jurixe 2 

    Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs


  • Jhui said:
    raising a shrine can be just as aggressive as defiling if you care to view it that way.

    If someone is defiling a non-com order then that person is probably a shitty person anyway.  Not worth interacting with to even go up and witness.


    Oops, sorry (not sorry) @Twilight‌
  • Is there a decisive difference between 15 dex and 16 dex in serpent combat and bashing? Is a human or siren much worse off in combat than mhun or atavian?

  • Has anyone ever gotten server curing to work in retardation?

    No matter what I do, it pretty much just completely refuses to do anything correctly, and I have no clue how to fix it.

    Also noticing that for no reason I can fathom, server curing just... ignores, amnesia, making whatever it thinks it's trying to do, even more pointless.

  • Bruh have you configured it properly? From my experience, serverside handles Ret better than any system curing does :| Can't say I've ever had that problem with amnesia either, but think wunderSys automatically 'gets rid of' amnesia.

  • SharaShara Midlands
    Jukilian said:
    Shara said:

    Drop them singularly. You can't have them grouped and sell as a single. That goes against the 250 "item/grouping" restriction of the stockroom.

    Drop them one at a time, then price all <singlesigil#> GOLD bin # and all the likewise single sigils of that type will go for sale.

    If you have one down for security, (after you put the single sigils for sale) single out one sigil and price single <sigil> NOTFORSALE. Only one sigil will leave the for sale list in WARES. Its all about what order your drop and list for sale.
    That's what I ended up doing, but a little different:

    Drop all groups of fist sigils
    Drop all individual fist sigils
    Price all <# for one of the groups> <price>
    Price all <# for one of the individual sigils> <price>

    I still think clarification or easier syntax would be great for anyone knew to shopkeeping so they don't have to have a much higher risk of getting robbed because the syntax isn't clear.
    You described the same thing I was saying, I'm just shite at explaining when I'm at work on my phone. :neutral_face:
    It explains it pretty well in the HELP file, I thought, about pricing grouped items versus groups of single items. Maybe I'm not understanding what you think needs changing.

    Depending on what I'm listing, I have an alias for minerals drop and price for each store., and for refilling tuns. For other things, I make a single, multi-command line to drop and price everything before I go into the stockroom. I'm only down there for a few seconds while the commands fire off, and then my alias for leaving the shop and putting away my key fires.

  • Sachika said:
    Is there a decisive difference between 15 dex and 16 dex in serpent combat and bashing? Is a human or siren much worse off in combat than mhun or atavian?
    @Sachika‌ Your garrote will be 6% faster and your doublestab will be .1 seconds faster. Flay and phase channel time are also supposed to be faster, but I don't have exact timings on those. Also very slighly better chance at dodging in combat.

    In other words, yes there is a difference but until you get to the point of maxing out your doublestab speed or getting an artefact lash you're probably not going to notice it all that much.

    As far as Human vs Siren vs Mhun vs Atavian, they each have their racial advantages and RP aspects, as long as you're dex spec as Serpent any of them should be fine.
    The Truths hurt. Always.
  • Suladan said:
    @Sachika‌ Your garrote will be 6% faster
    This is 6% of the base speed, so 16 dex is about 7.3% faster than 15 dex. Or with slower garrotes (which is likely if you have less than trans subterfuge), it will be 7% instead of 6%, making 16 dex about 8.9% faster than 15.
  • WessuxWessux Chattanooga
    Sometimes I wish the A team would destroy every shrine in the game and grief all the people to the point that they would stop putting them up. I think shrine warfare is the least enjoyable part of the game and it would be nice if everyone stopped bothering with it. But I know they would probably get shrubbed for that level of grief, and somehow people find enjoyment in it. #stoptheshrines
    Invest in a 9mm retirement plan.
  • Wessux said:
    I think shrine warfare is the least enjoyable part of the gam
    Then don't do it?

