Quick Questions

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  • Dakus said:
    Anybody happen to snag a list of the standardized weapon stats from Anarchaea?
    Basic standard stats (didnt save the artefact numbers):

    Rurin, the Crafter says, "Ah! Let me show you what I have!"
             shield4212 a cavalry shield                              496     900gp
                        Cutting%    5;  Blunt%    5;  Magic%  n/a
            shield29864 a tower shield                                490     900gp
                        Cutting%   20;  Blunt%   20;  Magic%  n/a
             flail48599 an orcish flail                               474     900gp
                        Dmg: 137;  To-hit: 164;  Spd: 164
       morningstar55764 a morning star                                479     900gp
                        Dmg: 164;  To-hit: 164;  Spd: 137
            shield62737 a kite shield                                 497     900gp
                        Cutting%   13;  Blunt%   13;  Magic%  n/a
          scimitar74400 a gleaming scimitar                           479     900gp
                        Dmg:  55;  To-hit: 164;  Spd: 225
         battleaxe88967 a dwarven battleaxe                           484     900gp
                        Dmg: 159;  To-hit: 157;  Spd: 148
            shield91437 a banded shield                               500     900gp
                        Cutting%    8;  Blunt%    8;  Magic%  n/a
           buckler91503 a buckler                                     497     900gp
                        Cutting%    3;  Blunt%    3;  Magic%  n/a
         longsword95929 a shining steel longsword                     484     900gp
                        Dmg: 119;  To-hit: 164;  Spd: 182
       broadsword106933 a steel Theran broadsword                     487     900gp
                        Dmg: 151;  To-hit: 164;  Spd: 155
          bastard131710 a Delosian bastard sword                      481     900gp
                        Dmg: 203;  To-hit: 164;  Spd: 136
        warhammer132231 a blackened warhammer                         483     900gp
                        Dmg: 182;  To-hit: 151;  Spd: 146
  • KayeilKayeil Washington State
    Yeah, stats for the level 3 rapier from Anarchaea would be awesome if anyone knows.
    What doesn't kill you gives you exp.

  • Kayeil said:
    Yeah, stats for the level 3 rapier from Anarchaea would be awesome if anyone knows.
    It's like 62/180/242, I think.

  • KayeilKayeil Washington State
    Trey said:
    Kayeil said:
    Yeah, stats for the level 3 rapier from Anarchaea would be awesome if anyone knows.
    It's like 62/180/242, I think.
    Thanks Trey!
    What doesn't kill you gives you exp.

  • Credits for Cash between players. Legit thing or totally not allowed?



  • Can't exactly be policed, I think.
  • Tough to police but if you get caught, be prepared to feature in Garden & Home magazine for the rest of your existence. 

  • TharvisTharvis The Land of Beer and Chocolate!
    Arador said:
    Tough to police but if you get caught, be prepared to feature in Garden & Home magazine for the rest of your existence. 
    in a nice gilded plantpot
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • So... not allowed then? I think that's a shrub joke... you guys realise I'm new so a good yes or no is really helpful here. :/



  • No, it's not allowed.  You're only supposed to real money trade with IRE.
    ~Kresslack's obsession~
  • Actually, in a couple cases people are allowed.
  • It depends on how you acquired the credits. If you gained them via OOC means, you can sell them for real life cash. Such as buying them from the website, or buying them from someone else with real life cash.
  • O...kay. So yes, then? Alright. I think. 



  • On that note, how much do Guides get paid in credits an hour?
  • Guides get paid?



  • Pretty sure they used to, at least
  • TharvisTharvis The Land of Beer and Chocolate!
    they get paid in three stages don't they? Novice guide, guide, and senior guide?
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Jovolo said:
    It depends on how you acquired the credits. If you gained them via OOC means, you can sell them for real life cash. Such as buying them from the website, or buying them from someone else with real life cash.
    Right, but this is complicated for the same reason selling city/house credits on CFS is complicated: If you have a pile of OOC-bought credits and a pile of IC-bought credits, they exist in the same pile.  There's no way to tell them apart anymore.

    There's also virtually no way you can get caught doing either activity if you've ever bought credits OOCly.
    ~Kresslack's obsession~
  • edited November 2014

    I see nothing wrong with selling credits that you own, regardless of where the come from.  Unlike in other RPGs (diablo, WoW, for example) you can't buy money OOC (from the game, or anyone else).  Thus, buying it from "gold farms" or other players in general can be considered "cheating".  This isn't the case in Achaea, where credits are primarily generated from OOC credit sales.

