Tough to police but if you get caught, be prepared to feature in Garden & Home magazine for the rest of your existence.
in a nice gilded plantpot
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
It depends on how you acquired the credits. If you gained them via OOC means, you can sell them for real life cash. Such as buying them from the website, or buying them from someone else with real life cash.
they get paid in three stages don't they? Novice guide, guide, and senior guide?
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
It depends on how you acquired the credits. If you gained them via OOC means, you can sell them for real life cash. Such as buying them from the website, or buying them from someone else with real life cash.
Right, but this is complicated for the same reason selling city/house credits on CFS is complicated: If you have a pile of OOC-bought credits and a pile of IC-bought credits, they exist in the same pile. There's no way to tell them apart anymore.
There's also virtually no way you can get caught doing either activity if you've ever bought credits OOCly.
I see nothing wrong with selling credits that you own, regardless of where the come from. Unlike in other RPGs (diablo, WoW, for example) you can't buy money OOC (from the game, or anyone else). Thus, buying it from "gold farms" or other players in general can be considered "cheating". This isn't the case in Achaea, where credits are primarily generated from OOC credit sales.
It should also be noted that most people who buy credits using gold from bashing are buying credits that were in almost certainly purchased OOC.
There's also, to my knowledge, absolutely no rule against credit trading, for anything (or SVO, etc, wouldn't exist). Making cash for credit transactions shrubbable would also be highly undetectable, and would likely require more manpower to watch for/investigate than it is worth.
There's also essentially no good reason to sell credits for real money, at least anymore. In the past, credits used to cost around 2-3,000 gold, and gold could be generated in-game at several hundred thousand gold per hour.
Gold drops and IRE credit prices have dropped dramatically, while CFS prices have tripled, in a pretty clear move designed to prevent players from being able to sustain themselves purely in-game, and to disincentivize selling of in-game credits (among other reasons, like simply using promotions to boost sales).
A player used to be able to bash at 150k/hour (some much more), for 50cr an hour, at 3,000 gold each (they were actually considerably less for a long time), while credits were going for the old 33c/ea. This math translates to around $17/hour, or more of credits at IRE prices, making bashing in game the "normal" thing to do, which was augmented, optionally, by OOC credits.
Gold drops/bashing rates have dropped enough to reduce even high-level players' bashing rate to around 30-40k/hour, with credits at ~6,200g/each, meanwhile credit prices have literally been halved to as low as 16.6c/ea.
Players can now only earn, in game, the equivalent of 5-7 credits per hour, which comes out to about $1/hour, making bashing in game for credits roughly 20 times slow than it used to be, and the "obvious", or "normal" way to get credits has changed from earning them in game to a system where if players want credits they have to buy them OOC, and have the optional choice of augmenting that with CFS earned in-game. A 1,000cr artefact, for example, will now cost you 200 hours of high-intensity high-level bashing, or you can simply pay ~$200. This used to be more like 20 hours of bashing or $330.
The point of describing this is to point out that: A ) It's ridiculous to compete with IRE credits (considering that they create them out of thin air, and you create them by farming 6-7 per hour of "work") B ) You're only earning about $1/hour selling credits. You'd make money 10-15 times faster working at a burger king.
The point of describing this is to point out that: A ) It's ridiculous to compete with IRE credits (considering that they create them out of thin air, and you create them by farming 6-7 per hour of "work")
If you think the bolded is the max earning potential for credits, I have to giggle at your expense.
I was basing it off average high-level players, as with the 150k generalization for old gold rates. Both can be marginally higher if you already own a ton of artefacts and if bashing conditions are, and remain, perfect.
I was basing it off average high-level players, as with the 150k generalization for old gold rates. Both can be marginally higher if you already own a ton of artefacts and if bashing conditions are, and remain, perfect.
I meant that you have more options than bashing to generate credits, some of which have the potential to generate more than 6-7cr an hour.
Bashing is the best way to earn credits in game, period. There are alternatives, some of which have a chance to earn more at times (earning MCs through ship trading, for example), but average out significantly per hour.
Trading talismans and stuff can be profitable too, but is contingent on both availability of good "deals" and current talisman promotions.
Bashing is the best way to earn credits in game, period. There are alternatives, some of which have a chance to earn more at times (earning MCs through ship trading, for example), but average out significantly per hour.
