The problem I was having was the groups would get priced, but not the individual sigils.
Which made no sense to me. After fiddling with about half a dozen different syntaxes, I managed to get it to work. IDEA'd that there should be a nice, easy way to price these sorts of things.
Drop them singularly. You can't have them grouped and sell as a single. That goes against the 250 "item/grouping" restriction of the stockroom.
Drop them one at a time, then price all <singlesigil#> GOLD bin # and all the likewise single sigils of that type will go for sale.
If you have one down for security, (after you put the single sigils for sale) single out one sigil and price single <sigil> NOTFORSALE. Only one sigil will leave the for sale list in WARES. Its all about what order your drop and list for sale.
That's what I ended up doing, but a little different:
Drop all groups of fist sigils Drop all individual fist sigils Price all <# for one of the groups> <price> Price all <# for one of the individual sigils> <price>
I still think clarification or easier syntax would be great for anyone knew to shopkeeping so they don't have to have a much higher risk of getting robbed because the syntax isn't clear.
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
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Is there a decisive difference between 15 dex and 16 dex in serpent combat and bashing? Is a human or siren much worse off in combat than mhun or atavian?
Has anyone ever gotten server curing to work in retardation?
No matter what I do, it pretty much just completely refuses to do anything correctly, and I have no clue how to fix it.
Also noticing that for no reason I can fathom, server curing just... ignores, amnesia, making whatever it thinks it's trying to do, even more pointless.
Bruh have you configured it properly? From my experience, serverside handles Ret better than any system curing does Can't say I've ever had that problem with amnesia either, but think wunderSys automatically 'gets rid of' amnesia.
Drop them singularly. You can't have them grouped and sell as a single. That goes against the 250 "item/grouping" restriction of the stockroom.
Drop them one at a time, then price all <singlesigil#> GOLD bin # and all the likewise single sigils of that type will go for sale.
If you have one down for security, (after you put the single sigils for sale) single out one sigil and price single <sigil> NOTFORSALE. Only one sigil will leave the for sale list in WARES. Its all about what order your drop and list for sale.
That's what I ended up doing, but a little different:
Drop all groups of fist sigils Drop all individual fist sigils Price all <# for one of the groups> <price> Price all <# for one of the individual sigils> <price>
I still think clarification or easier syntax would be great for anyone knew to shopkeeping so they don't have to have a much higher risk of getting robbed because the syntax isn't clear.
You described the same thing I was saying, I'm just shite at explaining when I'm at work on my phone. It explains it pretty well in the HELP file, I thought, about pricing grouped items versus groups of single items. Maybe I'm not understanding what you think needs changing.
Depending on what I'm listing, I have an alias for minerals drop and price for each store., and for refilling tuns. For other things, I make a single, multi-command line to drop and price everything before I go into the stockroom. I'm only down there for a few seconds while the commands fire off, and then my alias for leaving the shop and putting away my key fires.
Is there a decisive difference between 15 dex and 16 dex in serpent combat and bashing? Is a human or siren much worse off in combat than mhun or atavian?
@Sachika Your garrote will be 6% faster and your doublestab will be .1 seconds faster. Flay and phase channel time are also supposed to be faster, but I don't have exact timings on those. Also very slighly better chance at dodging in combat.
In other words, yes there is a difference but until you get to the point of maxing out your doublestab speed or getting an artefact lash you're probably not going to notice it all that much.
As far as Human vs Siren vs Mhun vs Atavian, they each have their racial advantages and RP aspects, as long as you're dex spec as Serpent any of them should be fine.
This is 6% of the base speed, so 16 dex is about 7.3% faster than 15 dex. Or with slower garrotes (which is likely if you have less than trans subterfuge), it will be 7% instead of 6%, making 16 dex about 8.9% faster than 15.
Sometimes I wish the A team would destroy every shrine in the game and grief all the people to the point that they would stop putting them up. I think shrine warfare is the least enjoyable part of the game and it would be nice if everyone stopped bothering with it. But I know they would probably get shrubbed for that level of grief, and somehow people find enjoyment in it. #stoptheshrines
Shrines are not a right, they are a privilege. By having an order you are not guaranteed to have a shrine network, or even shrines. There are two reasons for shrines - to create conflict, and to broaden the influence of your order. It's been that way since the beginning of the game (though at the beginning shrines were a different, the goal was still there).
If your order doesn't want/can't fight, then a shrine network is not guaranteed (especially if you piss off other orders/cities).
It also doesn't matter if part of an order wants shrines and part of them doesn't. Shrines = conflict. If you don't want conflict, don't raise shrines.
I think shrine warfare is the least enjoyable part of the gam
Then don't do it?
Also is some part of this a question?