    It should also be noted that most people who buy credits using gold from bashing are buying credits that were in almost certainly purchased OOC.

    There's also, to my knowledge, absolutely no rule against credit trading, for anything (or SVO, etc, wouldn't exist).  Making cash for credit transactions shrubbable would also be highly undetectable, and would likely require more manpower to watch for/investigate than it is worth.

    There's also essentially no good reason to sell credits for real money, at least anymore.  In the past, credits used to cost around 2-3,000 gold, and gold could be generated in-game at several hundred thousand gold per hour. 

    Gold drops and IRE credit prices have dropped dramatically, while CFS prices have tripled, in a pretty clear move designed to prevent players from being able to sustain themselves purely in-game, and to disincentivize selling of in-game credits (among other reasons, like simply using promotions to boost sales).

    A player used to be able to bash at 150k/hour (some much more), for 50cr an hour, at 3,000 gold each (they were actually considerably less for a long time), while credits were going for the old 33c/ea.  This math translates to around $17/hour, or more of credits at IRE prices, making bashing in game the "normal" thing to do, which was augmented, optionally, by OOC credits.

    Gold drops/bashing rates have dropped enough to reduce even high-level players' bashing rate to around 30-40k/hour, with credits at ~6,200g/each, meanwhile credit prices have literally been halved to as low as 16.6c/ea.

    Players can now only earn, in game, the equivalent of 5-7 credits per hour, which comes out to about $1/hour, making bashing in game for credits roughly 20 times slow than it used to be, and the "obvious", or "normal" way to get credits has changed from earning them in game to a system where if players want credits they have to buy them OOC, and have the optional choice of augmenting that with CFS earned in-game.  A 1,000cr artefact, for example, will now cost you 200 hours of high-intensity high-level bashing, or you can simply pay ~$200.  This used to be more like 20 hours of bashing or $330.


    The point of describing this is to point out that:
    A ) It's ridiculous to compete with IRE credits (considering that they create them out of thin air, and you create them by farming 6-7 per hour of "work")
    B ) You're only earning about $1/hour selling credits.  You'd make money 10-15 times faster working at a burger king.


  • Ernam said:


    The point of describing this is to point out that:
    A ) It's ridiculous to compete with IRE credits (considering that they create them out of thin air, and you create them by farming 6-7 per hour of "work")


    If you think the bolded is the max earning potential for credits, I have to giggle at your expense.


  • I was basing it off average high-level players, as with the 150k generalization for old gold rates.  Both can be marginally higher if you already own a ton of artefacts and if bashing conditions are, and remain, perfect.

  • Ernam said:

    I was basing it off average high-level players, as with the 150k generalization for old gold rates.  Both can be marginally higher if you already own a ton of artefacts and if bashing conditions are, and remain, perfect.

    I meant that you have more options than bashing to generate credits, some of which have the potential to generate more than 6-7cr an hour.

  • edited November 2014

    Bashing is the best way to earn credits in game, period.  There are alternatives, some of which have a chance to earn more at times (earning MCs through ship trading, for example), but average out significantly per hour.

    Trading talismans and stuff can be profitable too, but is contingent on both availability of good "deals" and current talisman promotions.

  • edited November 2014
    Ernam said:

    Bashing is the best way to earn credits in game, period.  There are alternatives, some of which have a chance to earn more at times (earning MCs through ship trading, for example), but average out significantly per hour.

    Incorrect, but I would agree that high-level bashing is among the best ways to earn gold.

    EDIT: And is probably the most accessible.

  • edited November 2014
    FYI @ Jovolo, it's not a huge amount. And they have a certain amount of hours p/w they have to guide for AFAIK, to actually get them in the first place. P. sure it's something like 30-50cr per week.

    edit: Can be traded between characters though, since they're classed as OOC credits. Good for alting with / supplementing your normal credits for artis, if you can stand guiding.


  • I feel like it should be more, since you can't guide and play at the same time, and it's a huge time investment, and basically working as a free employee for IRE.

    I'd personally enjoy doing it, but can't really justify the time (which I believe, includes minimum requirements per week) spent the way it is now.

  • Additionally: who thought it would be a good idea to still work on waterwalking and levitation?

    If you have both, you are technically levitating over the surface of the water and therefore the current should not affect you. Overall the currents makes it near impossible to do anything whole standing in a river room.
  • Maybe the point is to stop AFK fishing, but uh, even that's basically a non-threat given the income is so woefully pathetic.
    ~Kresslack's obsession~
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