Quick Questions

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Comments

  • Good to know! Offer ASAP it is.
  • Whose corpses were they?
  • Jacen said:
    So uh, clumsiness. It just makes physical attacks miss, with the message "You lash out clumsily ..." right? Does it affect accuracy outside of that?

    Basically, I just had absolute shit accuracy on a 11 Dex infernal, and while I was afflicted with clumsy for a good bit of the fight, I never saw a clumsy proc message.
    You'll usually only see the "You lash out clumsily" message against targets that aren't capable of dodging (so usually when bashing). Against other players you'll almost always see it as them dodging; dragon incantation might be an exception, since I don't believe it's dodgeable but is affected by clumsiness (at least against denizens, never actually tried on other players).
  • Okay so I know this is something that is a pretty grey area, but I'm still going to ask:

    I defiled a few shrines basically for no reason, whatever had some corpses.
    I was witnessed by one person.
    A few moments later this person was getting close to me on the Isle, so I assumed naturally that they'd attack. I initiated an attack, and was told that attacking a witness isn't allowed. I apologized and said I'd unravel my puppet.

    Not two minutes later, their IG husband attacks me at NoT.

    This doesn't bother me, but something doesn't make sense.

    If I defile and someone comes and intentionally witnesses, I NEED to stand by and wait to get attacked first? That sort of leaves me at a huge disadvantage, especially seeing as a witness INTENTIONALLY witnesses the shrine.

    So TL;DR: Can I attack someone for witnessing me?

    PS: No hate to either of the two involved with this, I'm glad it taught me a new rule


  • I thought witnessing was an alternative for people who don't want to fight?  Or can't fight because they're outnumbered?
  • That's an issue where there's a big discrepancy between what most of the playerbase thinks should happen, and what the admin say should happen.

    Admin stance is:

    You can't attack the defender until they attack you. Witnessing is not an aggressive action.

    The defender can attack the defiler without a writ (without witnessing). The defender opens themselves up to being hired on by the defiler if they do so, or up to losing an issue if they guess wrong and that person didn't actually defile. 
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  • Okay, that clears it up then. I mean, it makes absolutely no sense to me that witnessing is NOT an aggressive action, but at least I understand the rules.
    I just can't understand why when someone who is clearly going to attack me is following me, I've got to wait for it to happen before I can react. Not a huge deal, once they attack me it won't be hard to get away and then just attack them soon after. Still a senseless rule.
    But as you said Jacen, I guess it makes sense if someone wants to witness 10 defilers without being one-shotted.


  • I've always had hell's own trouble getting sigil groups to sell at prices separate from individual sigils.

    i.e. Price groups of 5 monoliths this price, price single monoliths this price.

    Anyone able to tell me how to do it properly? The way I normally do it has stopped working...
  • PRICE GROUP <sigil> <gold>?



  • The problem I was having was the groups would get priced, but not the individual sigils.

    Which made no sense to me. After fiddling with about half a dozen different syntaxes, I managed to get it to work. IDEA'd that there should be a nice, easy way to price these sorts of things. :disappointed_relieved: 
  • And instakill defilers. And not possible to erect again. And relegated to the history books under the "Annoying as hell" section.

  • SharaShara Midlands
    edited October 2014
    Jukilian said:
    The problem I was having was the groups would get priced, but not the individual sigils.

    Which made no sense to me. After fiddling with about half a dozen different syntaxes, I managed to get it to work. IDEA'd that there should be a nice, easy way to price these sorts of things. :disappointed_relieved: 
    Drop them singularly. You can't have them grouped and sell as a single. That goes against the 250 "item/grouping" restriction of the stockroom.

    Drop them one at a time, then price all <singlesigil#> GOLD bin # and all the likewise single sigils of that type will go for sale.

    If you have one down for security, (after you put the single sigils for sale) single out one sigil and price single <sigil> NOTFORSALE. Only one sigil will leave the for sale list in WARES. Its all about what order your drop and list for sale.
  • Arador said:
    And instakill defilers. And not possible to erect again. And relegated to the history books under the "Annoying as hell" section.

    I never understood this attitude. You never have to erect shrines if you think they're annoying. To me, they're just a way for one group to say "Hey, I'm looking for a fight" to another group without randomly 5v1 ganking a Mark or some such instead (which is not very enjoyable for the one ganked). If you find them tiresome to maintain, you can just stop maintaining them - see: Babel's Order. It's player attitude that transforms something like that into something unfun (MUST. KEEP. MOST. SHRINES. UP. NO. MATTER. WHAT.).
  • True, the mechanic itself can be a nice initiator but also a disruptive pain in the ass much like forest destruction off plane when you basically have to drop everything because that is expected. (I know this is a player created pain in the ass but in all fairness, I do not see how any order can RP justify "Oh who cares?")

    Also having to basically sit around and do nothing because you lost all your willpower in 2 minutes gets a bit old. Sometimes you are the only order member around and corpses are about to decay.

    If someone sits on the mountain and defiles with rats, that can be fun. A kinda "Can Timmy come out and play?" call and I have no issue whatsoever with that, but because shrine destruction is encouraged, the tactics usually employed are not that, it is "Let's start off plane or drop it and get the hell out of Dodge asap." Followed by "Yay, I dropped 4 shrines today" and the order members later logging in to go "Oh FFS!"