I'm Mhaldorian. I get drug into it sometimes. Also I'm just tired of hearing people bitch about. When I listen to people it's like 99% not fun at all 1% decent fun.
I think shrine warfare is the least enjoyable part of the gam
Then don't do it?
Also is some part of this a question?
I'm Mhaldorian. I get drug into it sometimes. Also I'm just tired of hearing people bitch about. When I listen to people it's like 99% not fun at all 1% decent fun.
Again, you can just not do it. It's as easy as sending a tell to the person bugging you to join the party and being like "//I'm a bit burned out on shrine stuff this month" or whatever.
It seems that the people who complain the most about shrines feel entitled to have the shrines without fighting for them. Obviously Mhaldor fights for their shrines, so I'm going to hazard a guess that this bitching you hear is not from your city, but on the forum, in which case, just don't read it?
As a Mhaldorian, if I didn't feel like entering conflict, I just didn't. I lead offensive and defensive raids pretty often, too. I normally love fighting, yes, but sometimes I'd have those off days and I would just not defend.
I'm also not tied down by roleplay or anything so that may be why.
Have any hints been dropped about what will replace the tradeskills for the classes with them for a third guild skill (concrete or thematic)? Have there been any solicitations on ideas for said replacements?
Judging from what we saw on the open test server a little while ago, knight classes with forging are getting weaponmastery, which has different specializations.
Sword and board, Dual slash, dual blunt, and 2 handers.
each of the specializations share a few skills, but they each play fairly differently.
Edit: No idea what the alchemists and forestals are getting though.
Judging from what we saw on the open test server a little while ago, knight classes with forging are getting weaponmastery, which has different specializations.
Sword and board, Dual slash, dual blunt, and 2 handers.
each of the specializations share a few skills, but they each play fairly differently.
Edit: No idea what the alchemists and forestals are getting though.
Or serpents. Supposedly serpents are losing Venoms or something?
Venoms -may- lose the trade skill aspect, he said, but they're not 100% sure. He teased that sylvans -may- get something like weather control... um... and couple of others, but all of them were just teases with no necessarily true finalisations.
I'm hoping this all won't be years from completion Also, from what it sounded like, they plan to have unique skills for all the classes that need new ones, so if sylvans get something for weather manipulation, magi will likely get something else.
I'd rather wait a bit than get a ton of things released all at once that are horribly imbalanced and resulting in fights being determined by Who Has The Most (OP class).
Comments
Drop all groups of fist sigils
Drop all individual fist sigils
Price all <# for one of the groups> <price>
Price all <# for one of the individual sigils> <price>
I still think clarification or easier syntax would be great for anyone knew to shopkeeping so they don't have to have a much higher risk of getting robbed because the syntax isn't clear.
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
Has anyone ever gotten server curing to work in retardation?
No matter what I do, it pretty much just completely refuses to do anything correctly, and I have no clue how to fix it.
Also noticing that for no reason I can fathom, server curing just... ignores, amnesia, making whatever it thinks it's trying to do, even more pointless.
It explains it pretty well in the HELP file, I thought, about pricing grouped items versus groups of single items. Maybe I'm not understanding what you think needs changing.
Depending on what I'm listing, I have an alias for minerals drop and price for each store., and for refilling tuns. For other things, I make a single, multi-command line to drop and price everything before I go into the stockroom. I'm only down there for a few seconds while the commands fire off, and then my alias for leaving the shop and putting away my key fires.
In other words, yes there is a difference but until you get to the point of maxing out your doublestab speed or getting an artefact lash you're probably not going to notice it all that much.
As far as Human vs Siren vs Mhun vs Atavian, they each have their racial advantages and RP aspects, as long as you're dex spec as Serpent any of them should be fine.
Also is some part of this a question?
If your order doesn't want/can't fight, then a shrine network is not guaranteed (especially if you piss off other orders/cities).
It also doesn't matter if part of an order wants shrines and part of them doesn't. Shrines = conflict. If you don't want conflict, don't raise shrines.
It seems that the people who complain the most about shrines feel entitled to have the shrines without fighting for them. Obviously Mhaldor fights for their shrines, so I'm going to hazard a guess that this bitching you hear is not from your city, but on the forum, in which case, just don't read it?
I'm also not tied down by roleplay or anything so that may be why.
Sword and board, Dual slash, dual blunt, and 2 handers.
each of the specializations share a few skills, but they each play fairly differently.
Edit: No idea what the alchemists and forestals are getting though.
And
In the latest Q&A.
So I guess they're keeping venoms but losing the tradeskill aspect of it. Or something.
So don't expect Weather Control to be released beside Weaponmastery - Magi are probably months if not years away from getting that.