Incorrect, but I would agree that high-level bashing is among the best ways to earn gold.
FYI @ Jovolo, it's not a huge amount. And they have a certain amount of hours p/w they have to guide for AFAIK, to actually get them in the first place. P. sure it's something like 30-50cr per week.
edit: Can be traded between characters though, since they're classed as OOC credits. Good for alting with / supplementing your normal credits for artis, if you can stand guiding.
I feel like it should be more, since you can't guide and play at the same time, and it's a huge time investment, and basically working as a free employee for IRE.
I'd personally enjoy doing it, but can't really justify the time (which I believe, includes minimum requirements per week) spent the way it is now.
Additionally: who thought it would be a good idea to still work on waterwalking and levitation?
If you have both, you are technically levitating over the surface of the water and therefore the current should not affect you. Overall the currents makes it near impossible to do anything whole standing in a river room.
Comments
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
There's also virtually no way you can get caught doing either activity if you've ever bought credits OOCly.
I see nothing wrong with selling credits that you own, regardless of where the come from. Unlike in other RPGs (diablo, WoW, for example) you can't buy money OOC (from the game, or anyone else). Thus, buying it from "gold farms" or other players in general can be considered "cheating". This isn't the case in Achaea, where credits are primarily generated from OOC credit sales.
It should also be noted that most people who buy credits using gold from bashing are buying credits that were in almost certainly purchased OOC.
There's also, to my knowledge, absolutely no rule against credit trading, for anything (or SVO, etc, wouldn't exist). Making cash for credit transactions shrubbable would also be highly undetectable, and would likely require more manpower to watch for/investigate than it is worth.
There's also essentially no good reason to sell credits for real money, at least anymore. In the past, credits used to cost around 2-3,000 gold, and gold could be generated in-game at several hundred thousand gold per hour.
Gold drops and IRE credit prices have dropped dramatically, while CFS prices have tripled, in a pretty clear move designed to prevent players from being able to sustain themselves purely in-game, and to disincentivize selling of in-game credits (among other reasons, like simply using promotions to boost sales).
A player used to be able to bash at 150k/hour (some much more), for 50cr an hour, at 3,000 gold each (they were actually considerably less for a long time), while credits were going for the old 33c/ea. This math translates to around $17/hour, or more of credits at IRE prices, making bashing in game the "normal" thing to do, which was augmented, optionally, by OOC credits.
Gold drops/bashing rates have dropped enough to reduce even high-level players' bashing rate to around 30-40k/hour, with credits at ~6,200g/each, meanwhile credit prices have literally been halved to as low as 16.6c/ea.
Players can now only earn, in game, the equivalent of 5-7 credits per hour, which comes out to about $1/hour, making bashing in game for credits roughly 20 times slow than it used to be, and the "obvious", or "normal" way to get credits has changed from earning them in game to a system where if players want credits they have to buy them OOC, and have the optional choice of augmenting that with CFS earned in-game. A 1,000cr artefact, for example, will now cost you 200 hours of high-intensity high-level bashing, or you can simply pay ~$200. This used to be more like 20 hours of bashing or $330.
The point of describing this is to point out that:
A ) It's ridiculous to compete with IRE credits (considering that they create them out of thin air, and you create them by farming 6-7 per hour of "work")
B ) You're only earning about $1/hour selling credits. You'd make money 10-15 times faster working at a burger king.
I was basing it off average high-level players, as with the 150k generalization for old gold rates. Both can be marginally higher if you already own a ton of artefacts and if bashing conditions are, and remain, perfect.
Bashing is the best way to earn credits in game, period. There are alternatives, some of which have a chance to earn more at times (earning MCs through ship trading, for example), but average out significantly per hour.
Trading talismans and stuff can be profitable too, but is contingent on both availability of good "deals" and current talisman promotions.
EDIT: And is probably the most accessible.
edit: Can be traded between characters though, since they're classed as OOC credits. Good for alting with / supplementing your normal credits for artis, if you can stand guiding.
I feel like it should be more, since you can't guide and play at the same time, and it's a huge time investment, and basically working as a free employee for IRE.
I'd personally enjoy doing it, but can't really justify the time (which I believe, includes minimum requirements per week) spent the way it is now.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
If you have both, you are technically levitating over the surface of the water and therefore the current should not affect you. Overall the currents makes it near impossible to do anything whole standing in a river room.