  • what's the problem?
    image
  • Death to all defilers




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Eh. That's not at all true. There are plenty of instances where Mhaldor doesn't defend shrines because it doesn't have enough people, and there is no penalty for it. And Mhaldor has also given up maintaining shrines at particular locations before when they were being frequently defiled and replaced. Any faction that feels it doesn't have the manpower to maintain a particular number of shrines has a perfectly legitimate RP reason not to maintain those shrines. The faction's time and effort may be better spent elsewhere, from an RP perspective.

    There just happen to be plenty of us who are always aching for a fight, so it isn't a problem.

  • edited October 2014
    Kayeil said:
    Not all Orders have combatants. So should those Orders just go without shrines at all? If I'm going to witness someone, it's not really a "haha I'll kill you later" type of thing. I hire on you, and you still get the conflict you, the defiler, are looking for by taking it up with the assassin or champion that may or may not attempt to come after you later. You have a chance to kill the person hired on you. If I'm witnessing I'm not looking for conflict, but I don't agree with zero consequences to someone who choose to defile and destroy a shrine that took up someone's time in hunting to raise in the first place. If you want to be able to attack someone who witnesses, then the balance time for witnessing should be reduced.


    I personally would rather an Order automatically acquire a writ on each defiler when a shrine is destroyed, and drop the witnessing mechanic altogether, than the current system, which basically baits people to attack and then punishes them for it.

    To me, it's not that defilers need a chance to stop people from hiring on them by killing the witnessers. It's just that the witnessers often witness and then a group earrings in and starts destroying you. They aren't "noncombatants" with no interest in fighting, and a defiler has no idea if they wish to fight or not. I would rather them just get the contracts without witnessing and only come if they want to fight than the bait and issue mechanic.

    Another important thing to note is that the way the witness mechanic works in general doesn't at all work well with witnessing not granting pk cause. You can keep witnessing a defiler over and over again while they defile, so if they're not allowed to attack you, you might get a ridiculous number of contracts for the destruction of ONE shrine. This used to be balanced by the fact that you could only get as many writs as you could get while the defilers are trying to kill you, but if the defilers can't attack you, then the only way they can reduce the number of contracts gained to a reasonable number is by defiling shrines that are hard to get to, and that isn't the incentive we want. Usually, people try to defile shrines that are EASY to get to (on Mhaldor island, in eastern reaches, etc.) because they defile to provoke conflict and want the shrine to be easy to defend. But that makes them open to way more writ contracts than they should be if you just walk there and witness, witness, witness.

    The above suggestion would at least fix this and remove the bad incentives.

  • ShirszaeShirszae Santo Domingo
    Except, as Kayeil stated, for the Orders that don't really have combatants. Better just make it so that only a limited number of writs can be gotten from a defiling in process. Everyone wins that way.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • Shirszae said:
    Except, as Kayeil stated, for the Orders that don't really have combatants. Better just make it so that only a limited number of writs can be gotten from a defiling in process. Everyone wins that way.


    How does the system I described hurt Orders without combatants? They get free writs and can hire.

    Everyone does not win with lolwitnessing as it is. It's a ridiculously stupid way to bait attacks and issue, and I'm sure you do not quite understand because you -are- in a noncom order. Combatant orders like to sometimes attack, sometimes not, sometimes setup offensive rites while witnessing and not enemy us and then claim "omg, didn't attack! I'm issuing!" It's just silly. You shouldn't be running to a shrine that is being defiled and performing offensive actions if you don't want to be attacked. Automatic acquisition of writs would allow noncom orders to keep their distance and hire marks.

  • raising a shrine can be just as aggressive as defiling if you care to view it that way.

    If someone is defiling a non-com order then that person is probably a shitty person anyway.  Not worth interacting with to even go up and witness.


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  • AlcinaeAlcinae AFK
    edited October 2014
    Has Zen'fi always hit this hard? Mind you, I was at full health at the time, and according to my hunting partner he one-shotted me (log in spoilers).

    Also ended up getting this message, is this normal?:

    Message #4121       Sent by Achaea
    10/31/1:07 You feel an intense, radiant heat course through you, and your surroundings fade into 
    black.
    Twirling his staff above his head, Zen'fi Haar'chen sends a spinning pillar of fire across the 
    chamber, burning everything in its path.
    You have been slain by Zen'fi Haar'chen.
    A small grey-brown rattlesnake falls out of your inventory.
    The corpse of Dynas, the gour trainer falls out of your inventory.
    The corpse of a Vertani guard falls out of your inventory.
    The corpse of a House Tsez air mage falls out of your inventory.
    The corpse of Vewig, the Magelord of House Tsez falls out of your inventory.
    The corpse of a House Tsez air mage falls out of your inventory.
    The corpse of a Vertani guard falls out of your inventory.
    The corpse of a scimitar-wielding Vertani soldier falls out of your inventory.
    The corpse of a scimitar-wielding Vertani soldier falls out of your inventory.
    The corpse of a House Feranki mage falls out of your inventory.
    The corpse of a Quisalis sentry falls out of your inventory.
    The corpse of a master assassin falls out of your inventory.
    The corpse of a master assassin falls out of your inventory.
    The corpse of a Quisalis assassin falls out of your inventory.
    The corpse of a master assassin falls out of your inventory.
    The corpse of a master assassin falls out of your inventory.
    [WunderSys]: Paused
    (PP)0h 3638m 99%e 100%w XX|EE >Quisalis< -21:06:57.495   B D C K  (-3240h, 97.2%)
    image
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