    Also is some part of this a question?
    ~Kresslack's obsession~
  • KayeilKayeil Washington State
    Not every Order takes part in shrine warfare, either.
    What doesn't kill you gives you exp.

  • WessuxWessux Chattanooga
    Addama said:
    Wessux said:
    I think shrine warfare is the least enjoyable part of the gam
    Then don't do it?

    Also is some part of this a question?
    I'm Mhaldorian. I get drug into it sometimes. Also I'm just tired of hearing people bitch about. When I listen to people it's like 99% not fun at all 1% decent fun. 
    Invest in a 9mm retirement plan.
  • Wessux said:
    Addama said:
    Wessux said:
    I think shrine warfare is the least enjoyable part of the gam
    Then don't do it?

    Also is some part of this a question?
    I'm Mhaldorian. I get drug into it sometimes. Also I'm just tired of hearing people bitch about. When I listen to people it's like 99% not fun at all 1% decent fun. 
    Again, you can just not do it.  It's as easy as sending a tell to the person bugging you to join the party and being like "//I'm a bit burned out on shrine stuff this month" or whatever. 

    It seems that the people who complain the most about shrines feel entitled to have the shrines without fighting for them.  Obviously Mhaldor fights for their shrines, so I'm going to hazard a guess that this bitching you hear is not from your city, but on the forum, in which case, just don't read it?
    ~Kresslack's obsession~
  • edited November 2014
    As a Mhaldorian, if I didn't feel like entering conflict, I just didn't. I lead offensive and defensive raids pretty often, too. I normally love fighting, yes, but sometimes I'd have those off days and I would just not defend. 

    I'm also not tied down by roleplay or anything so that may be why.
  • I enjoy shrine conflict though im not in an Order and I was blissfully unaware of PK rules for most of it. XD
  • Have any hints been dropped about what will replace the tradeskills for the classes with them for a third guild skill (concrete or thematic)? Have there been any solicitations on ideas for said replacements?
  • edited November 2014
    Judging from what we saw on the open test server a little while ago, knight classes with forging are getting weaponmastery, which has different specializations.

    Sword and board, Dual slash, dual blunt, and 2 handers.

    each of the specializations share a few skills, but they each play fairly differently.


    Edit: No idea what the alchemists and forestals are getting though.
  • Malorn said:
    Judging from what we saw on the open test server a little while ago, knight classes with forging are getting weaponmastery, which has different specializations.

    Sword and board, Dual slash, dual blunt, and 2 handers.

    each of the specializations share a few skills, but they each play fairly differently.


    Edit: No idea what the alchemists and forestals are getting though.
    Or serpents. Supposedly serpents are losing Venoms or something?

  • Tecton said.

    They may (not finalised) lose the ability to milk into vials, whether they can secrete onto weapons isn't decided at the moment.

    And

    They'll retain the ability to bite with venoms (as that's what makes them serpents!), but others will be able to "concoct" venoms as well.

    In the latest Q&A.

    So I guess they're keeping venoms but losing the tradeskill aspect of it. Or something.



  • Venoms -may- lose the trade skill aspect, he said, but they're not 100% sure. He teased that sylvans -may- get something like weather control... um... and couple of others, but all of them were just teases with no necessarily true finalisations.



  • For Tecton to do this right, they'll have to introduce each replacement skillset one at a time and work on balancing tweaks as strategies emerge. 

    So don't expect Weather Control to be released beside Weaponmastery - Magi are probably months if not years away from getting that.
    ~Kresslack's obsession~
  • I'm hoping this all won't be years from completion :( Also, from what it sounded like, they plan to have unique skills for all the classes that need new ones, so if sylvans get something for weather manipulation, magi will likely get something else.



  • I'd rather wait a bit than get a ton of things released all at once that are horribly imbalanced and resulting in fights being determined by Who Has The Most (OP class).
    ~Kresslack's obsession~
  • I'm okay with waiting, I just don't want to wait years :/



  • Anybody happen to snag a list of the standardized weapon stats from Anarchaea?
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